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SlingPlayer Mobile 1.1 for iPhone picks up App Store approval

That sweet little update to SlingPlayer Mobile for iPhone that Sling submitted for Apple's perusal about a week and a half ago is now approved and available -- version 1.1, as it were -- bringing native DISH Network navigation, improved widescreen support, and improved response times throughout the app. Separately, Sling has updated us on the 3G-compatible flavor of the app that they've submitted for consideration outside of the US, but so far, no dice -- the company hasn't heard back from Apple, which means it's all WiFi-only for the moment. Wouldn't want to saturate those pricey little 3G cells, now, would we?

[Thanks, James C.]

SlingPlayer 1.1 for iPhone promises DISH integration for US, 3G streaming elsewhere (maybe)

As history tells us time and time again, iPhone apps / updates submitted to Apple aren't a sure deal for approval. Still, we can't help but like where SlingPlayer Mobile is going with the recently-submitted version 1.1. In addition to providing true 16:9 widescreen support that stretches across the whole screen, Slingbox owners with DISH Network can now navigate using a touch-supported native browser, instead of pushing through the TV-standard browsing screen being streamed in. That last bit's great for US customers, but it's what the rest of the world might get that has our interests very piqued. The company's submitted a version for use outside of AT&T's homeland that would finally allow for streaming over a 3G connection -- again, not a certainty for approval, but we'll be most interested to see if that one makes its way through the system.

SlingPlayer coming to Pre "at or near launch"?


webOS' web technology-based app architecture seems to become less and less of an issue by the day; most of our fears were allayed the moment we saw Classic break cover, and this is another strong sign that the Pre's going to be able to handle just about any multimedia-rich stuff we throw at it. A Sprint-sourced page out of a Pre slide deck entitled "The Pre Application Story" lists a series of "showcase apps" that the carrier thinks (or, at the very least, optimistically hopes) will be available around the time of the phone's launch, and the most interesting thing on here has to be a listing for Sling Media -- you know, those cats making Slingboxes and SlingPlayer builds. Beyond that, we don't have anything -- it could be 3G or WiFi-only (though the fact that this is on a Sprint slide gives us hope that they'll leave EV-DO enabled), it could launch next month or next year, and for all we know, it only works with boxes that aren't even out yet. It'll be kind of cool to see this app running as a card on the Pre's interface, won't it?

[Thanks, sdafdsfasdf]

Engadget Podcast 146 - 05.15.2009



Josh Topolsky and Paul Miller walk into a bar, but the bar is a recording studio.

The bartender, who is the recording engineer, asks, "Why the long faces?"

"Sigh," Paul says, and looks down at his feet. "Nothing but a buncha crummy phone rumors and probably fake slim PS3 pictures this week."

"It's hard to podcast when there's no exciting news to podcast about," says Josh, staring off into the distance.

The door slams open: it's Nilay Patel. "I know what'll cheer you guys up!" he says as he slams three stiff drinks down on the table. "Trashing AT&T about the Slingplayer app!"

Smiles creep over Josh and Paul's faces. They nod, the engineer hits the record button, and history is made: The Engadget Podcast, volume 146.

Update: We added a video feed of your charming hosts from the recording studio after the break. It's definitely an experiment at this stage, so let us know what you think!

Hosts: Joshua Topolsky, Nilay Patel, Paul Miller
Producer: Trent Wolbe
Song: Around the World

00:01:42 - Wild and slim PS3 redesign caught on camera?
00:17:20 - AT&T issues official statement on SlingPlayer's 3G blackout for iPhone
00:28:49 - Microsoft's latest ad: iTunes and the iPod are crazy expensive
00:37:26 - Microsoft "Pink" specs leak out: Tegra, Snapdragon, OMAP 3, oh my?
00:50:57 - Fuzzy math: Palm Pre to run about $470 full retail?
01:01:29 - Hold the phone: T-Mobile G1 v2 to really be the Samsung Bigfoot?
01:06:13 - Motorola's first Android phone to be the T-Mobile G1 v2?

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Contact the podcast


1-888-ENGADGET or podcast (at) engadget (dot) com.

