motion sensing

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  • Kinect used to make teleconferencing actually kind of cool (video)

    by 
    Vlad Savov
    Vlad Savov
    04.04.2011

    No matter how hard Skype and others try to convince us otherwise, we still do most of our web communications via text or, if entirely unavoidable, by voice. Maybe we're luddites or maybe video calling has yet to prove its value. Hoping to reverse such archaic views, researchers at the MIT Media Lab have harnessed a Kinect's powers of depth and human perception to provide some newfangled videoconferencing functionality. First up, you can blur out everything on screen but the speaker to keep focus where it needs to be. Then, if you want to get fancier, you can freeze a frame of yourself in the still-moving video feed for when you need to do something off-camera, and to finish things off, you can even drop some 3D-aware augmented reality on your viewers. It's all a little unrefined at the moment, but the ideas are there and well worth seeing. Jump past the break to do just that.

  • Kinect keeps surgeons on task, Nintendo 3DS might assist optometrists with diagnoses

    by 
    Sean Hollister
    Sean Hollister
    03.21.2011

    The latest generation of gaming gadgets do some nifty tricks, and one of the niftiest they might perform is assisting the realm of medicine. Microsoft's Kinect sounded like a candidate for surgery, and this month real-life surgeons have actually put it to use -- Sunnybrook Hospital in Toronto, Canada rigged the Xbox 360 depth camera to its medical imaging computer. Now, doctors don't have to scrub out to manipulate an MRI scan, or even appoint a peon to the task -- rather, they simply raise their bloodied glove, and dive into the digital imagery with a wave of a dextrous hand. Meanwhile, the American Optometric Association has expanded upon its initial praise of Nintendo's 3DS, saying the autostereoscopic 3D handheld "could be a godsend for identifying kids under 6 who need vision therapy." Though Nintendo's warning labels had originally incited a bit of fear among parents, the organization says that kids who can't experience the 3DS to its full potential may have amblyopia (or other vision disorders) that can be more easily treated the earlier it's caught, though one doctor interviewed by the Associated Press contends that kids with amblyopia may not know what they're missing to begin with -- so don't necessarily expect a panacea, folks.

  • SoftKinetic releases free, Kinect-compatible 'iisu' dev kit

    by 
    Ben Gilbert
    Ben Gilbert
    02.28.2011

    What's an "iisu," you ask? It's an acronym for "The Interface Is You," of course! It's also the name of SoftKinetic's "3D gesture recognition" software development kit, available now for "qualified developers" to license for free. The iisu SDK is said to work with "all major 3D depth-sensing devices," which we're told includes support for Microsoft's Kinect. The free version of iisu is strictly a "non-commercial" SDK, though a full, commercial version can be purchased. The dev kit offers tools for building both games and applications, and includes Unity 3D and Flash support. Interested parties can get the ball rolling by applying for a free license on SoftKinetic's application page. Between SoftKinetic's SDK and those from Evoluce, PrimeSense and even Microsoft itself, there will soon be, like, so many SDKs available for Kinect. We're gonna start stretching right now in preparation for the eventual results.

  • Microsoft to release Kinect for Windows SDK this spring

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    02.21.2011

    Looks like we're not the only ones enjoying all those Kinect hacks being dreamed up and implemented by hardworking enthusiasts the world o'er. That's right: it was rumored early this year, and now it's been confirmed -- Microsoft will be releasing the Kinect for Windows SDK. According to Microsoft, "It will be available this spring as a free download, and will give academic researchers and enthusiasts access to key pieces of the Kinect system-such as the audio technology, system application programming interfaces and direct control of the Kinect sensor itself." Commercial licensing details will be made available at some point thereafter. [Thanks to everyone who sent this in]

  • Kinect combos Street Fighter IV, fires single-fisted boomsticks at the FPS crowd (video)

    by 
    Sean Hollister
    Sean Hollister
    01.20.2011

    Oh sure, we've seen the Kinect assist a hadouken or two, but that wasn't the same: here, the YouTube user who brought us Call of Duty via Wiimote, Nunchuk and Kinect is throwing fireballs and taking names in the real game. Demize2010 manipulated the FAAST emulator to recognize a variety of virtual martial arts gestures, including the infamous dragon uppercut and whirlwind kick -- giving him everything he needs for a flowchart victory with only his bare hands. Meanwhile, one Bill Maxwell has taken the Kinect and made it recognize his fist, the better to control first-person shooter games with requiring an Wiimote intermediary. He's developed a "high-speed kinematic tracker" called MaxFPS that monitors his hand's position in real time, allowing him to move, turn, jump, and reload with quick swipes of his paw. How do you shoot? Why, by punching those baddies' lights out, of course. See it on video after the break.

