cities

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  • Enjoy a few mind-blowing Minecraft cityscapes

    by 
    Jessica Conditt
    Jessica Conditt
    12.16.2012

    Take a moment to enjoy the beauty of a man-made horizon, metal and glass glittering under the orange rays of a setting sun, pixelated blocks positioned seamlessly together at the click of a button. Minecraft maven Rikkuness builds beautiful Minecraft cityscapes to awe our senses, similar to the one shown above.A collection of Rikkuness' creations can be viewed here, as picked up by the fine denizens of Reddit. Obviously these images involve a lot of mods and texture packs, so maybe don't be so disappointed when your vanilla Minecraft version of a Philadelphia skyline looks more like a wet sandcastle.

  • New Beck songs get visualized, inspire musical platforming

    by 
    Alexis Santos
    Alexis Santos
    07.22.2012

    Beck's latest album won't debut on the shelves of your local brick-and-mortar retailer. Instead, Cities, as its called, will roll out on Sound Shapes for the PlayStation 3 and PS Vita. The platformer's song-inspired stages transform the record's three tunes, Cities, Touch the People and Spiral Staircase, into interactive music videos, with original art and lyrics inserted into the environment. If traipsing through the included soundscapes -- not all of which are Beck-centric -- isn't enough to please, the developers are gifting gamers with the tools needed to build levels of their own. As a cross-play game, the $14.99 price tag nets both the console and portable versions of the downloadable title. Sound Shape won't hit digital shelves until August 7th, but you can catch a sneak peak (and a quick listen) after the break.

  • Anarchy Online gearing up for more major updates in July

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.10.2012

    Anarchy Online is still going strong several years after release, due in no small part to several rolling upgrades from the development team. The latest monthly developer update makes it clear that the team is nearly done with another major update -- after spending April through June getting the existing game to work with a new game engine, the task of getting art assets lined up and working is underway for July. But it's more than just a new engine on the way. The developers are actively looking at making the new player experience more engaging and accessible, as well as looking to roll out further improvements to the game's market system. The procedure for server migration of organization-run cities is also covered, with some vague statements about the land previously reserved for non-instanced cities. If you're a stalwart player of Anarchy Online, there's plenty of interest within the latest update, even if it's not quite on deck just yet.

  • Douglas Coupland's V-Pole unifies wireless connectivity and EV charging in an LED streetlight

    by 
    Donald Melanson
    Donald Melanson
    05.23.2012

    It's still very much a concept, and not something being described as a business venture, but author / designer Douglas Coupland is hoping that his new "V-Pole" design will serve as something of a model for cities looking to build out their technology infrastructure. As you can see, it's a rather nondescript (albeit brightly-colored) pole on the outside, but Coupland sees the inside being packed with an array of the latest technology, including Alcatel-Lucent lightRadios for wireless connectivity (both WiFi and cellular), an LED street light on top, and connections to nearby wireless charging stations for electric vehicles. As for the "V" in the name, that stands for Coupland's home city of Vancouver, which he sees as a natural fit for the pole -- something the city's mayor apparently agrees with.

  • Clearwire's TDD-LTE rolling out in 'early 2013,' coming to NYC, SF, LA, Chicago, Seattle and more

    by 
    Darren Murph
    Darren Murph
    04.26.2012

    Clearwire's hardly throwing in the towel after that whole "WiMAX" thing; instead, the outfit has its sights firmly set on bringing TDD-LTE to the masses here in America, starting with an initial rollout in early 2013. A release put out today confirms that New York City, San Francisco, Los Angeles, Chicago and Seattle will be among the 31 cities where the company will launch the aforesaid network, though there's no breakdown on which of those metro markets will be forced to wait until "mid-2013" to get served. Speaking of, Clearwire's making no bones about the fact that "high demand hot zones" will be the ones targeted initially, and in a bid to outshine those LTE networks already live, President and CEO Erik Prusch is suggesting that his firm's 4G network "will show that not all LTE networks are created equal." Bold words, sir.

  • The Mog Log: Ishgardbul, not Ala Mhigonople

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.31.2012

    There are three cities that players can select to call home in Final Fantasy XIV, but there are five cities of importance. Over the past few weeks I've looked at the former group, but that leaves two important places to be covered. At the same time, those cities are by necessity harder to talk about because we haven't set foot in either. Everything we know about them is secondhand, via quests and inference and in one case the ability to longingly gaze over an ornate stone bridge. Ishgard and Ala Mhigo both cast long shadows over Eorzea, but neither one is accessible to players. There are details about both swimming through the game, but it's always secondhand, always with one or two pieces gleaned from outside sources. In its own way, this makes both cities more alluring -- because one we know to be the heart of darkness and the other could be almost anything when the gates finally swing open. If, in fact, they ever do.

