wow-raiding

Latest

  • WoW Insider's Guide to Blackwing Descent

    by 
    Michael Gray
    Michael Gray
    01.04.2011

    Blackwing Descent is an interesting new raid instance. This isn't merely because it's a new instance for Cataclysm but because it draws on the heritage of the game, going all the way back to a showdown with Nefarian in Blackwing Lair. But Blackwing Lair was just a setback. Deathwing has raised his little boy and girl back from the grave, and they're all zombie and angry at the world. So you and 9 (or 24) of your best friends need to go kill everyone in the Blackwing Descent and make things right again. Check out our strategy guides, below, to get the skinny on how to beat down the bosses all the way up to and including the big, bad Nefarian. Magmaw Omnotron Defense System Maloriak Atramedes Chimaeron Nefarian Ready Check shares all the strategies and inside information you need to take your raiding to the next level. You might also be interested in our strategy guides to Cataclysm's 5-man instances, and for more healer-centric raiding advice, visit Raid Rx.

  • WoW Insider's Guide to Atramedes

    by 
    Michael Gray
    Michael Gray
    01.04.2011

    There are two phases to this fight, an air phase and a ground phase. The phases are repeated until either your raid or Atramedes is dead. The ground phase lasts 80 seconds.

  • WoW Insider's Guide to the Omnotron Defense System

    by 
    Michael Gray
    Michael Gray
    01.04.2011

    Power Conversion converts incoming damage into increased DPS. Purge or steal the spell or stop DPS. This usually forces you to switch to the next tron.

  • Ready Check: Cataclysm raiding guide for Baradin Hold

    by 
    Michael Gray
    Michael Gray
    12.31.2010

    Ready Check helps you prepare yourself and your raid for the bosses that simply require killing. Check back with Ready Check each week to get an idea of the latest in killing adds, not standing in fire, and hoping for loot that won't drop. Ladies and gentleman, welcome back to raiding. It's now been three weeks since Cataclysm has been released, and we're staring down the barrel of an exciting time not standing in fire, killing adds, and watching the tanks swap aggro with unmitigated skill. There are habits for us to rebuild, of course. Healers have been struggling with mana issues, tanks are finding themselves working to produce good threat, and damage dealers are laying down crowd control for the first time since Burning Crusade. It is a new environment for raiding and everyone's getting a chance to learn the ropes again. The first tier of raiding content in Cataclysm takes place in four different instances. These four raids are Baradin Hold, Blackwing Descent, Throne of the Four Winds, and the Bastion of Twilight. Raiding progression doesn't really go from one instance to another; instead, most raids will do the first boss of each fairly easily, struggle with the second, and then really work if there are any further bosses in the group.

  • Ready Check: Raiding 102

    by 
    Michael Gray
    Michael Gray
    09.10.2010

    Ready Check focuses on successful raiding for the serious raider. Hardcore or casual, from Icecrown Citadel to Ulduar, everyone can get in on the action and down some bosses. We covered Raiding 101 a few weeks ago. One of the interesting things you discover when you talk about "the very basics of raiding" is that people actually tend to say the same things. The key things are to read up on fights, listen to your leaders, pay attention and don't stand in fire. The actual skill itself in "raiding" (as opposed to "playing your class") is really just those tenets of cooperation. Unless you're in a bleeding-edge guild, there are lots of resources on the internet whose authors have already figured out the puzzle. Now you're just convincing 24 of your closest friends to read up, too. That being said, our readers have quite a few helpful tips. So, now we follow up with Raiding 102.

  • Ready Check: Raiding 101

    by 
    Michael Gray
    Michael Gray
    08.27.2010

    Ready Check focuses on successful raiding for the serious raider. Hardcore or casual, from Icecrown Citadel to Ulduar, everyone can get in on the action and down some bosses. Wrath of the Lich King had many goals; one of these goals was to make raiding more accessible. Blizzard wanted to move away from a raiding model which demanded that victory could only go to the most devoted players with the most time to spend on the content. The developers were somewhat successful with that goal. In Wrath, more players than ever before got to storm the raid instances, throw down against bosses and feel the shame and pain of wiping on a raid boss all night. We should certainly expect more of this kind of content in Cataclysm -- and so we begin WoW.com's Raiding 101 series. We're talking about the very, very basics of raiding. These are the fundamental building blocks that will get you into the instance, help you kill trash and finally help you defeat the boss. Most of this stuff will seem like common sense to experienced players. That's good news; if it's obvious data, that means you're already on top of the dynamic. But for others, not every aspect of raiding will be obvious, especially to players for whom WoW is their first MMO.

