rubi-ka

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  • Anarchy Online's future is so bright, it's gotta wear shades

    by 
    Justin Olivetti
    Justin Olivetti
    03.31.2012

    Game Director Fia "Lindelu" Tjernberg is absolutely pumped about Anarchy Online's future, and she's not shy about promoting it. In a massive March development update post, Tjernberg discusses many projects the team has in the works for the loyal citizens of Rubi-Ka. Probably the biggest change on the immediate horizon is a brand-new global market interface that will allow players to buy and sell goods to each other. The market will be accessed at special terminals in the main cities as well as portable terminals, and can trade across all dimensions. Free players can browse the market, but only subscribers can buy or sell in it. Work-in-progress screenshots of the market were also posted to the main site. She reports that while the team was happy to show off the upgraded graphics engine this past week, there's still a ways to go before it hits live. Other projects that occupy the devs' time are improving the new player experience, balancing professions, and a streamlined game launcher with a graphical character selection screen. [Thanks to David for the tip!]

  • Anarchy Online celebrates 10 years this weekend

    by 
    Jef Reahard
    Jef Reahard
    06.23.2011

    It seems like there's an MMO anniversary happening every other day around these parts. While it's indeed commendable for some of these games to last a year or three, Funcom's Anarchy Online has just reached the lofty summit reserved for the likes of EverQuest and Ultima Online: Yep, Rubi-Ka is 10 years old and still going strong. Funcom has issued a press release that's heavy on the innovative aspects of the world's first sci-fi MMORPG. "Instancing, massive player vs. player combat, digital download of games, in-game advertisement, virtual world radio, concerts, virtual items, and freemium business models" are just a few of the initiatives that showed up early in Anarchy Online. The release also serves to accentuate how much has changed since the game's genesis, as it notes that AO's original 1995 design document questioned the future viability of the internet and hoped for 2,500 subscribers. No 10-year anniversary would be complete without a respectable bash, and Funcom's release also outlines the festivities coming your way in the form of events and new content. The party (jointly produced by Funcom and Gridstream Productions) starts tomorrow at 7:00 p.m. EDT and will continue into the weekend. Even if you're not up for virtual dancing, you'll want to check it out for a new birthday raid, new vehicles, clothing, gear, action figures, and pets. Head to the official website to learn more.

  • The Game Archaeologist and the Girdle of Anarchy: My expedition

    by 
    Justin Olivetti
    Justin Olivetti
    09.28.2010

    I have a confession to make: Returning to Anarchy Online was the driving force behind starting The Game Archaeologist. Oh sure, I pretended to be all business-like when I approached my boss and said, "You know, Señor Schuster, we are doing a disservice to some of the older MMOs and their fans by not covering these games, and I think, nay, insist we remedy that immediately." But of course, what I was thinking was, "Pay me to engage in hardcore nostalgia, dude!" It worked. *cue rubbing hands together and laughing maniacally* You see, Anarchy Online was my very first MMO. It wasn't my first MMO love, mind you -- that was City of Heroes. But AO holds a special place in my heart as the game that introduced me to the wonderful world of online RPGs. It was tough, near-incomprehensible, and quite buggy at the start, but I've never lost affection for the world of Rubi-Ka. So after my looking back at Anarchy Online's history, asking you to share your stories, and talking with Funcom's devs, it was time for me to return and see if this world still holds magic... or if it has lost its way.%Gallery-102015%

  • The Game Archaeologist and the Girdle of Anarchy: The history

    by 
    Justin Olivetti
    Justin Olivetti
    09.07.2010

    "The future in your hands," Funcom promised gamers in the early days of the new decade. As the MMORPG genre slowly took shape and grew in popularity, game studios were still babes in the woods, feeling out this brave and complex new world without a standard handbook to guide them to success. EverQuest focused on large group content and raids, Dark Age of Camelot featured Realm vs. Realm conflict, and RuneScape brought the MMO to the browser. Everyone desperately hoped he had the next big hook that would reel in gamers by the thousands, especially Norwegian developer Funcom, which made headlines in 1999 with its highly acclaimed adventure The Longest Journey. Funcom took one look at the small but expanding MMO market, got together in a group huddle, and said, "You know what guys? This fantasy thing, it's everywhere. Let's do something different. Let's drill for sci-fi gold. And let's throw in robots, cuddly rodents, randomly generated missions and a bitter rivalry between factions. Geronimo!"* (*Quote fabricated by author.) And thus, almost a decade ago, Anarchy Online hit the industry like a sack of broken features. It wasn't the stellar debut Funcom desired, but the game endured and went on to carve itself out a workable plot of land. This month, The Game Archaeologist trades in his rugged leather attire for space armor and a high-powered laser rifle. The year is 29475, and the place is Babylon 5. Er, Rubi-Ka.