  • Jawbone Era sticks an accelerometer in your noise-canceling headset, we go hands-on

    by 
    Sean Hollister
    Sean Hollister
    01.20.2011

    With a fantastic Bluetooth headset on the market and a pumpin' portable speaker to blast out jams, how could Jawbone improve their product lineup? Well, we still think a stereo headset might be swell... but that's not what the company delivered today. No, this is the Jawbone Era, the world's first Bluetooth earpiece with a built-in accelerometer for motion-sensing apps, and plenty more improvements where that came from. There's a new version of the company's NoiseAssassin noise-canceling algorithms that adjusts inbound volume and equalization to let you hear better, an extra-large 10mm cone speaker with a larger range of frequencies, two processors, more memory, and an hour of extra battery life compared to the Jawbone Icon, to be specific. With only two motions currently recognized -- a double-tap to begin / end / switch calls and a rapid shake to pair -- the accelerometer's a bit of a gimmick for now, but Jawbone suggests more gestures are probably on the way. In the meanwhile, the other advancements might make the Era worth the price of entry -- which is $130, by the by. We've spent about five hours with the headset already, listening to music and taking calls, and while the accelerometer seems almost wasted at present, there's no discounting that new 10mm driver and the audio it can pump out. While no substitute for a set of quality dedicated earbuds, it sounded worlds better than the Jawbone Icon's tiny, tinny drum, and playing Pandora tracks we no longer felt an overpowering desire to take it out of our ear -- making a cyborg existence all the more bearable, we suppose. We'll bring you a full review soon, but if you're already sold, you'll find four different Era designs on sale at Jawbone's online store... oh, right about now. PR after the break. %Gallery-114734%

  • Kinect support for Windows in the works, SDK release this summer?

    by 
    Michael Gorman
    Michael Gorman
    01.19.2011

    WinRumors, citing anonymous sources, reports that the official software developers kit (SDK) for Kinect is currently in the works and will be released in beta some time in the next few months. Apparently, support for the device will become a part of Microsoft's XNA Game Studio and also be integrated into Windows 8 in a big way. These details come hot on the heels of CEO Steve Ballmer's statement at CES that the good folks in Redmond would eventually support the device's use on computers, but he set no timetable for the SDKs release. We can't confirm the story, but given the level of detail in the report and the author's confidence in the info, we won't be surprised if Microsoft gives all you Kinect hackers something to cheer about very soon.

  • Lenovo's Chinese eBox console suffers delay, here's how its camera-based games might play (video)

    by 
    Sean Hollister
    Sean Hollister
    01.18.2011

    We had nearly forgotten Lenovo's Eedoo spinoff and its China-bound video game console, seeing as how it failed to meet a planned November 2010 unveiling, but IDG News reports that the motion-sensing eBox hasn't slipped Lenovo's mind -- it's just been pushed further into 2011. How far? If we were to guess, we'd say Q2 2011, and the video above spells out why. Seemingly by coincidence, we were just sent this footage of a game called Flyimal, built on the Unity Engine as a collaboration between 3D asset company Mixamo and 3D gesture recognition company Omek Interactive, and -- get this -- running on "the first [console] to be made by the Chinese for the Chinese market and due for launch by Q2 of this year." We can't think of many game systems that fit that description, to be honest. There's not a lot to look at here, but we imagine PrimeSense and competitors will be perusing the video soon, noting that the machine captures precisely 15 points on a user's body for its gesture recognition algorithms... and wondering if there's a third dimension to any of that movement. Read Unity, Mixamo and Omek's statement after the break.

  • Evigroup Paddle Pro's steamy demo gives you head tracking, hot flashes

    by 
    Christopher Trout
    Christopher Trout
    01.13.2011

    We've been waiting to see the Paddle Pro in action since Evigroup announced the hands-free tablet last year, but we never imagined our introduction would be this, well... titillating. We previously announced that the tablet would utilize a front-facing webcam to track head movements for cursor control, and as far as we can tell, the system follows through on its promises: the cursor follows the motion of the user's head with fluidity, and -- it seems -- staring at any point on the screen more than a half-second equates to a click of the mouse. Frankly, we're still stumped on the double-click, though. A Paddle Pro sporting Windows 7 runs €990 ($1300), while the same tablet sans the software costs €890 ($1169). We're still jonesing to see its moves in person, but if you're looking for a little tablet eye-candy to spice up your day, check out the unashamedly racy demo after the jump. [Thanks, WMax]