  • The Mog Log: Living large in Limsa Lominsa

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.24.2012

    Limsa Lominsa isn't like the other cities in Final Fantasy XIV chiefly because it's not a city. You can argue the definition, but cities are generally places where a group of people decided to settle down and stay for an extended period of time. Limsa Lominsa is more like what would happen if everyone went for a hike, a lot of people wound up double-parked, and then in the aftermath, all of the hikers just threw up their hands and decided to stay where they were instead of going home. Even if you ignore the city's ridiculous origin, however, you're stuck with a city that's still ridiculous in its own way. The city's government is determined by boat races, the local pirates come standard so long as they adhere to a few fairly simple rules, and pretty much everyone has an eye toward becoming the top dog. The result is a place that's refreshingly open about all of its dangers, but despite that, it's no less threatening. You'll be threatened by brute force rather than subterfuge, but you're still facing down the wrong end of a weapon.

  • The Mog Log: Staying off the grid in Gridania

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.10.2012

    At first glance on a trip through Final Fantasy XIV's cities, Gridania probably seems like the nicest city in Eorzea. Ul'dah always has the smile of a used car salesman, Limsa Lominsa stinks of fish and is full of pirates, Ishgard isn't welcoming even without the dragons, and Ala Mhigo sort of has a bad case of Garlean occupation. But Gridania is built in the middle of rather nice forest territory, and it doesn't seem to suffer from any of the power struggles or unfriendly residents that your other options have. Sure, the forest can be a bit tempermental, but it's a peaceful spot. But as you may have guessed, it only looks that way until you actually spend some time there. Then you realize that the city is not nearly so welcoming as you initially thought -- it's a hotbed of activity, stuffed to the brim with spirits that do not necessarily have the best interests of adventurers or anyone else at heart. Gridania doesn't suffer the internal conflicts of the other cities, but that's mostly because the place is already being crushed too thoroughly by all of the external threats it has to face just to keep treading water.

  • GDC 2012: The Repopulation demonstrates world-building elements

    by 
    MJ Guthrie
    MJ Guthrie
    03.10.2012

    GDC literally has a little of everything, from indie developers to major studios, from free-to-play games to shooters to arena battles to retro to family... there really is something for everyone. As a massive fan of sandboxes myself, I was pleased to get to spend so much time with Above and Beyond Technologies' lead dev and co-owner Josh Halls and artist Kevin Grove as they demonstrated some of the features in their upcoming title, The Repopulation. (And I would have even spent longer if I could have!) While I had a monopoly on the team's attention, I had the chance to see some of the customization available to characters, both in appearance and gear, as well as get the lowdown on the world building element. We actually walked through the building of a nation, a feature that will make many a sandbox fan giddy! Although Josh was quick to point out that only a few items were available at this point in development, there was certainly enough to get a feel for the system. And I am looking forward to it!

  • The Mog Log: Ul'dah on 15 gil a night

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.25.2012

    In a way, each of the cities in Final Fantasy XIV resembles a non-capital city from Final Fantasy XI. Gridania has shades of Kazham; Limsa Lominsa has shades of Norg. But Ul'dah has a clear line to Al Zahbi, center of Aht Urhgan. It's the jewel of the wasted, barren region of Thanalan, a bustling hub of commerce, a place where even the lowliest adventurer might find fortune and fame in the arenas or via careful self-promotion. Of course, it's also the most dangerous. Sure, there are spirits woven throughout Gridania and pirates in every corner in Limsa Lominsa, but Ul'dah is filled with those who'd smile to your face and then shiv your spine as soon as you turn around. Beneath a glittering facade lies a horrid hive of cruelty, and the journey to the top the city is rife with backstabbing and strife. If you're not a native, you might not realize just how bad the place really is -- or how far the city's powerful members are willing to go to ensure that Ul'dah remains at the center of trade.

