Grind-Factory

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  • The Joystiq Indie Pitch: Control and Conquest

    by 
    Jessica Conditt
    Jessica Conditt
    11.20.2011

    Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, Eric Goldberg wants to get you off the couch with an RPG that uses GPS to make IRL things more exciting, and he calls it Control and Conquest, from Grind Factory. What's your game called and what's it about? Our game is Control and Conquest and it's all about going out and playing -- quite literally. We want to encourage (but not force) our players to go about town, crawl the dungeons of their neighborhood, and treat the game as an augmented-reality layer on their normal world. At its core, it's a fantasy RPG with location elements, territory control, a battle system and mini-games. And epic beards!