Warren Spector

Latest

  • System Shock

    'System Shock' remake will land this summer after five torturous years

    by 
    Igor Bonifacic
    Igor Bonifacic
    02.25.2021

    After the better part of five years in development, System Shock has a release date.

  • System Shock 3

    Warren Spector previews 'System Shock 3'

    by 
    Richard Lawler
    Richard Lawler
    03.18.2019

    Tonight at the Game Developers Conference, Warren Spector showed off a "pre-alpha" glimpse of System Shock 3 that's being developed using the Unity engine. Naturally, the SHODAN AI is back and up to no good, but there's very little else to go on in terms of detail. Spector spoke during the Unity press conference and discussed how its technology helped the team create a world full of "robots, mutants and the dead" that impresses feelings of fear, horror and dread upon the player. It's carefully using "intense, focused light" to help achieve the right look, press play and see if they've got it right so far.

  • Warren Spector gets a new job: Director of UT Austin's Gaming Academy

    by 
    Danny Cowan
    Danny Cowan
    11.12.2013

    Deus Ex creator Warren Spector has been named director of The University of Texas at Austin's Denius-Sams Gaming Academy, a development-focused post-baccalaureate program that will launch in the fall of next year. Spector was one of the first industry veterans who signed on as part of the Academy, joining Blizzard COO Paul Sams, Ultima creator Richard Garriott, EA CCO Richard Hilleman, and BioWare co-founder Greg Zeschuk. Only 20 candidates will be selected for the program's first semester, and the first batch of incoming students will receive a tuition waiver and a $10,000 housing stipend. Spector's career shift follows up on the recent shuttering of Disney Interactive Studios subsidiary Junction Point Studios, a team that Spector co-founded. Prior to its closure, Junction Point developed the 2010 Wii release Epic Mickey and last year's Epic Mickey 2: The Power of Two.

  • University of Texas and Blizzard COO Paul Sams launch game design academy

    by 
    Elizabeth Harper
    Elizabeth Harper
    05.17.2013

    If you're looking to go pro in game design, Blizzard COO Paul Sams has teamed up with the University of Texas at Austin to create the Denius-Sams Gaming Academy. The academy will be led and taught by gaming industry executives and the curriculum will be guided by industry veteran Warren Spector. The 12-month, post-baccalaureate program will guide students through creating a game from start to finish, giving them the experience they need to join the gaming industry when they graduate. "The University of Texas at Austin has a tremendous track record of building nationally recognized programs that generate the leaders and critical thinkers the gaming industry needs," Sams said. "The program will focus on building the skills required for students to lead teams and develop games from concept to completion, while growing talent for the gaming industry." The program starts in 2014, but with only 20 spots available, you probably have a better chance of getting into a competitive raid guild.

  • Warren Spector, Blizzard COO to lead University of Texas game program

    by 
    Mike Schramm
    Mike Schramm
    05.13.2013

    Developer Warren Spector and Blizzard Entertainment COO Paul Sams will help oversee a new gaming academy being put into place at the University of Texas at Austin. The Denius-Sams Gaming Academy, named after co-founders Wofford Denius, Sams and his wife, will begin in 2014 with only 20 spots for students, and will award a postbaccalaureate certificate rather than a graduate degree, which the school says will help it remain industry-focused. Spector, the creator of Deus Ex and the Disney Epic Mickey series, will put together the curriculum, which will include a 12-month intensive program where students will make a game themselves. Students selected for admission will also get a tuition waiver and a $10,000 stipend for fees and housing expenses. The program will begin next fall.

