born-for-wii

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  • Born for Wii: Blade Runner

    by 
    Wesley Fenlon
    Wesley Fenlon
    01.20.2009

    It's always dark in the city. Always raining. The light from a thousand neon signs is refracted and scattered by the smog that hangs in the air, ominous and ever-present. Spinners pass by quietly overhead while those too poor to own a car travel by foot, hurrying with umbrellas clutched tightly and collars upturned against the cold and rain. A handful aren't even real -- fake, synthetic, the creations of man in his own image, now considered a threat and forbidden to walk the streets of L.A. For them, the chase is a fight for survival. They have no right to life. For you, it's just another day on the job. Retiring replicants is your business. You're a blade runner.More than 25 years after its release, Ridley Scott's Blade Runner still stands as one of the best science fiction movies of all time. It's a haunting dystopian noir, a gripping mystery, and a special effects marvel. In a fitting tribute to the film, Westwood Studios revisited L.A. circa 2019 in their 1997 adventure game, simply titled Blade Runner. The events of the game play out in parallel to the story of Rick Deckard, as rookie blade Ray McCoy hunts down his own set of dangerous replicants. Westwood's point-and-click adventure was an ambitious project for 1997, but it succeeds on all fronts: it's consistently atmospheric, delivers a solid and well-acted script, and alters the traditional gameplay enough to be a fresh take on the genre. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-42597% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, BattleTanx: Global Assault, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Born for Wii: BattleTanx: Global Assault

    by 
    Wesley Fenlon
    Wesley Fenlon
    01.13.2009

    Sometimes looking back at the games of our childhood days can be painful. More than a decade later, it's hard to imagine how Combat Cars for the Sega Genesis was ever...well, fun. Ah, the indiscretion of youth: hoarding your money, saving for that one, glorious moment when you pick out a new game to take home and devour, only to realize, years later, how terrible it really was. Still, blind purchases could occasionally lead to good things, and a few weeks ago I went home and recovered my Nintendo 64 from its years of storage exile for the express purpose of reliving some of those magical gaming sessions of my youth. In this case, the game in question was BattleTanx: Global Assault.Likely one of the few good games to ever come out of the offices of the now-defunct 3DO, BattleTanx is about as straightforward as its name implies. The game turns 10 years old in 2009, and despite the fact that it looks and play like a Nintendo 64 game from 1999, it's still a lot of fun. Simple, arcadey gameplay, a multitude of tanks and a solid lineup of secondary weapons guarantee hours of mindless fun. The single-player is easy to plow through in short order, but fun enough to come back to -- and the real draw lies in the multiplayer, which rivaled Goldeneye, Smash Bros., and Mario Kart for four-player mayhem. Ready to take up arms with Battlelord Griffin Spade and Born for Wii as we assault the post-apocalyptic globe? Hit the link below. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-41978% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Super Mario Sunshine, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Born for Wii: Mario Sunshine

    by 
    Wesley Fenlon
    Wesley Fenlon
    01.06.2009

    Now that 2008 is tightly packed away into our memories and the glorious new year is unfolding before our very eyes, we're caught between looking backwards at what 2008 imparted upon us and anticipating what 2009 has to offer. Even though Born for Wii is all about looking backwards, it's hard not to be excited about what this year is bringing to the Wii: in just a couple months, the New Play Control version of Pikmin will be hitting the States, and it will be good times. But we've still got awhile to wait until then, and this week we're highlighting a sorely underappreciated Nintendo game of last generation: Super Mario Sunshine.Mario Sunshine was released in 2002 as the first real successor to the groundbreaking Mario 64, and it was clear from the beginning that things were going to be a little different. For starters, Mario was on vacation on a tropical island, and soon found himself equipped with a water pack for cleaning up sludge. Though it was generally well-reviewed, Mario Sunshine has since become somewhat of a whipping boy in the fan community, and many claim that it didn't live up to groundbreaking pedigree Mario 64 established years earlier. Mario Galaxy managed to exceed its predecessors in virtually every way possible, but in the end, Sunshine still has things worth going back for. The wonderful tropical locale, the FLUDD-less levels, and some fun water pack puzzles all made Mario Sunshine a worthwhile endeavor, and a New Play Control version would give Nintendo the chance to polish its shortcomings and give Mario the vacation he deserved. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-40643% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, NBA Jam, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Born for Wii: NBA Jam

