HL2

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  • Case modder crams PC into homegrown Team Fortress 2 sentry

    by 
    Darren Murph
    Darren Murph
    07.14.2008

    We find it impossible to think that anyone in attendance of a local LAN party wouldn't be awestruck when this rig waltzed in, and truthfully, we'd be a little distracted by its boyish good looks all the while. TiTON -- the same mastermind that brought us the Team Fortress 2 Dispenser -- has recreated a TF2 sentry that (unfortunately) fires no real shells at enemies. On the upside, it does pack enough hardware to enable gamers to light up rebel forces within a digital realm, but just like your 16th birthday cake, this one may be too pretty to indulge in. Tap the read link for lots more images and a breakdown of the build.

  • Individual Orange Box games hit retail April 9

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.05.2008

    Perhaps you've been burnt by digital distribution in the past, and now refuse to even touch the likes of Steam. Perhaps you found one or more of the games in Valve's critically acclaimed Orange Box to be lacking in a peel. Perhaps you'd like us to stop with the excruciating puns you jerks and report the news already geez.So, have at it: Valve has confirmed to Joystiq that the individually boxed Orange Box PC games are due to hit physical shelves on April 9th. The separate SKUs, which will be available worldwide, consist of first-person puzzler Portal, caricatured multiplayer romp Team Fortress 2, and a crowbar double-whammy in the form of Half-Life 2: Episode One and Two. Valve has yet to officially announce pricing details, but retailers currently list Portal at $19.99 and the other two packages at $29.99 each. Expect more details soon.

  • Valve: More Portal coming 'for sure'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.01.2008

    Though we'd be GlaDOS can be to have another slice of Portal's topsy-turvy displacement gameplay, we'd almost certainly be unsatisfied with a quick 'n dirty content boost to our 2007 game of the year. Thankfully, Valve's Doug Lombardi has told Eurogamer that the developer isn't looking to simply throw a handful of new puzzles at us. "There'll be more Portal, for sure," he said. "But the details of that, to be honest, we're still working out."Also being worked out at Valve headquarters are the continuing adventures of crowbar-wielding physicist, Gordon Freeman, who's due to appear in Half-Life 2: Episode Three. "With Episode Three we want to live up to the promise of where we are taking things to; there's a lot of work being done to make sure we deliver on that promise." If you're dying to learn more about where said things are being taken to, you're going to have wait a bit, "probably months not weeks." And don't even get us started on how long you might have to wait for the actual game.At least you'll have some upcoming Team Fortress 2 content to keep you busy which, as per Valve's desire for all its additional content, will be free.

  • Orange Box PS3 vs. 360 video

    by 
    Richard Mitchell
    Richard Mitchell
    12.14.2007

    We know, we know, these comparison videos are sort of old hat nowadays, but with numerous reviews citing problems with the PS3 version of The Orange Box, this particular 360 vs. PS3 video is pretty interesting. The two videos posted by GameVideos compare Portal and Half-Life 2. For the most part, the games look virtually identical, as we've come to expect from more recent titles. Where the games differ is in the frame rates and loading times. In both instances, the PS3 version loads more slowly, though it takes much longer in Portal. Like, long enough to hike to the kitchen and grab a snack. Also, the PS3 version of Half-Life 2 seems to have some frame rate hitches, especially during autosaves. But enough blather, watch both videos after the break and judge for yourself.

  • Half-Life 2 Ep 2 demo makes the XBLM colorful

    by 
    Dustin Burg
    Dustin Burg
    11.22.2007

    Wowzaz! We've just been blindsided by a new game demo on the XBLM this morning, we didn't even see it coming, but oddly enough we're loving it.Available for download off the Marketplace to nearly all Xbox Live members around the globe is a brand new, Thanksgiving surprise The Orange Box: Half-Life 2 Episode 2 demo from team Valve. The demo, which we expect to feature only HL2 EP2 fun and not any other Orange Box goods, will take up 732MB of hard drive space and will probably leave you wanting more Orange Box fun ... especially Portal. Speaking of which, we're overjoyed about today's surprise HL2, but where's the Portal demo? We want demand Portal and we want demand cake!

