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  • Characters of Warcraft updates with Lords of War cast

    by 
    Anne Stickney
    Anne Stickney
    09.28.2014

    The short animated series Lords of War reached its conclusion earlier this week, wrapping things up with a short tale featuring Vindicator Maraad. If you haven't had quite enough of the characters featured in the series, Blizzard has also updated the Characters of Warcraft section of the official site with pages featuring all of the players in Lords of War. Kargath, Grommash, Durotan, Kilroggm and Maraad all have new pages with character history expanded a little beyond what we've seen in Lords of War. In addition to the background information and history, each page also includes a brand-new wallpaper with the featured character, and links to related content. Hopefully we'll see other entries added over time for the other orc warlords featured in the next expansion -- and more entries on the draenei residents of Draenor as well. I'd love to see pages for Akama, Nobundo, and Yrel, as well as this Draenor's version of Velen, and some of the other notable draenei we'll be adventuring alongside in the next expansion. If you liked Lords of War and you'd like to learn more, head to the official site and check out the new entries.

  • WoW Moviewatch: Warcraft 3 in World of Warcraft

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.26.2014

    There's a lot of old Warcraft lore in World of Warcraft, but if you don't know where to look for it you might not even realize it's there. Fortunately, Wowcrendor is here to help with a video that points out all of the Warcraft 3 scenes and settings that you can find inside World of Warcraft. It's a long video, running over 10 minutes, but it covers a lot of Warcraft history and, if you're interested in learning the story behind the locales, it's worth the watch. While loremasters may already know about these places, this Arthas-focused tour of Azeroth might just leave you to look at game locations you've wandered through a hundred times a little differently. Note to self: Never idle in the Lordaeron throne room. That stuff's creepy. Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

  • Know Your Lore: Through The Dark Portal Again

    by 
    Matthew Rossi
    Matthew Rossi
    09.25.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Okay. Up front and with no fanfare - we're going to spoiler country. Huge, gigantic, terrifying spoilers for Warlords of Draenor and its Tanaan Jungle opening experience aplenty. I'm not going to waste time being coy or making cryptic statements about which guy is doing what. I'm going to drop spoilers, lots of them, like a rockslide so if that's soething you don't want to read, this is not the post for you. I've now burned an entire opening paragraph warning you about these spoilers, so you have absolutely no excuse for not avoiding them if you're of a mind to. ' Warlords of Draenor opens with a crisis at the Dark Portal. A new threat, a massive armed force of maniacal orcs have stormed the Portal and poured out into Azeroth, destroying both the Horde and Alliance bases in the area and making alliances with the local ogres. Once this threat is dealt with, it becomes clear that as long as the Portal remains open on the other end, the threat will continue. And so, once again, Azeroth must send forces through the Portal and onto an alien world. All of this is very familiar, and yet, once they set foot on the other side, these heroes of Azeroth find not the blasted and surreal Hellfire Peninsula, but rather the Tanaan Jungle, as terrifyingly lush as it was in distant memories of the time before the Rise of Gul'Dan's Horde.

  • Star Trek Online updates Seven of Nine's backstory

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.25.2014

    Seven of Nine, former tertiary adjunct to Unimatrix 01, is being added to Star Trek Online with the launch of the Delta Rising expansion. It was imperative that Cryptic Studios update the character's backstory to explain where the character has been since the conclusion of the Voyager's eponymous television series and the commencement of game services. To that end, the development team has posted a dossier explaining her activities in full as well as what brought her back into active duty. At the beginning of Star Trek Online's storyline, Seven of Nine was working as a researcher for the Daystrom Institute. She declined to return to Starfleet service after the Borg attacks on the Alpha Quadrant, but following Admiral Tuvok's request for experienced personnel to explore the Delta Quadrant, she accepted a non-commissioned position aboard the USS Callisto as a scientific consultant for the fleet. More details on the character and creating her in-game model may be found in the official entry; you will comply.

  • WildStar puts megaserver names up for a vote

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.23.2014

    Do you have strong feelings about the name of your server? Then you'll want to make sure to get involved with the poll for WildStar players that's running until September 24th at 12:30 p.m. EDT. While the megaserver system has not yet been rolled out, the team is nearly ready and is looking for feedback on just what to call the new PvE and PvP servers for each region. Both server types have five names to choose from. Currently, the North American vote is leaning toward Entity for the PvE server and Deadeye for the PvP server, but there's still enough time for players to change that trajectory. If you don't care about your server name, it's nothing to worry about, but if it matters a lot, jump on over and share your feelings.

