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  • Elite: Dangerous is due for zero more wipes, releases launch trailer

    by 
    Bree Royce
    Bree Royce
    12.10.2014

    If you weren't clear on whether Elite: Dangerous has launched yet, prepare to remain slightly unclear. Frontier Community Manager Edward Lewis hit the forums earlier this week to clarify that the gamma 2 test phase open to backers will not be wiped prior to next week's official launch: Hi guys, This is just a quick update to confirm that there won't be a wipe at launch. So it's not formally launched until December 16th, but it's pretty much launched in the ways that matter. Lewis further dismissed concerns about exploits benefiting early access players. "We're looking at ways to find people who have used exploits. Don't worry about that! But also, don't worry about it if you have used an exploit - the guys on the dev team know the difference between testing something out and abusing the systems!" Massively's Mike Foster toured the game a few weeks ago, writing that "the gamma version finally brings Frontier's full vision into focus, and the result is a challenging, complex title." The buy-to-play MMO took home Massively's Most Underrated award this year. We've got the new launch trailer tucked behind the break!

  • Frontier teases Elite: Dangerous trailer, gives away old-school Elite for Mac

    by 
    Jef Reahard
    Jef Reahard
    12.05.2014

    Frontier has published newsletter #52 for Elite: Dangerous. It contains a bit of lore, a sneak peek at the game's newest trailer, and a nifty offer for Mac users in the form of the original 1984 Elite game. It's free, and all you need to do is log into Frontier's store, put the title in your cart, and check out. If you're currently playing the Elite: Dangerous Gamma or you're planning to play at launch later this month, don't forget to peruse the newsletter's comm chatter section to see how your fellow pilots are flying.

  • Living and dying in the Elite: Dangerous gamma build

    by 
    Mike Foster
    Mike Foster
    11.30.2014

    When we last looked at Elite: Dangerous during August's Choose My Adventure, the game was in a barebones beta format with just a few of its promised eventual features. Frontier Developments' crowdfunded space-sim certainly brought a lot to the table with its pretty graphics, realistic flight physics, and down-to-the-details sim structure, but anyone not interested in running courier missions or blowing up other ships was probably left wanting. Now, however, Elite is a different beast. Just two weeks from final official launch, Elite is in what Frontier Developments is calling the "gamma" stage. It's as close to the finished version of the game anyone is going to get until launch on December 16th. So naturally, I took another dive in Elite to see what exactly has changed.

  • PSA: Elite pre-order customers can play right now

    by 
    Jef Reahard
    Jef Reahard
    11.27.2014

    I didn't back Elite: Dangerous through its various crowdfunding stages, but I'm nonetheless playing Frontier's space sim today in between trips to the kitchen. How so? Well, I pre-ordered the Mercenary Edition this week, and the devs have graciously allowed latecomers like me to partake of the game's single-player combat tutorials from now through the December 16th launch. It's a good thing, too, because my dogfighting skills are a little rusty and there's a lot to learn about Elite before the big day. If you are a backer, you can play the full game via the gamma client. Don't forget to catch up on all the latest Elite happenings via Newsletter #51.

  • Elite's Duxford event launches Gamma, iOS app

    by 
    Jef Reahard
    Jef Reahard
    11.24.2014

    Frontier held an Elite: Dangerous premiere event at RAF Duxford Imperial War Museum last Saturday. The gala served as a launching pad for the sci-fi title's final Gamma build and its new iOS companion app. Gamma is open to everyone who crowdfunded via Kickstarter or Frontier's website prior to mid-December 2013, and it unlocks "the full 400 billion star systems of the most advanced virtual representation of the Milky Way galaxy ever created for a videogame," according to a company press release. You can download the Elite companion app via iTunes right now. Frontier says Android and Windows Phone versions are "expected before the end of the year. [Source: Frontier press release]

  • Elite: Dangerous considers granting even more refunds

    by 
    Bree Royce
    Bree Royce
    11.21.2014

    Elite: Dangerous might grant refunds to more people than originally thought. Last week, Frontier admitted that it had canceled a planned offline mode for the game, which led to David Braben's announcement that limited refunds would be given to preorder customers who'd never logged in to test the game but not to other backers. As of last night, Frontier is apparently reconsidering that decision. Wrote the studio boss, We initially declined some people's request for refund as our records showed they have already played Elite: Dangerous online. After listening to many of the comments I received after my AMA here, we have since re-opened these requests and informed those people that we will be contacting them so that we can fully understand their individual situation before making a more informed decision. We will be contacting them each in the next few working days. If any Massively readers have successfully received a refund, let us know in the comments. [Thanks, Cotic.]