    by 
    Wesley Fenlon
    Wesley Fenlon
    12.30.2008

    Nintendo knows how to sell you a console. Whether it's Tetris bundled with every Game Boy, Super Mario World packed in with each shiny new SNES, or Wii Sports freely tagging along with the bazillions of Wiis they've sold in the past two years, the gaming giant has a history of providing fun and enticing games as a free incentive to buy their consoles. This generation, Wii Sports has certainly become a runaway success -- there's probably an unsettling number of people who never even put another game in their system. And while Wii Sports can be a lot of fun, it's obviously a pretty simplistic experience that doesn't cover the range of entertainment sports have to offer. Sports videogames often get a bad rap for spawning milked franchises and little but roster changes from year-to-year, but every so often a game comes along and totally annihilates the formula. In 1993, that game was NBA Jam. Midway's NBA Jam defined and popularized an arcadey, totally unrealistic and totally awesome style of gameplay for sports games. No fouls. Superhuman dunks. Turbo mode. Like the football series NFL Blitz Midway would develop several years later, NBA Jam passed up the finer points of basketball (like, you know, the rules) to focus on what really made the game fun. It's been several years since anything inspired by NBA Jam saw the light of day, and it's high time this timeless series returns to its former glory with a new take on its wacky, blissful gameplay. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-40285% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Oddworld: Stranger's Wrath, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Born for Wii: Stranger's Wrath

    by 
    Wesley Fenlon
    Wesley Fenlon
    12.23.2008

    After the dreary all-night study benders, frantic cramming, and endless writing that coalesce to produce the torturous period that is college finals, gamers around the country find time to kick back, relax, and play through the dreaded backlog that resulted from the flood of titles released during the holiday season. After playing through the wonderful Mirror's Edge, I set my sights on an older title I'd had sitting around for several months (thanks to the Xbox 360's spotty backwards compatibility). That game was Oddworld: Stranger's Wrath.Released towards the end of the Xbox's life cycle in 2005, Stranger's Wrath was also the last game created by Oddworld Inhabitants before the studio shifted focus to creating cinematic movies. And it's a shame, because Stranger's Wrath succeeds at everything it attempts. It's fun, inventive, and as full of life as every other Oddworld creation. Follow along with Stranger (in both first and third person!) as he tracks down bounties in the Odd version of the Old West in this week's Born for Wii. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-39955% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Marvel vs. Capcom 2, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Born for Wii: Marvel vs. Capcom 2

    by 
    Wesley Fenlon
    Wesley Fenlon
    12.16.2008

    Capcom has been on a roll this generation. First we got games like Dead Rising and Lost Planet which launched strong new IPs. Then the announcements started to hit. An Okami port for the Wii. Dead Rising: Chop Till You Drop. Resident Evil 5 (which, judging by its recent demo, seems to be shaping up nicely). Street Fighter 4. Mega Man 9. Granted, not all of those games are making their way to the Wii, but on the whole they represent good times for gamers. Does it really get much better than that? Maybe it does.As if the decade-in-the-making Street Fighter 4 wasn't enough to reinvigorate Capcom's fighting game base, the company decided to once again visit its vs. series with Tatsunoko vs. Capcom. Just launched in Japan, the new fighter already has adventurous message boarders and bloggers scrambling for imports and Twilight hacks, while the rest of us pray nightly for the miracle of resolved licensing issues and a domestic release. In the spirit of Wii gamers in the land of the rising sun playing the gorgeous Tatsunoko vs. Capcom, this week Born for Wii aims to celebrate with a look back at what may be the most legendary game in the vs. series -- Marvel vs. Capcom 2. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-39415% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Metal Arms: Glitch in the System, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Born for Wii: Metal Arms