  • TF2 devs play cross-platform, but you won't

    by 
    Richard Mitchell
    Richard Mitchell
    06.20.2007

    So, Shacknews posted a lengthy preview of Team Fortress 2. At first, everything was normal, no different than what we expected. Multiple classes, fun gametypes, cool maps, protestations that the Medic is fun to play: everything was copacetic. According to the review, Team Fortress 2 will not feature cross-platform play. That's all well and good, except Valve -- developer of the PC and Xbox 360 versions (EA UK is handling the PS3 version) -- "regularly play cross-platform multiplayer games." Why then, are we denied such pleasure? According to Valve's Doug Lombardi, it "introduces more problems than it is worth." He further notes that Valve would only implement cross-platform play in a title that was designed for it from the start.Ah well, looks like we'll have to be satisfied with fragging fellow 360 fanboys.[Via Joystiq]

  • Half-Life 2 Black Box gone, only Orange Box remains

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.19.2007

    The PC's Black Box bundle of Half-Life 2: Episode 2, which was to include HL2:Episode 2, Portal and Team Fortress 2 had a head crab dropped on it today and is no more. The $49.99 Orange Box is the only thing that will be offered to PC gamers and it will include the original Half-Life 2 and HL2: Episode 1, along with everything else that was to be in the Black Box. Xbox 360 and PS3 owners will be charged $10 more than that for the same thing as PC gamers, swallowing the standard "next-gen" price of $59.99.Valve's Doug Lombardi says it's not so bad, "Those who purchase the PC version of The Orange Box will get three separate Steam product codes: One for the three new games, one for HL2, and one for Episode One. This way a PC Orange Box owner can give away their Half-Life 2 or Episode One unused Steam product codes if they don't need a copy of those games. We are excited to deliver the highest value of new gaming content ever offered in one box."Now that's some slick spin. PC Half-Life gamers have to spend $10 on top of the deceased Black Box price ($39.99) to buy this thing they probably don't need... so they can give it away. We're sorry, what? Can people just take Half-Life 2 and HL2: Episode 1 out of the box if they don't need it and take $10 off the top? If you're a believer in digital distribution, none of this will affect you because everything will be downloadable through Steam, which if you already own Half-Life 2, you've already got. It's just such a strange thing to remove the choice for retail shoppers and leave them the more expensive package.See also: Team Fortress 2 gets cheeky

  • Team Fortress 2 has a lot of class(es)

    by 
    Richard Mitchell
    Richard Mitchell
    03.29.2007

    Game Informer recently got some hands on time with the upcoming Team Fortress 2, a new twist on a classic game, set to be included in the Half-Life 2 Orange Box along with Portal. Team Fortress 2 will include multiple player classes, ranging from the sneaky spy to the more-bullets-than-brains heavy weapons guy, and it looks like each class will actually play very differently. For instance, the Pryo, with his short range flame thrower, is perfect for tight quarters. The super speedy Scout, on the other hand, is the best choice for lightning fast recon and flag captures. Team Fortress 2 features several game types involving territorial control and, of course, capture the flag. On a slightly disappointing note, the game is set to ship with only 6 different maps. Also worth noting, only one map is set up for capture the flag at this point. Of course, this could change with the release of downloadable content, but it's still disappointing. All in all, the game looks like a great deal of fun. What's more, with so many character classes from which to choose, anyone should be able to find a niche that's actually fun to play (yes, even the Medic). Hit the "read" link to check out the full preview, including a breakdown of every character class and their respective loadouts.

  • Valve interview from GameTrailers

    by 
    Richard Mitchell
    Richard Mitchell
    03.14.2007

    GameTrailers has posted an interview with Valve's Doug Lombardi discussing the upcoming Orange Box for Xbox 360. The Orange Box, for those who don't know, contains Half-life 2, HL2 episode 1 and 2, Team Fortress 2, and Portal. Lombardi talks about the revisions to the source engine since Half-Life 2 first launched and what is possible with multiple core processors. He discusses some of Gabe Newell's comments about the PS3 and Valve's current opinion of the Wii as well. Also, sprinkled throughout the video are some very pretty snippets of the games included in the Orange Box. For fans of Half-Life, it's definitely worth a look. Give it a watch and tell us what you think.

  • Portal only open four hours

    by 
    David Dreger
    David Dreger
    03.14.2007

    Kim Swift, Valve's level designer stated that Portal clocks in at around four hours to complete. As a standalone retail game, that would be quite disturbing, but given that it's accompanied by four other titles in the Half Life 2: Orange, we're a little more forgiving. Still, the game promises to be a bit of a mind-frack, though Swift promises that the difficulty curve isn't going to be overwhelming as the game teaches you to "think in portals". So, are you going to put into the better part of an afternoon into this when you pick up Orange later this year, or are you going to stick with Half Life 2 and its episodes with a side of Team Fortress 2?