  • Closure for Spector: 'Junction Point had a good eight year run'

    by 
    David Hinkle
    David Hinkle
    04.05.2013

    In an interview with GI.biz, Warren Spector says he has no regrets in the decision to sell his Junction Point studio to Disney in 2007. "Being part of Disney had its ups and downs – what doesn't? – but the last seven years gave me the very best experiences of my professional Life. Seriously. The very, very best. The opposite is true, too, but let's not go there. I want to remember only the good times."As for the studio's eventual closure and uneven commercial success, Spector had this to say: "I don't really understand it, but it is what it is. Junction Point had a good eight year run. We built a great team. We worked on a bunch of cool stuff, even if a lot of it didn't see the light of day (Sleeping Giants... Ninja Gold... some other stuff I can't talk about). And we shipped two triple-A titles which, Metacritic notwithstanding, sold better than any games I've ever worked on and about which I received more – and more heartfelt – fan mail than I've ever received. I'm good with all that."Spector founded Junction Point Studios in 2005. It's best known for producing two Epic Mickey games, the most recent release selling 529,000 copies in the US according to NDP data released in late-January 2013. On the same day the aforementioned sales figures were revealed, Disney shuttered the studio.

  • Warren Spector dials back the panic in DICE speech

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.07.2013

    The recently unemployed Warren Spector, former head of Disney's shuttered Junction Point Studio, dialed back the panic today at DICE. He's looking toward the future, and the industry's direction overall. The "57.33"-year-old legend (he hates that term) took the long view in his speech about an aging industry, having lived through many "sky is falling" scenarios."I have seen so much chaos in the last 35 years," said Spector. "This may seem like an especially chaotic time, a uniquely tumultuous time, but really not so much. A lot of us here lived through when the 'end of arcades' meant the end of games, when the 'end of Atari' meant the end of games, when the PC supplanted the Apple II as the primary gaming platform – that was the end of games."He went on: "We've lived through a lot of changes and we'll live through whatever changes we have to deal with now. Chaos is where we live as video game developers. If you can't deal with that, go work in a bank ... no, wait, don't work in a bank. Go work somewhere else."

  • Report: Disney video game division lays off 50 employees

    by 
    Sinan Kubba
    Sinan Kubba
    01.30.2013

    Separate from the closure of Warren Spector's Junction Point Studios, the developers of the Epic Mickey series, 50 more employees reportedly lost their jobs at Disney Interactive yesterday, according to the LA Times. The paper's source is "a knowledgeable person not authorized to discuss the matter publicly."Disney Interactive Studios endured huge layoffs across 2011, including the closure of Split/Second developer Black Rock. We've reached out to Disney Interactive Studios for comment on today's report.We learned yesterday Epic Mickey 2 sold 529,000 copies in the US during 2012, with that return on investment certainly sealing the deal on Junction Point's closure. Since then, Epic Mickey creator and Junction Point founder Warren Spector posted a public goodbye to his studio on Facebook, which we've printed in full after the break.Spector was effusive in his farewell to Junction Point, saying he's rarely worked with a "team more dedicated or harder working." While he noted the games "polarized" critics and fans, Spector said he's never been part of anything as deeply touching as his Epic Mickey series.Will the man behind Deus Ex be back? "Let just say, now it's time to move to the next adventure," Spector wrote. "I honestly don't know what that will be yet, so don't ask."

  • Rumor: Disney shutters Epic Mickey developer Junction Point

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.28.2013

    Warren Spector's Junction Point studio has reportedly been shut down by Disney. The word comes from Austin-neighbor Roberts Space Industries, who tweeted, "Second 21 gun salute for a studio in 7 days. Fare-the-well Junction Point! We hope that you all find new studios soon!"We've reached out to Disney for an official statement.Industry veteran George Broussard notes, "The Junction Point rumors have been circulating a while. Warning signs when you give employees 2 months off after shipping."Epic Mickey 2: The Power of Two was not a critical nor financial win for Disney, reportedly selling 270,000 copies in North America by the end of 2012.Update: Roberts Space Industries has deleted its previous tweet stating it has "no insider info" on Junction Point's status. Oddly, the site it sources as having provided the info links back to the exact same tweet from RSI regarding the shut down. Disney corporate communications has still not responded to numerous requests for comment.Update 2: Disney confirms closure.

