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There I was, impaled by an alien. I was carefully walking around a space station, with nothing more than my (admittedly dim) wits and a motion tracker, watching a large, terrifying alien stamp about. My only direction was to survive. "You had one job!" I failed at it. The tech demos are over: Ocu...

June 12th 2014 at 5:51pm 0 Comments
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Despite setting a six-figure goal, Superhot proved hot enough to greenlight its release, and fast. The stylistic shooter ties time progression directly to player movement, and that weird, timey-wimey mechanic helped it reach its $100,000 Kickstarter target in less than 24 hours. That leaves 29 who...

May 15th 2014 at 11:00am 0 Comments
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This game is really hot, folks. How hot is it? Superhot, obviously. In Superhot, players control an assassin and time itself, simply by walking – when you move, time moves. When you stand still, time halts, giving you time to plot out strategies for dodging flying bullets, picking up gun...

May 14th 2014 at 2:45pm 0 Comments