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TweetMyGaming is a site started up by our friends over at gamerDNA (they routinely contribute to our sister site Massively, including sharing some great information on WoW's demographics), and while the site is designed to track all mentions of video games on Twitter, one game has more or less domin...

5 years ago 0 Comments
June 15, 2009 at 9:00PM
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By Sanya Weathers for GamerDNA When you're the market leader in MMO games, you can afford to do a little innovating – though not so much as to disturb or ruffle the customers you've already acquired. When you're making a top drawer MMO with thirty million dollars of other people's money, you c...

5 years ago 0 Comments
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When it comes to communities where you can track your online gaming, there are tons to choose from. You can chat, message, list characters, post screenshots... sure. That said, one of our favorites has to be GamerDNA. Not only is the site run by a bunch of gamers who are absolutely passionate about ...

5 years ago 0 Comments
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Today, we have another in a continuing series of articles written by the highly talented Sanya Weathers for GamerDNA. In this, her latest column, Sanya looks into the numbers and just what the breakdown for MMO players means. When you compare groups of MMO consumers, grouped by game title, it's easy...

5 years ago 0 Comments
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Today, we have another in a continuing series of articles written by the highly talented Sanya Weathers for GamerDNA. In this, her latest column, Sanya runs down some interesting and illuminating statistics about players and guilds, and just how they fit in to the macrocosm of MMOs. A long time a...

5 years ago 0 Comments
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The dust has had time to settle over Azeroth since the launch of World of Warcraft's latest expansion Wrath of the Lich King, and most semi-active players who stick to a main character will probably have hit the new level cap of 80. That's the lazy way to summarize the expansion-leveling situation...

6 years ago 0 Comments
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Our friends at Massively and GamerDNA are at it again -- they're digging into their database of players, this time to determine some Death Knight demographics. They want to know what kinds of players are picking up the new Hero class. Unfortunately, their sample size is super small -- only 500, ac...

6 years ago 0 Comments
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By Sanya Weathers for GamerDNA Back in October, we ran a couple of articles that gave you a snapshot of the kind of person who played the various classes in World of Warcraft. Now that the Death Knight class has been out for nearly three whole months, we figure the flavor of the month kids have ha...

6 years ago 0 Comments
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This pie shows the gender of the player, not the character. In WOW as a whole the ratio of men to women is still around 4.5 to 1, so the DK (at least as a main character) is definitely skewing to the manly players. Again, not really a shock to anyone. Each column represents the average number o...

6 years ago 0 Comments
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Not surprisingly, when a complete list of videogame companies and developers on Twitter is compiled, MMO devs and companies take up a large chunk of the list. We would expect nothing less from such online socially-orientated companies. The list -- created by Sam "QforQ" Houston, community manager ...

6 years ago 0 Comments
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Our good friends over at Massively have teamed up with the GamerDNA site to come up with some stats of MMO playtime this year, and the results are very interesting. Unfortunately, those results are buried under some pretty confusing charts (and these are all approximations of what's happening from...

6 years ago 0 Comments
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Aside from that, what do the numbers tell us? Let me begin with one caveat – GamerDNA's own growth is not accounted for with these numbers. In other words, a slight growth line is actually a function of more members for GamerDNA, NOT the product. In previous Market Trends columns, we've addr...

6 years ago 0 Comments
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Continuing on from GamerDNA's year in review (pt. 1) Massively and everybody's favorite gaming social service have come together to feature some great MMO numbers for 2008. Written by the highly talented Sanya Weathers, these stats will run down the winners and not-so-much winners for the last s...

6 years ago 0 Comments
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In the spirit of the season, GamerDNA is giving the gift of insight to all its users in the form of a year in review column. Part one of this column describes several interesting metrics about the number of new titles tagged in user profiles by release month, platform, or specific game (no hard numb...

6 years ago 0 Comments
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Massively multiplayer online games, and our experiences within them, don't always fit into neat categories like "Fantasy" and "Sci-fi." The depth of these games -- in terms of setting, general tone, opposition faced (players or NPCs), how we envision ourselves in these games, and how that affects o...

6 years ago 0 Comments
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This Monday, gamerDNA will be unveiling their newest feature entitled the Discovery Engine, specifically created for members of their social networking site. This new engine aims to show gamers what types of games they would be interested in playing based on more factors than simply what they've pur...

6 years ago 0 Comments
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World of Warcraft's second expansion did pretty well. Like, 2.8 million units in the first 24 hours well. This, we all know. The important question is, what sort of impact did Lich King have on the WoW playerbase? What kind of impact did the expansions for EverQuest 2 (The Shadow Odyssey) and Lord...

6 years ago 0 Comments