wayward-souls

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  • Wayward Souls hits iOS, grows more expensive with each update

    by 
    Earnest Cavalli
    Earnest Cavalli
    04.25.2014

    Wayward Souls resembles a relatively standard 2D roleplaying game, albeit with one big twist: Each time the game is patched, it goes up in price. Developed by Rocketcat Games, Wayward Souls can currently be purchased from iTunes at a price of $5. As the game's listing states, each time Rocketcat issues an update for the game, its price will increase by $1. Rocketcat offers no specific word on how many updates it has in mind, or if Wayward Souls has a maximum price, but does note that "several" updates are planned. As for why Rocketcat would introduce such a unique pricing scheme, the reasons are two-fold. First, it encourages players to buy Wayward Souls early in the game's life - or, at least, it would, assuming players are aware of the developer's planned price increases. Second, it pushes Rocketcat's development team to ensure that each Wayward Souls update is substantial enough to warrant an additional $1 from players. This early in the game's lifespan, it's unknown if Rocketcat will hold up its end of this implicit agreement, but if nothing else, this should be an interesting experiment in what pricing schemes iOS gamers are willing to tolerate. [Image: Rocketcat Games]

  • Wayward Souls, The Spookening headline PAX East Indie Showcase

    by 
    Jessica Conditt
    Jessica Conditt
    02.24.2014

    The PAX East Indie Showcase stars six mobile games from independent studios around the world: Crowman & Wolfboy, Wither Studios LLC: US Duet, Kumobius: Australia Framed, Loveshack: Australia The Spookening, Modesty: Sweden Tiny Dice Dungeon, Springloaded: Singapore Wayward Souls, Rocketcat Games: US The Indie Showcase at PAX East is a mobile-specific sampling of games, rather than the yearly lineup of higher-profile, mainly console and PC indie games in the PAX 10 at PAX Prime. This distinction is on purpose, Penny Arcade co-founder Jerry Holkins wrote in a blog post. "It may not be apparent outside of my own mind, but the PEIS has a specific mission to promote games on mobile," he said. "PAX10 is more broad. But mobile is an especially scary place to make games right now, and I think there's good to be done thereby. Unlike a lot of games at a show like this, a lot of times you can just grab your phone out of your pocket and buy something you like right there. As magic tricks go, that's a pretty good one." [Image: Rocketcat Games]