    by 
    Wesley Fenlon
    Wesley Fenlon
    12.09.2008

    In an industry perpetuated by sequels, we see plenty of gamers rabidly demanding new installments in their favorite series, whether it be the predictable Madden: Year Edition, Medal of Honor: Kill Some More Nazis, or Metal Gear Solid: Even Longer Cutscenes. Of course, there's also a vocal community crying out against the terrible process of franchise-milking, demanding fresh characters and fresher concepts. Every year there are a few surprisingly original titles from the big studios. This year EA has been surpringly generous with new IPs, publishing heavy-hitters like Mirror's Edge and Dead Space. In the past, we've gotten gems like Beyond Good & Evil and Zack & Wiki. Unfortunately, as we all know, new franchises mean new risks, and they don't always sell as well as they deserve.Last generation, few games exemplified this tragic situation more than Metal Arms: Glitch in the System. Created by Swingin' Ape Studios, this wonderfully charming and surprisingly deep third-person shooter would be the developer's only project -- though they started work on the infamous Starcraft Ghost, they were eventually absorbed by Blizzard, and the game eventually disappeared. For whatever reason -- poor advertising, unappealing box art, or bad timing -- Metal Arms was overlooked by many a gamer. Those who gave it a chance discovered a lengthy quest chock full of hilarious characters, a genuinely original world, and a veritable ton of weapons, and that's why Glitch in the System is this week's game that's Born for Wii. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-38875% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Wario's Woods, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Born for Wii: Star Wars Republic Commando

    by 
    Wesley Fenlon
    Wesley Fenlon
    11.25.2008

    Star Wars games have a tough time. With a few exceptions, they generally end up steaming piles of bantha fodder. For every Knights of the Old Republic or Rogue Squadron there's a Super Bombad Racing or Revenge of the Sith. Still, each console generation manages to grab hold of a few shining stars of the Star Wars galaxy, and oftentimes these games are universally praised and well-received -- after all, anything Star Wars George Lucas didn't manage to screw up is something worth celebrating.Star Wars: Republic Commando, developed in-house at Lucasarts, seemed to pass under the radar last generation, receiving less attention than most of its contemporaries. Those who gave it a chance were treated to a squad-based first-person shooter better than the Battlefront series and considerably darker in tone than most Star Wars games (hello, Lego Star Wars). Gritty, bloody, and atmospheric, Republic Commando is an underappreciated gem and a great opportunity for the Wii to bolster its rather meager library of first-person shooters. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-37875% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Cubivore, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Born for Wii: Cubivore

    by 
    Wesley Fenlon
    Wesley Fenlon
    11.18.2008

    Some games are a little out there. You've got your No More Heroes brand of weirdness, where collecting coconuts is as commonplace as mass murder and sexual innuendo. On another level, there's Katamari Damacy, where rolling entire cities into a ball is a perfectly acceptable way to repair the cosmos. And then there are the games that are so bizarre, so inexplicably removed from the norm, that they transcend weirdness in a way few things ever have. One of the games is Cubivore.Though it was released for the GameCube six years ago, it's still hard to believe that Cubivore found its way to the West. Thanks to Atlus, a company known for publishing titles that don't exactly have mainstream appeal, one of the most inherently Japanese games ever made was displaced from its home turf. Cubivore's eccentricity is also its greatest strength -- those few gamers who weren't turned off by its quirkiness discovered an adventure like no other, a fight to survive and evolve into a stronger, faster animal...thing. Its unique, hilarious, downright fun, and Born for Wii. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-37135% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Contra, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Born for Wii: Contra

