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Community Lead David "Scooter" Bass announced today that he has decided to leave Carbine Studios and his work with WildStar. In a farewell letter, Bass notes that the decision was made on his end: "The truth is my personal life's taken a turn and I've made the impossibly difficult decision to leav...

April 30th 2014 at 4:00pm 0 Comments
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Carbine hosted an AMA session earlier today focused on the Warrior class for its upcoming WildStar MMO. Representing the dev team was lead combat designer Chris Lynch, class lead Hugh Shelton, Warrior class designer Marc Matzenbacher, and senior community manager David Bass. The talk ranged from p...

November 7th 2013 at 8:00pm 0 Comments
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In this day and age, seeing is still believing, so the more game footage we can see, the better! And WildStar delivered just that, displaying live gameplay in a stealthy livestream yesterday. Without any advanced notice or advertisement, Carbine Studios aired the pilot episode of a new livestream s...

October 28th 2013 at 10:00am 0 Comments
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If you participated in WildStar's first stress test, aka The Stressening, or hope to jump in with its sequel, The Stress Continues, then this week's WildStar Wednesday is for you. Carbine Studios community director Troy Hewitt, live producer Craig Turner, and senior community manager David Bass pen...

June 6th 2013 at 2:00pm 0 Comments
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At January's WildStar press event, I had the opportunity to chat with several of Carbine's developers about something near and dear to my heart: modding. During my personal demo, Jeremy Gaffney remarked offhandedly -- twice! -- that people don't really want to play the UI; they want to play the g...

February 6th 2013 at 9:00am 0 Comments
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Hot on the heels of yesterday's interview with WildStar's Jeremy Gaffney, we sat down with another Carbine Studios rep: David Bass, the game's new Senior Community Manager. We stopped David from running around the studio like a madman for 15 minutes, forcing him to let us in on the secrets of why...

June 26th 2012 at 5:30pm 0 Comments
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At E3, Principal Lead Writer Daniel Erickson expressed that he wanted a roleplay player-vs.-player server for Star Wars: The Old Republic. Granted, BioWare's live team originally intended to not launch with any type of open-world PvP roleplay server. Community Coordinator David Bass confirmed thi...

November 15th 2011 at 4:00pm 0 Comments
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On top of the exciting news this morning that Star Wars: The Old Republic has launched into its third guild phase, CM David Bass posted a healthy wall of text on the forums listing the server types and details associated with each. It will probably not come as a shock that SWTOR is sticking with...

November 3rd 2011 at 1:30pm 0 Comments
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Star Wars: The Old Republic community coordinator David Bass unleashed a pleasant surprise on unsuspecting BioWare fans earlier today. In a post on the official TOR forums, Bass told of a playable demo at the upcoming San Diego Comic-Con. Big deal, I don't have a Comic-Con badge, we hear a few o...

June 22nd 2011 at 3:00pm 0 Comments
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As I mentioned in the last edition of the Hyperspace Beacon, the Star Wars: The Old Republic community played a large part in what made PAX East so great this time around. It would also be silly of me to believe that I could catch every single tidbit at PAX personally or even that Massively could...

March 22nd 2011 at 5:00pm 0 Comments
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The community and testing teams at BioWare have been made aware of some beta testing scams related to Star Wars: The Old Republic. As Admiral Ackbar says, "It's a trap!" Earlier today, the community team issued a warning on the official forums and Community Coordinator David Bass sent out an emai...

March 21st 2011 at 2:30pm 0 Comments