  • Elite: Dangerous has begun issuing refunds over offline play debacle

    by 
    Bree Royce
    Bree Royce
    11.20.2014

    Elite: Dangerous' latest newsletter has arrived, and predictably, Q&A about the game's recently canceled offline mode dominate the post. David Braben reiterates his statements from earlier this week that the single-player mode will still be accessible, just online-only. "Any offline experience would be fundamentally empty," Braben explains, stressing that Elite: Dangerous is an MMO and "technically [...] always has been" and that "always-online entertainment is already a reality for the majority." He also says that Frontier has already begun issuing refunds strictly to those who pre-ordered the game through the online store and had not accessed the alpha and beta; Kickstarter backers and active testers are not eligible. Of note to MMO fans in particular, the studio boss promises to "take regular archives of the game and the servers, to preserve the game for the future," with plans to release the server code publicly if the servers are ever shut down. The newsletter also highlights Beta 3.9, which arrives on the test server today, bringing with it overhauls to the map and ship outfitting, new ways to reach the rank of Elite, and open-mic voice comms. Beta 3.9 will be followed by Gamma 1.0 this coming Saturday. The game is still set for an official launch on December 16th.

  • Braben clarifies Elite: Dangerous' lack of an offline mode

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.18.2014

    When fans were told that Elite: Dangerous will not feature an offline mode, they were a little upset, considering it had been one of the explicit promises made during the game's Kickstarter campaign. Head honcho David Braben took the opportunity to clarify the situation, promising that while the game will not have any sort of offline play offered now or (likely) in the future, there will still be single-player options. You'll just have to be online to play them. Braben defended the decision as a fundamental creative decision, an attempt to deliver the best possible version of the game rather than an inferior offline experience. However, Braben also admitted that the team should have communicated more openly with players regarding the state of the offline version of the game. He also said that individual requests for refunds by anyone dissatisfied by this change are being evaluated on a case-by-case basis. Elite: Dangerous is still on track for an official release on December 18th.

  • Elite: Dangerous won't feature offline play after all

    by 
    Jef Reahard
    Jef Reahard
    11.17.2014

    Elite: Dangerous developer Frontier has seemingly reneged on an earlier promise to deliver an offline version of its popular spacefaring title. Fans of the crowdfunded hit caught wind of Frontier's plans via the game's 49th newsletter, and executive producer Michael Brookes confirmed the decision in subsequent forum posts. "We have always said the way to play the game is online - indeed it says so in the quote of me being circulated," Brooks wrote. "The choice was develop the game in the way we wanted, or not. Trying to make it offline would have made both experiences worse than we were willing to tolerate. We had to make the decision and have done so. I would say that an offline rewrite of the game is unlikely for the future." [Thanks golden radish!]

  • Braben says Elite: Dangerous' December 16th launch date is 'sensible'

    by 
    Bree Royce
    Bree Royce
    11.07.2014

    Frontier's David Braben has announced that Elite: Dangerous will launch on PC on December 16th. Braben told Eurogamer that a game is "launch-ready when it is a great game," in spite of the flaws those close to the title might still see. He expressed concern over feature-creep and diminishing returns from gameplay polishing. "At Frontier we have been doing this for a long time," he said, "so we are confident the date we have announced is a sensible one." Elite's third beta phase, open to those who've already ponied up for the game, began at the end of October. After spending September playing through the beta 1 release, Massively's Mike Foster wrote that he "would happily recommend it" but for the beta price tag. The Mercenary pre-order edition is available for $50 from the official site.