    by 
    Wesley Fenlon
    Wesley Fenlon
    11.11.2008

    As gaming moves forward, the perpetual improvement of technology naturally leads to the Gears of War 2 creed: "Bigger, Better, and More Badass." Unfortunately, the trend of increasingly film-like 3D games leads to fewer and fewer 2D titles finding their way to home consoles. Many series, such as Zelda and Mario, have successfully transitioned to 3D. But others never quite recovered after the jump, and were always in their prime in the 2D era. Take Contra, for example. This weekend, upon curling up with my DS -- a handy shield against things such as responsibility and obligation -- and spending a few hours being brutalized by Contra 4, I realized two things. The first was that I suck at Contra. But the second was that, in spite of suffering several emasculating deaths every minute 10 seconds, I was still having a blast. The game perfectly captures the feel of the series and is a worthy successor to the incredible Contra III, which is now 16 years old (so I guess it's about time, eh?). But the experience isn't quite perfect -- the DS's tiny screens only makes a difficult game harder, and the divide between them compounds the problem. It's been six years since the last sidescrolling Contra made an appearance on a console, and if Capcom's Mega Man 9 is any indication, a classic series like Contra has a home on the Wii. This week Born for Wii attacks aggressively with Bill and Lance. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> Gallery: Contra 4 DS Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Grim Fandango, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Born for Wii: Grim Fandango

    by 
    Wesley Fenlon
    Wesley Fenlon
    11.04.2008

    If spending your existence selling travel packages to the dregs of society sounds like a peculiar form of Hell, that's because it is -- quite literally. For Manny Calavera, life-after-death in the Land of the Dead is little more than a series of disappointing clients and missed opportunities. But things are astir at the Department of Death. Strange things. On the Day of the Dead, Manny finds his life as an indentured travel agent in serious jeopardy -- but could hope lie in the saintly (and recently deceased) Mercedes Colomar?Released in 1998, Grim Fandango was an inspired capstone to an era of PC gaming. Though Lucasarts published Escape from Monkey Island in 2000, Grim Fandango represents the last truly great adventure game from the company. Like far too many of its point-and-click brethren, Fandango failed to sell as many copies as it deserved. Few games can match the sheer originality and style Tim Schafer crafted -- a comedy noir set in the Land of the Dead with a Mexican motif is like nothing else out there. In honor of its recent 10th anniversary and place in gaming history, Grim Fandango is this week's game that's Born for Wii. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-35986% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Eternal Darkness, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Born for Wii: Eternal Darkness

    by 
    Wesley Fenlon
    Wesley Fenlon
    10.28.2008

    It's almost Halloween, gamers: are you ready? For most of us, the approach of Halloween signifies a few things: a chill in the air as winter crawls ever closer, overdosing on candy, and concerned parents fretting over how many razor blades they're going to find lodged in seemingly innocent candy apples. For a few of us, it means wild parties and crazy costumes. But for all of us, it's the season for scares.Of course, how you get your fair share of hair-raising excitement is up to you, but we here at Nintendo Wii Fanboy think there's a better way for you to spend your time than seeing Saw V this Halloween weekend. Close the blinds, turn off the lights, crank up the sound and settle down with one of the scariest, most original games of last generation: Silicon Knights' Eternal Darkness: Sanity's Requiem. Everyone's favorite purple lunchbox was often criticized as being a kiddie platform to the chagrin of Nintendo fans everywhere, and Eternal Darkness did its best to challenge those claims when it was released in 2002. The game's rich narrative and diverse gameplay were a large part of its appeal (and critical acclaim), but being one of the downright creepiest games of all time sure didn't hurt. For messing with our heads and making us afraid to sleep at night, Eternal Darkness is the scariest game that's ever been Born for Wii. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-35492% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Discs of Tron, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Born for Wii: Cosmic Smash

    by 
    Wesley Fenlon
    Wesley Fenlon
    10.14.2008

    When you read "Cosmic Smash", does your mind instantly wander to brutal, over-the-top space battles full of massive explosions, flaming spaceships and blazing arcs of deadly plasma? Okay, so maybe that's just me -- but when I first heard of the name Cosmic Smash, the real thing wasn't exactly what I had pictured. Fortunately for my overly-active imagination, the actual game is almost as awesome as its name implies.Cosmic Smash was originally released in Japanese arcades in 2001, and Sega soon followed up with a Japan-only Dreamcast release later that year. But what is Cosmic Smash? A futuristic, electronica-infused amalgamation of racquetball and Breakout. With a visual style that will instantly feel at home to anyone who's played Rez, Cosmic Smash keeps things simple with pristine environments and a pseudo-wireframe character. Cosmic Smash is like Wii Sports Tennis on steroids and LSD, and anything that meets that description is Born for Wii. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-34337% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Klonoa 2: Lunatea's Veil, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Born for Wii: Klonoa 2: Lunatea's Veil

