guild-advice

Latest

  • Drama Mamas: When you need some breathing room in game

    by 
    Lisa Poisso
    Lisa Poisso
    11.25.2013

    WoW players -- can't play with 'em, can't play without 'em. Most of us would agree that Azeroth is best when shared with a congenial group of others, but what if you find yourself saddled with overly needy or intrusive game buddies? Or perhaps you get along just fine for the most part, but things get sticky whenever you decide you'd like to chill out with some uninterrupted solo time. Isn't there a nice way to tell someone to buzz off without hurting their feelings? There absolutely is -- so let's head off the drama before it happens with these techniques for friendly disengagement.

  • The Guild Counsel: How to keep your guild from disintegrating when you need a break

    by 
    Karen Bryan
    Karen Bryan
    11.21.2013

    Let's face it, everyone needs a little MMO break from time to time. The open-endedness of MMOs gives a lot more freedom than a fixed-content single-player game, but after a while, that freedom begins to feel grindy. For a guild leader, taking a small break is a dicey prospect, and many leaders have returned only to find that the guild they carefully pieced together and managed is now empty and defunct. The thought of losing the guild has even led many guild leaders to press on and continue playing even though their hearts aren't in it. Can a guild leader take a vacation and have a happy guild upon returning? This week's Guild Counsel suggests a few ways to do just that.

  • Drama Mamas: When you realize you've become That Guy

    by 
    Robin Torres
    Robin Torres
    11.18.2013

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. Kudos to this week's letter writer for comprehending what his guild's problem is: him. I have a problem I haven't seen on DM before. First off let me say, I am the problem and I know it. I joined a raiding guild mid way through ToT as a tank and we progressed fairly well through it. As time went on and I grew more comfortable with them, a side of me emerged I have never seen before. I became more sensitive to what people said, impatient and just overall "jerky". Now the other night they raided, one shot all the normal bosses we would do and my guild leader said they sounded like they had fun because they didn't have to worry about upsetting me. This came as quite a shock. I didn't know people were walking on egg shells around me.

  • Officers' Quarters: How Blizzard can help guilds adjust to 20-man mythic raids

    by 
    Scott Andrews
    Scott Andrews
    11.18.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. A week has passed since BlizzCon, but the arguments over mythic raiding's single 20-man size have not abated. BlizzCon has always included controversial announcements, and it seems that the raiding changes were destined to become the big one among 2013's batch. It's easy to understand why. For current 25-man Heroic guilds, they have to choose between cutting five players from the team or making a bunch of people sit on the sidelines. It's not nearly as bad as the 40-man to 25-man transition, but it still stings. Heroic 10-man guilds, however, will have it much worse if this change goes live (and it very much seems like it will). It's too early to make sweeping changes to your roster, but rest assured in the future I will cover different strategies for making that transition. For now, I'd like to talk about what officers and raiders should ask Blizzard to do to help us adjust. Now that this decision has been made, however, Blizzard should not stand idle in this process. They can make this transition easier on guids.

  • The Guild Counsel: Is shared interest in an MMO enough to justify a guild?

    by 
    Karen Bryan
    Karen Bryan
    11.14.2013

    It all starts out so innocently. A few friends are casually chatting and realize they all are excited about an upcoming new MMO. Maybe a group of gaming bloggers connect over their shared appreciation of a certain game. Or even here at Massively, readers notice that there are many others who share their positive impressions of a game's launch. Next thing you know, someone suggests that it would be a great idea to start a guild, and the roller coaster begins. Forming a guild based on a shared interest in a game doesn't guarantee success, but that doesn't mean you shouldn't do it. It does come with its own unique set of issues to address early on, however. Let's take a look at these connoisseur guilds and how to make them work in this week's Guild Counsel.

  • Officers' Quarters: Officers of Draenor

    by 
    Scott Andrews
    Scott Andrews
    11.11.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. BlizzCon 2013 gave us a glimpse into WoW's future. As officers, it's never too early to plan and adjust for the evolution of the game. Let's take a look at the some of the issues that could affect your guild next year. No new perks It appears that guilds will remain capped at level 25, which also means no new perks. In the systems panel, Blizzard said that they don't see the point of piling on perks. They said, "The system accomplished what we wanted it to accomplish." That's good news, in a way, for smaller guilds or people who plan to start new guilds in the future. For those of us who hoped for more, it's a bit disappointing.

