motion sensing

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  • Rumor: Sony to unveil new motion-sensing controller at E3

    by 
    JC Fletcher
    JC Fletcher
    05.01.2009

    Sony may already have a motion-sensing controller, but it's shaped like a regular controller instead of a stick -- and that's just not what's hot with the kids right now. Gametrak's working on a third-party motion controller for the PS3, but Sony might just beat the company to it.Rumors (and patents) of a camera-based motion controller (or some other variant) have been popping up since the console's launch. Those rumors may finally become truth this month, according to this ... additional rumor! The Cut Scene reports that, according to "sources," Sony is set to officially unveil this new device at E3, which is already the venue for some rumored new Sony hardware! How exciting! To be honest, the new device could still be shaped like a regular controller, but include pointing.According to The Cut Scene's shadowy informant, the prototype closely resembles one of the patents, meaning that it used a small camera to track the movement of multiple LEDs on a controller. It's basically a Wiimote in reverse, with one important distinction: "Because the camera can read different color lights and the shape and angle of each light, it's much more accurate than the Wii-mote. It can track precise movements, including along the Z axis (pushing toward and away from the TV; something the Wii is really bad at) as well as velocity."

  • PlayStation 3 motion-sensing controller to be shown off at E3?

    by 
    Ross Miller
    Ross Miller
    05.01.2009

    It's now just over a month before Sony's E3 press event and already the rumor mill is aflutter with what the comapny's planning to debut on stage. We've already heard about PSP's apparent makeover, and now comes word from Variety that the PlayStation 3's oft-rumored motion sensing controller, closer in the vein of the Wii remote than of its relative-positioning Sixaxis pad, will be getting some time on stage. A source from Kombo late last month suggested key third-party developers have already been brought up to speed and asked to implement the functionality into their upcoming titles. Like we said, this isn't the first time we've been down this road, and it's not happened infinitely more times than has, so... take that as you will. Brace yourself, this is only the beginning of the of a flurry of game-related murmurs and speculation in the leadup to next month's conference. Read - Variety Read - Kombo

  • Nintendo not apt to add MotionPlus capabilities to older titles

    by 
    Darren Murph
    Darren Murph
    04.15.2009

    Hey, you know what would be awesome? If you could actually use the MotionPlus dongle you're going to pick up on June 8th. You see, there's a 1.5 month gap between the US release date of the add-on and the first first-party title (Wii Sports Resort) designed to take advantage of it. 'Course, we fully expect a few third-party games (EA's Grand Slam Tennis, for one) to filter out beforehand, but what we were really hoping was for the Big N to provide patches for a few existing titles. Sadly, Mario has chimed in from the Mushroom Kingdom with this: "The Wii MotionPlus accessory is only for games that are designed to make use of its abilities." Translation? You can forget about seeing MotionPlus support added to Mario Kart Wii... or Looney Tunes: Acme Arsenal, for that matter.[Via Joystiq]

  • Nintendo's $19.99 MotionPlus Wiimote add-on ships to US on June 8th

    by 
    Darren Murph
    Darren Murph
    04.14.2009

    Alright, so maybe the rumors weren't that far off, but the Big N just did us a solid by establishing US availability of its MotionPlus Wiimote accessory a few weeks ahead of when we were expecting. Granted, it's downright baffling that these things still aren't out on the market, but we're fully anticipating perfection from something that has been in the Crock-Pot® for so long. Shortly after E3 2009 concludes (June 8th, to be precise), Nintendo will ship its MotionPlus add-on stateside. The device itself will run you $19.99, though you could wait until July 26th to pick up the totally attractive Wii Sports Resort for $49.99, which naturally comes bundled with one of the accessories.

