motion sensing

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  • Microsoft buys Canesta, continues camera-based domination of our interfaces

    by 
    Sean Hollister
    Sean Hollister
    10.30.2010

    It seems that Microsoft's taken the camera to heart following its dismissal of the pen -- the company bought 3DV, collaborated with PrimeSense on Kinect, and today it's apparently finalized a deal to acquire 3D CMOS camera chipmaker Canesta as well. In case you've already forgotten, the latter company is the one that made an paid actor look particularly smug last year, by allowing the gent to control his television with a flick of the wrist. Things have progressed a good bit further than that, however, as you'll see in a demo video after the break, and Canesta president and CEO Jim Spare says he expects the company's stuffs to "see wide adoption across many applications that embody the full potential of the technology" under Microsoft's reign. Press release after the break.

  • Microsoft Kinect will work just fine for seated gameplay

    by 
    Thomas Ricker
    Thomas Ricker
    10.18.2010

    One of the major points of confusion related to Microsoft's new controller-less Xbox 360 Kinect gaming system is the perceived lack of seated gameplay, largely driven by those early demos that required a standing player. At the time, Kinect's sensor was keying off the base node located at the bottom of the spine to create its skeletal models. As of a few months ago, Microsoft updated its software libraries to key off the base of the neck, thus avoiding any ambiguity caused by the player's motionless knees or feet obscuring a spine stuffed into the opaque comfort of the living room sofa. At least that's what Blitz Games Studios co-founder and CTO Andrew Oliver told Eurogamer. Unfortunately, the motion-sensing changes for lazy-bone play come too late for Kinect's early November launch titles (burdened with writing their own software for seated play) but "games going forward won't have a problem," says Oliver.

  • Ubuntu prototype uses face recognition to intelligently move UI elements (video)

    by 
    Darren Murph
    Darren Murph
    09.20.2010

    (function() { var s = document.createElement('SCRIPT'), s1 = document.getElementsByTagName('SCRIPT')[0]; s.type = 'text/javascript'; s.async = true; s.src = 'http://widgets.digg.com/buttons.js'; s1.parentNode.insertBefore(s, s1); })(); Digg Not that we haven't seen mock-ups before for systems using webcams to intelligently move user interface elements, but it's another thing entirely for a company to make a public proclamation that it's tinkering with implementing something of the sort into a future build of its OS. Over at the Canonical design blog, one Christian Giordano has revealed that the company is in the early stages of creating new ways to interact with Ubuntu, primarily by using proximity and orientation sensors in order to have one's PC react based on how they're sitting, where they're sitting and where their eyes / head are at. For instance -- once a user fires up a video and leans back, said video would automatically go into fullscreen mode. Similarly, if a user walked away to grab some coffee and a notification appeared, that notification would be displayed at fullscreen so that he / she could read it from faraway. There's no mention just yet on when the company plans to actually bring these ideas to end-users, but the video embedded after the break makes us long for "sooner" rather than "later."

  • PlayStation Move gets broken down -- so easy, an end-user could do it

    by 
    Darren Murph
    Darren Murph
    09.19.2010

    Another week, another well-detailed tear down from the kids at iFixit. Blessed with an eight out of ten on the repairability index, the PlayStation Move was said to be one of the easiest devices yet to break down and reassemble, so there's a good chance that any novice DIYer with a steady hand and a Phillips screwdriver could accomplish what's shown in the link below. No huge surprises were found once the PCB's clothing was removed, but we were told that the Move controller contains a great many components that are found in today's modern smartphones: a processor, accelerometer, gyroscope, Bluetooth transmitter, vibrating motor, and even a MEMS compass. The sphere at the top can flash any color thanks to the included LEDs, and the integrated Li-ion battery can be disconnected (and thus, replaced) from the device without any soldering. Hit the source for the nitty-gritty, and hop on past the break for the highlights. Oh, and as a reminder, you can grab your own Move starting today if you call North America home.

  • Microsoft pulls apart a Kinect camera, tickles your non-gaming fetish

    by 
    Richard Lai
    Richard Lai
    08.07.2010

    Tease as much as you want, Sony, but things get real serious when you flip to the other side and look at the magic behind Microsoft's Kinect camera. Recently, T3 was able to get behind the scenes for a quick lesson on how this Xbox 360 peripheral works, and as part of the tour, it also saw the innocent sensor sitting bare naked in the lab. As pictured above, this little device actually has a lot to pack in -- namely a RGB camera for facial recognition plus video capturing, a depth sensor (an infrared projector paired with a monochrome CMOS camera) for movement tracking, four downward-facing mics for voice recognition, a quiet motor in the bulky base for rotation, and all the circuitry components to link them up. Head over to the source link for a detailed briefing -- but we all know you're just gonna go straight to the gallery of Redmond's naughty pics.