  • Hit List Q&A: Warren Spector, Creative Director and Founder of Junction Point

    by 
    Joystiq Staff
    Joystiq Staff
    01.10.2013

    In the "Hit List" from the Academy of Interactive Arts & Sciences, the video game industry's top talents describe their current gaming addictions, their most anticipated releases and more. This week: Junction Point's Warren Spector. Warren Spector, veteran electronic game designer/producer, heads up video game developer Junction Point Studios, a division of Disney Interactive. Warren has worked in the game industry since 1983. After six years at Steve Jackson Games and TSR, creating pen-and-paper games, he joined computer game developer Origin Systems where he produced several games including Ultima Underworld: The Stygian Abyss, Ultima Underworld 2: Labyrinth of Worlds, System Shock, Ultima VII: Part 2, Serpent Isle, Wings of Glory, Bad Blood, Ultima Worlds of Adventure: Martian Dreams, Cybermage and others.After seven years with Origin, Warren did a brief stint with LookingGlass Technologies before founding Ion Storm's Austin, Texas studio in 1997. At Ion Storm, he produced and directed the award-winning, genre-bending Deus Ex. He later oversaw development of Deus Ex: Invisible War, released in 2003, and Thief: Deadly Shadows, released in 2004. That year, he left Ion Storm to found Junction Point Studios, developing concepts for a variety of video game and motion picture partners before being acquired, in 2007, by The Walt Disney Company. There he directed Disney Epic Mickey, released in 2010. A sequel, Disney Epic Mickey 2: The Power of Two, was released in November 2012.In his forthcoming 2013 D.I.C.E. Summit session, Warren will be speaking on "Hey, You kids! Get Outta My Yard! or The Graying of Gaming.""Used to be, games were largely the domain of youngsters - kids played them and 'kids' (relatively speaking) made them," Spector says. "Nowadays, things are different. Gamers are everywhere, coming in all ages and genders, and developers have grown up, too. In this talk, I will address the impact of aging on gamers, on developers and on our medium. How does the graying of gaming affect Game Content, Player Commitment, Design Philosophy, Gaming Platforms, Mainstream Media Interactions and, generally speaking, The Future. This talk will be a personal look backwards and forwards that will, I hope, offer something for kids and adults, boys and girls, men and women, whatever their relationship may be with games as pastime, as art or as business."

  • Warren Spector would love to see more Epic Mickey games

    by 
    Jessica Conditt
    Jessica Conditt
    12.20.2012

    Warren Spector, the (mad)man behind Disney's Epic Mickey, would like to continue making games in the series, he tells Red Bull for some reason. He and the development team at Junction Point have troves of ideas for follow-ups:"I'd love to see the Disney Epic Mickey series continue – there are plenty of stories still to tell about Wasteland and Oswald the Lucky Rabbit and Mickey Mouse," Spector says. "I'd love to see some Oswald games, where he's on his own. He deserves a shot at solo stardom. Then there are the 'duck' games – Donald, Scrooge, etc. – that are just waiting to be made. And a bunch of us at Junction Point have thoughts about Goofy and the Gremlins and a hundred others."More than just wanting to create one extra game, Spector says there is enough material in the past 80 years of Disney history to make 80 more Epic Mickey games."I should probably keep some secrets, but I'd love to do something with all the rejected versions of Tinkerbell [from Peter Pan] we saw in the archives – I think fans would get a huge kick out of that."Yes, Spector retains this enthusiasm even after our review of Epic Mickey 2.