  • Elite: Dangerous' third beta is now live with new systems, ships, and interdiction mechanics

    by 
    Bree Royce
    Bree Royce
    10.29.2014

    After a brief technical delay, Elite: Dangerous' "Beta 3.00 is now available," declares a post on the official Frontier forums. The patch notes are extra long; new and updated features include new ships, player-driven interdiction, fuel scooping from stars, asteroid mining, visual overhauls to planets, philanthropy missions, and an expanded game map with now over 2400 systems. Frontier has also added hundreds of audio tweaks and bug fixes. Players have continued reporting stability issues with the new patch. This episode of beta, like the phases before it, is exclusive to those who've pre-purchased the game and beta access. Massively's Mike Foster spent September playing the game in beta 1 and had enough fun to say that he "would happily recommend it" but for the beta price tag. We've included the new beta 3 trailer below.

  • The Daily Grind: What's your favorite SWTOR class ship?

    by 
    Jef Reahard
    Jef Reahard
    10.19.2014

    I've been dabbling in Star Wars: The Old Republic lately. I know, I know, but 12x experience plus Star Wars equals a re-sub. Anyway, I've gotten another couple of class stories out of the way, and thus have been exposed to another couple of class spaceships. Thus far the Bounty Hunter's craft is my favorite, but I've still got the Inquisitor's to see before I can crown the best SWTOR spaceship. What about you, Massively readers? What's your favorite SWTOR ride? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Elite: Dangerous launches Beta 2, Beta 3 coming later this month

    by 
    Jef Reahard
    Jef Reahard
    10.03.2014

    Elite: Dangerous is officially in Beta 2 as of today. Frontier says that the current build is a "major update to the game," which includes new outposts, a new starport, and ship wear and tear, to name just a few. What? You want to hear about a few more? OK, how about pre-flight control checks, new music, and SLI/Crossfire support? You can view the full release -- and the full feature set -- after the cut. Beta 3 is currently scheduled for October 28th. [Source: Frontier press release]

  • Choose My Adventure: Basically Han Solo in Elite: Dangerous

    by 
    Mike Foster
    Mike Foster
    09.24.2014

    When Frontier Developments' Elite: Dangerous eventually launches, I'm guessing there will be two primary types of pilots cruising its vast expanses: quiet, peaceful types who enjoy exploring and courier-ing, and destructive, violent types who prefer interacting with NPCs and other players via pulse lasers. Elite's loose structure has room for other archetypes, though, such as the savvy trader working the marketplace and the under-the-radar smuggler who lives on the wrong side of the law but avoids drawing attention to himself. Being peaceful doesn't mean you have to be lawful. Last week's Choose My Adventure poll set me on the path of the smuggler, challenging me to secure illegal goods and to sneak those goods by the feds to net a healthy profit. Results were mixed.

  • Elite: Dangerous beta 2 coming September 30

    by 
    Justin Olivetti
    Justin Olivetti
    09.19.2014

    Those cockpits weren't meant to look fresh off the factory floor forever; it's time to take Elite: Dangerous' ships out for another tour of duty. Frontier announced that beta 2 for Elite: Dangerous will begin on September 30th. This round of testing is being promoted as a great improvement on the last, with combat ratings, reputations, 500 new star systems, and the Lakon Asp Explorer ship added to the mix. The team is still on track for a late 2014 release for the space sim, but in the meanwhile Frontier is giving away free copies of the original Elite as part of the franchise's 30th anniversary celebration. [Source: Frontier press release]

  • Choose My Adventure: Exploring exploration via Elite: Dangerous

    by 
    Mike Foster
    Mike Foster
    09.17.2014

    Being an explorer is overrated. Sure, Lewis and Clark are remembered as bold adventurers who set out across the untamed American west, charting charts and mapping maps and becoming famous along the way. It's less memorable that the expedition frequently feasted on dogs, slept with more locals than a touring indie rock band, and included at least one accidental butt shooting. In other words, between an explorer and fame there lies a whole lot of gristle. Last week, Choose My Adventure voters set me on the exploration path in Frontier Development's Elite: Dangerous. While exploration hasn't yet been implemented as a viable career, it's still a thing you can do just because you feel like doing it. It's also a pretty great way to see your life end in a cacophony of flames and shrapnel or to find yourself staring at a map in complete and utter confusion. Still, it beats roasting a Labrador and passing it around the campfire.

