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MMORPGs struggle to meet two contradictory goals: They want to provide stability, permanence, a world you feel you can always come home to, and they want to provide dynamism, change, a world that always has something fresh and new. Lean too hard to one side -- change too much or too little -- and t...

April 25th 2014 at 12:00pm 0 Comments
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IGN has released another snippet of its recent interview with EverQuest franchise lead Dave Georgeson. Earlier today Georgeson talked up his enthusiasm for virtual reality, while this latest cut focuses on EverQuest, EverQuest II, and City of Heroes. Yeah, you read that right, as apparently the la...

April 2nd 2014 at 1:00pm 0 Comments
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Last week a package arrived for me, sent by the incomparable Beau Hindman. He had been clearing out some of his old gaming paraphernalia, and when he happened on his old City of Heroes disks, something spurred him to offer them freely to anyone in the team who wanted them. I gratefully accepted. Ev...

February 27th 2014 at 2:00pm 0 Comments
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2013 was the first year in which City of Heroes didn't exist. The masses of hero fans cried out in anticipation of a new game but found nothing. All there was to be found was a deafening silence and three other games that scratched similar itches but didn't quite manage to hit the same heights. Bu...

January 8th 2014 at 7:00pm 0 Comments
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This just in! We've received reports that caped crusaders are beating the ever-loving crap out of a villain literally 12 feet in front of us! Seriously, if we could just turn these news cameras a little to the right, you'd see the whole thing, but for now you'll just have to take our word for it. S...

December 15th 2013 at 10:00am 0 Comments
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Let's play a game. I'm thinking of an MMO that features magic, monsters, humans, and a vast fantasy world full of steamy swamps, grassy plains, and deep, dark dungeons -- can you tell me which MMO it is? If you answered RIFT, you're right. You're also right if you answered TERA. Or World of Warcraf...

December 3rd 2013 at 3:00pm 0 Comments
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One of the applicants for the position of City of Heroes' spiritual successor, Heroes and Villains, has new details regarding its character creator to share as well as several pieces of concept art from the game. Players will start their journey in the character creator by picking an alignment (he...

December 1st 2013 at 4:00pm 0 Comments
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I don't know about you, but when I pick my mounts, I like to pick something that can manage depth perception. Reader Paul may be keen on this mount, but all I can think of is that his character's probably being led into a lot of bottomless pits, cacti, and stone walls. But who needs practicality w...

September 29th 2013 at 10:00am 0 Comments