  • Aiken Labs shows off modular motion-sensing game kit, we give it a swing (video)

    by 
    Sean Hollister
    Sean Hollister
    01.11.2011

    If you're looking to get your motion-controlled gaming fix, there are plenty of ways to go -- cameras, electromagnets and accelerometers, for starts -- but most figure you'll buy a single peripheral, a few plastic accessories, and call it a day. That's not the Aiken way. North Carolina startup Aiken Labs wants to sell you a set of tiny boxes that you can stick on any body part or toy you own, each with a full inertial measurement package (three-axis accelerometer, magnetometer and gyroscope) inside. The boxes connect to a base station over 802.15.4 wireless that doubles as a USB recharging unit for the lot, and you can connect up to eight modules to track 24 degrees of freedom at a time. It's not an elegant solution, to tell you the truth, particularly given the hacked-together nature of the prototype devices we saw on the CES 2011 floor, but we love the idea of simply affixing a box to a helmet to get instant head-tracking support in our favorite PC titles. Inventor Chris Aiken tells us a starter set will ship for about $300 with two sensors and the base station in the second quarter of this year -- additional sensors should run $100 each -- and you can see what it looks like in a video right after the break. %Gallery-113714%

  • Philips uWand hands-on

    by 
    Vlad Savov
    Vlad Savov
    01.09.2011

    Philips has been touting its uWand "direct pointer" remote for a good while now, but we've never had the chance to actually use one ourselves. Today that omission has been rectified as we got our mitts around this motion / gesture-based controller and gave it a quick test drive. It works by having an infrared camera embedded in the front, which detects an IR beacon in your TV and thereby judges its own distance, tilt and relation to the TV. That then allows for things like motion-based zooming, pointing the remote at the particular thing on the television that you want to "click" on, and navigational shortcuts attached to gestures performed with this handheld. There's also a nice spacious keyboard on the back, assisting in the use of all these Smart TVs CES has been littered with. Philips' intention is to license the technology out to other manufacturers, which could result in consumer products by 2012 -- so yeah, it's not terribly close to your living room yet, but our gallery of images is. %Gallery-113562%

  • Intel waves around Razer's Sixense motion-sensing sticks, plays Portal 2 on the big screen (video)

    by 
    Sean Hollister
    Sean Hollister
    01.05.2011

    For any new peripheral to succeed in the market, it needs a killer app. Seems like Razer found one -- at Intel's press conference at CES 2011, it got to demo Portal 2 with its Sixense motion controller. We were on hand to see it in action, and it looks like the game's tailor-made to take advantage of your precision arm-waving; moving the right stick controls a tractor beam that emanates from the Portal Gun, such that your protagonist can reach though those game-twisting wormholes without sticking her neck out. But don't take our word for it -- see for yourself after the break!

  • Kinect rumored to have PC support in waiting

    by 
    Darren Murph
    Darren Murph
    12.22.2010

    There's been no shortage whatsoever of PC control schemes using Kinect, but up until now, every bit of it has been without Microsoft's official blessing. Of course, the company eventually caved to the massive amount of hacking going on and confessed that it didn't have any hard feelings for those giving it a whirl, but is it really fixing to take things one step further with bona fide PC support? That's the talk emanating from South Korea, where game developer GamePrix has reported that at least one of its titles (Divine Soul, if you must know) is "scheduled to support Kinect." Continuing on about the game, the company's Jason Lim was quoted as saying that "Kinect will soon be available as a new PC controller," but naturally, we've our doubts. For starters, why wouldn't Microsoft be working with a more major developer if honest-to-goodness PC-Kinect interactions were planned? Secondly, there's a definite possibility that GamePrix could really be referring to unofficial support, which would make everything seem a lot more sensible. Either way, we'll definitely be keeping an ear to the ground for more, and with GDC under three months away, we ought to know the truth sooner rather than later. [Thanks, Rashad]

  • Microsoft seeking to quadruple Kinect accuracy?

    by 
    Sean Hollister
    Sean Hollister
    12.19.2010

    Hacked your Kinect recently? Then you probably know something most regular Xbox 360 gamers don't -- namely, that the Kinect's infrared camera is actually capable of higher resolution than the game console itself supports. Though Microsoft originally told us it ran at 320 x 240, you'll find both color and depth cameras display 640 x 480 images if you hook the peripheral up to a PC, and now an anonymous source tells Eurogamer that Microsoft wants to do the very same in the video game space. Reportedly, Redmond artificially limited the Kinect on console in order to leave room for other USB peripherals to run at the same time, but if the company can find a way around the limitation, it could issue a firmware update that could make the Kinect sensitive enough to detect individual finger motions and inevitably lead to gesture control. One of multiple ways Microsoft intends to make the world of Minority Report a reality, we're sure.