  • Nintendo's MotionPlus due out prior to Grand Slam Tennis, or June 18th

    by 
    Darren Murph
    Darren Murph
    03.05.2009

    Stay with us here, okay? For the longest while, we've wondered when exactly Nintendo was planning on releasing its long-since announced MotionPlus Wiimote add-on. At long last, pieces are beginning to come together. According to EA Sports' official Grand Slam Tennis page, said title will be available for the Wii on June 18th. Hop over to a recent Nintendo Power article about said game, and you'll find producer Thomas Singleton asserting that the MotionPlus accessory is "due out prior to Grand Slam's release." So, putting one and one together, we've come to the conclusion that Nintendo should ship its MotionPlus add-on prior to June 18th, or at least prior to whatever day Grand Slam Tennis gets delayed to. Logical?[Via GoNintendo]Read - Nintendo Power articleRead - Grand Slam Tennis website

  • Video: ASUS Eee Stick demoed at CeBIT

    by 
    Darren Murph
    Darren Murph
    03.04.2009

    We already gave you a sneak peek at ASUS' Eee Sticks yesterday, but we couldn't resist video taping a fellow giving these a go today. The not-at-all-familiar tennis title worked about like you'd expect it to (if you've ever played a Wii, that is), but judging by the pent up frustration we felt from over on the sidelines, the learning curve on these is a bit steeper than advertised. Just mash play to live vicariously through this dude.%Gallery-46719%

  • ASUS shows off Eee Stick at CeBIT

    by 
    Darren Murph
    Darren Murph
    03.03.2009

    Just in case you missed the ASUS barrage from earlier this morning, we'll bring you back up to speed while also showing off another fun gizmo the company drug to Hannover. The motion sensing Eee Sticks were on hand at CeBIT, and in varying colors to boot. We were too bashful to get a video of ourselves playing in the demo rig the company had set up, but we're making it our mission to coerce other attendees to have a go and let us film them tomorrow. 'Til then, have a look at the stationary Sticks below.%Gallery-46440%

  • VentureBeat: Microsoft buying 3D camera company

    by 
    Justin McElroy
    Justin McElroy
    02.23.2009

    A story from Haaretz was circulating last week claiming that Microsoft was in talks to purchase 3DV, maker of a camera-based motion sensing technology. Now, VentureBeat has supported the claim, saying that its sources confirm that a deal is in the works.Assuming Microsoft has gaming in mind and not creepy, Minority Report-style desktop navigation, our feelings are mixed on it. It could be a giant leap forward if 3DV's tech were bundled with a new console, but we're not sure we'll be ponying up for another stand-alone camera while still under the watchful, dusty eye of our Xbox Live Vision. What about you?

  • iPoint 3D brings gesture-based inputs to 3D displays

    by 
    Darren Murph
    Darren Murph
    02.22.2009

    Just in case you've been parked out under a local stone for the past six months and change, we figured it prudent to let you know that the 3D bandwagon has totally regained momentum. So much momentum, in fact, that the brilliant minds over at Fraunhofer-Gesellschaft have decided to bust out a 3D innovation that actually makes us eager to sink our minds into the elusive third dimension. The iPoint 3D, which we're hoping to get up close and personal with at CeBIT next week, is a technology that enables Earthlings to interact with a 3D display via simple gestures -- all without touching the panel and without those style-smashing 3D glasses. The gurus even go so far as to compare their creation to something you'd see in a science fiction flick, with the heart of it involving a recognition device (usually suspended above the user) and a pair of inbuilt cameras. There's no mention of just how crazy expensive this would be if it were ready for the commercial realm, but we'll try to snag an estimated MSRP for ya next week.[Via Physorg]

  • DS Daily: Motion

    by 
    Alisha Karabinus
    Alisha Karabinus
    01.16.2009

    If you want motion control on your DS, it's available, and about to be even more available. Between the homebrew solutions, riskier options, and official motion-sensing tech coming down the pipeline, we're about to hit a glut of handheld movement. The question is ... do you want motion controls on your DS? Is it even an issue? Sure, some things might be nice. Feel free to suggest a few! But would you pay for it?