  • 250GB Xbox 360 Kinect bundle tipped on 4GB packaging

    by 
    Darren Murph
    Darren Murph
    08.06.2010

    Well, well -- what have we here? We already knew that Microsoft was planning to ship a 4GB Xbox 360 bundle that included Kinect, and now it seems as if the Big M will also package its forthcoming motion sensor with the 250GB 'box. Based on the packaging of a 4GB bundle over in Australia, it definitely looks as if consumers will have a more capacious option if buying an Xbox 360 for the first time with Kinect, but we're all waiting with bated breath to hear the official confirmation (or denial, but mostly just confirmation) from Ballmer's crew. Anytime now, folks....

  • Microsoft's Kinect patent application goes public, reveals gobs of fine print

    by 
    Darren Murph
    Darren Murph
    08.05.2010

    Not like it matters much now -- after all, Project Natal has had time to incubate and come out as Kinect -- but those wondering about the inner workings of the motion sensing system now have more one outlet to investigate. A patent application filed on February 23, 2009 was just made public today, describing a "gesture keyboarding" scenario where users can make gestures that are caught by a "depth camera" and then converted into in-game controls. Of course, those paying close attention could've read between the lines when we toyed with a camouflaged PrimeSense demo at GDC, but here's the fully skinny in black and white. And a bit of blue, if you count the buttons. Give that source link a tap once you're settled in. %Gallery-98933%

  • Microsoft algorithm uses six-axis motion sensors to fix blurry snapshots, inadvertently pimping your ride

    by 
    Sean Hollister
    Sean Hollister
    08.02.2010

    Trying to snap a shot of your cherry red Mazda, but can't keep your hands still? You'll find all the tech you need to smooth things out in an iPhone 4 or (MotionPlus-equipped) Nintendo Wiimote. Experimenting with 6DOF inertial measurement sensor packages, scientists at Microsoft Research have developed a software algorithm that literally records your exposure-destroying shake via accelerometer and gyroscope, then magically removes the blur by canceling it out. While the technique still isn't perfect -- spot ghostly line above some of those background cars -- the Microsoft researchers compared their results to other in-progress algorithms, and we think you'll agree this new solution presents the best results by far. It's a shame Microsoft doesn't say when we'll see the tech in a spiffy DSLR attachment, or better yet a cameraphone. See before and after animated GIFs after the break, and find high-res comparison images and much more at our source link.

  • Microsoft hints at touchless Surface combining camera and transparent OLED (video)

    by 
    Sean Hollister
    Sean Hollister
    06.29.2010

    We've always wondered whether Microsoft's multitouch table would actually ever arrive, dreaming of Minority Report hijinx all the while, but after seeing what the company's Applied Sciences Group is currently cooking up -- a touchless telepresence display -- we'd rather drop that antiquated pinch-to-zoom stuff in favor of what might be Surface's next generation. Starting with one of Samsung's prototype transparent OLED panels, Microsoft dropped a sub-two-inch camera behind the glass, creating a 3D gesture control interface that tracks your every move by literally seeing through the display. Combined with that proprietary wedge-shaped lens we saw earlier this month and some good ol' Johnny Chung Lee headtracking by the man himself, we're looking at one hell of a screen. Don't you dare read another word without seeing the prototype in a trifecta of videos after the break.

  • Kinect tech destined for TV-embedded greatness in 2011, HTPC integration later this year

    by 
    Sean Hollister
    Sean Hollister
    06.23.2010

    From Tel Aviv unknown to Xbox gaming wunderkind, PrimeSense has already had quite a run, but the camera-control tech that powers Kinect is destined for new applications before long. VP Adi Berenson tells us the company's already signed deals to put PrimeSense inside HTPCs by the end of the year, and has at least one cable company ready to launch a gesture-controlled set top box by summer 2011. The end goal is to provide natural human control over TV-based media consumption, said Berenson, who's working to get cameras in TVs themselves sometime late next year. Like Kinect, these solutions will have a pair of 640 x 480 camera sensors to measure user position in 3D space, but don't expect them to have motorized tilt functionality or voice recognition -- PrimeSense said it won't be able to make those available for manufacturers, as they're all Microsoft ideas. The gesture recognition has reportedly evolved, though, and we're eager to check that out soon. See what it used to look like in our GDC 2010 preview. Update: Just to be absolutely clear, this is not Microsoft's Kinect that's slated for an HTPC and set-top-box near you, but rather PrimeSense, the 3D camera sensor technology behind it.