  • World of Warcraft drops spoiler-filled cinematics

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.22.2014

    Some World of Warcraft players want to know the whole story of an expansion before they've even started playing. Some others would prefer to know nothing about the game until it's time to play, experiencing everything completely fresh. If you belong to the latter group, you won't want to click on the latest update from Blizzard Entertainment because it's full of spoilers. It is, in fact, the spoiler-filled cinematics from all through Warlords of Draenor, conveniently collected in a single place. Why? Essentially, the development team would rather give players a clear picture of the story than force them to rely upon datamined reveals and guesses. If you'd like to be spoiled on the storyline before you can even play it, you can click on over and watch through all of the in-game cinematics in quick succession, painting a broad if not detailed picture of the game as a whole. If you'd rather not be spoiled... well, avoid that link. And the comments. And the forums. Basically, just shut off your discussion venues for a couple of months.

  • Know Your Lore: The undeniable failure of Thrall

    by 
    Anne Stickney
    Anne Stickney
    09.21.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Thrall, former Warchief of the Horde, came from a line of leaders, destined by his parentage to eventually take leadership of the Frostwolf clan -- but he ended up doing far, far more than just that. Through Thrall's efforts, the Horde was rebuilt anew into a different organization, one built not on the concept of bloody battles and victorious conquest, but instead on the ideals of freedom, liberation, unity. Family. With that goal in mind, he allowed a multitude of races to join as allies with this new Horde, establishing a home in Kalimdor. But that Horde was not the Horde that the orc race was familiar with. It wasn't the same Horde of united clans that drank the blood of Mannoroth, ripped through the Dark Portal and stormed into Azeroth with the intent of conquering the planet. It certainly was a far, far cry from the Horde of Draenor -- the Horde from days not so long before the orcs first arrived on Azeroth, the Horde that thrived prior to Thrall's birth. And perhaps it was that curious dichotomy between the two that led Thrall astray. Or perhaps it was simply that his parents, Durotan and Draka, were killed while he was still an infant, and he was raised in as a slave in a camp of humans that taught him human ideals, human ideas. They taught him to read, they taught him to speak, they taught him how to be. What they did not teach him was one very important thing -- how to be an orc. Please note: The following Know Your Lore contains several spoilers for Warlords of Draenor, including the cinematics that were released last week. If you are avoiding spoilers, don't click!

  • Warlords of Draenor: Blizzard releases all in-game cinematics

    by 
    Matthew Rossi
    Matthew Rossi
    09.19.2014

    If you've been playing in the beta one of the things you've noticed is that there's a host of in-game cinematics that haven't actually been there yet. If you're wondering what they are, wonder no more - Blizzard just released a whole host of them on the official site. They're all excellent - one of them actually made this old draenei tear up a bit - but don't watch those and then complain that you were spoiled for the next expansion because that's all there is here - nothing but 100% spoilers for what's going to be happening in Warlords of Draenor. So, if you want to avoid that, don't go to that link and absolutely don't watch any of those videos. But if you do want that, here you go. It's really some amazing work on the part of Terran Gregory and the entire Blizzard in-game cinematics division.

  • Lords of War focuses on Kilrogg Deadeye

    by 
    Matthew Rossi
    Matthew Rossi
    09.19.2014

    In case you were wondering, Kilrogg Deadeye absolutely is possibly the most ruthless Warlord we've seen yet in these animated shorts. Without spoiling the above video (go ahead and watch it) it's got interesting bits in it - the arakkoa make an appearance, we get to see Kilrogg's father, and the actual ritual where the infamous Deadeye earns his name is shown. It's a fascinating glimpse into the culture of the Bleeding Hollow clan and Kilrogg's role in it. I think this might be my favorite of the four videos so far. It's plausible that Maraad might know this - there's no reason it should be unchanged between his Draenor and the one we're going to explore. But moreover, and suitably, it's the darkest of the four to date, which Kilrogg making a very difficult decision that costs him quite dearly... and more than an eye. I also like the rumination on the Alliance's faith in the Light at the opening. Varian's 'So I'm told' was a nice beat. Check out the video now.

  • World of Warcraft's next Lord of War is Kilrogg Deadeye

    by 
    Bree Royce
    Bree Royce
    09.19.2014

    Were you tired of the parade of Orcs in World of Warcraft's Lords of War video series? We're sorry to disappoint you once again. Today's Warlords of OrcnorDraenor lore video features Kilrogg Deadeye, the one-eyed chieftan of the Bleeding Hollow clan. This guy is so brutal that he tore out his own eye and ran headlong into his foretold doom. OK, maybe he's worthy of a video after all. Enjoy it below!