  • Kinect hack lets you reenact Big piano scene (video)

    by 
    Vlad Savov
    Vlad Savov
    12.14.2010

    The only limit to the applications Kinect can be put to is imagination. The more of it you have, the more things you can use the peerless Xbox 360 peripheral to achieve. To wit, some eager chaps have put together the Keyboard Anywhere hack, which employs a little Python and the libfreenect library to offer up a piano keyboard on any flat surface of almost any size. You can practice your Mozart concertos on a desk, or, as they so ably demonstrate, imagine yourself as a young Tom Hanks skipping along on the FAO Schwarz floor piano in the movie Big. It's all up to you.

  • Toshiba's new glasses-free 3D display tilts images and viewing angles your way (video)

    by 
    Sean Hollister
    Sean Hollister
    12.12.2010

    Autostereoscopic (read: glasses-free) 3D screens sound like all the rage, but the narrow zones from which you can comfortably view their images have made them a dubious proposition. That's not stopping Toshiba Mobile Display, however, which recently came up with a novel idea for a self-adjusting display. By sticking a six-axis accelerometer in this 12.1-inch slate, the company can tilt the tablet's viewing angle as the tablet itself is tilted, letting viewers effectively look around 3D objects on screen, using software algorithms rather than the fancy lens-and-camera assembly that Microsoft's been prototyping. Toshiba figures it'll make a splash with e-tailers -- because who doesn't want to play with a prospective purchase in 3D space? -- but is mostly talking up the tech as a way to extend the limited 3D viewing angles of these sorts of displays. But enough jabber: see it for yourself after the break.

  • Kinect turned into a quadrocopter radar (video)

    by 
    Vlad Savov
    Vlad Savov
    12.06.2010

    Every night we go to bed thinking that we've finally seen the best Kinect hack done and every morning we wake up to see something even crazier concocted with Microsoft's motion controller. Today, it's been mounted atop a quadrocopter -- yes, man's future worst enemy -- and utilized essentially as a 3D radar, facilitating the bot's autonomous maneuvering around a predetermined track. The random introduction of obstacles is also handled in stride, leaving us equal parts impressed, apprehensive, and eager for more. See the video after the break. [Thanks, Glen]

  • Standalone motion-sensing game console believes honesty is the best policy

    by 
    Griffin McElroy
    Griffin McElroy
    12.05.2010

    We've seen plenty of cheap imitators of the Nintendo Wii since the system launched back in 2006 -- but we've never seen one of these knockoffs be quite so honest as the "Wireless 60." Seriously, the product description on the back of its box borders on self-deprecating.

  • Shocker! GameStop expects Kinect and Move to be in short supply this holiday season

    by 
    Darren Murph
    Darren Murph
    11.20.2010

    Are you prepared to be blown away? Have your mind flipped inside-out? Experience a revelation to end all revelations? Tough luck, bubs. During an earnings call yesterday, GameStop president Tony Bartel was cited as saying that both Microsoft's Kinect and Sony's PlayStation Move would both be difficult to find this holiday season, noting that the Kinect would be "a hot item through the holiday season and the key opportunity will be just to continue to keep them in stock." He also stated that the Move would be "in short supply," and even went so far as to predict that consumers would be "following the UPS truck to our stores to pick up that product as soon as they can find it." Naturally, GameStop's in-stock guarantee won't apply to the two things it actually should (read: Kinect and Move), and Tony stopped short of providing hard evidence that this so-called shortage would in fact occur. But hey, no one ever said that drumming up demand for a product your store hawks was a bad business move, you know? And on the real, we're guessing that Santa will actually have the hots for these things, and if you're considering one, it's always wise to be proactive. Or spend countless nights attempting to snipe Johnny Doe on eBay -- your call. [Image courtesy of Geek In Heels]

  • How would you change Sony's PlayStation Move?

    by 
    Darren Murph
    Darren Murph
    11.12.2010

    Is it Sony's play against the Wiimote, or the Kinect... or both? Hard to say exactly, but there's no question that the PS3 is no longer on the outside looking in when it comes to motion gaming. Now that it's been on the market for a few months, we're looking to hear from early adopters -- have you enjoyed your time with the Move? Has it lived up to your expectations? Any quirks with gameplay that you'd iron out? Any particular games that you'd prefer to see play nice with the apparatus? Set yourself in the mindset of a SCEA designer for a tick and let us know how you'd do the Move differently down in comments below. And yeah, sticking with "Arc" is totally an acceptable suggestion to make.