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  • Lords of War Part Two: Grommash Hellscream

    by 
    Sarah Pine
    Sarah Pine
    09.05.2014

    The second installment of Blizzards animated short series Lords of War debuted today, shedding more background on the leader of the Iron Horde: Grommash Hellscream. There's not doubt that Grommash is a pivotal figure in the upcoming expansion, with his son, Garrosh, having been a central figure in the Mists of Pandaria. Like the previous installment of Lords of War, the new episode opens with Maraad urging Varian to take the offensive and march through the new Dark Portal to face the Iron Horde head on. He then goes on to tell the tale of the events that earned Grommash the undying loyalty of his Warsong clan and how he, against incredible odds, bested the ogre nations united against him. We also get a glimpse of Grommash's mate, Golka, and her fate at the hands of the retaliating ogres. Check out Lords of War Part Two: Grommash, and learn more about the senior Hellscream, and what makes him who he is.

  • League of Legends moves beyond its own lore

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.05.2014

    What are your current thoughts about the storytelling in League of Legends? Yes, it's entirely acceptable to respond to that question with a cocked eyebrow and a confused expression. A new developer blog by Tommy Gnox addresses precisely that, explaining that from the beginning, the narrative side of the game has always focused around creating a justification for how the game works. That's all well and good, but it winds up not creating a great deal of space for any exploration of stories beyond the game itself. Gnox goes on to lay out a new plan for the game's storytelling in the future, explaining that there will no longer be a perfect one-to-one correspondence between the game and the lore. While older elements will remain in place, some of them will be allowed to fall by the wayside in favor of more interesting stories and character perspectives. If you've got an investment in the game's world and characters, check out the full blog for more information.

  • Know Your Lore: The dawn of the Horde

    by 
    Anne Stickney
    Anne Stickney
    08.31.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The Horde as a factional entity has without question seen the most push in terms of story development -- but that's not necessarily something that could be considered an advantage when it comes to World of Warcraft. Sure, story is all well and good, and the advancement of plot is something that's always fun to see. But in the case of the Horde, that plot and story has had some of the most tumultuous conflicts we've seen, including full out inter-factional warfare in Mists of Pandaria. And now we stand at the cusp of new expansion, one that is turning away from the factional conflicts of Azeroth, and instead setting its sights on the distant world of Draenor and the evil schemes of the Iron Horde. Again, the advancement of story is all well and good, here. And given what happened in Mists of Pandaria, perhaps it's for the best that we depart the stormy shores of Durotar and turn our focus elsewhere ... because right now, the Horde is at its weakest. What is the future of the Horde? That's a pretty good question -- one that likely began to plague Warchief Vol'jin the moment we stepped out of Siege.

  • Know Your Lore: Alliances

    by 
    Matthew Rossi
    Matthew Rossi
    08.27.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Unlike the Horde (as we discussed last week) there have really only been two Alliances. There was the Alliance of Lordaeron, formed by the human kingdoms of the northern parts of the Eastern Kingdoms, the Wildhammer dwarves and the refugees of Stormwind (and later joined by the dwarves of Khaz Modan, gnomes of Gnomeregan and the high elves of Silvermoon) - this Alliance ultimately died many small deaths as members left. Gilneas over the establishment of internment camps for orcs rather than simply exterminating them and the expense of maintaining Nethergarde Keep, Stromgarde over Thoras Trollbane's argument with Terenas Menethil over Trollbane's wish to simply execute all orc prisoners outright. The high elves of Quel'thalas left as soon as they reasonably could after the death of Anduin Lothar, since they originally only joined the Alliance due to an ancient oath to the Arathor bloodline, of which Anduin Lothar as the sole survivor. It was the rise and fall of this Alliance, which came together fitfully, was nearly destroyed by betrayal, and ultimately died not from defections or secession but by the hand of the man born to rule one of its kingdoms that created its successor. To understand the Alliance of Lordaeron, we must understand the First and Second Wars.

