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Ready at Dawn's new game is nothing like 'The Order'
While Ready at Dawn developers were working on The Order: 1886, they saturated themselves in big-budget single-player experiences. The office's gaming nook was usually occupied by one person running through a gorgeous digital world as developers studied 3-D environments, motion-captured facial expressions and cinematic cut scenes. In the end, Ready at Dawn created a beautiful game that was widely criticized for its lack of mechanical or narrative innovation. For many players, The Order was missing something. That thing might have been a sense of pure, unadulterated fun -- specifically for more than one person at a time.
GameStop starts its own game publishing wing
Now that GameStop has dipped its toes into game publishing, it's ready to jump in with both feet: the retailer has launched GameTrust, its own publishing division. The new wing will initially handle titles from existing partner Insomniac Games (of Ratchet & Clank fame) as well as Frozenbyte (Trine), Ready At Dawn (The Order: 1886) and Tequila Works (Deadlight). As you might guess, this isn't a traditional publishing business. GameStop is taking a hands-off approach to the actual content. Instead, it wants to create "exclusive real estate" online and in physical stores to help people discover indie games that might otherwise get missed.