  • Half-Life 2 console pack blushes orange

    by 
    Ross Miller
    Ross Miller
    01.12.2007

    Why call it Half-Life 2: Episode Two when it just has so much more to offer? The latest issue of Electronic Gaming Monthly confirms that the upcoming PlayStation 3 and Xbox 360 editions of Half-Life 2 have been renamed to Half-Life 2: Orange. No, really.Valve has come up with an entire world of alien life forms, postmodern physics and government conspiracies and the best title they could come up with is a color? We guess it's better than Half-Life 2: Head Crab-tacular Edition.HL2:O includes the original Half-Life 2, Episodes One and Two, Team Fortress, and Portal. We think you can make a better title, so let's hear your suggestions.

  • Gears of War 360 case mod pwns

    by 
    Dustin Burg
    Dustin Burg
    11.28.2006

    Do you remember that Half Life 2 case mod we featured a little while back? Yeah, just forget about that, because there's a new case mod on the block and is much sexier. The Gears of War case mod to the right is not only stylish, sleek, dark, edgy, and friggin' gory (I ran out of adjectives), but makes me want to curb stomp someone. The white ring of light really works, the etching on the side of the case is superb, and overall the craftsmanship rivals that of the HL2 mod. Check out more pictures after the break.[Via Digg]

  • This Half-Life 2 Xbox 360 case mod is way early

    by 
    Christopher Grant
    Christopher Grant
    11.21.2006

    Dr. Gordon Freeman would be proud. This "first ever" case mod sure looks professional to us but, then again, we're not the case modding experts around here. We suspect the mod's builder may have been anticipating an '06 release for Half-Life 2 on the Xbox 360, before the series' second episodic installment was delayed until early 2007 ... and then again until Summer 2007. Now every gaming session will have a brief, but painful, reminder of the title's absence. It'll be okay, just don't make a Duke Nukem Forever case mod ...[Thanks, Macca; via Xbox 360 Fanboy]

  • More in-game commentary coming next-gen?

    by 
    Christopher Grant
    Christopher Grant
    10.17.2006

    MTV News takes a look at one of Half-Life 2: Episode One's best secrets: the in-game commentary track. Much like the DVD format's popular director's commentary feature, Valve stuck in audio commentary from the game's developers. Hit the little floating text bubble and be treated to commentary on everything from design conceits (like apologizing for artificial barriers) to eye-candy techniques (yup, that's HDR lighting).The problem is, according to Valve's own statistics, only 15% of the gamers who've played Episode One have activated the feature. Regardless of its popularity, Valve project manager Erik Johnson says, "There isn't really any chance of us leaving it out in our future titles." That's good news for those of us interested in the commentary feature. Unfortunately, not every game developer is going to keep it in, even if they got there first.Factor 5 included developer commentary on their Star Wars: Battle for Naboo title on the N64, an impressive feat for a cartridge system. They've included commentary on every title since then, so a commentary track on the PlayStation 3's Lair (with its copious amounts of Blu-ray space) would seem to be a perfect touch. Insomniac Games has commentary plans for their next game (following PS3 launch title Resistance), but that 15% number may make them nervous. Insomniac's Ted Price said, "If gamers want audio commentary, they have to let it be known." Okay, Ted. So, gamers, were you amongst Valve's 15% and if not, why?

  • Duct tape + cardboard = DI? Half-Life 2 costume

    by 
    Christopher Grant
    Christopher Grant
    10.11.2006

    A Planet Half-Life member, who goes only by the online nom de guerre "Kevin," created this incredible Gordon Freeman costume with nothing but duct tape and cardboard (seriously, that's it). In exchange, he has earned the admiration of nerds and Halloween costume partygoers everywhere. Why do cosplayers always have to dress up as Final Fantasy characters, or Mario anyway? Joystiq salutes you, Dr. Freeman. Just don't bring any of those headcrabs to our staff party.[Via Aeropause]

  • Japan gets HL2 Survivor, we get videos of it

    by 
    Christopher Grant
    Christopher Grant
    09.18.2006

    And here we thought Japanese gamers could care less about FPSs. Just because Halo releases don't result in new sales records over there, doesn't mean the FPS has no place in their hearts. Take, for example, this arcadization (?) of gaming's most celebrated first person shooter: Half-Life 2. Taito and Valve teamed up, buddy copy style, to adapt the PC classic to Taito's Type X arcade board (not much of a challenge, since it's a PC already, Windows and everything).What did take some extra work was adapting Half-Life's intimate, story driven affair from the long-form to the arcade form; that's even shorter than the episodic releases! They've created three game types: story mode (single player), mission mode (co-op), and battle mode (multiplayer).Don't expect to stumble upon one in America's limping arcade market though; they're still rocking broken House of the Dead machines from five years ago. Lucky for us, 1UP grabbed some videos of the game from the recent JAMMA show in Tokyo, which we've embedded after the break.