    by 
    Wesley Fenlon
    Wesley Fenlon
    10.07.2008

    Either someone out there has been reading Born for Wii, or we have impeccable taste. Still, if this keeps up, it's going to be hard for us to come up with game selections that make you go "Man, why didn't I think of that?" This week is a case in point: Namco went and ruined the surprise by announcing a remake of Klonoa: Door to Phantomile for the Wii. Really, though, that just makes this week's choice all the more likely to see the light of day.The Klonoa series is often overlooked when gamers list off their favorite platformers. A certain plumber seems to snag the spotlight all too often. Still, Klonoa has a considerable cult following, and for good reason: the gameplay manages to be incredibly straightforward and fun at the same time. Klonoa 2: Lunatea's Veil is one of the most fun, lighthearted games of last generation, and its atmosphere and design make it a perfect match for the Wii. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-33738% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Lemmings, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Born for Wii: Lemmings

    by 
    Wesley Fenlon
    Wesley Fenlon
    09.30.2008

    If you're a gamer, chances are you've heard of it, played it, loved it. While not quite as ubiquitous as Pac-Man or Tetris, which have spread like wildfire across practically every platform known to gamingkind, Lemmings is one of the most recognizable franchises of gaming history, thanks to the endearing titular characters, inventive design, and brain-straining puzzles.Before the proliferation of real-time strategy games in the mid 1990s, DMA Designs (who would later assume the name Rockstar North and go on to develop a little-known game named Grand Theft Auto) unleashed the irresistibly cutesy lemmings onto the unprepared gaming scene. Their target? The Amiga. And from there the tide surged forth onto a dizzying number of platforms. Nintendo's systems have played host to the lemmings many times, but never before has a console offered the series a perfect control setup. Lemmings is this week's pick for the series that deserves a restorative breath of life courtesy of the Nintendo Wii. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-32991% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Mega Man Legends, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Born for Wii: Mega Man Legends

    by 
    Wesley Fenlon
    Wesley Fenlon
    09.23.2008

    Mega Man. Mega Man X. Mega Man Zero. Mega Man Battle Network. With over 40 games in these series alone, one thing is obvious: there's a lot of Mega Man out there. The diminutive blue-clad hero has shown up on an impressive number of platforms in the past two decades, and often one game led to another, and another, and another, eventually spawning a whole bucketload of sequels. However, when Mega Man took a turn into the third dimension, the predictable half-dozen follow-up installments never materialized.In 1997, Capcom took Mega Man in a radically new direction with Mega Man Legends, a 3D action-RPG for the Sony Playstation (and the N64 under the moniker Mega Man 64). It's an all-new Mega Man sporting a familiar look, but the gameplay is significantly different -- dungeon exploration, item creation, and weapon upgrading are just some of the RPG staples present in Mega Man Legends. Despite its differences from classic Mega Man, Legends is a fun game that succeeds in shaking up the formula. And with the last game in the Mega Man Legends spinoff now eight years old, this particular Rockman is destined to be Reborn for Wii. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-32454% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Punch-Out!!, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Born for Wii: Punch-Out!!