Twitter: @joshuatopolsky @futurepaul @reckless @engadget

AT&T issues official statement on SlingPlayer's 3G blackout for iPhone


Sweating bullets over network saturation, are we? AT&T's obviously taking a good helping of heat today over Sling's rock-and-a-hard-place decision to remove 3G streaming capability from its SlingPlayer Mobile build for the iPhone -- a decision that gets at the very heart of several hot-button issues plaguing AT&T and Apple alike -- and the carrier understandably felt the need to release an official statement to address the situation. Unfortunately, it prompts as many questions as it offers answers. It starts off simply enough, stating that apps like SlingPlayer could create congestion on the network that denies services to others -- and while a truly trivial number of users own Slingboxes, we understand what they're getting at; no amount of tweaking or fudging of a modern HSPA network can withstand the traffic onslaught generated by wildly popular streaming video services.

Here's where we start to lose our way, though. AT&T cites a portion of its wireless terms and conditions -- "Applications like this, which redirect a TV signal to a personal computer, are specifically prohibited under our terms of service" -- and says that it considers "smartphones like the iPhone to be personal computers in that they have the same hardware and software attributes as PCs." Sure, guys, but a RAZR shares 85 percent of its DNA with a PC and an iPhone shares 87 percent, so we're splitting hairs here -- never mind the fact that you've inexplicably labeled the S60-powered Nokia 6650 (which can run SlingPlayer, by the by) a dumbphone simply because it lacks a QWERTY keyboard. Furthermore, AT&T specifically points out that it doesn't restrict users from downloading streaming videos, which is the very problem SlingPlayer generates -- the upload from the user's TV on the far end is the ISP's concern, not AT&T's, and we figure that the network pressure generated by the download is roughly equivalent to watching a whole bunch of YouTube videos. It doesn't add up.

Next, the carrier uses the opportunity to pimp its extensive WiFi network and says that you're welcome to use SlingPlayer there; that's all well and good, and yes, it's cool that AT&T gives iPhone users free access to the hotspots, but it's no substitute for the mobility of streaming Sling over the WWAN, which works really freaking well -- just ask countless BlackBerry, S60, WinMo, and Palm users who are using SlingPlayer as you read this. The only material difference is that they can't be touched -- not as easily, at least, as iPhone users who are bound to the whim of Apple's singular, all-powerful clearinghouse.

Look, AT&T, just tell it like it is: you're saying your 3G network would fold like a cheap suit if these apps took off. Thing is, it already has in some places -- trust us, we've experienced it firsthand -- so let's make sure the blame gets distributed appropriately here.

Follow the break for AT&T's full statement.

SlingPlayer Mobile for iPhone coming shortly: $29.99, no 3G support

After what has become one of the longer (and certainly one of the highest-profile) App Store approval delays, SlingPlayer Mobile for iPhone has finally gotten Apple's blessing -- with some serious changes under the hood. Most importantly, 3G access has been disabled, meaning you'll only be able to get your Sling on over WiFi -- a serious blow to the app and a huge change from the way SlingPlayer Mobile works on other platforms -- and likely a verification that either Apple or AT&T took serious issue with the bandwidth load imposed by this type of app on the HSPA network. Despite the restriction, Sling will be charging a whopping $29.99 for the download; in exchange for your troubles, though, they've decided to lift the ban on older Slingboxes, with the caveat that they won't be officially supported if you run into trouble.

We've had a chance to play with the app, and it certainly gets the job done -- we just wish it worked a little better. Even on WiFi, control feels laggy, and there's no native guide (though there's an icon to quickly pull up your set-top box's guide). When you're in letterbox mode, you've got black bars around all four sides of the image, meaning that the app isn't taking full advantage of the phone's display; we're hopeful this'll be fixed in a future release, though. Happily, we think Sling really nailed the app's UI -- the on-screen translucent controls are pretty cool and generally work well without obscuring the view. Look to grab your own copy some time between 12:01AM and 6:01AM EDT tomorrow morning, and in the meantime, check out our gallery.

Update: The app's now available, so get ready to part with $30 (and to not part with your 3G bandwidth -- you certainly won't need it here). Thanks, everyone!

