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  • Rust creator on Mojang sale: 'I'd have done the same thing'

    by 
    S. Prell
    S. Prell
    09.20.2014

    Rust and Garry's Mod creator Garry Newman has some thoughts regarding the recent purchase of Mojang by Microsoft to the tune of $2.5 billion. Specifically, Newman gives some insight as to reasons why he views the sale as a positive thing. "Once you start hiring people your whole attitude changes. You're not just fucking about with your life anymore, you're fucking about with other people's lives – and the lives of their families. You can't just sell out and fuck everyone over," Newman wrote on his blog. "I am sure more than the top guys at Mojang became very financially rich due to this deal and that's something that should be admired – not seen as a bad thing." "Long story short. I'd have done the same thing," Newman wrote. Hear that, Microsoft? The game about naked men with rocks who become clothed men with guns could be yours for the low, low price of another $2.5 billion. [Image: Mojang]

  • Rust dev's next game is arcade shooter Riftlight

    by 
    Mike Suszek
    Mike Suszek
    07.28.2014

    Rust developer Facepunch Studios recently revealed its next game, an arcade shooter called Riftlight. The brightly colored game will feature light RPG and looting elements, so players will constantly battle their way through stages and fend off enemies, like giant space squids, to improve their ships and abilities. The developer has three different ship classes planned for the game with varying talents: The traditional Ranged ship, the magical Caster class and the non-shooting Melee class. Riftlight will feature online cooperative multiplayer, in which players can "fly around and kill stuff with 2 or 3 people," and is already playable in its current prototype form. Facepunch wants the game to revolve around randomized level layouts, sections and missions to boost the game's replayability, so that players can charge through the same areas a number of times to collect new items.

  • Facepunch Studios replacing Rust-y old code

    by 
    S. Prell
    S. Prell
    06.29.2014

    Facepunch Studios is going back to the drawing board for their survival game/naked-man-with-a-rock simulator, Rust. The game is being rebuilt and tweaked with new code in an effort to make the game not only different from its current incarnation, but more efficient. "There's a lot of systems that are integral to Rust, that are 3,000 lines long that could be 100 lines long," Rust developer and Garry's Mod creator Garry Newman told PCGamesN. Newman complained about the need to "chase" the game's code, saying that even when he and his team found what they needed, "then you change it and it breaks four different systems that you thought had nothing to do with it." That turned out to be a big problem, as the Facepunch team has been working on several major changes to the game including new models, new textures and a new user interface. Rather than continue to clog up the already-bloated code, Facepunch decided to start fresh. Well, at least they respawned with more than a rock to keep them safe. [Image: Facepunch Studios]

  • Garry's Mod earns $30 million, but Rust is the bigger cash cow

    by 
    David Hinkle
    David Hinkle
    02.21.2014

    Garry Newman's physics sandbox, Garry's Mod, has surpassed $30 million in revenue, the creator has revealed on Twitter. The $10 download has been available on Steam since 2006. More surprising, however, is Newman's latest Rust, which has already earned him more than Garry's Mod. In a follow-up tweet, Newman said Rust sales have earned .34 percent more for the indie developer. Rust, a sandbox survival game inspired by DayZ, has only been on Steam for about two months. More than one million individuals have purchased Rust, which is currently available as an Early Access release for $20. [Image: Garry Newman]

  • Rust punches more than 4,000 cheaters right in the cheat codes

    by 
    S. Prell
    S. Prell
    02.15.2014

    Proving the old adage that "violence always solves everything," - or something like that - Facepunch Studios has implemented a new anti-cheating system, dubbed "CheatPunch," in their first-person survival game Rust. During its initial run over last weekend, a total of 4,621 people were banned. Facepunch, CheatPunch ... is there any problem that can't be solved by punching? Developer Garry Newman noted on the game's site that he expects cheats will be found that can circumvent the anti-cheating measure, but players should nonetheless be wary: "If you get kicked from the official servers with the message that you've been banned then you have been caught," Newman wrote. "You're a naughty boy. You know what you have done. You won't get unbanned. We know it was your 9 year old cousin. We know your computer got hijacked. We know that the CIA is getting you banned from all your games on Steam so you will join them in the hunt for aliens." As a famous dynamic duo would say: POW! [Image: Facepunch Studios]

  • Rust dev on Xbox One, PS4 ports: 'Anything we do is a while off'

    by 
    S. Prell
    S. Prell
    02.12.2014

    Garry Newman and his team at Facepunch Studios recently reached the milestone of more than a million copies sold of their hit survival game Rust, and what better way to celebrate than to make that number even bigger by bringing the game to consoles? While nothing's set in stone, Newman recently tweeted that not only do he and his team have Xbox Ones to tinker with, but that they're considering porting the game to both Microsoft and Sony's next-gen consoles. In response to Kotaku asking whether Newman was considering the Xbox One or the PS4, Newman tweeted, "A bit of both. Neither have an Early Access program [as far as I know] - so anything we do is a while off."

