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  • Know Your Lore, Tinfoil Hat Edition: Light of the naaru

    by 
    Anne Stickney
    Anne Stickney
    10.19.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. First featured in the Burning Crusade expansion, the enigmatic naaru have been a constant, benevolent life-force in World of Warcraft -- strange creatures with some sort of eternal crusade against the darkness of the Legion. It was the naaru that saved Prophet Velen and his people when they were on the cusp of being claimed by the dark promises of Sargeras, the naaru that helped them flee, the naaru that taught them the Light. And it was the naaru who seemed to be playing a much, much longer game than anyone else, when Burning Crusade reached its end and the full scope of M'uru's plan was revealed. Burning Crusade marked the second known occasion that the naaru willingly stepped into the lives of mortal races to pull them away from darkness and reach salvation -- although it's entirely possible they have done this before with other races, on other worlds we've never seen. This has always been presented as the noblest of causes. Yet despite all these altruistic actions, we really know very little about the naaru, where they came from, or ultimately why it is that they feel they must fulfill this task. Yet while Warlords of Draenor largely concerns the orcs and the Iron Horde, there are still a few clues -- just enough to expand that perception of the naaru a little more and raise a few more questions in the process. Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore. Please note: The following Know Your Lore contains several spoilers for Warlords of Draenor.

  • Heroes of the Storm's Azmodan is more than just a pretty face

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.15.2014

    Azmodan, the Lord of Sin, is large and in charge in Heroes of the Storm. Literally, he's in charge; his whole schtick is summoning more demons and empowering minions, serving as a general to the many units under his team's command. But this support-type hero has more to him than just a pretty face and a skittery set of legs. A new article underpinning Azmodan week explores the character in depth, covering his backstory as well as his playstyle and looks. If you've played Diablo III, odds are good you're familiar with him to some extent already, but the article highlights trivia you may have missed and includes more of his backstory, like his tendency to give away his plans out of a certainty that no one can defeat them. (You can guess how that works out.) You can also check out a trailer for the tactical demon just past the break. It's an appropriately spooky hero to highlight as we move closer to the end of October, and you can catch all of the details on the official site.

  • Star Citizen pimps out the Drake Cutlass

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.15.2014

    Are you considering purchasing a new ship in Star Citizen? Do you anticipate yourself frequently dodging raider attacks while listening to up-tempo instrumental music? Are you generally fond of using car commercials to determine your purchases? If you answered in the affirmative for all of that, you might be well-served by checking out the new commercial for the Drake Cutlass embedded just past the break. The entire commercial is rendered in-game (except for one specific gesture), so it serves the dual purpose of showing off the ship and showing off the ships themselves. If you'd like, you can view the commercial in stereoscopic 3-D as well. And if you like what you see from the commercial, you can step into your own Cutlass starting at $115, although you can currently only explore the ship rather than actually using it for anything.

  • Star Trek Online: Delta Rising is live today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.14.2014

    It's time to start boldly going all over again. Star Trek Online's second expansion, Delta Rising, is live today. That means that players can find their way into the Delta Quadrant, explore an expanded level cap, and take flight in a new set of starships as they take on familiar and yet novel enemies. The expansion also brings in several veteran Star Trek actors to reprise their roles: Robert Picardo (The Doctor), Garrett Wang (Harry Kim), Jeri Ryan (Seven of Nine), Tim Russ (Tuvok), and Ethan Phillips (Neelix). Delta Rising introduces captain specializations for leveling past the previous cap of 50, allowing players to reach the ranks of Fleet Admiral and Dahar Master while exploring new specialization trees and unlocking passive and active benefits. But there's no need to take our word for it, as the expansion is live now. Log in, patch up, and head out into the Delta Quadrant.

  • EVE: Valkyrie comic starts on June 3rd, 2015

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.13.2014

    EVE: Valkyrie fans won't have to wait until the game goes live to start exploring the lore behind this spinoff of EVE Online. A comic miniseries is being published by Dark Horse comics, written by Brian Wood and drawn by Eduardo Francisco. This four-issue series will start selling on June 3rd, 2015, giving potential players or just general science fiction fans a chance to start exploring the lore before the game is finally launched. Valkyrie is still on track as a launch title for both the Oculus Rift and the Sony Morpheus, bridging both consoles and PCs. No specific release date has yet been announced.