AT&T's "new" video streaming terms are a non-issue

There's an awful lot of hubbub going around today about "new" terms in AT&T's wireless contract agreement that seemingly forbid streaming video from your television to your PC or your phone -- in other words, using a Slingbox -- which would seem to be a rewrite of language added and pulled a few weeks ago. Here's the problem: the terms aren't new, and they don't forbid video streaming. One of our editors has a month-old hard copy of AT&T's terms that were mailed to him after agreeing to a new contract, and they're exactly the same -- word for word.

Furthermore, the language in question is this: "This means, by way of example only, that checking email, surfing the Internet, downloading legally acquired songs, and/or visiting corporate intranets is permitted, but downloading movies using P2P file sharing services, redirecting television signals for viewing on Personal Computers..." but the problem is that the examples given here are referring to earlier language. In that language, we see that AT&T is more concerned about "server devices or host computer applications" -- that's subsection (i), if you're interested. In other words, AT&T's trying to stop you from uploading a television stream using its connection, not downloading -- and frankly, that sounds like the most painful operation ever conceived by man anyway, so we don't think we're going to get too many violators here.

In other words, rest easy; we still don't know whether the now-overdue SlingPlayer for iPhone will ultimately be approved, but if it's not, it shouldn't be because of this.

[Thanks, Mike and Tieguy]

Sling's $50 rebate on iPhone-compatible boxes rendered useless by stupid pricing

Think Sling Media is partially making up for its ridiculous arbitrary lockout of iPhones on older Slingboxes by offering a $50 credit toward the purchase of a new model? Think again: turns out that the credit is applied against prices in Sling's own online store, which are already jacked beyond reason. Actually, they aren't, they're just MSRP -- but let's be honest, no one pays MSRP for anything anymore, and you can actually get the PRO-HD for less from Amazon than from Sling's store after the frickin' credit (and the SOLO isn't faring much better after fast shipping, especially if you've got a Prime membership). It's a pretty backhanded way to say "thanks" to your early adopters -- and it's just a shame that the iPhone version of the SlingPlayer will likely be a strong enough draw to let the company get away with murder.

Read - Slingbox SOLO on Amazon
Read - Slingbox PRO-HD on Amazon

Older Slingboxes won't work with SlingPlayer for iPhone


Looks like all that pent-up demand for SlingPlayer for iPhone has caused the suits at Sling to go mad with greed -- the company just posted up a page saying that owners of every older SlingBox save the Slingbox PRO will have to upgrade to a Slingbox SOLO or Slingbox PRO-HD in order to stream to iPhones. Yes, this is totally ridiculous: we've been told that the limitation is purely money-driven and that previous builds of the iPhone client worked just fine with older Sling hardware -- hell, if a Palm Centro can stream off the original Slingbox, there's no reason at all the vastly more powerful iPhone can't hack it. Sling's offering a $50 credit to owners of older hardware, but honestly, we can't say some token coupon is going to take away from the bitter taste of a forced upgrade here -- unless Sling comes up with legitimate technical reason for crippling such highly-anticipated software like this, we'd say it's about to piss off a lot of formerly-happy Sling customers.

[Via SlingCommunity; thanks David]

SlingPlayer Mobile for BlackBerry exits beta, iPhone version submitted to App Store


Get ready, BlackBerry users, because your days are officially about to become less productive (or, at the very least, your mass transit commutes). You too, iPhone types -- not to say you didn't already have enough time-wasting apps cluttering that 8 to 16GB wasteland you call "storage" in your pocket -- because SlingPlayer Mobile is destined for both of these platforms. BlackBerry's already had it since December in beta form, but they're now at a stable 1.0 release; and speaking of 1.0 releases, that iPhone version Sling's been talking up for a while now has now been submitted to Apple's App Store for approval, so we hope we'll be seeing that on the open market shortly. Now, if you'll excuse us, we have some Dora to watch on the Bold.

