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  • Review: Sin & Punishment: Star Successor

    by 
    JC Fletcher
    JC Fletcher
    06.25.2010

    Here's the first draft of my review for Sin & Punishment: Star Successor in its entirety: "YEAAAAHHHHHHHHHHHHH!" While I think that pretty well encapsulates the feeling of playing Star Successor, I realize there might be value to explaining what the game is and why I enjoyed it so much. But even though there are more words to follow, they are all written in the same spirit as the above all-caps exclamation. Even thinking back about playing Treasure's latest game is kind of exciting. This is not a game to relax with after a long day at work. This is a game to play if you want to get so amped up you start typing in CAPITAL LETTERS. %Gallery-86427%

  • This Week on the Nintendo Channel: Sin & Punishment - Developer's Voice

    by 
    David Hinkle
    David Hinkle
    05.24.2010

    Treasure knows its shmups, and this week's Nintendo Channel content you just have to see is none other than a Developer's Voice for Sin & Punishment: Star Successor. It's full of interesting behind-the-scenes stuff, like weighing the pros and cons of different control schemes and highlighting some multiplayer stuff. Seriously, if you're going to watch one thing, boot up your Wii and watch this. For the rest of this week's content, head past the break.

  • Iwata Asks Treasure about Sin & Punishment: Star Successor

    by 
    JC Fletcher
    JC Fletcher
    04.28.2010

    In case you missed Siliconera's translation of the Iwata Asks interview with Treasure about Sin & Punishment: Star Successor, Nintendo of America has posted its own translation. And if you have read it, you'll appreciate Nintendo's updated translation of Iwata's statement that the N64 "was a machine that was hard to create things for and didn't work at all." Now that semi-infamous line -- probably more accurately -- states that "If you didn't do it well, it wouldn't work at all." Later in the interview, Nintendo producer Hitoshi Yamigami described the difficulty of working with Treasure on the first Sin & Punishment, given, well, the difficulty of Treasure games. "When I said, 'It's too difficult. I can't do it," they responded, 'Then you're not good enough to be in charge of this project.'" It took about a year for the team to finally determine that Sin & Punishment was, in fact, too difficult. For Star Successor, Nintendo's Yurie Hattori joined the project and initially found it too difficult as well, pushing to make the game more accessible. While she did prevail upon Treasure to streamline the experience with a tutorial, she eventually discovered the Treasure fan within her and ended up recommending that the difficulty be increased.

  • Hands-on: Sin and Punishment: Star Successor (co-op)

    by 
    Andrew Yoon
    Andrew Yoon
    04.28.2010

    Click and Enlarge: Gallery Experience For some, Sin & Punishment 2 is of known quality. Released last year in Japan for the Wii, hardcore gamers have already experienced Treasure's latest. Thankfully, for the rest of us, we don't have to rely on imports -- Nintendo of America is finally (and slowly) bringing the franchise Stateside. Although its N64 predecessor found release on the Virtual Console, it's likely that the Wii audience is completely unfamiliar to the franchise. Certainly, the Wii doesn't feel like it should be home to such a niche game from a "hardcore" developer like Treasure. Featuring an onslaught of endless enemies, and a relentless torrent of bullets filling the screen, Star Successor doesn't even attempt to console casual gamers. In fact, moving to the Wii has allowed Treasure to expand the gameplay to the point where Star Successor feels like the game Sin & Punishment was always meant to be. %Gallery-86427%

  • Nintendo explains Metroid: Other M, Sin & Punishment 2 delays

    by 
    JC Fletcher
    JC Fletcher
    04.23.2010

    Nintendo delayed two of its big summer titles for Wii today: Metroid: Other M (to August 31) and Sin & Punishment: Star Successor (to June 27). When the company made the announcement, it provided no reasons. As it turns out, there is a decent reason for each delay. "As you may know, this game is the product of a unique partnership between longtime Metroid producer Yoshio Sakamoto, Team Ninja and many other individuals and groups, all of whom have set very high standards for this latest installment in the series," a Nintendo rep told IGN regarding Metroid: Other M. "Although it's taking slightly longer than expected to complete the project, we're confident that fans will find it to be well worth the wait." We can understand the game not being finished as a reason not to release it -- although if it were in that precarious of a position, maybe Nintendo shouldn't have been so optimistic with the date in the first place. As for Sin & Punishment, "A June 27 launch allows gamers to enjoy Sin & Punishment: Star Successor without having to rush through Super Mario Galaxy 2 (May 23)." Honestly, as Treasure boosters, we appreciate any effort made not to bury the developer's work -- although, again, we have to wonder why Nintendo set the original release date so close to Galaxy. %Gallery-86427%