  • Disney Epic Mickey 2 - The Power of Two review: Of mice and meh

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.21.2012

    Keep track of all of Joystiq's Wii U launch coverage on our Wii U hub page! When an earthquake rattles the denizens of Wasteland, a melancholic dumping ground for Disney creations long forgotten, the Mad Doctor emerges with evil mustache intact – but a nicer public act. He's changed his tune, he says and sings, convincing all within earshot that he's due for a second chance. And never mind that he just burst forth from the earth on a gigantic robot, just as the town broke in half. That's no cause for suspicion, surely.Disney Epic Mickey 2: The Power of Two is something of a second chance for Junction Point's series, at least to my mind. The first game was tinged with a strange sadness as it caught up with characters discarded by their creators, though what empathy there was came in cutscenes more often than play. Mechanically, Mickey Mouse's house wasn't in order.The sequel promises an improved camera, more elaborate choices, a musical flair, a playable partnership with Oswald the Lucky Rabbit, and the same exquisite appreciation and restoration of Disney's dusty history. Sadly, these claims of a better game are about as believable as the Mad Doctor's sudden turnaround, and Epic Mickey 2 slides into mediocrity after just a few steps.%Gallery-165274%

  • Spector still wants Epic Mickey HD, needs your help

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.17.2012

    Warren Spector, long-term industry survivor and creative director of Disney's Junction Point Studios, still wants to do a high definition version of Wii-exclusive Epic Mickey for other consoles."It's been about four or five days since I've asked to get that project greenlit. It's not my call to make. I can't even tell you how much I want to see the first game with all the enhancements and improvements we've made on Xbox 360 and PS3," Spector told us today at Gamescom. "Just have all of your readers send emails to Disney corporation and say: 'Warren should make this game.'"Spector told us there are two things he very much wants: "I want to make a duck game and I want to see Epic Mickey on next-gen platforms."But this is Warren Spector we're talking about. Can't he just wave a magical paintbrush and make his dreams come true? He may not have his duck game, but he's got his duck comic."There's only so much clout," he admitted. "When you're talking about the kind of money games cost now, there's only so much you can do."Well, what we can do is just slide the Disney Twitter over to you fine folks reading and you can decide whether to let them know if you want Epic Mickey on HD consoles.

  • 'Critical Path' trailer is loaded with games industry talent

    by 
    Mike Suszek
    Mike Suszek
    07.22.2012

    A trailer for Critical Path, a "transmedia project exploring the art, philosophy, politics and psychology of video games" recently surfaced. The trailer, created by a Los Angeles-based studio named Artifact, shows dozens of game designers talking about their craft and the place games take in the history of expressive media. The project aims to "give game designers their due as innovators and influencers of culture."Critical Path is described as the culmination of "two years of filming and archiving" interviews, according to Artifact's site. "User feedback will influence future interviews, which will be added to the archive on an ongoing basis."Among the 37 names listed at the end of the trailer are Warren Spector, Jenova Chen, John Carmack, David Cage, Cliff Bleszinski, Ken Levine, Peter Molyneux, Tim Schafer and Hideo Kojima. You can watch the trailer here.

  • Overheard@Comic-con: A nerd walks into a video game store...

    by 
    Jessica Conditt
    Jessica Conditt
    07.13.2012

    As the man behind titles such as System Shock, Thief and Deus Ex, it's no surprise Warren Spector has a slightly warped sense of humor. For example, when naming Deus Ex, Spector thought it would be funny to pick a title that some people would be hesitant to pronounce, and he still thinks it's funny, even though that name ultimately cost Eidos sales. Spector knows exactly why:"People don't want to go into their game store and ask for the 'Do Sex' game," Spector said, still chuckling.