  • Star Trek Online drops a Delta Rising trailer, new ship tier [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.26.2014

    The Delta Quadrant in Star Trek Online isn't a pleasant place. It's filled with many threats, some familiar to players already (the Borg and the Voth spring to mind) and others heretofore unseen. Delta Rising is going to bring players into contact with this violent region of space, and the newest trailer for the expansion shows that players will find no shortage of enemies -- including many races that had faced off against the USS Voyager years earlier. Players who watch the trailer can catch several familiar locations and enemies from Star Trek Voyager, including some minor enemies such as the Vaadwaur. Click on past the break to view the trailer in all its glory. It doesn't have a whole lot of story provided just yet, but it serves as a clear indication that the quadrant hasn't gotten any friendlier since the last time Starfleet visited.

  • Know Your Lore: Warlords, timelines, and the Bronze Dragonflight

    by 
    Anne Stickney
    Anne Stickney
    08.24.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Many of the questions that have had players mystified since Warlords of Draenor was introduced last year at BlizzCon surrounded Draenor itself. How did it appear? Why is it different? Why don't the events that occur on Draenor have any kind of bearing on what's going on with Azeroth? If Draenor is an alternate Draenor, is there an alternate Azeroth as well? Does this mean there are duplicate lore characters? Will we see two Thralls, two Velens, two versions of Garrosh? And as the year has slowly marched on, that question has been answered in bits and pieces, but never with enough clarity to really set people's minds at ease. When the Warlords of Draenor beta was released, it became immediately clear to anyone that knew the history of Warcraft that this Draenor, the one on which we are going to be building garrisons, amassing armies, and defeating the Iron Horde, is not and never was the Draenor we were already familiar with. It's an entirely different planet. We've been using the term "alternate universe" in reference to Draenor because seems the best term to encompass the concept of this strange world. With the release of the short story Hellscream, it has finally been made clear just what is going on with Draenor -- and it has nothing to do with Garrosh's trip, and everything to do with the Bronze Dragonflight. Please note: The following Know Your Lore contains several spoilers for Warlords of Draenor as well as the short story Hellscream.

  • Know Your Lore: Which Horde is Which?

    by 
    Matthew Rossi
    Matthew Rossi
    08.20.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. There will be spoilers for Warlords of Draenor in this post So you may be confused right now. With the soon to come introduction of the Iron Horde, we've entered a situation where we've got several different Hordes. There's the Old Horde, the original Horde that invaded Azeroth from Draenor. There's the New Horde, or Horde 2 if you prefer, the Horde put together by Thrall after he liberated the orc survivors from the Second War, leading them out of the internment camps and to the shores of Kalimdor. Along the way they picked up the tauren and Darkspear trolls as allies, and eventually the Forsaken, blood elves and Bilgewater goblins joined their ranks. This Horde is the Horde most players are still a part of. Meanwhile, at the same time, there was the Dark Horde, consisting of Blackrock orcs under the command of Rend Blackhand and his ultimate master, Nefarian. During his reign as Warchief of the Horde (the New Horde, to be specific) Garrosh Hellscream recruited both the Blackrock and Dragonmaw orcs to join the Horde. But at the same time, he grew disenchanted with the other races of the Horde - goblins were too greedy, blood elves too mercurial, undead too loyal to Sylvanas and distasteful to his sensibilities, the Darkspear too loyal to their Vol'jin, and the tauren ultimately too bound to their own code of honor. It didn't help that he'd killed Cairne Bloodhoof and further alienated the tauren clan leader Baine, Cairne's son, with his actions. Soon, Garrosh found himself leading a Horde he didn't much trust or care for.