  • Microsoft's new lens tracks your face, steers 3D images to your eyes (video)

    by 
    Sean Hollister
    Sean Hollister
    06.14.2010

    Glasses-free 3D has taken several forms, but most have a critical flaw -- viewers have to stand in predefined locations to get the effect. That just won't do, so Microsoft's prototyped a new approach, and it's one of the wildest we've seen. Taking a cue from Project N... we mean Kinect, cameras track the face while a special wedge-shaped lens traps bouncing light, and after the beams have reached a "critical angle," it exits towards the viewers eyes, aimed by programmable LEDs at the bottom of the screen. Since the system can beam a pair of simultaneous images to two different places, the obvious use is stereoscopic 3D, but researchers found they could also send different images to different viewers, as a sort of privacy screen. If that sounds far fetched, you're not alone -- but you'll find a video proof-of-concept at the more coverage link.

  • Project Natal game titles outed ahead of E3, 'about a dozen' available at launch

    by 
    Sean Hollister
    Sean Hollister
    06.13.2010

    Looking for some last-minute Project Natal scoopage before we head into E3 2010? You've got it -- the LA Times has dished out details on the first four gesticulariffic games for the Xbox 360's new camera attachment this weekend, and says nearly a dozen other Natal titles will be available at launch. First up are "River Rush" and "Obstacle Course," the titles that inspired Parade Magazine to haphazardly flail appendages about last week, but there's also info on "Living Statue," which lets the social butterflies on Xbox 360 send video messages using singing, dancing avatars as a go-between. No video of this last quite yet, but on the off-chance you're not tired of watching humans slap dust mites silly (we kid) you'll find an unrelated Natal demo after the break.

  • Editorial: ESPN bypasses corporate red tape with iPad and Xbox 360, wannabe innovators should take note

    by 
    Darren Murph
    Darren Murph
    06.12.2010

    So, there's two ways to look at this. One would be to gawk at the fact that ESPN, the worldwide leader in sports broadcasting, is using iPads and Xbox 360 consoles -- common devices that are widely available to mere mortals -- to drive content to millions of consumers. Another would be to gawk at the fact that ESPN has somehow managed to keep its finger on the pulse of innovation, despite being swallowed by Disney and being a part of one of the planet's most monolithic corporations. Thankfully for you, we're going to cover both angles here. Our eyes were opened after stepping foot in the company's Bristol headquarters and really getting a feel for how the company views technology and its integration into programming, and it led us to a philosophical conclusion about how corporations should (but oftentimes aren't) be taking advantage of what's readily available. Ready to get schooled? Head on past the break. %Gallery-95012%

  • Fujitsu's motion sensing laptop interface makes no sense (video)

    by 
    Thomas Ricker
    Thomas Ricker
    06.09.2010

    We're not sure what Fujitsu is thinking here, but it has to stop. Get a load of its motion control interface running on a 15.6-inch laptop. Yes, a 15-inch laptop. We might be able to understand this if it was plugged into a big flat panel television or projector, but trying to manipulate those itty bitty controls from 10-feet away is, well, silly. The Core i3-350M-powered Fujitsu LifeBook AH700/5A does feature HDMI-out but you still have to place the laptop in front of you (and the TV) with the display popped open so that the camera can see your movements. On a positive note, it looks like a great way to develop your wax-on / wax-off ninja tuna skills.

  • Microsoft gives us a look through Project Natal's eyes (video)

    by 
    Vlad Savov
    Vlad Savov
    04.15.2010

    Ilan Spillinger, Microsoft's Xbox 360 VP, was on hand in Tel Aviv yesterday for a showcase of Project Natal. Although there wasn't much in the way of groundbreaking stuff, the resulting video does show off the motion control system's gender recognition (done through Natal's facial recognition ... you filthy child) and ability to track two players within the frame at the same time. A tipster from the audience tells us that earlier lag issues have been eradicated, although some jitter was indeed apparent when the second person stepped into Natal's field of vision. Either way, it's looking like Microsoft's Xbox 360 peripheral is progressing well toward its release near the end of this year. Go past the break to see for yourself. [Thanks, Roy]