  • Metroid: Other M, Sin & Punishment: Star Successor delayed

    by 
    JC Fletcher
    JC Fletcher
    04.23.2010

    If you're a fan of Nintendo-published games about shooting aliens, prepare for disappointment. Nintendo just announced delays for the North American releases of both Sin & Punishment: Star Successor and Metroid: Other M. Sin & Punishment has been pushed back from June 7 to June 27 -- a brief delay. The Team Ninja/Nintendo Metroid sequel, however, has been bumped more substantially, from June 27 to August 31. We should have known the June date was too good to be true when all Europe got was a vague "Q3" announcement. %Gallery-86429%

  • This Week on the Nintendo Channel: Media Summit 2010 redux

    by 
    David Hinkle
    David Hinkle
    03.01.2010

    This week's Nintendo Channel update features a lot of trailers for all of the big news items out of Nintendo Media Summit last week. If you haven't had a chance to check out the new trailers and our hands-on impressions, hit up this post here. Otherwise, boot up your Wii and enjoy all of the new videos for Super Mario Galaxy 2, Sin and Punishment: Star Successor and Disney Guilty Party! %Gallery-86430%

  • Mario, Metroid, Sin and Punishment, more dated in Europe

    by 
    JC Fletcher
    JC Fletcher
    02.25.2010

    Here's some great news for those of you in Europe interested in playing Super Mario Galaxy 2 and Sin and Punishment: Star Successor. Nintendo announced that Galaxy will be available in Europe on June 11, not long after America's May 23 date. And Sin and Punishment will be out in Europe (under the slightly altered title Sin and Punishment: Successor of the Skies) on May 7, exactly one month before North America gets its hands on that Treasure. The bad news is that Metroid: Other M is dated simply "Q3." It's due June 27 in North America. We've collected all the European release dates for Wii and DS (including a "summer" date for Dragon Quest IX!) after the break. [Via Eurogamer]

  • Hands-on: Sin and Punishment: Star Successor

    by 
    Randy Nelson
    Randy Nelson
    02.25.2010

    Treasure can do no wrong in my book. (It's self-published and titled Treasure Only Makes Awesome Games.) Its successor to the great N64 import Sin and Punishment finally has a release date and apt subtitle for the States, Star Successor, and I can safely say that my playthrough of the game's first level today was nothing compared to this guy's. Buy hey, I'm not complaining. I got to play Sin and Punishment: Star Successor -- and it's sharp-looking, smooth-moving and brimming with bullets (both incoming and outgoing). My experience was much like the one JC had at E3 last year, only I suspect he wasn't playing with an extremely bright LED camera light channeling the intensity of the sun into his eyes. I still managed to build up a respectable multiplier and not botch the timing of sending missiles back to their sender using my melee attack. That's worth something, right? %Gallery-86427%

  • Sin & Punishment: Star Successor trailer is suitably insane

    by 
    Ben Gilbert
    Ben Gilbert
    02.24.2010

    When we last saw Sin & Punishment: Star Successor (formerly Sin & Punishment 2) in action, it was little more than an impressive video of an expert player charging through the game's first stage. Today, alongside the renaming and release date announcement, Nintendo unveiled the latest trailer for Treasure's insane shooter, as well as a whole mess of new screens. As you might expect, Treasure once again delivers with its signature brand of brazenly Japanese game design stereotypes, mashed with pounding music and quick video cuts. Check out the whole thing above, and don't feel too bad if you watch it a few times (we did too). It's gonna be a long wait until June, folks. %Gallery-86427%

  • Sin & Punishment: Star Successor descends on June 7

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.24.2010

    Treasure's unhinged third-person shooter, Sin & Punishment 2, is finally set to arrive on June 7 in North America, several months after its October debut in Japan. The date was announced today at the Nintendo Media Summit, which also re-dubbed the game "Sin & Punishment: Star Successor." It's been a long and often uncertain wait, but at least Star Successor should manage to escape Japan (on a crazy techno-surfboard) with more rapidity than its N64 predecessor.

  • Sin & Punishment 2 in the hands of an expert

    by 
    JC Fletcher
    JC Fletcher
    11.05.2009

    We suspect that even if we started playing Sin & Punishment 2 now and kept playing until the North American release in spring of next year, we wouldn't be able to play with the kind of skill and confidence on display in this video of Stage 1. The player in this demonstration on Nintendo's site builds up a 16x multiplier immediately and hangs on to it throughout the level. In more S&P2 news, Siliconera has been translating an Iwata Asks interview with Treasure, mostly about the development of the first game for Nintendo 64, a system that "didn't work at all."

