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Pikmin 3 might have been the best-known crowd-control strategy game at E3, but it wasn't the most memorable. That distinction goes to Orgarhythm, a Vita game demonstrated to me during a meeting with publisher XSEED.Orgarhythm mashes up two of the least mashuppable genres imaginable: rhythm game and...

June 14th 2012 at 12:15pm 0 Comments
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This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs has to offer. As I was going through my E3 schedule,...

June 13th 2012 at 8:00pm 0 Comments
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Memory is a fickle thing. You may think one thing, but the reality of the situation in question could be entirely different. Was that thing there? What even was that thing?In Gears of War Judgment, Lt. Damon Baird is on trial for disobeying COG orders – being a military outfit, they're kind o...

June 13th 2012 at 6:30pm 0 Comments
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How much do you want from free-to-play games?It's tough to talk about free-to-play games critically as a writer, because they upend the traditional rules about what video games are "worth," for lack of a better term. A traditional console game, at $60, is a fairly serious investment these days, and...

June 13th 2012 at 5:00pm 0 Comments
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Nintendo president Satoru Iwata is notoriously less than jazzed about free-to-play games, but the Wii U's online architecture will be set up to support them, just in case someone else feels like doing that. "We have designed the system from a technical standpoint to allow developers to freely take...

June 13th 2012 at 4:30pm 0 Comments
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There's an interesting clash of play styles I discovered during my preview session of Lost Planet 3. When within his rig – a giant biped mech armed with a huge drill and claw – protagonist Jim is nearly invincible, try as you might to get to the soft, fleshy core of this hulking mechani...

June 13th 2012 at 4:00pm 0 Comments
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I also ran around the IndieCade tour at E3, and while our own Jess Conditt took a lot of creepy pleasure in the grim philosophical horror title A Mother's Inferno, my tastes ran more simple and colorful: The best game I saw in that section of E3 this year was called Scale.Scale, developed by Steve...

June 13th 2012 at 11:45am 0 Comments
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The Wii U is designed to enable new gaming experiences, through the combination of motion controls and a small, personal screen. At E3, Nintendo showed games that rely on "asymmetric gaming," or giving different players different experiences; it showed games that use the Wii U's new controller as a...

June 13th 2012 at 9:00am 0 Comments
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Hidden in Square Enix's booth, among the dapper murderers and fluffy dimensions, was an iOS rhythm game about a flying, sword-wielding woman and her animate teddy bear who fight demons together in gothic-looking tunnels. Powered by Unreal Engine 3. Sure, why not?Demons' Score isn't just inspired by...

June 12th 2012 at 8:30pm 0 Comments
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During Danny Bilson's tenure at Saints Row publisher THQ, the company went from license-dependent (think Nickelodeon) to "Core-focused" (think ... uh, Saints Row). And eventually, the publisher's entire direction turned, from a split between casual/family-focused titles and those of its "Core" divi...

June 12th 2012 at 7:00pm 0 Comments