  • Diablo III previews the Vault

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.18.2014

    There's nothing worse in Diablo III than seeing a treasure goblin waltz up and snatch a valuable item away from you whilst you're dealing with a pack of monsters. It's endlessly satisfying to catch the little monster and take it down. But what if you could head back to the goblins' base and start taking stuff from them for a change? That's the idea behind the Vault, a new area being added to Diablo III with patch 2.1. Whenever you take down a treasure goblin in 2.1, there's a chance that a portal to the Vault will spawn. Inside the Vault there's a ton of items pilfered by the treasure goblins, as you'd expect. There's also the Baroness Greed, who doesn't take kindly to having her space invaded and her pilfered goods re-pilfered by someone else. Still, it turns the game on its head; instead of being annoyed when a treasure goblin pinches your loot, now you'll have a chance to get something even better.

  • Destiny shows off a Venus trailer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.18.2014

    What lurks beneath the cloudy exterior of Venus? In the real world, a blighted hellscape that's about as conducive to human life as the heart of a nuclear reactor. In Destiny, though, it's a lush landscape full of ruins, plant life, and stunning vistas, though considering the large number of gun-toting robots that appear to be popping out of the woodwork, one suspects it might not be all that comfortable for humans just the same. Yes, the latest Destiny trailer is giving a quick peek at the planet, and while it's not replete with detailed information, it's enough of a tease to get fans excited. Click on past the break to see the planet for yourself before the game launches on September 9th.

  • The Mog Log: Expectations for Final Fantasy XIV 2.35

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.18.2014

    I realize it's kind of silly, but I'm still annoyed at Final Fantasy XIV's methods for numbering interquel patches. I get the schema, I really do, but "2.35" to me says a patch that's preceded by 34 others. "2.3.5." would indicate a patch partway through the 2.3 patch cycle. Could we get another dot in there? Please? No, evidently not. And yes, I know we'll probably have an expansion long before we'd be that far through 2.x, it's the principle of the thing. As I write this, we still don't have a preliminary set of patch notes or anything on 2.35, but while it's a "minor" patch it's still adding a fair amount of stuff into the game. This is one of the great parts about playing the game, that however bad some parts of it might be when it comes to balance, it pumps out content as minor patches that makes other studios look painfully lazy. Specifics are left to the audience for speculation. So what am I expecting from this week's little patch, the known and the unknown?

  • Know Your Lore: Warlord Grommash Hellscream

    by 
    Anne Stickney
    Anne Stickney
    08.17.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Strength personified. That might be the best way to describe Grommash Hellscream, leader of the Warsong clan, trusted friend of Thrall, father of Garrosh Hellscream, and the orc who killed Mannoroth and released the orcish race from their servitude to the Burning Legion. Certainly all of those accomplishments under his belt might make Grommash sound like a shining example of exemplary heroism to some ... but in truth, that's only part of the story. Still, the tales of his father's heroic death were more than enough to spur Garrosh Hellscream from listless would-be leader of Garadar to Azeroth. They were enough to light a fire that fueled his leadership of the campaign against the Lich King in Northrend. They were more than enough to fill Garrosh's heart with pride at the thought of a Horde war machine, one that he led with steadfast dedication as Warchief. But Garrosh's heart is the heart of a Hellscream, and another look at Grommash Hellscream's past shows that Hellscream's son is very much cut from the same cloth as his father.

  • Warlords of Draenor: Kargath Bladefist character page added

    by 
    Anne Stickney
    Anne Stickney
    08.16.2014

    Blizzard has added a new page to their Characters of Warcraft lore section on the official site, just in time for the launch of Lords of War. This time, the focus is on Kargath Bladefist, Warlord of the Shattered Hand and the first orc to be featured in the new web series. Along with a little summary of just who Kargath is, there's a little background on the Shattered Hand as well -- not just their origins, but how they operate on Draenor today. In addition, there's a cool new wallpaper featuring Kargath doing what he does best and slaughtering an ogre in an arena. It's entirely likely we'll see new warlords added with each new episode of Lords of War -- although I'm still holding out for a page featuring Maraad, or Kargath, or even Yrel. Check out the page for more information on Bladefist and his clan -- and keep your eyes peeled for more from the lore team as preparation for the expansion's release continues.