  • Know Your Lore: Garrisons and the story of Warlords

    by 
    Anne Stickney
    Anne Stickney
    10.12.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. We are about to kick off the beginning of Warlords of Draenor's story when patch 6.0 releases in a couple of days here. It's an explosive beginning, and there's plenty of story to be had, but we won't see things really pick up and get going until the expansion releases in November. Everyone has their own way of leveling through an expansion, whether it's a race to the finish, or a more leisurely stroll through content, taking one's time and experiencing all the story the expansion has to offer -- and Warlords has a lot of story to tell in its opening chapters. However, there seems to be some apprehension about garrisons and how they're going to work with the game, how they are set up, whether or not they require a massive time sink, whether they can be ignored entirely, or if the story hinges on completing garrison content, and whether or not garrisons are actually going to pull people out of the story and expansion experience. Today, we're going to step back from the usual lore presentation and instead look at garrisons, how they work with the story being told, and why this feature is actually one of the better storytelling devices Blizzard has put together.

  • Characters of Warcraft updates with Blackhand

    by 
    Anne Stickney
    Anne Stickney
    10.11.2014

    Yesterday's comic reveal also brought about a new addition to the Characters of Warcraft section of the official website. Blackhand, Warlord of the Blackrock clan has gotten his own entry on the mini-encyclopedia, along with a full size wallpaper with art by Alex Horley. In our version of history, Blackhand's story is fairly different than what we'll be seeing on Draenor. He was appointed the first Warchief of the Old Horde, and later killed and replaced by his second-in-command, Orgrim Doomhammer. Powerful, yes, but also very much the pawn of Gul'dan. On Draenor, Blackhand is not the leader of the Iron Horde -- but he was the first to join with Grommash Hellscream, and immediately set to work creating armor and powerful weaponry for the Iron Horde's armies. He might not be the appointed leader we remember, but he's certainly a force to be reckoned with in his own right. You can take a look at the full entry for more information on Blackhand, and while you're there, pick up the wallpaper and download the new comic as well.

  • Captain's Log Supplemental: Exploring the story of Star Trek Online: Delta Rising

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.09.2014

    If you think about it, Star Trek: Voyager is basically a remake of Gilligan's Island. Ship goes out for a routine trip and gets stranded, and for the next several years the crew of that ship tries to get back home and repeatedly fails. I bring this up because I recently had a chance to to on a tour of Star Trek Online: Delta Rising, and I kept thinking that "going on a tour" was just the first step before being stranded in the quadrant myself. Well, maybe not, but it's as good a segue as anything. Lead Designer Al Rivera and Senior Producer Stephen Ricossa took me on a trip through all of the various systems of Delta Rising and several of the upcoming story elements. If you don't want to be spoiled on the expansion before it goes live, you might want to steer clear, but there are some fascinating developments awaiting otherwise. When players finally warp into the Delta Quadrant, they're going to be seeing familiar faces and facing some old problems -- very old, in one case.

  • Final Fantasy XIV previews the Rogue and Ninja

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.09.2014

    Limsa Lominsa is a rough town. There are pirates, layabouts, and all manner of shifty people at Final Fantasy XIV's island port city. The Yellowjackets keep the order in the streets, of course, but who keeps things clean in the back alleys? Why, the dashing Rogues, of course, the subject of the newest patch 2.4 preview on the official site. They might be cutthroats, brigands, and thieves, but they've still got a city to keep in one piece. The preview also discusses Ninja, the job recently imported to Eozea from the Far East with the arrival of the Doman refugees. The preview makes it clear that both class and job will follow the usual progression for quests and gives a small slice of the flavor players can expect, but even the secondary class for Ninja is still shrouded in mystery, which is frustrating if you want to get leveling done before it goes live... but then, would you really expect the most stealthy class to give away all of its secrets?

  • Hyperspace Beacon: Eight quests you should play before SWTOR's Revan expansion

    by 
    Larry Everett
    Larry Everett
    10.07.2014

    The next expansion for Star Wars: The Old Republic is coming in December, and any BioWare fan already knows the primary antagonist: Revan. Revan has been BioWare's focal Star Wars character since its first Star Wars game, Knights of the Old Republic. SWTOR even features Revan in multiple questlines. I could recommend that you read Drew Karpyshyn's book Revan, but there are plenty of ways to get Revan's story in-game. In fact, there are eight different questlines that you should run if you want to get caught up, and more importantly, if you want to prepare yourself for the next expansion. If you have been living under a rock for the last three years, be forewarned that this article will contain spoilers for you.

