wow-art-design

Latest

  • WoW devs discuss environment and zone design

    by 
    Jef Reahard
    Jef Reahard
    10.27.2014

    World of Warcraft senior art director Chris Robinson has penned a new dev blog focused on zone and environmental design. It's the first of a planned series that will use Nagrand as its primary example, and over the coming days you'll be hearing from additional quest and systems designers and even historians who "craft and create not only the zones we adventure in, but the visual story about these locations and the creatures and races that inhabit them."

  • WoW Insider talks 5.4 with 3D artist Fanny Vergne-Vicente

    by 
    Anne Stickney
    Anne Stickney
    09.11.2013

    Patch 5.4 is here, and those that aren't gallivanting around the Timeless Isle have likely already taken their first steps into the Siege of Orgrimmar. The boss fights are exciting enough on their own, not to mention the awesome loot waiting to be found in the depths of the newest raid. But what many players don't think so much about is the raid itself. I'm not talking about the bosses or the mechanics of the encounter, but the actual bits and pieces that make up the space in which we're destroying all those new bad guys. We've had plenty of developer interviews leading up to patch 5.4, but Blizzard was kind enough to give us an interview of a different sort. 3D artist Fanny Vergne-Vicente is one of the many artists at Blizzard that helped put together the Siege of Orgrimmar raid from the ground up, designing textures for everything you'll see while you're merrily murdering Garrosh -- the walls, floors, spikes, and everything else that makes the encounter come to life. We had a brief chat with Fanny about just what a 3D artist at Blizzard does, and what it was like bringing the Siege of Orgrimmar to life.