  • Anarchy Online celebrates its 9th birthday with a giant duck

    by 
    Justin Olivetti
    Justin Olivetti
    06.21.2010

    Quick -- make a wish, Anarchy Online, and blow out those birthday candles so we can have some of that early-2000s cake! Might be a little old-fashioned with sharp polygons, but plenty of people are still lining up for a slice of its moist gameplay. Tortured metaphor aside, a MMO once renowned for the worst launch of all time is now a year shy of its decade anniversary. Anarchy Online was a bit of a maverick when it launched in 2001, a sci-fi MMO muscling in on fantasy's turf. By all accounts, Funcom's first MMO is still strutting strong, particularly after offering a free-to-play option a few years back and prepping a visual overhaul. Funcom has a good deal planned for Anarchy Online's ninth birthday, including several in-game events and special items. A groovy new bike, a cardboard hat, a giant walking mech and a new "super-secret" building will be available later this week. It's also the third birthday Mr. Squeaky, NipponTech's corporate mascot, and as the website reminds us, "Mr. Squeaky makes for happy fun times!" There's also a huge party for all inhabitants of Rubi-Ka, where Funcom will be throwing tons of presents to the crowd. Partygoers can catch the action at the ICC Headquarters in Andromeda on June 26th. It starts at 15:00 GMT on Atlantean, and moves over to Rimor at 21:00 GMT. Be there or be a really square duck!

  • Anarchy Online announces new expansion: Legacy of the Xan

    by 
    James Egan
    James Egan
    02.13.2009

    These days, most discussion of sci-fi themed massively multiplayer online games tends to focus on Jumpgate Evolution, EVE Online, or the hotly anticipated post-apocalyptic titles that are on the way. But Anarchy Online is still going strong, and Funcom has just announced a new expansion for the title: Legacy of the Xan. The Anarchy Online (booster) expansion will feature two new adventure areas and bring players to the hidden city of the Xan civilization. There are also new team instanced encounters including a 12-player raid encounter, and two new storylines -- "Dust Brigade" and "Alien Invasion." Anarchy Online will also give you new ways to boost your characters, through symbiants, spirits, and deck items.

  • Anarchy Online: Patch 17.9 extended preview

    by 
    Shawn Schuster
    Shawn Schuster
    04.20.2008

    Anarchy Online's highly-anticipated Patch 17.9 brings about some new changes to an old favorite, as well as introducing us to two new quests. First off, there's the changes to Steps of Madness, the first dungeon in the game, born way back in 2001. The area has been rebalanced to make it more approachable to the next generation of players. I think we all know that "rebalanced" these days means "easier".The first of the two new quests is called The Escaped Prisoners, where you serve as a bounty hunter, out to catch the ones that got away. These escaped prisoners are a series of Rubi-Ka bosses, each with their own specialties and loot rewards. The second of these quests is an exciting close to the mystery of the Dust Brigade line of quests we've encountered from way back in 17.7. Head on over to MMOFury for more information on this AO exclusive.

  • Anarchy Online dev makes every NPC feel special

    by 
    Kyle Horner
    Kyle Horner
    02.08.2008

    Content Designer/Writer for Anarchy Online -- Nina "Aythem" Sund -- has a new developer journal post up, covering NPCs within the world of Rubi-Ka. We really like that NPCs have personalized names taken mostly from the people working on AO, but also from other interesting places. One recent NPC was named "Heath Bridges" after Heath Ledger in light of his untimely death. It definitely gives players a good idea bout how much effort people put into the games they enjoy.Of course there are always times when it isnt as easy to create names for her NPCs. Such as the case of Andre Bottle, given the first name of a coder and the last name of, well, a bottle. They can't all be winners, but then again Andre Bottle sure sounds like a nice guy to us. Our favorite name is Scott Free, which is of course a play on words in the form of a name. Yeah -- that kind of humor works on us here at Massively, but only because we're incredibly humorful in nature.

  • Anarchy Online free for another year

    by 
    Mike Schramm
    Mike Schramm
    01.09.2008

    Was it ever really going to be otherwise? Anarchy Online has announced, to the surprise of no one, that its "free play program" has been a "resounding success," and that they will stay free for another year. They make it sound like people are trying to break down the doors to pay money for the game, and that despite popular demand, they'll stay free on a trial basis, but I guess that sounds better than "thank the gods of Rubi-Ka we don't have to close the doors just yet!"Joking aside, this does show that it's possible to keep a low key, free-to-play (supported by RMT and in-game advertising) MMO on life support. AO is still pushing out new content, too. It's not that this is a bad game (heck, it landed on our list of best sci-fi MMOs), it's just that AO is a perfect example of how a developer can keep an MMO alive long after the large majority of players have abandoned it. In the future, MMOs won't die-- they'll just go free-to-play.[Via VW]