  • Zombie survival game Rust removes zombies, keeps the survival part

    by 
    David Hinkle
    David Hinkle
    02.07.2014

    First-person sandbox survival game Rust has issued a new update, this time to remove content rather than add it. Developer Facepunch Studios has stripped zombies entirely from Rust. Zombies have been replaced with red bears and red wolves. "You hate them. We know. They're just plugging a gap for now. All will be revvvealed," Facepunch writes in the update description. The update also makes wildlife act more realistically: Animals will be spooked by gunshots and docile wildlife now fear predators. On top of that, some general bugs have been squashed, some animations have been tweaked and workbenches now allow you to craft items faster when standing next to them. Rust has sold over 750,000 copies since its launch on Steam Early Access in December. Rust was created by Garry Newman, of Garry's Mod fame, and is currently available as a $20 alpha on PC, Mac and Linux. [Image: Facepunch Studios]

  • Rust alpha sells 750,000 copies

    by 
    Mike Suszek
    Mike Suszek
    01.31.2014

    Rust, the MMO-meets-survival game from Facepunch Studios, sold 750,000 copies in a month and a half since entering Steam early access. The news is courtesy of an update from creator Garry Newman, who described the sales mark as "an amount we never even imagined selling over the game's lifetime." The PC/Mac/Linux game's success has been consistent since its launch, as it reached 250,000 players less than two weeks ago. Newman is the developer of the ever-popular Garry's Mod, a Source engine-based physics sandbox that saw 3.5 million copies sold as of November 2013. As for how Rust compares to Newman's mod, the developer says it "already made us 2/3rds the amount of money that Garry's Mod has made in 8 years." Garry's Mod is priced at $9.99 on Steam, whereas the alpha version of Rust can be purchased for $19.99 on Steam Early Access. Newman described Rust's success as "both a blessing and a curse," citing a "sensory overload" on the behalf of the developer from its popularity. "We see all these amazing things happening, voices from all directions, ideas, bugs, cheaters.. and we're scrambling to catch up with everything," he wrote.

  • Rust proves a big hit for Garry's Mod creator Facepunch Studios

    by 
    Earnest Cavalli
    Earnest Cavalli
    01.20.2014

    The success of Garry's Mod established Facepunch Studios, but the developer's latest effort, Rust, appears to be an even bigger hit. Though Rust, a survival game that pits players against an unforgiving, mysterious wilderness, is currently incomplete, the game's release on Steam Early Access has managed to attract more than 250,000 players since its December 11 debut. According to a GamesIndustry interview with Facepunch founder (and Garry's Mod namesake) Garry Newman, that rapid influx of customers has generated "about 40 percent" of the income Garry's Mod has attracted in its nine years of availability, all in little more than a month. With Rust well on its way to success, Newman's development team is focused on adding content to the game, and removing certain ideas such as the game's undead denizens. "[W]e really wanted to get rid of [the zombies] before we launched on Steam, but kind of failed, because we didn't want people reviewing it as just another zombie survival game," Newman said. "We want to remove them, though - we'll probably end up removing them and replacing them with nothing, first, then working something else in eventually." Newman also makes mention of a backstory for the world seen in Rust, though he wisely avoids any specifics. "We don't really want to tell anyone about it just yet, though, because if we talk about it before we do it they'll get angry at us!"

  • Deadman is our favorite Garry's Mod-powered superhero

    by 
    David Hinkle
    David Hinkle
    12.26.2013

    It's a bird; no, it's a plane; no, it's ... a corpse? Yep, that's a corpse in a superhero costume all right. It's like Weekend at Bernie's except Bernie isn't a hip party animal of a corpse – he's a superhero.

  • Garry's Mod tops 3.5 million sold, continues to pick up steam

    by 
    Earnest Cavalli
    Earnest Cavalli
    11.26.2013

    In the nearly 10 years since Garry's Mod first debuted as a modification for Half-Life 2, the open sandbox physics simulator has sold over 3.5 million copies, while doubling its sales each year. Garry Newman, the game's creator and namesake, cites a number of reasons for its success: the ever-increasing popularity of Steam, user-generated content, additions from other Valve games like Team Fortress 2, and the modern prevalence of video game footage on YouTube. That last one is crucial, as Garry's Mod thrives on its weirdness. The game itself allows players to place any Source Engine object into the world to manipulate as they see fit, and as the above screenshot demonstrates, the best results are often bafflingly weird. Surprisingly, Newman believes that Minecraft – a similarly open, wildly popular sandbox game – is more of an aid than detriment to sales of Garry's Mod. "You'd think Minecraft would kill GMod's popularity ... but it's kind of the opposite," Newman told Rock Paper Shotgun. "People play Minecraft to death – they love it ... so they go out looking for other games that are a bit like it. Minecraft has attracted a lot of people that aren't really PC gamers too. They play the game on the 360 or the iPad and everyone tells them that the PC version is better." While current monetary figures don't exist, Newman revealed in March that at the time Garry's Mod had generated $22 million in sales so far – quite a haul for a $10 Steam title that's never seen a proper retail release.