  • Know Your Lore: Velen and the Light of the naaru

    by 
    Anne Stickney
    Anne Stickney
    10.05.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. What must it be like, to be a Prophet? Well for starters, something like the events of Warlords of Draenor is likely far less confusing to comprehend. When you're used to staring at the myriad, intertwining paths of fate, a hiccup here or there along the path of destiny is likely an easy thing to identify. Unlike the bronze dragonflight, Velen has no way to go back and alter history or change the threads of fate. But what he does have may be more powerful -- the ability to see the threads of the future, where they lead, and to choose which will eventually lead to a future where the Light prevails. And unlike the bronze dragonflight, Velen hasn't lost this power. It wasn't a gift or task from the Titans, it is simply what Velen has become. Velen doesn't lead his people in the conventional manner that we're used to. He doesn't declare wars, he doesn't pour over tactical plans, he doesn't order his people from one place to the next, one task to the next. He is the unique shepherd of the draenei race. Velen sees where the future will lead, and he gently guides his people back and forth between the threads of fate, tracing each line in the hopes of reaching that fateful day when the Legion, when all darkness is brought to an end. Please note: The following Know Your Lore contains several spoilers for Warlords of Draenor, including the spoiler cinematics. If you are avoiding spoilers for the next expansion, turn away now.

  • Star Trek Online's Kobali hijack corpses to stay alive

    by 
    Justin Olivetti
    Justin Olivetti
    10.03.2014

    Out of all of the races that players will encounter with this month's Star Trek Online: Delta Rising, the Kobali might be the most skin-crawling. According to a new dev diary posted today, the NPC race reproduces by taking corpses and injecting their DNA into them for a twisted "rebirth." Even though they reappropriate dead things, the Kobali are peaceful, nomadic folk who have recently settled down on a new homeworld of Kobali Prime. It's on this planet that players will get to visit the capital city and go on several adventures through the surrounding landscape.

  • Know Your Lore: The Dark Portal

    by 
    Matthew Rossi
    Matthew Rossi
    10.02.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The Dark Portal is the symbol of the Warcraft universe. It was the loading screen for the original game, for the Burning Crusade expansion, and it will be again for the new Warlords of Draenor expansion as well. When we think of the orcish Horde pouring into Azeroth to murder and plunder, it's the Dark Portal they used to get there - when the Alliance Expedition returned the favor and took the fight to Draenor, it was the Dark Portal that allowed them to do so. The Dark Portal nearly destroyed Azeroth when Ner'zhul ripped Draenor apart into Outland, and we used it to travel to that same Outland to do battle with Illidan Stormrage. Yet for all we know about it, there's much we don't - was it Medivh or his dark corrupter Sargeras who actually instructed Gul'dan on how to build it? How does it function, what magics sustain it, and how does Warlords tease us with the possibility that there could be many methods to power such a doorway between worlds? Why did Ner'zhul's attempt to open more portals like it destroy his Draenor, and could the same fate befall the one we're traveling to - or worse, our own Azeroth? How dangerous is it to tamper with space and, now, time in this way? Let us pursue the history of the Dark Portal for some answers. There will be spoilers for Warlords of Draenor in the post to follow.

  • World of Warcraft offers up the complete Tales of Pandaria

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.02.2014

    Do you feel that you got a sense of all the storytelling to be found in Mists of Pandaria? Probably so; you've had more than a year to get through everything, after all. But there's more to the lore than just what's found in World of Warcraft. The complete Tales of Pandaria series of short stories has been collected on the official site, complete with the option to download the stories for offline reading. None of them is essential for understanding what took place on Pandaria, of course, but each of them provides a larger context that questing can sometimes miss. Not really your thing? More interested in watching players beat one another up in-game? Then you can watch the World of Warcraft North American Arena Tournament this Sunday. Starting at 9:45 a.m. EDT, the live stream will cover the best-of-five matches between the current teams in the running, with the three best teams getting a shot at the championships at BlizzCon. If that's more interesting to you than fiction, get the full details on how to watch and who's in the running.

  • Age of Wushu features Lingxiao City and a new game event

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.02.2014

    Trying to take a vacation in Age of Wushu must be a daunting prospect. So you think you've finally found a nice place to just take a load off and relax up in the mountains? A quaint city surrounded by snow? Nope, turns out that Lingxiao City is controlled by a power-hungry elder and there are a bunch of groups trying to overthrow him, like the people of Snow Valley, a group of hermit mages, and an eccentric band of monks... groups with which players will need to ally once they arrive, naturally. And you came up to this mountain to get away from all of that work, too. Even more relevant, there's a new event taking place in the area with the Path of the Departed. Players take a side with one of the four factions fighting for control of Lingxiao City and fight it out among themselves, but they can also take the role of the spy, secretly sabotaging one groups efforts. All of this makes the city a hotspot of activity, and probably a very weak vacation destination.