  • Nintendo making motion-sensing DS card?

    by 
    David Hinkle
    David Hinkle
    01.14.2009

    A recent Japanese trademark threw up some flags over at Siliconera, as Spencer managed to find an odd one. Apparently for a motion-sensing DS card, the title for the trademark reads as "DS Houi Sensor Card". Curious, to say the least.Houi means direction, so it leads one to deduce that it's a card that senses direction or, more likely, motion. What's most interesting about this is Nintendo apparently means to include this technology directly into a DS card. It'd be like being able to play WarioWare Twisted! on the Nintendo DSi. Yeah, that would be awesome.

  • MEMS gyroscopes rumored to hit array of phones in 2009

    by 
    Darren Murph
    Darren Murph
    12.12.2008

    Details on this one are freakishly scarce, but DigiTimes has it that a number of recognizable handset makers are looking to incorporate MEMS gyroscopes into their 2009 smartphones. It's anticipated that such devices would be used to sense motion in one form or another, with brands like Nokia, Motorola, Samsung, LG, Sony Ericsson and Apple (we know you're thinking, so stop) expected to welcome the tech with open arms. So, why the sudden interest in G-sensors? Falling prices, of course -- and the natural expectation of consumers for their future phones to be entirely more sensitive to their feelings than the one they're using currently.[Via Pocket-lint]

  • Rice University study uses Wii to measure learning

    by 
    JC Fletcher
    JC Fletcher
    12.09.2008

    In order to get data on how people learn to perform tasks, two Rice University professors have started a research project using our favorite new all-purpose motion input device, the Wii Remote. In their NSF-supported three-year research project, Marcia O'Malley and Michael Byrne will measure motions in various activities, receiving a constantly-updating stream of data as the repetition of the tasks leads to learning. Making the Wii connection even easier: the first activities being measured right now are Wii games. "We're starting with a bunch of Wii games," said Byrne. "We find that some games have really good learning properties we can measure, and there are also some that people don't seem to get a lot better at." We're guessing the dual-wheel approach here is being used to gather even more detailed motion info (using more Wiimotes and thus more acceleromters) than just a single device.The goal of this whole data-collection exercise is to create robotic systems to help teach physical tasks by providing direct feedback to the body -- basically pushing you in the way you need to move.

  • Nintendo considers new accelerometer tech for Wiimotes

    by 
    JC Fletcher
    JC Fletcher
    12.04.2008

    Minor hardware revisions are common in electronics. As parts get smaller, cheaper, and draw smaller amounts of energy, companies swap out the internals for identically-functioning new versions. It's no surprise that Nintendo is looking into alternate accelerometer chips to provide the motion sensing functions of the Wii Remote, or that companies who manufacture accelerometers are clamoring to get their devices into the controller, thus ensuring a constant demand for their chips. Nintendo is currently looking at samples sent from many different manufacturers.According to a Nikkei Tech-On! article, one of the companies, Kionix, may make it possible to increase the sensitivity of the accelerometer's motion-sensing. Nintendo has yet to make any decisions. "It is difficult for manufacturers to be selected as a new supplier," an employee of a sensor company told Nikkei. [Via Gadget Lab]

  • FlingPC 3D controller for gamers that don't know any better

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    12.02.2008

    If it's Tuesday, it must be time for yet another "revolutionary" motion sensitive game controller. Of course, 3DiJoy's FlingPC is no TrueMotion 3D or Wiimote -- at best, it seems to be the next wireless mouse. Consisting of an accelerometer-equipped Bluetooth remote and a USB dongle, and bundled with ten custom 3D games, this looks like the sort of off-brand toy that hapless parents inflict upon their long-suffering children. Interested? We bet you are. Shipping in December, packages start at $99 for both Windows and Linux versions. Of course, you can't play Mario Kart with the thing -- but don't worry, they do have a generic bowling game for you.