  • The Guild Counsel: How guild meetings can help your guild

    by 
    Karen Bryan
    Karen Bryan
    11.07.2013

    I know what you're thinking after reading the title of this week's column. Why in the world would anyone want to have a meeting in-game when many of us spend our days in meeting for our work? But holding a short guild meeting every so often can actually help curb guild drama, boost morale, and bring your guildmates closer together. The relatively short time spent bringing the guild together can pay off later on by reducing time spent on drama created by miscommunication, low morale, and frustration. In today's Guild Counsel, let's take a look at why you should consider holding a meeting and how that guild meeting can improve your guild overall.

  • Drama Mamas: Don't be caught being That Guy at BlizzCon

    by 
    Lisa Poisso
    Lisa Poisso
    11.07.2013

    BlizzCon 2013 is the year's richest opportunity to hobnob with fellow WoW enthusiasts. Thanks to Blizzard's polished event management, you can expect an entertaining weekend whether you're a party animal, a die-hard e-sports fan, a cosplay enthusiast, or simply squeeing at the opportunity to rub up against all things Blizzard. Make no mistake: With something in the neighborhood of 30,000 fans expected to attend, BlizzCon is most assuredly a social event. You'll be interacting with a great many people in close quarters, some of whom will be eager to meet you and some who won't. (The Drama Mamas will be there, too -- say hello at the WoW Insider/Wowhead Meetup on Thursday night, or come rest your tired dogs and review the weekend's fun with Drama Mama Lisa and others from the WoW Insider staff at the Meeting Stone at 4 p.m. Saturday afternoon.) Connecting with guildmates face to face for the first time? Meeting Blizzard staffers and well-known members of the WoW community? Making new WoW friends? Just enjoying the show? Bring it on -- but let's avoid bringing the drama by clarifying how not to act like That Guy in what's sure to be a spectacular nexus of WoW geeks and Azerothian energy.

  • Officers' Quarters: Creating a casual raid team

    by 
    Scott Andrews
    Scott Andrews
    11.04.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. This week, a former officer gets sucked back into a leadership role in a new guild. After a bad experience with her previous raid team, she's debating whether or not to bring casual raiding to her new home. Good morning Scott: Early this year, I wrote to you about a problem I was having with a fellow healer in my casual raid group. Since writing to you, and receiving your awesomely helpful answer, I tried to work with the guild. I worked with the troubled healer to get their overhealing numbers down, educated and trained the raid leader, trained replacements, and finally stepped down - both from healing and from being an officer. I just couldn't find happiness there. But I was happy with my decision. In late 5.3, ready to progress towards something new, I found a new server and faction changed my characters. At a friends request, I parked myself in a new guild to help level it up. Said friend accidentally mentioned my previous officer and raid experience and the guild leader promptly bumped me to an officer position... and has been asking me to start and lead their (very casual) raid team.

  • The Guild Counsel: How to handle the horrors of conflict

    by 
    Karen Bryan
    Karen Bryan
    10.31.2013

    With the arrival of Halloween, I'd like to revisit an all-too-common nightmare scenario: handling guild conflict. We've looked at how to treat complaints before, but what should you do when those complaints balloon into full-fledged clashes? Guild leaders dread dealing with conflicts, to the point that it deters many players from giving guild leadership a try. But even if strife is inevitable, it can be made less painful. Let's take a look at how to steer through the choppy waters in this week's Guild Counsel.

  • Drama Mamas: Still haven't found the guild you're looking for

    by 
    Lisa Poisso
    Lisa Poisso
    10.28.2013

    Sometimes you think you're just having a bad luck, drama bomb experience -- and sometimes it turns out that you're squarely in the wrong place at the wrong time because you haven't really found the guild you were looking for. I have been an avid WoW player since 2006 and have been in many guilds since. Some of them were great experiences that I just outgrew and reached out for something different and others were just...well, awful! My recent issue was a plethora of things. When I joined the guild, someone from a server I had just transferred off of happened to be in it. She didn't know me but I knew her. To keep things short and to the point, this young woman was known as a drama stirrer and someone I wouldn't want my boyfriend near for good reason. As the months began to go by, I noticed that this person began to compete with me for everything. My guild was an RP-PVP guild and ranks were based on how often you attended events and how competent you were at PVP on your class. I soon climbed the ranks, as did she, until we were both just below a sub officer rank. Getting the next rank was tricky as you had to pass a few criteria. Popularity, ability, and well...how good you could suck up to the officers. She wasn't a suck up type and so she began to try and outdo me via popularity... However, the method in which she did it was via lies and slander, and by convincing people who had been my friends that I was saying things that I clearly was not. Each time I would go to the officers with my issues, I would be told that I either got over the lies or I would be ejected for instigating a problem where there was none. Needless to say, I am gone now. But did I handle this poorly or was leaving the guild the best option?