[Via TUAW, thanks Digitac]

Read - BlackBerry
Read - iPhone

SlingPlayer Mobile for iPhone, SlingPlayer for Mac HD make debuts


Remember that proof-of-concept you saw way back in June of last year? You know, that one involving SlingPlayer Mobile for iPhone? Here at Macworld, Sling Media is doing its darnedest to take the spotlight away from the looming Apple keynote by announcing that said app is almost ready for consumption. It'll be demonstrating a functional version in San Francisco, and it's planning to submit the software to Apple for certification sometime this quarter. In case you couldn't care less, it'll also unveil a prototype SlingPlayer for Mac HD, which will enable Mac-using Slingbox PRO-HD owners to stream high-def material to their Mac. As for the good stuff, pricing has yet to be determined for the SlingPlayer iPhone app, but the SlingPlayer for Mac HD will be made available gratis. Full release is after the break.

SlingPlayer Mobile for BlackBerry goes beta at long last on December 30


Great googly moogly, we wrote about this very application like fifty weeks ago. Fifty, people! Of course, with the drawn-out SlingCatcher drama, lengthy Sling product cycles aren't a terribly big surprise, so we should just all thank our lucky stars we're going to be getting our hands on SlingPlayer Mobile for BlackBerry before the year's out. The app officially enters its public beta cycle come December 30 for the Bold, the Curve 8320 / 8900, the Pearl 8120 / 8220, and the venerable 8820, piping your home teevee right to your handset and usurping any semblance of productivity your BlackBerry otherwise stands for. A 3G or WiFi connection is "strongly recommended" -- which we take to mean "go ahead, give EDGE a whirl" -- but BlackBerry OS 4.5 is a hard and fast requirement, so make sure you come equipped with the goods if you want to waste some quality time in front of the small screen when this goes live.

SlingPlayer 2.0 escapes beta, Slingbox PRO HD "any day now"


Not that any of you would be shy from running beta software, but at least now your milquetoastian friends can experience Sling's latest, Windows-based SlingPlayer 2.0 without fear of the beta baddies. Still no Clip+Sling sharing, but the new 60-minute buffer, EPG, and on-screen SlingRemote certainly makes this a worthwhile update. We've also got good new for those of you waiting for the SlingBox PRO-HD to ship -- Sling says "any day now" in accordance to their late September pre-order promise. Righteous.

[Thanks, Martin]

SlingPlayer Mobile now UIQ-friendly, Windows version hits 2.0 beta


In case you haven't noticed, today's a pretty big day for Sling Media. Not monumentally large or anything, but decently sized, we reckon. Of course, if you're a placeshifter and a UIQ user, you may disagree vehemently. Announced today, said company has unveiled a SlingPlayer Mobile version compatible with the UIQ interface on Symbian OS phones from Motorola and Sony Ericsson. For those out of the loop, said app will give Slingbox users the ability to "watch and control their home TV from a network-connected mobile phone." In related news, the freshest SlingPlayer for Windows 2.0 has launched as a public beta, and with it comes a live video buffer, "The Guide," SlingRemote and a bevy of different viewing modes. Take advantage of that broadband connection while you still can -- get to downloadin'!

[Via SlingCommunity]
Read - SlingPlayer Mobile for UIQ
Read - SlingPlayer for Windows 2.0 public beta

SlingPlayer 2.0 enters public beta -- without Clip+Sling


SlingPlayer 2.0 was announced way back at CES 2007 (and, uh, re-announced this year) and it looks you'll finally be able to get a taste, public beta style -- but only a taste, since it's missing its most hyped feature, Clip+Sling. If you'll recall, C+S was supposed to let you nab up to 5 minutes of content and share it online with your friends, but it looks like only the local DVR features have made the cut, so while we're still excited about the new 60-minute buffer and EPG, it's not all we've been promised. On the bright side, the holdup isn't technical, it's legal, so once all the appropriate networked partnerships and contracts have been signed, you'll be clipping and slinging like there's no tomorrow. Other minor changes include a tweaked UI (skin support has been dropped) and (finally!) the death of Slingbox Finder IDs in favor of user accounts. Windows-only for now, with a video demo after the break -- let us know how you're doing in comments!

Read - Slingcommunity announcement
Read - Dave Zatz's take
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