  • Totem Talk: Enhanced moves with Halion

    by 
    Rich Maloy
    Rich Maloy
    08.14.2010

    Axes, maces, lightning, Windfury and wolves. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off spec is enhance. He blogs about the life and times of enhance and leads the guild Big Crits (Week 10 now out!) as the enhancement shaman Stoneybaby. The last patch of an expansion feels like the last gift of Christmas; you want it to be the most epic and the most incredible gift of them all, the one gift by which you'll remember this time forever. But instead, you're at your in-laws' doing the family gag gift exchange with a price limit of 20 bucks and a penchant for As Seen on TV products. In some ways, Ruby Sanctum is like that; it's not huge, it's not epic, it's not expensive, but it does have some potential. Maybe Ruby Sanctum is the Slap Chop of this expansion. None of this has anything to do with the article today. Except that I'm talking about Halion. Halion, the Twilight Destroyer. Three phases, good loot and a huge scale-up in difficulty on heroic mode. It's a good fight that requires paying attention throughout the entire 8-minute enrage timer, in which one death can mean a wipe, especially on heroic. There's no 30 percent buff incoming, so you either learn it and beat it, or you don't and fail. For our part, as enhancement shaman, there are a few tricks we have up our sleeves.

  • Ready Check: Everything I need to know about raiding, I learned in Karazhan

    by 
    Michael Gray
    Michael Gray
    07.16.2010

    Well. All that kids nowadays seem to care about is Cataclysm. The bad news is that there's still not much new information about raiding in Cataclysm. At this point, I'm not even holding my breath that we'll have starter raids at the time Cataclysm ships. That could be a good thing. (After all, that means there's more development time being spun into the raids to make them awesome.) For now, since I can't effectively look forward to Cataclysm raiding yet, I'm forced once again to look backwards. And that makes me think (again) about Karazhan. When I compare the hallowed halls of Medivh to the many instances in Wrath of the Lich King, I'm forced to realize I owe all my raiding success to Karazhan. Think I'm crazy? No, my gentle reader. I assure you that everything you need to know about raiding you learned in Karazhan. Allow me to share the many, vital skills we all learned from that first Burning Crusade instance. SPOILER WARNING: There's totally story spoilers for a four-year-old instance behind the cut.

  • Ready Check: First look at Cataclysm raids

    by 
    Michael Gray
    Michael Gray
    07.02.2010

    There's been a huge splash of Cataclysm information released unto the wild in the last few days. Every since the beta hit the streets, we've seen information about warrior changes, hunters and even racial emotes. I guess I called it a splash. What I really meant is that there's been a flood of information everywhere. It seems like we can virtually see anything we'd possibly want to know about the expansion, right now. But what we haven't seen yet is much information on raids. Our good friends over at MMO-Champion have some great information about 5-man instances, but their raid information is running a little behind so far. Of course, that's never kept us from drooling over new raid content before now, so let's not start bad habits. Let's take a look at what raid information we do have and spend a little time getting excited about the new expansion.