  • RIFT shows off the City of Nightmares

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.19.2014

    What's your next vacation spot in RIFT? Have you not yet decided? Then perhaps you'd like to consider Draumheim, City of Nightmares! Don't worry; it's just a name. It's really more of a collection of eldritch horrors and faceless creatures shaped of dread. Some of them are even downright pleasant! Draumheim is home to the Onir, creatures of dream born in the unconscious thoughts of Telara's residents. Some of them are perfectly happy and well-adjusted people who will be happy to make your acquaintance, while others are just as nightmarish as their place of residency would imply. Lord Arak has taken much of the city, however, raising new nightmares and taking control of the local government through violent means. As you can imagine, that means it will be up to the player characters to set things right. So get ready for a visit to the city of nightmares itself! (For the record, Silent Hill is just a small town of nightmares.)

  • Star Trek Online explains the Voyager MSD redesign

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.18.2014

    If you're even passingly familiar with the various Star Trek shows, you'll recognize the MSD. It shows up on the bridge of every single Federation ship, offering a detailed breakdown of what is where for eagle-eyed viewers. Star Trek Online's next expansion is bringing the game into the Delta Quadrant, the stomping grounds of the eponymous USS Voyager, so it was only fair that the Intrepid-class MSD could get a nice new redesign to reflect the years of upgrades that the ship has received. The new MSD represents a much clearer picture of the ship from the series, with several elements improved to more accurately reflect in-show layouts and incorporating modifications made after Voyager's maiden flight such as the airponics bay. Take a look at the full development blog for a closer look at how much work has gone into what seems like a little detail but still forms a vital part of the aesthetics.

  • The Elder Scrolls Online pushes players to Upper Craglorn in Update 4

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.17.2014

    You've been to Craglorn? Pff, that's boring now. Upper Craglorn is where the real action is these days. And by complete coincidence, Upper Craglorn is now open on The Elder Scrolls Online's servers, as the game's fourth major update has just dropped. The zone will wrap up the Celestial storyline as your character takes on the Scaled Court. That also ties into the new trial, Sanctum Ophidia, which is a direct strike against the heart of the Court; players will take on the minions and end up fighting the Celestial Serpent. The new Dragonstar Arena also debuts with this patch, asking players to fight against waves of oncoming enemies. Plus there's a new crafting trait available, improved grouping mechanics, various bugfixes, the usual assortment. So if you can't wait to go knife up a really important snake and check out the places that all the hip new kids are heading for, go check out the update.

  • The Mog Log: On the twilight of Final Fantasy XIV's story

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.15.2014

    As I write this, we don't yet have the patch notes for Final Fantasy XIV 2.38. Supposedly this is when we're getting personal housing, and people are abuzz with speculation about how that will be rolled out, what will work, what will be broken, and so forth. Alas, I can't yet address any of it -- not prices, not availability, not any of that. It's all just guesswork until the powers that be let us know what's going on, which will likely be in the evening after you read this. My guess is that there's going to be something to make people angry, but there usually is. So since I've nothing to offer regarding Final Fantasy XIV's mini-update other than speculation, it's best to turn to something that can be much more clearly seen. We're not at the end of the 2.0 update cycle just yet, but it seems pretty obvious that we're on the back nine, so to speak. So where are we going from here? What awaits? And what does all this mean from a storyline perspective? (If you'd like to avoid any potential spoilers, do look away now.)

  • Know Your Lore: Blackhand the Destroyer

    by 
    Matthew Rossi
    Matthew Rossi
    09.14.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. There are no spoilers for Warlords of Draenor here, because we're not talking about that Blackhand. No, the Blackhand we're going to talk about today is the original, the first Warchief of the Horde, the leader of the Blackrock orcs. A raider of the Sythegore Arm and a feared wolf-rider, Blackhand was both tactically brilliant and overly fond of flattery - he rose to the position of Warchief because he possessed both the ruthless cunning necessary to lead the Horde and the ego and vanity that Gul'dan used to manipulate him. It was this strange mix in his personality, his bloodlust and desire for power yet gullibility and willingness to be misled that led him to the position of Warchief, led him onto an alien world, and ultimately led him to his death. Blackhand was first in command of the Blackrock clan. He had three children with his mate Urukal, Griselda, Rend and Maim. Griselda's fate shows us that not all orc clans were as egalitarian as the Frostwolves. But before all of that, before he sold his children to warlock magic to make adults from them before their time, before he was Warchief, before he drank the demon blood after Grom Hellscream, Blackhand was an ambitious, cruel, and eager warrior who sought glory in battle, and his own aggrandizement.