    by 
    Wesley Fenlon
    Wesley Fenlon
    09.16.2008

    Sometimes you just have a bad day. It happens to the best of us; even video game bloggers are not infallible. And after a rage-inducing, hair-pulling bad day, you can go home, curl up in a ball and listen to The Wallflowers in surrender, or vent some of that anger. By punching people.But hold up there, tiger. You can't punch real people. That's, like, illegal. Enter the Wii: the best simulation for punching people outside of the real thing. Unfortunately, Wii Sports Boxing does not offer the realistic experience of mashing in someone's face Stallone style. Worse, no other boxing game since the Wii's release has really delivered a solid boxing experience. That could change in the near future with Facebreaker K.O. Party, forcing me to eat my words like a knuckle sandwich from Rocky Marciano. But if its Xbox/PS3 counterpart is any indication, there's not much chance of that. The same goes for Don King Prizefighter. This shaky reliability just won't do. We need Punch-Out!! #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-31971% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Jet Set Radio, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Born for Wii: Jet Set Radio

    by 
    Wesley Fenlon
    Wesley Fenlon
    09.09.2008

    Even though it's been eight years since Jet Set Radio was released for the Dreamcast, few games are its equal when it comes to style -- and even fewer have surpassed it. Jet Set Radio pioneered cel-shading in 2000, and just about every entry on the short list of games that out-cool it also followed in its footsteps. While Okami, The Legend of Zelda: The Wind Waker and No More Heroes all feature gorgeous toon-shading to the same effect, they also owe their beauty to the original, which brought the wild streets of Tokyo-to to life in an exciting new way. It's so stylish, it even gives 80's Prince a run for his money.Jet Set Radio is a game of mad beats, madder cops and rad moves. You take on the role of the aptly-named Beat, the leader of an up-and-coming street gang in the bustling metropolis of Tokyo-to. Your gangs of Rudies, skate punks out to make their mark on the world, are the GG's. Your task? Usurp the territory of rival gangs, avoid the police, and tag your way to the top. And don't forget to jam out to some righteous tunes while you're at it. As developer Smilebit's first release, Jet Set Radio is a landmark title for the Sega Dreamcast, and it's their second game that's Born for Wii. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-31384% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Sam & Max Hit the Road, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Born for Wii: Sam & Max Hit the Road

    by 
    Wesley Fenlon
    Wesley Fenlon
    09.02.2008

    In 1987 Lucasfilm Games (now better known as Lucasarts) released a little game called Maniac Mansion. And while Maniac Mansion is a great game in its own right, the effects of its creation were considerably more significant -- it kicked off more than a decade of Lucasarts adventure games, launched the SCUMM engine that would form the framework for each adventure, and inadvertently led to the production of some of the best PC games of all time. One of those games was Sam & Max Hit the Road.Arguably released at the height of the adventure game's popularity in 1993, Sam & Max Hit the Road is possibly the zaniest of Lucasarts's adventure titles. The titular characters were originally created for a comic book by artist/writer Steve Purcell, but they eventually found their way into Lucasarts when Purcell began working on games such as The Secret of Monkey Island. Sam, the leader of the pair, is a canine gumshoe decked out in the traditional film noir suit and tie. Max is a lagomorph, though he's often referred to as a "hyperkinetic rabbity thing" who has a penchant for violence. Together, they are the freelance police, and their original 1993 adventure outing is the perfect opportunity for the Wii to catch a classic. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-30959% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Power Stone 2, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Born for Wii: Power Stone 2

    by 
    Wesley Fenlon
    Wesley Fenlon
    08.26.2008

    "Welcome to the Power Stone World."Man, we're off to a good start already! When a game is nice enough to welcome you to the experience just for making it to the title screen, and also offers you encouraging remarks like "You are the champion – keep it up!" it's got to be pretty awesome, right? Well, in the case of Power Stone 2, it is.Released for the Dreamcast in 2000, Capcom's Power Stone 2 was relatively hot on the heels of its predecessor -- the original Power Stone hit the system in 1999. Power Stone 2 takes advantage of the Dreamcast's four controller ports, and like Super Smash Bros., it offers one of the most frenetic and entertaining brawler experiences for a group. Just make sure you don't play with that one friend who doesn't respond so well to losing -- your Power Stone experience may end with a large bruise. But I digress: other than 2006's Power Stone Collection for the PSP, the Power Stone world has been rather dormant. The colorful cast of characters, addicting chaotic battles and goofy nature of the Power Stone world make it a prime target for the next Wii multiplayer phenomenon. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-30455% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Rogue Squadron, and for more great titles that deserve your attention, take a look at Virtually Overlooked.