  • TrueMotion 3D enables true motion control

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    11.25.2008

    While the Wiimote opened the door to motion-sensitive gaming, it's obvious limitations even have Nintendo pushing the tech forward with add-ons like the MotionPlus -- but a company called Sixense might have leapfrogged the field with a system called TrueMotion 3D. Rather than relying solely on an accelerometer, this controller uses a magnetic field to track both your hands' positions in 3D space. With a refresh rate of ten milliseconds and accuracy up to a millimeter, and interest from developers including Activision and EA, this guy could someday relegate your Sixaxis to the back of your junk drawer -- right next to your old Atari's paddle controller. Not convinced? Scope the tell-all demo after the break.READ - video at Engineering TVREAD - Sixense website

  • Sony patent app details motion sensing break-apart controller

    by 
    Darren Murph
    Darren Murph
    10.31.2008

    We heard some pretty far-fetched stuff back in June to the tune of a break-apart DualShock 3, and lo and behold, it seems that someone at Sony Computer Entertainment America is taking the idea quite seriously. A recent patent application was filed by the company, and it fairly clearly lays out the very kind of design we'd (not really) been expecting. In essence, the gamepad would consist of two pieces, each of which would utilize an "ultrasonic tracking system" for some type of game console / peripheral to recognize 3D inputs. Best of all, the approach here sounds significantly different enough from what's used in the Wiimote that Sony could avoid months upon months of litigation -- imagine that, right? It's hard to say whether this stroke of genius will ever amount to anything, but at least there's a chance, however minuscule.[Via PS3 Fanboy]

  • Panasonic's new 3D range sensor functions in direct sunlight

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    10.23.2008

    Perhaps you're looking for a way to track potential cat burglers, give your robot some spacial sense, make your UIs a little more interactive, or you simply want to keep an eye on your "compound." Panasonic has just released detailed specs for its 3D range sensor -- the first, it says, to work in direct sunlight. Exhibited at CEATEC 2008, the device emits light from several dozen LEDs to track the movements of any object in its view. The company's previous 3D range sensor didn't function well (if at all) in bright light, but the equipment now compensates for "extremely bright ambient light" by measuring it and eliminating it from the equation. Can't wait to track your loved ones' every movement? The 24 volt, USB 2.0 sensor is slated for an April 1, 2009 release. [Via Tech-On!]

  • In2Games shows off Gametrak Freedom: motion controller for Xbox 360 / PS3

    by 
    Darren Murph
    Darren Murph
    09.16.2008

    We're tempted to say that peripheral makers are taking this whole motion controlling thing a touch too far, but we suppose there's no stopping "progress," huh? In2Games, the outfit that already sought to bring motion sensing to the PS2, has just unveiled the first image of its motion controller for the Xbox 360 and PlayStation 3. The Wii Nunchuck-esque Gametrak Freedom is explained as being a "remarkable ultrasonic 3D motion sensing technology which delivers performance, control and flexibility far in excess of that offered by existing technologies." Supposedly, the device tracks the true 3D position and "precise movements of up to four players anywhere within a given environment," though it remains to be seen how much support it'll get from software developers. Initially, the controller will launch alongside undisclosed titles that can utilize the tech, but as for now, all you have to look forward to is Squeeballs. Yes, Squeeballs.

  • Rumor: $199 Xbox 360 Arcade with motion controller

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    08.22.2008

    Building on reports of an impending Xbox 360 price cut, which allegedly will drop the Arcade SKU below Wii to $199, comes the reemergence of Microsoft's elusive motion controller, now rumored to be included with the Xbox 360 Arcade this holiday. A source "close to Microsoft's marketing department" detailed the bundle to X3F, claiming the new Arcade system will feature a 512MB memory card (in place of a hard drive), the New Xbox Experience pre-loaded and a motion controller, along with a few compatible minigames developed by Rare. The motion controller supposedly will be sold separately as well, in a package that includes even more minigames. The controller is said to be compatible with all versions of Xbox 360. So how 'bout it, Nintendo -- you gonna trump this by tacking on HD?