  • The Secret World adds a new set of side missions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.11.2014

    Are you ready for more Tokyo action in The Secret World? A sextet of side missions is now available for owners of the Issue #9 content, kicking off with a bank heist and moving on to handle rockabilly gangs, surveillance cameras, and a Flappy nest. It's a full dose of sabotage, investigation, and the usual joy of finding supernatural creatures and beating them down with your own supernatural powers. So what do you get for all of these antics? A free Deep Mystery Box, which is nice, but you also get the Lorenzian Fabricator, which allows you to move to Tokyo from anywhere in the world. That's quite useful if you've got places to be and problems to solve elsewhere. This update also allows players access to the new Efficiency and Proficiency skills to improve AEGIS mastery, so owners of the game's most recent major update will want to hop on board and start exploring the new missions.

  • Know Your Lore: Lantresor of the Burning Blade

    by 
    Matthew Rossi
    Matthew Rossi
    09.10.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. He is not the result of Gul'dan's breeding experiments. He is not orc, nor is he draenei. No, he is Lantresor, and he is a half-orc blademaster of draenei descent. Formerly one of the Burning Blade, his story straddles two worlds, and in its wake embodies both the glories and the foibles of the world of his birth. Not welcome among either of his peoples, he sought his own path, his own destiny. And we have seen it unfold in different ways, at different times. Lantresor of the Blade is a blademaster. This is his story.

  • Star Wars: The Old Republic launches the Legacy of the Rakata

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.10.2014

    The Rakata are kind of a big deal in Star Wars: The Old Republic. Their influence is everywhere in both the leveling game and in the overall lore, and finding out what their deal is kind of trumps other priorities of the week. So the new Legacy of the Rakata flashpoint that's just been added to the game should be of particular interest to lore hounds, as well as anyone looking to the completion of the game's Forged Alliances storyline. The flashpoint sees players exploring the ruins of Rakata Prime, learning more about the Star Forge with Agent Theron Shan and Lord Lana Beniko, and exploring the ruins with smuggler Jakarro. It's a tactical flashpoint, as well, which makes it that much easier for players to explore and discover more of the story while leading into the next major expansion storyline. If you're interested in seeing what the Rakata left behind, you can log in now and try the flashpoint out.

  • The war between narrative and game mechanics

    by 
    Alex Ziebart
    Alex Ziebart
    09.08.2014

    I've long had a complicated relationship with the story of Warcraft. Once, I was enamored by the world they've created -- I was one of the earlier contributors to Know Your Lore, eager to share my love of the franchise's narrative. I'm no longer so enamored. I don't hate it, but neither do I love it. I'm not angry, I'm disappointed. Yes, I often disagree with the narrative choices Blizzard has made with their story, but moreso I come to realize World of Warcraft is burdened by itself in respect to its narrative. Story and game mechanics are in constant conflict, and when you're looking at a game like WoW and a company like Blizzard (with their focus on tight gameplay), story will lose that battle every time. Blizzard has mentioned more than once that orcs versus humans is the core element of Warcraft. Whenever the narrative tries to move back to the roots of the franchise, that's where it goes. And that's the problem. The war between the Alliance and the Horde can never end. Worse, it can never progress -- and the characters involved in that war story cannot progress unless removed from it. Mists of Pandaria made this more obvious than it has ever been before. Boneheaded heroes For the sake of parity, let's look at both Jaina Proudmoore and Thrall. These two characters have had a history together since Warcraft III. Not a romantic history as some like to claim, but a history. They were allies. Both of them held out hope for peace between the Horde and the Alliance for years. Both of them made sacrifices in the hopes of accomplishing it, Jaina moreso than any other, allowing the Horde to kill her orc-slaying father. They were both powerful, influential people in their respective factions. The events of Warcraft III made us believe they might achieve that peace. World of Warcraft showed us otherwise.

  • Know Your Lore: Mists of Pandaria in review

    by 
    Anne Stickney
    Anne Stickney
    09.07.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. With the introduction of the Warlords of Draenor cinematic, short story Hellscream, and the Lords of War animated shorts, we can pretty much tack an official "The End" on Mists of Pandaria. All tie in material has been or is in the process of being released, and all new and upcoming content seems to be focusing on the expansion ahead. Although Warlords of Draenor won't launch until November, we can pretty much consider Mists of Pandaria over and done with, story-wise. Which means it's time to do one of my favorite things to do -- head back and review the expansion in its entirety. It's not really fair to review a book based solely on one chapter, after all. Mists of Pandaria might have seemed like a fairly simple concept from the announcement of the expansion, but it actually played out into a reasonably complex story over the course of four content patches. So how does the story of Mists hold up against its predecessors?