  • The Guild Counsel: Low in levels? Join a guild!

    by 
    Karen Bryan
    Karen Bryan
    10.24.2013

    Every single MMO player should be part of a guild. Yes, you too! Massively Shawn's recently launched Looking for Guild column has been well received and is bridging players with potential guilds. But one comment that pops up quite often is that players like the column but plan to wait and level up more before throwing their hats in the ring. Don't wait, and don't hesitate! It's never too soon to join a guild, and there are plenty of good reasons to jump in even if you aren't of the same level as everyone else. Let's look at a few in this week's Guild Counsel.

  • Officers' Quarters: 6 tips for officers on soon-to-be-connected realms

    by 
    Scott Andrews
    Scott Andrews
    10.21.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Blizzard began the process of connecting realms a few weeks ago. After two successful connections, Blizzard is finally picking up the pace. Last week, they announced six more pairs that will soon become one. For officers, the weeks before and after a realm connection will be a crucial time. Here are some tips to put your guild in the best possible position within your newly forged community. 1. Don't wait for the connection. If you intend to recruit from the new population, the time to do so is right after the connection is announced. Players who are looking for guilds on the combined realms will start shopping around immediately. The guilds who are proactive in this phase are more likely to land those players. Visit the other realm's forums and say hi. You can post a recruiting announcement there, certainly, but you can do more than that. Introduce yourself. Ask questions about the realm you'll be connecting to and get to know the players there. Strike up conversations and become someone that forum users not only recognize, but like and respect. They will be far more likely to consider joining your guild when the time comes if they already know that an officer in the guild is a decent human being. You can take that one step further and roll an alt on the other realm prior to the connection. There's no better way to get to know a new realm than to play on it and meet the players there "in person."

  • Drama Mamas: The case of the lingering ex

    by 
    Robin Torres
    Robin Torres
    10.21.2013

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. How do you handle moving on from one intense relationship to another? Dear Drama Mamas, [...] My first love, of nearly six months two nights ago told me, for the second time, that she had just wanted to be friends. And that a long-distance would never work out for her. A few days before the relationship ended for the first time, I could tell it was over. I just didn't want to admit it to myself. She was the first person that showed me just how special ERP could be. The first girl to ever trust me enough to be "naughty". There were many partners of hers before me, though she had constantly assured me that what she had with tens of others had meant next to nothing to her. She broke off all relations with these guys and girls to show me she was committed to me and only me. She was very clingy, and it didn't bother me one bit. I enjoyed having her around most of the hours of every day we played together.

  • The Guild Counsel: Is it time to shift your vision or just shut down?

    by 
    Karen Bryan
    Karen Bryan
    10.17.2013

    A big part of running a successful guild is having a clear idea of what type of guild you want to have and knowing how to make that work. Everything revolves around your vision for the guild, from recruitment to scheduling events to guild rules and even the overall tone and atmosphere. But what happens if your guild philosophy ends up clashing with that of the bulk of your members? Massively reader Mbbrazen, who commented on a recent Guild Counsel article, illustrated the issue: The other issue I've seen, which is not specifically mentioned in the article, is what should the guild leader do when the people who originally joined the guild because they all had similar interests are gone (burned out, gone to other games, etc.) and the majority of the new people have more varied interests? Should the guild leader shut the guild down or adapt to the new membership? I actually think a guild I was in recently is dying a slow death because the leaders needed to decide to either shut it down or adapt to needs of the active membership. Thoughts? This is a tough situation but all too common. Let's take a look at some options in this week's Guild Counsel.