  • Elite gets release pricing but no release date yet

    by 
    Jef Reahard
    Jef Reahard
    09.12.2014

    Elite: Dangerous is still on track for a Q4 2014 launch. As such, Frontier today revealed the sci-fi sandbox's launch pricing plan as well as a pre-order option. The standard game will set you back $59.99 (or £39.99 and €49.99 for our friends across the pond). The pre-order Mercenary edition -- available to purchase from now until release day -- will run you $50 (£35.00 or €40) and features an Eagle fighter, a digital guide, a digital concept art book, decals, and more. If you've already pre-ordered or backed through alpha and beta, you'll receive a Merc edition by default. In other Elite news, Eurogamer reports that the game's original budget was £8 million, most of which came out of Frontier's own pocket prior to its successful crowdfunding campaign. And don't forget about this week's Elite newsletter, which talks more about the Mercenary edition and plans for the franchise's 30th anniversary celebration. [Source: Frontier press release]

  • Choose My Adventure: I am Elite: Dangerous

    by 
    Mike Foster
    Mike Foster
    09.10.2014

    Space is not a very good place for people to hang out. Humans have a specific list of things that are needed for survival, and space is in a continual state of being fresh out of all of them. Thus, the space race isn't just about firing objects into the universe and seeing how far they can go but about building contraptions that deliver enough tender love and care to keep folks alive for the journey. Space travel is immensely expensive and complicated; humanity is still decades or even centuries away from easily accessible personal spacecraft. Space sims like Frontier Development's Elite: Dangerous let you skip ahead a bit to see what things might be like when launching yourself into space will come with all the grandiosity of running to the store for some bread. "Yeah, you have a spaceship," Elite says, "but what exactly do you intend to do with it?" In this, the second week of our Elite-focused Choose My Adventure, we'll be seeking an answer to that very question.

  • Elite: Dangerous explores the path of... exploring

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.08.2014

    So what do you want to do in Elite: Dangerous? Do you want to get into space dogfights? Build up a trade empire? Or do you really just want to accelerate to high speeds, jump out into the unexplored portions of space, and start seeing what's there? The latest newsletter for the game discusses precisely that with the exploration mechanics. Just exploring in the broadest sense is fairly simple, but being the first person to visited an unseen system won't count as exploring a heretofore unexplored location. To really explore a system, players need to determine how many major bodies there are in orbit around the star and scan the lot of them before returning home to tell about it. Having a full set of data and being the first to return with it will provide big rewards to the explorer, but if another ship comes across yours and it wants the prize of being the first to explore the system... let's just say there are no laws against loading weapons and opening fire.

  • Choose My Adventure: It's lonely out in Elite: Dangerous

    by 
    Mike Foster
    Mike Foster
    09.03.2014

    In 1990, hurtling across the edge of our solar system at around 40,000 miles per hour, NASA's Voyager 1 space probe performed a quick rotation and snapped a parting photograph of the planet on which it had been conceived, built, and launched. The resulting image, known as the Pale Blue Dot photo, features a tiny Earth surrounded on all sides by an infinite blackness. It was this image, transmitted a distance of 3.7 billion miles at the speed of light, that inspired Carl Sagan to write, "There is perhaps no better demonstration of the folly of human conceits than this distant image of our tiny world." In other words, space is big. Really big. And it is into this great unknown, this unimaginable void wrapped in darkness and silence, that Choose My Adventure now boldly goes via Elite: Dangerous, a crowdfunded space simulator (no, not that crowdfunded space simulator) from Frontier Developments. With 55 star systems and 38,000 cubic light-years of space to explore, Elite's Beta 1 release should offer us plenty of freedom to sate our interstellar cravings and to thrive or die as an independent pilot.