  • Your worship of EverQuest Next's deities will shape the world

    by 
    Justin Olivetti
    Justin Olivetti
    10.01.2014

    The gods of Norrath are slated to return for EverQuest Next, and who players choose to worship will have a profound effect on the game itself. Lead Content Designer Steve Danuser penned a lore blog to introduce Veeshan and the Nor'I for the upcoming fantasy MMO. He said that the team is striving to stick to the "thematic core" of Veeshan for her reimagining: "Veeshan looms large in our story. It wouldn't be an EverQuest game without her!" And while Veeshan is well known by fans, the Nor'l is a new figure, the world spirit of Norrath. The Nor'l gives birth to mortals and flows through the entire world, communicating only through song. "Your actions in the world determine who controls territory and resources, and one of those key resources is the belief of Norrath's inhabitants," Danuser said. "How strong will Veeshan's influence grow after the Combine return to Antonica? Will the Nor'I be protected or exploited? These are questions that you'll get to decide through the choices you make in game."

  • RIFT explores the heights of Tarken Glacier

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.01.2014

    Beneath the waves lies the city of nightmares, but RIFT players exploring the Nightmare Tide expansion will not stop there. Far above those waters sits Tarken Glacier, a massive edifice of frost that stretches to the very boundaries of the cosmos. Players will be exploring this towering mass of ice, obviously, starting at the most basic ascent before moving up to the most distant reaches of the land. Along the way, players will be working with Skelf pilgrims, fighting off vicious frost giants, and seeking the last stronghold of the near-annihilated Pelagic Order. There are port cities nestled within the glacier, great structures devoted to researching the frostbitten land, and marauding enemies from all sides. In short, it's exactly the sort of place players will love exploring and fighting through when the expansion goes live; check out the full preview for more details on the lore of this region. The open beta for the expansion went live yesterday, with the full launch planned for October 8th.

  • Flameseeker Chronicles: Guild Wars 2's gender divide

    by 
    Anatoli Ingram
    Anatoli Ingram
    09.30.2014

    When I sit down to write an installment of this column that is strongly critical of Guild Wars 2 -- a game I love, in case that was ever in doubt -- I try to follow a simple format in order to keep my criticism from turning into a venting session. That format is to establish that there is a problem, explain why it's a problem requiring a solution, and finally to offer any ideas or suggestions I think might be useful to that end. I do this because I want my articles to be helpful on some level to both ArenaNet and other fans, and while blowing off steam is excellent for the bilious humors, it's not so great for creating actual change. Sometimes, though, the only suggestion I can offer is to please stop doing something because the fact that it's a problem is reason enough for it to require that solution. This is especially important when the issue isn't gameplay or monetization but rather something that personally affects me and the people I play with. As a warning, several of the source links in this article lead to discussions of graphic and disturbing language and events.

  • Star Trek Online: Delta Rising exposes androids and isolationist aliens

    by 
    Justin Olivetti
    Justin Olivetti
    09.29.2014

    We're mere weeks away from entering the delta quadrant in Star Trek Online, but there is so much more left to learn about this new space and its inhabitants. Cryptic posted an intelligence briefing today about two additional races that one might encounter in Delta Rising: the Automatic Personnel Units and the Turei. The APUs are androids built by a long-dead civilization to wage war by proxy. The androids turned on their creators, continued fighting with each other, and searched for a way to reproduce (pro tip: Newegg should have some in stock). In contrast, the Turei are reptilian, isolationist aliens who use the Underspace corridors to traverse the delta quadrant. They're kind of jerks but have been known to engage in trading in their journeys.

  • Know Your Lore: The vengeance of Vindicator Maraad

    by 
    Anne Stickney
    Anne Stickney
    09.28.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. We don't exactly know a lot about Vindicator Maraad, despite the fact that he is one of the first draenei we ever saw, one of the featured characters in the original trailer for Burning Crusade. What small pieces we've seen of the Vindicator have been largely isolated to comics and short stories, capped with a small appearance in game that was never really expanded upon. For a character with a background like Maraad, it's almost a pity that he hasn't been properly utilized until now. Lords of War aired its final episode earlier this week, featuring Maraad and more of his story -- a tragic tale of an era we've only really read about, but never actually seen. The brutality of Shattrath's slaughter was hard to watch, but harder to watch was Maraad's struggle -- a struggle shared by the remainder of the draenei race on Azeroth. But if Maraad is seeking vengeance, retribution, or vindication on Draenor, he may be sorely disappointed.