  • Drama Mamas: There's a guide for that

    by 
    Lisa Poisso
    Lisa Poisso
    10.14.2013

    Stand back, Drama Mamas readers -- Robin and I are going to put ourselves out of business this week. I say "this week" because I'm not going to spoiler-ize the Drama Mamas for all time ... Just for this week. And I'm doing it because I want to remind everyone about a resource we've been working on since the beginning of this year, something designed to shake loose new insights and solutions for frustrated WoW players, old and new alike: The Drama Mamas Drama-Buster Guide. Allow me to roll up my sleeves and demonstrate: Due to some very persuasive to give the Warcraft a try again i decided to jump into it. The first things i noticed once i stop the grind to max level is that. My old server...is empty...dead..The City where i do my auction house is all changed around. Also guilds seem to be less about community and more about guild perks. I'm scratching my head at a loss at what to do now that i am 90, with a guild who does not talk to each other. I've not played since Wrath of the Lich king. I've been curious what to do in game, and even if i should roll a new toon on another server with all the time I've been gone. Could you offer your thoughts? Confused Warcraft Player Thanks for writing in, Confused Warcraft Player. You're not alone in finding yourself socially adrift in game, despite how many other players constantly surround you. The Drama Mamas solution: There's a guide for that! As you've discovered, WoW's not as much fun without someone to share it with, so let us show you some proven tactics for finding some gaming buddies to play with. It sounds like your socially limp guild isn't much a help, either; a better guild match would go a long way toward propelling you back into the fun zone. And where is the friend who talked you into coming back to play? He or she really ought to be sharing this experience with you.

  • Officers' Quarters: Brainstorming future perks

    by 
    Scott Andrews
    Scott Andrews
    10.14.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. A few weeks from now, BlizzCon will reveal all about the next WoW expansion and the evolution of the game. Guild perks aren't really at the top of anyone's list of BlizzCon announcements, but they are nonetheless a big feature of guilds now. On that front, Mists took away more than it gave us. I'm hopeful that patch 6.0 will be more generous. Here are some much-needed perks that Blizzard could provide. Bait and Switch: While fishing, you have a 30% chance to catch extra fish. Fishing has received lots of support in Mists, but the act of fishing is still deadly dull. Apologies to the last two people who enjoy it, but it is -- by a long shot -- the one thing in WoW I can't bring myself to do. The profession desperately needs an overhaul. Blizzard mentioned back in 2009 that such an overhaul was in the works, but it has yet to see the light of day. Given that fish are often ingredients in feasts, noodle carts, etc., they are a commodity that guilds need. They are also the commodity that most guild members don't want to farm. A bonus to cut down on the time it takes to farm said fish would be very welcome.

  • The Guild Counsel: Speed up those slogging raids

    by 
    Karen Bryan
    Karen Bryan
    10.10.2013

    If you ask guild members for their number one reason why they avoid making the leap from casual to a more focused, hardcore progression path, the answer would be time. Progress means raiding multiple nights for several hours, and that's time that many either don't have or aren't willing to give up. Ironically, one of the things that separates good raiding guilds from everyone else is their use of time. Cutting-edge gear and high DPS parses are fine, but even average guilds can progress quickly by making the best use of their time during the raid. And in addition, slow, monotonous raids suddenly feel vibrant and fun. Let's take a look at how to speed things up in this week's Guild Counsel.

  • Officers' Quarters: A sleepy guild leader

    by 
    Scott Andrews
    Scott Andrews
    10.07.2013

    Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook. Scheduling raids at a time that's convenient for everyone on your team is one of the toughest parts of raiding. No matter whether you're flexing or taking down Heroic Garrosh, it's an obstacle that every raiding guild has to overcome. But what can you do as the guild leader when you can no longer attend your own guild's raids? Hello Scott, I don't know if you've heard THIS one yet! Short and sweet. Normally, when players and raid times don't fit, the players just go find another guild with raid times that do fit. No hard feelings and I wish them luck. But, what is a Guild Leader of a dedicated raiding guild to do when the raid times no longer fit my schedule?

  • Drama Mamas: To come out or not to come out

    by 
    Robin Torres
    Robin Torres
    10.07.2013

    Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm. Be excellent to each other. Hello, I'm in an extra interesting position presently. Let's start with the gameplay perspectives: I play a Protection Warrior currently, and I'm looking to partake in tanking for my guild. In most cases, this is fine, even with the use of Vent and all that. My significant other is a healer in the same guild, and we're working our way in and being friendly. And it's a great guild, one we both enjoy very much. But the kicker is that both my partner and I are Transgender, Male to Female, and hoping to start transitioning this year. We RP a couple of female Pandaren with the same guild, and after discussing it with eachother, we've decided we want to do what we can to simply stealth it. It's far easier to just be what we feel we should be online than it is to try and explain it all over again.