  • Garry's Mod creator launches Rust in free alpha; think DayZ, STALKER [Update]

    by 
    Jessica Conditt
    Jessica Conditt
    06.23.2013

    Garry Newman's new game is a departure from his breakout creation, Garry's Mod, but it's still slightly familiar. Rust is a survival game that started off as a DayZ clone and transitioned into a STALKER-inspired world where players build their own buildings and defenses – and they can play however they want. "So what's to stop you from going around killing anyone you want and taking their shit and becoming more powerful?" Newman asks. "Nothing. What's stopping it from becoming a PVP killfest? You. Our job should be to give the players the tools they need. If you're sick of getting killed – start a town. Build town walls. Give all the town members red clothes. Put warning signs up outside the town. Set up trip wires and alarms. Watch each other's back." Rust is in alpha now, accessible here – just type in any series of numbers until the "Next" button appears in the right-hand corner of the registration box. Newman and his studio, Facepunch, are working on implementing their own assets in the game and fixing bugs, so it's still early in development. Update: The alpha is closed, for now, so put down your keyboards and take a deep breath. Keep an eye out for updates on the Rust forums.

  • Garry's Mod made $22 million, Facepunch working on new PC game

    by 
    Mike Suszek
    Mike Suszek
    03.09.2013

    The Garry's Mod PC utility has earned creator Garry Newman $22 million in seven years, as revealed in a recent developer mailbag. Newman noted that the team got "less than half of that though. Then the tax man gets a bunch of that. Then when we take money out of the company the tax man gets a bunch of that too." The PC/Mac tool is often used in conjunction with any Source engine game to create Machinima videos.Newman added that Facepunch Studios is beginning development on a new PC game. "It's a game I've wanted to start work on for ages," he said. "I'm trying to get a team together in office to build it this time."

  • Garry's Mod may make a mockery of Kinect (for PC) on Dec. 6

    by 
    Jessica Conditt
    Jessica Conditt
    12.02.2012

    Garry's Mod, the physics sandbox game made in Valve's Source engine, is coming to the Kinect SDK for PC from creator Garry Newman. Newman is aiming to launch Garry's Mod for Kinect on Thursday, December 6.Newman has shown off a few ways Garry's Mod can use Kinect, with full-body character control and realistic world-reactions – and yes, it will be accessible in multiplayer mode. "You can join a server and take control of a ragdoll," Newman writes in the description for the below video. "Your friend can join and take control of one and you can dance together." Because that's what friends do.Potential motion controllers will need a Kinect and Kinect for Windows Runtime v1.6. There is no Mac version ("Sorry, Mac guys," Newman writes).Check out all the wacky wanderings you can get up to with Garry's Mod for the Kinect SDK in Newman's introductory post and today's follow-up, and watch his second Kinect demo video after the break.

  • Garry mods Garry's Mod to catch pirates

    by 
    JC Fletcher
    JC Fletcher
    04.13.2011

    If you've been having trouble with Garry's Mod lately, specifically the error, "Unable to shade polygon normals," don't take it to the Steam forums. You can solve that issue rather easily -- by buying a copy of Garry's Mod. Creator Garry Newman tweeted yesterday that he enabled the error, which is designed to occur only in pirated copies. "Having fun watching people complain," he added, linking to a Google search for "Unable to shade polygon normals." The error code spits out a number, which happens to be the user's Steam ID. Posting the error code on the Steam forum gives Valve an easy way to find the user's Steam ID, compare to list of GMod owners, and then make with forum bans. "It's the simplest stupidest DRM possible, a phone home," Newman said on his blog. "It is not uncrackable. You could crack it with notepad. Or by disconnecting from the internet." The point isn't to make impenetrable DRM, he said. "Making it uncrackable isn't the motive here – laughing at [pirates] is."

  • Garry's Mod for Mac isn't ages away

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.14.2010

    Garry's Mod for Mac "isn't going to be ages away," according to creator Garry Newman. The popular Steam application is progressing, with Newman stating that it "works," but that there are bugs to work out. Newman doesn't give a release window, but does mention in another post that he's been impressed how easy the porting process has been with the Mac version of Valve's Source engine.