  • Modding about Fallingwater; Frank Lloyd Wright house in HL2

    by 
    Christopher Grant
    Christopher Grant
    09.05.2006

    If talking about music is like dancing about architecture, then what is writing about architecture like? Anyone with an affinity for the art and science of designing great buildings knows there is no better way to experience them than to walk through them; to experience the sense of scale intimately; see how light affects the space; see how the location affects the light, and so on. Unfortunately, that dictum still holds true, but for how long?One architecture student slash level modder chose Frank Lloyd Wright's tree-nestled modern masterpiece Fallingwater (aka the Kaufmann House) to recreate using Half-Life 2's Source engine. Anyone who's visited western Pennsylvania and taken the time to stop by Fallingwater knows the value of experiencing it first-hand.The video walkthrough (embedded after the break) does give some sense of scale, but lacks the same polish that all video games exhibit on closer inspection. Though you miss the craftsmanship in the details, you do get an unparalleled appreciation for the way Wright tucked his house into the woods. Using "noclip" mode, the video's tour guide takes us up above the house and the waterfall providing a point-of-view entirely absent from the real experience. [Via Boing Boing]

  • Students snatched up to develop Portal

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.31.2006

    There's an interesting rags to finely rendered riches story to be found in an interview conducted with Valve's newest employees -- the DigiPen students responsible for Narbacular Drop, a crazy foray into transitive gameplay that now serves as the inspiration for Valve's mindbending Portal. Kim Swift, one of the developers on the project, notes how rapidly their run-in with Gabe Newell changed their careers and their lives:"Gabe watched our demo and basically hired us on the spot. It was kind of shocking. We stood around in the parking lot afterwards gibbering to ourselves for about 20 minutes."The rest of the interview clarifies some issues regarding the Half-Life 2: Episode Two companion, ruling out multiplayer (for now) and firmly labeling the game as a level-based adventure of puzzles and experiments gone awry. Swift was slightly lethargic in sharing information with regards to where exactly Portal fits into the Half-Life universe, though we'd bet a headcrab or two that the protagonist will be a Black Mesa alumni. Perhaps Adrian Shepherd has become an unwitting test subject for the Aperture Science Laboratories? That suggestion isn't too outlandish, at least not to the same degree as this response from Swift when she seemingly misunderstands a question about EA potentially purchasing Valve:"As far as I know, Valve has no plans of purchasing EA."Win-win scenario in an alternate universe: Valve-EA releases a Half-Life game on time, every year.Previously: Half-Life 2 confirmed for Xbox 360, PS3 First trailer of Valve's Portal released Team Fortress 2 is so 'incredibles'

  • First trailer of Valve's Portal released

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.18.2006

    One of the announced games to be featured alongside the upcoming PC and console versions of Half-Life 2: Episode Two is one that promises to obliterate your concepts of traditional level design and generally assault your brain with a large rolling pin. It's called Portal and, should the name not be explanatory enough, it deals primarily with gaping holes in time and space which magically transport you to different locations. Where Human Head's Prey took you for a wacky ride through these portals, Valve's title equips you with a sterile looking gun and urges you to make your own entry and exit points with wild abandon. The trailer (embedded in the second part of the post) aptly demonstrates the powers of the portal gun, the dangers of getting caught in an infinite loop and, of course, how using rampant teleportation can enable you to solve puzzles involving crates of some kind. As they say, hilarity ensues.[Thanks Easy_G!]

  • Valve gets all Big Brother with HL2:E1 stats

    by 
    Christopher Grant
    Christopher Grant
    06.25.2006

    Valve has been using their episodic superstar, Half-Life 2: Episode 1, to pry into the private lives of gamers everywhere. Hey, 19.05% of gamers who played through HL2:E1 on Easy! Yeah, Valve's got your number, n00b. All that 5 hours to beat it stuff? Bzzzt! Looks like most of us (especially the aforementioned 19.05%) are breezing through it in the 3-1/2 to 4-1/2 hour range. (Note: the "Average completion time" is 5 hours exact due to some stragglers beefing that number up ... c'mon, 10 hours?)Actually, according to Valve, "Episode 1 ... includes a reporting mechanism which tells us details about how people are playing the game. We're sharing the data we collect because we think people will find it interesting, and because we expect to spot emergent problems earlier, and ultimately build better products and experiences as a result."Pretty cool stuff that supports one of the foundational tenets of the episodic manifesto: that they're already working on tweaking future episodes based on feedback, both automated and submitted. So, you've already played through Episode 1, what say ye, episodic gamer?[Update: corrected the percentages; apparently, nearly one out of five Episode One'rs did the deed on Easy while 6.69% played through on Hard -- some didn't even know it! Thanks for the numbers, Jon.]