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  • New Prototype trailer examines mission types, sword-arming

    by 
    Ben Gilbert
    Ben Gilbert
    04.30.2009

    With only two short months until its North American release, over the top action game Prototype got a new trailer today. Before you read any further, you must know this: Yes, you are able to mow down "infected" enemies (read as: zombies) using the (pilotable) helicopters. Finally!Now that we've gotten that out of the way, in the trailer above, Prototype's executive producer Tim Bennison explains the various mission types you'll be playing. Between "shank dude then appear as him" and "chase giant monster through the city" (clearly the official names), we're hoping the game has enough variation to keep us interested. But, then again, we could always just run up a building and then glide down to the ground off the side of it, killing helicopter pilots on the way down, in mid-air. Yeah, maybe we'll do that instead.

  • Prototype devs say delay helped realize 'huge' vision

    by 
    Griffin McElroy
    Griffin McElroy
    04.23.2009

    Well, it's been a long time coming, but Radical Games' open-world action title, Prototype, is almost ready to hit store shelves. While many of us chalked up the title's year-long delay to the grand game of musical chairs that occurred around the time of the Activision Blizzard merger (and the accompanying culling of a number of Sierra titles), we recently heard a different reason for the game's belatedness: It's super freaking big.In a recent interview with VG247, Prototype executive producer Tim Bennison explained, "the original vision for the game was huge, perhaps a little too huge, so the extra time in development has let us realize that vision." Sure, Activision could have dropped the game in its original launch window last fall, but at what cost? The cancellation of the game's massive go-kart racing minigame? Or worse, the removal of the protagonist's smart-mouthed feline sidekick, Professor Whiskers?