  • Epic Mickey 2 also coming to PC and Mac on Nov. 18

    by 
    Jessica Conditt
    Jessica Conditt
    07.13.2012

    The plan is for Disney's Epic Mickey 2: The Power of Two to launch on Xbox 360, PS3 with Move, Wii, PC and Mac on November 18, Junction Point founder Warren Spector said today at San Diego Comic-Con. The launch date was previously confirmed for consoles alone, including the 3DS tie-in title, Epic Mickey 2: The Power of Illusion, which is also slated to drop on November 18.The Power of Illusion will pay homage to forgotten and rejected gaming features, drawing inspiration from 16-bit graphics and the 1990 Sega game, Castle of Illusion Starring Mickey Mouse.Spector said it was "totally dumb" that he had none of the characters speak in the first Epic Mickey, and he's rectifying that by having characters not only talk, but sing in Epic Mickey 2. Actor Cary Elwes (The Princess Bride, Robin Hood: Men in Tights) voices Gus, while Frank Welker (Nibbler in Futurama, at least one character in every cartoon you ever loved) plays Oswald the Lucky Rabbit.Epic Mickey 2 is mature on a level comparable to one of Spector's earlier titles, Deus Ex, backed up by the fact that 54 percent of Epic Mickey players were 18 or older, he said.A second iteration of the Epic Mickey digital graphic novel series, penned by comic veteran Peter David (The Incredible Hulk, Spider-Man 2099), is due out this fall.

  • Warren Spector: 'Ultraviolence' in games going too far

    by 
    JC Fletcher
    JC Fletcher
    06.15.2012

    Epic Mickey producer Warren Spector had only a limited view of E3 from within meeting rooms, but he still saw plenty of gruesome violence. "The ultraviolence has to stop," Spector told GI.biz. "We have to stop loving it. I just don't believe in the effects argument at all, but I do believe that we are fetishizing violence, and now in some cases actually combining it with an adolescent approach to sexuality. I just think it's in bad taste. Ultimately I think it will cause us trouble."Spector said he left Eidos in 2004 because of the over-the-top violence he saw overwhelming that company's lineup. "We've gone too far," he said. "The slow-motion blood spurts, the impalement by deadly assassins, the knives, shoulders, elbows to the throat. You know, Deus Ex had its moments of violence, but they were designed - whether they succeeded or not I can't say - but they were designed to make you uncomfortable, and I don't see that happening now." To call Spector's newer efforts "Mickey Mouse games" would be taken as a compliment in multiple ways, we expect.The other troubling trend Spector saw is an increased emphasis on non-game apps at E3, including services like Netflix. "When the games are the least interesting part, there's a problem."

  • How the power of 700 goes into one Epic Mickey 2

    by 
    JC Fletcher
    JC Fletcher
    03.23.2012

    Warren Spector recently told GamesIndustry.biz that over 700 people worldwide were working on his next game, which of course turned out to be Disney Epic Mickey 2: The Power of Two. To us, that seemed unfathomably vast -- it's larger than Capcom's estimate for Resident Evil 6 by 100 heads. So, in order to get a handle on it, we asked Spector how that roster breaks down."'Breakdown' is a good word for it, actually," he joked. "The internal team size at Junction Point is about the same as it was on the first game. To have any chance [with an AAA game] -- I'm not saying we did succeed or will succeed, that's for you guys to decide -- you need 150-200 people these days. You just can't do it with less."

  • The power of inclusion in Epic Mickey 2

    by 
    JC Fletcher
    JC Fletcher
    03.23.2012

    In retrospect, it's obvious that Epic Mickey 2: The Power of Two would be a musical. It's the natural path toward making the Disneyest thing possible, and that's where Junction Point creative director Warren Spector's interests lie. Before I played a demo, I and other press were presented with a cutscene setting up the story.The Mad Doctor makes a dramatic return to Os Town, amidst rumbling earthquakes (thanks for physically making my seat rumble in the theater, Disney), claiming to be reformed and seeking a hero to help him save the people from some unknown calamity.And all this claiming and seeking is done in song. "Help ME, help YOU!" he sing-talks in heavily accented English. It works to convince Oswald to join him, and it worked to convince me that Warren Spector is all about the principles of Disney. I guess I didn't need much convincing there anyway.%Gallery-151342%

  • See Epic Mickey 2 in motion and in Warren Spector's words

    by 
    JC Fletcher
    JC Fletcher
    03.22.2012

    In the foreground of this video, you see Warren Spector talking about Oswald's role in Epic Mickey 2, and his enthusiasm for musicals; in the background, you can see footage of the new game for the first time. The two elements cooperate, just like Mickey and Oswald.