  • Final Fantasy XIV reveals more anniversary lore and events

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.15.2014

    The Final Fantasy XIV anniversary celebration continues to speed onward; players have already started to enjoy the Moonfire Faire festivities, but there's more just around the bend. The game's anniversary page has updated with details about the three returning cross-promotion events from Final Fantasy XI, Dragon Quest X, and Lightning Returns: Final Fantasy XIII, allowing players who missed out the first time to get their minipets and vanity gear during the repeat engagements. But there's also a new event coming to the game starting on the date of the relaunch: The Rising. Participants in this event will just need to swing by Limsa Lominsa to unlock the "Huzzah" emote. There will also be new minipets and fireworks available for players to buy and use. The site has also posted the first of its lore pieces bridging the gap between the Calamity and the start of the game's storyline, tracking Maelstrom leader Merlwyb's path from the Battle of Carteneau to the rebuilding of Limsa Lominsa. Keep your eyes peeled for more reveals as the celebration continues onward.

  • Animated miniseries Lords of War makes its debut

    by 
    Matthew Rossi
    Matthew Rossi
    08.14.2014

    In addition to the cinematic and a bunch of previews, the Community Event also handed us a sneak preview of Lords of War, the new animated series covering the history and backstory for each of the warlords we're going to meet when we step through the Dark Portal and confront them on Draenor. The first is the Shattered Hand. The series has an interesting premise -- King Varian is faced with the same force that destroyed Stormwind under his father's rule and he's desperately trying to figure out how he can beat what his father couldn't. Vindicator Maraad faced them on his Draenor, so he has the dirt on each of the warlords. We get the story from him. I'm not sure how well that works when we're dealing with an alternate Draenor, but it makes for some well-animated storytelling, I'll tell you that much. So head on over and watch episode one of Lords of War and get ready for the remaining episodes.

  • Star Trek Online highlights the path of Voyager

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.12.2014

    Captain Kathryn Janeway led the crew of the USS Voyager across the Delta Quadrant, traveling 70,000 lightyears in seven years and encountering a variety of species and phenomena during the journey. Star Trek Online's next expansion, Delta Rising, is retracing her steps, bringing players back into the Delta Quadrant to explore both strange new worlds and ascertain the fate of the known ones. The most recent development blog takes a look at Voyager's journey through the region as well as where players will wind up relative to that lengthy trip. The expansion will cover a region of space starting at the Nekrit Expanse and extending toward the Alpha Quadrant, including encounters with races heretofore unseen in Star Trek Online such as the Kazon, the Ocampa, and the Talaxians. Players will also encounter the Borg Cooperative (a splinter group from the Collective) and the Benthan Guard, as well as a mysterious adversary that's harassing the entire region and giving every race pause. Whether you want to see the long-term effects of the Borg's failed Alpha Quadrant invasion or just pick up a Talaxian officer to handle your ship's mess hall, it seems you'll be getting the chance.

  • Know Your Lore: Garrosh, Gul'dan, and Warlords of Draenor

    by 
    Anne Stickney
    Anne Stickney
    08.10.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Who is Garrosh Hellscream? And what, exactly, is his game? In the end, what is Garrosh ultimately looking for ... and what will he sacrifice to get it? It's one of those lingering questions from Mists of Pandaria that remains as of yet unanswered, but we're beginning to see the bits and pieces of the story, and we'll see more as Warlords is released and the new expansion's story unfolds. For now though, that question still plagues players -- what is Garrosh after? Why did he spurn the idea of warlocks in Siege of Orgrimmar, going so far as to have them strung up in the streets, yet embrace the methods of the dark shaman? Garrosh isn't a character that can be easily understood. His motives -- and his morals -- seem to be all over the place, switching from merciful to merciless in an instant. And yet he's not the only piece to this puzzle -- in Warlords of Draenor, Gul'dan is already showing his face as a pretty prominent figure. Obviously Garrosh Hellscream knew of the Legion's evil when he traveled to this alternate Draenor -- he knew of his father's downfall. So why is Gul'dan still alive? Why wouldn't Hellscream, upon traveling to this alternate Draenor so similar to his own, flat out murder Gul'dan on sight and be done with it? Please note: The following Know Your Lore contains several spoilers for Warlords of Draenor.