  • PrimeSense fesses up: it's the magic behind Microsoft's Project Natal

    by 
    Darren Murph
    Darren Murph
    03.31.2010

    Up until now, we haven't actually been able to find out too much about the ins and outs of Project Natal. For all we knew, it's a technology designed in the back stall of a unicorn barn, and the final name will somehow involve diphthongs from both "lasers" and "Robot Apocalypse." All jesting aside, this really does mark the first bona fide announcement about the nuts and bolts behind Microsoft's forthcoming motion sensing add-on for its Xbox 360, and lo and behold, the revealing is being done by the same company we sat down with earlier this month at GDC. Quite a few of you assumed that PrimeSense's webcam was indeed Project Natal in camouflage when we posted up our original hands-on, and while we couldn't confirm or deny those suspicions at the time, we can today. So, what's this mean for you? It probably means that PrimeSense is actively looking to get its 3D-sensing technology (which has obviously been tweaked quite a bit by Microsoft, to its credit) into as many living room scenarios as possible, so what you're seeing in Natal might just appear elsewhere in the very near future. Did your imagination just run wild? No? Have a look back at our GDC experience and try again.

  • PrimeSense talks full-body motion control at GDC, gives us a video demonstration

    by 
    Darren Murph
    Darren Murph
    03.11.2010

    PrimeSense was formed in 2005, and unless you're a sickly obsessed silicon junkie, you've probably never heard of them. All that changes today. We sat down with the company at GDC to learn more about the chip that it produces, and we left with an imagination sore from being stretched so severely. Put simply, the company manufacturers a microchip that, when paired with off-the-shelf optics, can create a 3D grid that a computer can understand. The purpose here, as you can likely glean, is to enable PlayStation Eye-like interactions, or as the company suggests, a "more natural" way to interface with devices you use every day. Rather than grabbing the remote to switch channels or snapping up that HTPC keyboard in order to flip through your stored DVD library, PrimeSense would rather you kick back on the sofa and gently flick your hands in order to turn to this week's Gossip Girl or sort through those classic horror flicks. %Gallery-87985% It's important to remember that PrimeSense isn't in the business of creating hardware, but today we were shown a reference design that looks an awful lot like an enlarged webcam. The device is completely USB powered, and while the unit shown in the images and video here was obviously a standalone device, we were told that it would be possible to integrate the solution into displays and the like in the future. They also mentioned that the depth location -- which enables it to map out a room and detect your entire body -- was done on-chip, with only the associated middleware taxing the CPU. Still, they've had success running this on Atom-level processors, so there's certainly no big horsepower hang-up preventing it from hitting up a variety of markets. More after the break... %Gallery-87979%

  • Razer and Sixense distribute SDK and FPS shooter utility through Steam

    by 
    Darren Murph
    Darren Murph
    03.09.2010

    Surely you remember those Sixense motion controls that we caught lounging around at Razer's CES booth, right? Yeah. Today at the Game Developers Conference, both outfits have teamed up in order to distribute the Ultra-Precise Motion Controller SDK and FPS utility library via Steam, which should give devs the ability to create new games and port existing titles for use with the aforementioned sticks. We're told that these new tools will require "require virtually no knowledge of the inner workings of the controller," enabling coders to craft titles that take full advantage of the six degrees of freedom. Will this turn the PC into the next Wii? We kind of doubt it, but at least someone's looking out for non-console gamers who have a secret obsession with Nintendo's Wiimote.

  • Japanese DSiWare game uses camera to create illusion of depth

    by 
    JC Fletcher
    JC Fletcher
    02.26.2010

    We've seen the DSi's camera used as a tilt sensor a couple of times, but Rittai Kakushi E Atta Kore Da (something like Hidden 3D Shapes: There it Is) does something new with it: using the camera's motion sensing to create the illusion of a 3D space, which you explore by moving the DS and changing perspective. The game itself involves searching these 3D environments for hidden objects. In the level shown in the trailer after the break (which you really should watch to figure out what the hell we're talking about), you're looking for items that, when viewed from a certain perspective, arrange themselves into letters. Rittai Kakushi E Atta Kore Da will be out in Japan on DSiWare March 3.

  • MSI brings Cideko's motion-sensing Air Keyboard to a wider audience

    by 
    Donald Melanson
    Donald Melanson
    02.24.2010

    Cideko managed to get our attention with its wireless, motion-sensing Air Keyboard last year, but it's been a bit hard to come by for anyone that's not actively seeking it out. MSI now looks set to bring it to an even wider audience, however, as it's now announced it's own rebadged version of the keyboard. No changes apart from a few stylistic ones from the looks of it, with the keyboard still promising a range of 50 meters, 50 hours of use from the battery, and wireless connectivity from the included USB RF dongle. Still no official word on a release over here, unfortunately, but the keyboard should be available in Germany next month for €79 (or just over $100).