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Matt Daniel is a friend of mine. (Yes, despite my claims at the end of some poorly considered features we did together.) He's also a spectacularly bright guy with a clear picture of what games do well and what they do poorly. So when he and I wind up chatting about WildStar and noting the exact sam...

August 11th 2014 at 12:00pm 0 Comments
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Random - The App (free) is a new app that lets you discover interesting web content from several sources. The app has been in development for a few years, and it was backed by by Skype co-founder, Janus Friis. When you first start the app, you will see some subject headings. Click on one, and you'l...

March 27th 2014 at 8:00pm 0 Comments
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Not every song is a smash hit, and for every Katy Perry, there are thousands of Justin Guarinis praying for some attention. At last count, there are around four million songs on Spotify that haven't even been played -- which is why some kind soul has created Forgotify. Simply head to Forgotify.com...

January 31st 2014 at 5:13am 0 Comments
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One of the core requirements of any MOBA is a deep understanding all of that game's heroes. Knowing the strengths and weaknesses of each character is critical for setting up a winning strategy and for picking the perfect counter-hero during draft time. In Dota 2, as in other MOBAs, the best way to...

January 25th 2014 at 1:00pm 0 Comments
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Most of my Storyboard columns center on larger issues, providing advice in some way. This one does not. This one is purely about one of the elements of roleplaying in MMOs that I particularly dislike: using in-game random rolls to determine the outcome of actions during tense scenes (or out-of-game...

December 13th 2013 at 6:00pm 0 Comments
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If a game has more than four options during character creation, it has the option for you to randomize everything. In a game like World of Warcraft, this can be somewhat manageable. Games like Champions Online or the departed City of Heroes will almost inevitably produce utter insanity, since you...

April 2nd 2013 at 8:00am 0 Comments
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Mark Jacobs knows the problem with your games: They're too predictable. What MMOs need are some good old-fashioned chaos. What happened to the days when you would turn in a quest for which the reward could be endgame armor or it could be a piece of moldy cheese? Let's bring that back into style!...

February 26th 2013 at 7:30pm 0 Comments
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I don't know why, but sometimes I get discouraged when a random person sends me a party invite while I'm in the middle of questing. I know it sounds odd, but when I'm not playing with my regular group of friends or guildies, I like to just play alone. When someone whispers me to ask if he can joi...

May 4th 2012 at 8:00am 0 Comments
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No matter how large your record collection is, there'll always be days when you're sick and tired of everything you own. There are some pretty easy fixes to this, of course -- streaming music services, internet radio, and even the old fashioned terrestrial variety, but none attack the problem qui...

May 31st 2011 at 4:58am 0 Comments
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While not everyone is a math or statistics geek, there's a certain intriguing quality to MMO stats. Whenever we post statistics for games, there are inevitably discussions on concurrent users, paid subscribers, and overall registered accounts. Unfortunately, free-to-play games like Frogster's Run...

March 28th 2011 at 9:00pm 0 Comments