  • Know Your Lore: The Deceiver Awaits

    by 
    Matthew Rossi
    Matthew Rossi
    08.07.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Sargeras is of course more powerful. Archimonde more directly destructive. But for sheer malice, for spite, for a turn of mind so devious and sinister that it pursues vengeance for over 25,000 years for the slight of not wanting to become a monster, you can never find evil more cunning and persistent than that of Kil'jaeden the Deceiver. Make no mistake. Even Gul'dan pales in comparison to the hate, greed, and wanton cruelty that motivates Kil'jaeden. The demon lord par excellence, when we look at many of the greatest ills of the modern age it was the hand of the Deceiver that shaped them. The corruption of the orcs? The creation of the Scourge and the Lich King? The Third War? Others may have taken these actions, pursued them to their ultimate conclusion, but it was the mind of the Deceiver that brought them forth and worked to make them a reality. Indeed, it's fair to say that Kil'jaeden is often far more successful when he can resist taking an active hand in events - his most recent defeat at the Sunwell took place because he chose to attempt what Sargeras had failed to do and what had killed Archimonde, namely the bodily invasion of Azeroth proper. So let us look now upon the Deceiver, lord of lies, spreader of falsehood - liar and betrayer of betrayers.

  • RIFT launches patch 2.8, Madness Wakes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.06.2014

    It's not quite time for the next RIFT expansion, but it is time to prep for it. Patch 2.8: Madness Wakes adds a new series of quests to lead into the story of the next major version update, with players heading to Tempest Bay to confront some dark dreams. That pairs up with the addition of a new five-person level 60 dungeon, Nightmare Coast, with new items and quests to send players after a mysterious cult. Players also have access to a revamped auction house (which has caused some player consternation regarding its fees), major updates to the Pyromancer soul, and the ability to see the source of an item when inspecting another player. There are also various bugfixes, balance changes, and the like. Check out the full patch notes here, and if you're ready to start gearing up for the game's second expansion, log in and start getting crazy.

  • DC Universe Online unleashes the Halls of Power

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.06.2014

    It's been years since DC Universe Online launched, and yet players have spent all of that time without nearly enough material on the New Gods. But that's changing now; the Halls of Power part I DLC has just been released, and that includes exactly what you'd expect if you know who the New Gods are. Darkseid's son Kalibak and the villainous Mantis are seeking out relics beneath the surface of Apokolips and New Genesis, leading Mister Miracle and Big Barda to recruit heroic forces to stop their malevolent designs. The DLC contains two new Raids and one new Operation for eight players, along with an Alert and an Operation for four players. It also offers six new Skill Points, new styles and gear, new feats, and all of the other widgets like base items that you'd expect. This content is available now for players on both consoles and PCs, so even if you're not versed enough in DC lore to understand what's going on, you can still take part and start smashing (or helping) the villains. [Source: Sony Online Entertainment press release]

  • World of Warcraft's Nagrand will be familiar to Burning Crusade players

    by 
    Justin Olivetti
    Justin Olivetti
    08.05.2014

    The one question that I always had about World of Warcraft's Nagrand zone wasn't how those giant rocks floated about in the sky but how some of them could produce endless waterfalls stemming from an unknown source. Did a wizard do that? It was probably a wizard. While this question may never be answered, we'll have a second opportunity to explore the great mysteries of Nagrand with Warlords of Draenor. Blizzard pushed out a new preview today of the ancient version of Nagrand and talked a little about what players will be discovering. "We very much wanted to respect what people really enjoyed about their experience in Nagrand in The Burning Crusade and capture that, while still providing a twist to what you'll experience there," the studio said. Nagrand is supposed to feel the "most familiar" of all of Draenor's zones, although it will boast a new exciting elemental storyline and tons of easter eggs to the dedicated fan.