  • Mortal Online announces a new expansion called Awakening

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.13.2012

    Mortal Online has already launched one expansion, but the game's second expansion in its two years of operation will soon join the first. Awakening has just been announced and is set to bring a variety of improvements to the game. The centerpiece is the introduction of Tindrem, the eponymous Tindremic capital and the home of the Emperor. The sprawling city encompasses several districts, but there's more to the city than the orderly facade it presents to travelers. The expansion will provide more than simply a new city, however. It offers improved artificial intelligence and a better user interface to players, along with new dungeons in which players can test their skills against improved enemy intelligence. There's also a new set of special Trade Brokers in the cities, dyes for clothing and armor, and several other improvements that should be cheered by every Mortal Online player. [Thanks to James for the tip!]

  • Pix or it didn't happen: Calling for your SWG house screenies!

    by 
    Bree Royce
    Bree Royce
    11.15.2011

    In exactly one month, the Star Wars Galaxies servers will be shut down forever, but that doesn't mean your creations have to be sunsetted along with them. MJ Guthrie, the co-author of our biweekly sandbox column, Some Assembly Required, is hoping to immortalize the niftiest player-decorated SWG houses, but she needs your help to do it. If you'd like to pitch in and make sure that SWG's amazing housing mechanics aren't lost to time, just email screenshots of your favorite homes and player-run cities to MJ (mj@massively.com). If you haven't got screenies, a waypoint or coordinates (and the planet and server name) will work just as well, assuming you've unlocked the building(s) for visitors. She's also open to taking a personal tour! The December 9th edition of the column will feature the highlights along with a gallery of all the submissions. As MJ herself posted: "Don't miss out on being a part of this housing extravaganza! Something so great deserves to be savored for a long, long time to come."

  • AT&T expanding LTE to 15 markets on November 20th

    by 
    Brad Molen
    Brad Molen
    11.14.2011

    AT&T started out small, but it made a promise to blanket 15 cities with LTE by the end of the year, and by golly, it's going to keep it. In its press release announcing the Samsung Galaxy Tab 8.9, it also mentioned six additional markets to be graced by the super-fast speeds on November 20th. So by this time next week, customers in Charlotte, Las Vegas, Kansas City, Oklahoma City, Indianapolis and San Juan, Puerto Rico will be able to make their HTC Vivid, Jetstream and Samsung Skyrocket go a-blazin'. New York City? Sorry, not this round, but we're making progress. Check out the press release tidbit after the break.

  • One Millionth Tower documentary elevates the art of HTML5

    by 
    Donald Melanson
    Donald Melanson
    11.12.2011

    Impressive demos of HTML5-based wizardry may be more common than ever now, but that doesn't mean there isn't still room to be impressed. One of latest to raise the bar is the One Millionth Tower documentary from the National Film Board of Canada's Highrise project. The main feature itself runs just over six minutes if you choose to simply sit back and watch, but things get quite a bit more interesting if you dive in and explore the highrise neighborhood that's the focus of the documentary, which is realized in WebGL-based 3D environment. Naturally, there's also a behind-the-scenes look at how the documentary was made, and the NFB has even made the source code available for those that want to dig deeper. Head on past the break for the trailer, and hit the source link below to check out the full thing for yourself -- we'd recommend switching your browser to full screen mode for the best experience. [Thanks, Kat]

  • Choose My Adventure: On to Eorzea

    by 
    Matt Daniel
    Matt Daniel
    10.19.2011

    And it's a landslide victory for Final Fantasy XIV! After about a day of neck-and-neck competition with Earthrise, FFXIV pulled ahead for a devastating victory, surely due in no small part to the efforts of the Final Fantasy XIV community, which rallied on the forums to see the game to victory. So well done, FFXIV fans. Hopefully I'll be able to do your game justice. I would like to take a moment to highlight the disconcerting number of people in the comments who voted for Final Fantasy XIV in hopes of causing me some kind of lasting mental harm (I'm looking at you, Bree). Well, you played right into my hand! After hearing Eliot's emphatic reassurances that the game has improved by leaps and bounds, I couldn't wait to get my hands on the game again. But now, I get to do it for money! Eat that, suckers! Ahem. Now that that's out of the way, head on past the cut for the moment you've all been waiting for: the opportunity to choose what character I play!