  • Sin and Punishment 2 trailers from the Japanese Nintendo Channel

    by 
    JC Fletcher
    JC Fletcher
    10.14.2009

    Two exclusive trailers for Treasure's Sin and Punishment 2 have made it to Japan's Nintendo Channel in anticipation of the game's October 29 release. It's pretty much the opposite of the North American Nintendo Channel's most notable exclusive offering, the Nintendo Week show. At least, thanks to YouTube user Nintendaan's efforts, we can see the gorgeous gameplay footage.The first trailer is all gameplay, demonstrating the ability to shoot from the ground or fly at any time, and also revealing a Bangai-O Spirits-like ability to knock back large missiles. The second trailer is an unexpectedly somber (and incomprehensibly Japanese) overview of the story. Warning: don't get too excited about the story in any Treasure game.

  • Lock on to new Sin and Punishment 2 screens

    by 
    JC Fletcher
    JC Fletcher
    10.08.2009

    We may die of an acute case of jealousy. Treasure's Sin and Punishment 2 is still on track to be released in Japan on October 29, and it still has that amazing box art. Dengeki has posted a nice selection of screens showing the spectacular visuals you'll be flying around, and shooting at. FYI, for the giant chicken monster-phobic: the giant chicken monster is only in one of the screens.We're looking forward to trying out the multiple control schemes available: both with pointing, in the form of Wiimote/Nunchuk and Zapper, and pointer-free with the GameCube Controller, Classic Controller, or Classic Controller Pro.

  • Sin and Punishment 2 flying into Japan October 29

    by 
    JC Fletcher
    JC Fletcher
    09.03.2009

    The Japanese box art for Sin and Punishment 2, which appears to have been cropped out of a Famitsu scan by NeoGAFfer neo2046, is awesome. We're all thinking it: it's far too awesome to survive the trip overseas. This amazing art is doomed to be replaced with 3D character art upon its release in North America. But we can appreciate it now!We can also appreciate the tiny text at the bottom, which reveals a release date of October 29 in Japan. Nintendo of America has yet to update the "Q1 2010" date for North America -- a date that must have seemed like a good idea at the time, but now places this niche game, which we want to protect like a little baby, in the middle of a very dangerous game environment.

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    E3 2009 highlights: The Nintendo roundup

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.12.2009

    Nintendo E3 2009 checklist: Mario? *check* Zelda? *check* Metroid? *check* Are we missing something? Head past the break to find out!

  • Hands-on: Sin and Punishment 2

    by 
    JC Fletcher
    JC Fletcher
    06.04.2009

    Nintendo's E3 booth is full of "Everybody's Games," games designed to be accessible to anyone and enjoyable without being frustrating. Well, it's full of "Everybody's Games" ... and a Treasure shooter. Sin and Punishment 2 doesn't seem to make any concessions to the Wii audience, with the usual frantic pace fans of Bangai-O, Ikaruga, and, well, Sin and Punishment expect, as well as some patently bizarre imagery and language at work. Refer to the giant chicken monster in the trailer above, called the, uh, Cock Keeper. Treasure's English has always been a bit awkward.

  • Nintendo reveals Q1 2010 release for Sin & Punishment 2

    by 
    David Hinkle
    David Hinkle
    06.02.2009

    Nintendo opened up its assets site at the conclusion of its E3 keynote, and while digging around for juicy bits of media to unload on you, dear reader, at rock-bottom prices, we found something interesting regarding Treasure's upcoming Wii title Sin & Punishment 2. The game is listed for a Q1 2010 release, according to Nintendo, which comes as a pleasant surprise to us. Sure, the game was always expected to arrive in 2009, but without hearing or seeing anything on it in around a year, we're comforted simply by the fact that Nintendo still knows it exists.

  • Wii Warm Up: What's your next big game on the horizon?

    by 
    David Hinkle
    David Hinkle
    12.16.2008

    It's no secret that 2009 is going to be full of awesome game experiences for us Wii owners. What we were wondering, though, is what the next big game on the horizon is for yourself? Are you pumped for titles due for release in Q1, such as MadWorld, Dead Rising, and The Conduit? Or, are you looking forward to something due a bit later, like Sin & Punishment 2 or Punch-Out!!?

  • Wii Warm Up: Top title for 2009?

    by 
    David Hinkle
    David Hinkle
    11.19.2008

    So, yesterday we had some talk about 2009 and how there are plenty of great games releasing on the Wii. What we want to know this morning is what is the top 2009 title for you? What are you looking forward to most next year? We know it's a lot to ask, what with everything that is due to release.Is it The Conduit? Is it MadWorld? Sin & Punishment 2? Well, out with it!