  • Preview EverQuest's upcoming City of Bronze

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.20.2011

    The development of EverQuest has been a steady constant amidst seas of change, with the development team hard at work on the Veil of Alaris expansion. This 18th update for the venerable game will usher in a variety of updates and improvements -- and, of course, new zones. Erillion, the City of Bronze, is one such region and quite fittingly is the latest zone to have a video overview for players to inspect before the expansion's launch. Narrated by Alan VanCouvering and Bob Painter, the video describes both the original concept of Erillion and the challenges faced in designing such an orderly environment. It had to look as mechanical and orderly as possible, after all, but it also had to look organic rather than just being the same building pasted in dozens of times. Click on past the break to watch the video if you'd like to see the city before you can venture there in person. [Source: Official press release]

  • Deus Ex: Human Revolution dev video celebrates its cities

    by 
    Jessica Conditt
    Jessica Conditt
    07.09.2011

    Deus Ex: Human Revolution is taking to the streets in a new dev video about its intricate urban playground, which includes 14,000 props, rows of apartments to inspect and bundles of emails to read. Deus Ex's city hubs are an integral part of the revolution -- explore them yourself after the jump.

  • Microsoft unites with former exec in building a 'smart city' in Portugal

    by 
    Vlad Savov
    Vlad Savov
    03.25.2011

    If you want better cities, goes the theory herein, you'll have to start at their very foundations. Steve Lewis, ex-Microsoftie and current CEO of Living PlanIT, has a vision for how to make our cities smarter and more sustainable, and it starts literally at ground level, with the installation of smart sensors into buildings as they're being built. The appeal of his company's ideas has already attracted some tech luminaries as partners, Cisco being among them, and now Microsoft has also been signed up -- to provide the cloud framework required to keep all those sensors talking with its Azure platform. Paredes, a Portuguese municipality, will play host to one of the first such projects, eventually providing homes for nearly a quarter of a million people and costing a staggering €10 billion ($14.1b) to complete. To understand the synergistic benefits of having your life monitored by an omniscient Urban Operating System sentinel, skip past the break for a press release and explanatory video.

  • Inhabitat's Week in Green: solar pyramids in UAE, Tequila turns to biofuel, and green lamps galore

    by 
    Inhabitat
    Inhabitat
    02.06.2011

    Each week our friends at Inhabitat recap the week's most interesting green developments and clean tech news for us -- it's the Week in Green. Alternative energy projects powered up around the globe this week as Inhabitat showcased a series of solar pyramids designed to energize Abu Dhabi and the Netherlands rolled out plans for a bike path paved with photovoltaics. Meanwhile India announced that it will launch a series of solar-powered cellphone towers this year, and a 19-year-old American teenager created a parabolic solar death ray -- and promptly proceeded to burn down his garden shed. In other news, Tesla jolted the auto world with plans to launch its upcoming Model X in 2013, and a team of researchers from the University of Illinois discovered that the same plant that produces Tequila actually yields a pretty potent biofuel as well. We also learned that Toyota plans to power its upcoming hybrids with lighter, more powerful Lithium-Ion batteries, and we were impressed by the streamlined classic stylings of Mitsuoka's electric Himiko car. Finally, this week we washed away the winter blues by shedding light on 15 green lamps that bathe your interiors in energy-efficient illumination. We also shared 6 green lighting tips that will help you cut your energy bills and 5 tips for home renovations that will keep your house cozy in the worst winter weather.

  • Inhabitat's Week in Green: the power plant you can ski, and NASA's orbiting Nanosail-D

    by 
    Inhabitat
    Inhabitat
    01.30.2011

    Each week our friends at Inhabitat recap the week's most interesting green developments and clean tech news for us -- it's the Week in Green. This week we saw new horizons dawn for green transportation as NASA's Nanosail-D became the first solar sail spacecraft to orbit the earth and President Obama issued a call for one million electric vehicles in his State of the Union Address. We also test drove the recently released electric Mini Cooper and took a look at several transportation breakthroughs that could clean up car emissions - researchers have developed an air pollution-fighting road treatment and Cella Energy claims to have created an emission free gas that costs $1.50 per gallon. In other news, this week Qatar showcased designs for 9 sustainable stadiums for the 2022 World Cup and BIG unveiled plans for a plant-wrapped waste to power plant that doubles as a ski slope. Super cities are on the rise in Asia as China announced plans to construct a mega-city the size of Switzerland and SOM unveiled a masterplan for a cutting-edge green tech city for Hanoi. On the other hand, Dubai's architecture of excess is fading fast as a report revealed that the emirate's world-shaped archipelago of islands is sinking into the sea. We also showcased the latest in portable tech as we brought you a brilliant Fire Department iPhone app that stands to save lives, and we rounded up our five favorite phone-charging green gadgets. And if you're looking for a case to carry it all in, check out these chic quilted iPad bags - just the thing to keep your kit cozy and protected during this month's blizzards.