  • Ready Check: Peer pressure, responsibility and teamwork

    by 
    Michael Gray
    Michael Gray
    06.25.2010

    Ready Check focuses on successful raiding for the serious raider. Hardcore or casual, from Icecrown Citadel to Ulduar, everyone can get in on the action and down some bosses. Last week, I talked a little bit about tools and methods for getting that unreliable person to show up for raids. One of the specific tools I discussed was peer pressure. I probably should have expected it, but there was quite a bit of discussion in the comments and elsewhere about how peer pressure shouldn't be used as a tool. Also, to how the idea of "forcing" someone to show up is a bad idea. I want to acknowledge that this subject is wildly open to interpretation; after all, we all play the game differently. The first thing I want to establish, though, is that there's no one forcing anyone else to raid. I can't make you sign up, I can't make you log in and I can't make you do anything in WoW you don't want to. However, I can exert influence. As a raid or guild leader -- or even simply as a friend -- that influence is usually in the form of peer pressure. (If it's some weird power struggle or dominance issue, that's a can of worms waaaaay outside the scope of this blog.) Why would this ever be desirable? While I am a real person -- and my time is valuable -- I am also raiding with nine to 24 other real people. Their time is also valuable. When we're talking about a scheduled, coordinated raid, there are all these other real people sitting there and waiting for you. This is why having redundancy and letting people take time off is so important. Everyone's real, has real lives, and no one should be subverting real life to support the raid. But if you make an agreement to show up somewhere at a certain time, there are 24 other people waiting for your attendance.

  • Ready Check: How to make that vital member show up

    by 
    Michael Gray
    Michael Gray
    06.18.2010

    Ready Check focuses on successful raiding for the serious raider. Hardcore or casual, Icecrown Citadel or Ulduar, everyone can get in on the action and down some bosses. It's probably my years working in operations, but I'm very, very against the idea of single points of failure. Any time I build a raid, I build it from the ground up chock full of redundancy, fail-safes, and contingency plans. Tanks, heals, replenishment, and DPS are all carefully doubled-up, so that if someone doesn't show at the last minute, they can be replaced. Hell, I even make sure we have a back-up instance available, because who the hell knows what might happen in the final minutes. I've even gone so far as to read from a book to my raid members one night during bad lag. My point here is: have a back-up plan. But despite my best efforts, I still had someone that I absolutely could not risk having go AWOL. (That's "absent without leave," in case you're not caught up with hip internet language.) Maybe it's a tank with sufficient hit points, or a vital spec of healer who'll make a progression fight relatively trivial. Hell, maybe that person's usual backup is on vacation, so that if the main raider misses, there's no available replacement. If you find yourself in this position, there's a few things you can do to hedge your bets. Here's how to do your best to make sure those vital raid members show up.

  • Ready Check: Raiding has changed in five years

    by 
    Michael Gray
    Michael Gray
    06.11.2010

    Ready Check focuses on successful raiding for the serious raider. Hardcore or casual, Icecrown Citadel or Ulduar, everyone can get in on the action and down some bosses. Raiding has changed in the five -- almost six! -- years since World of Warcraft has been on the shelves. How's that for a pretty dumb statement? Can you imagine playing a game that hasn't changed in six years? Nowadays, people barely keep real-life jobs that long. Blizzard hasn't kept us engaged and constantly playing WoW because they hit on some single magic formula. Instead, they found a pretty good formula, made it better, and then kept it changing and improving for over half of a decade. The game continues to grow alongside its player base. Of course, the argument you hear most nowadays is whether the game has somehow been "dumbed down." Epics are available more easily, so clearly Blizzard is catering to noobs. The entry requirement into raiding isn't as prohibitive, so that game's gotten somehow cheaper and too easy for your average raider. DragonFireKai recently made a comment on a post that got me to thinking. Basically, he said that the biggest difference in raiding since the release of WoW is "the meta game. There are so many more effective resources for raiders to tap to up their game." This mirrors things Ghostcrawler, the lead systems designer at Blizzard, has had to say about the growth of the community. Let's take a look at how new resources and tools have grown over the years.

  • Ready Check: I miss Karazhan

    by 
    Michael Gray
    Michael Gray
    06.04.2010

    Ready Check focuses on successful raiding for the serious raider. Hardcore or casual, Icecrown Citadel or Ulduar, everyone can get in on the action and down some bosses. Recently, your devoted WoW.com staff of journalists and trained monkeys were huddled in the newsroom discussing raiding in Wrath of the Lich King. We naturally looked back to the Burning Crusade for comparisons and recalled that most favorite raid: Karazhan. Man, how the memories came rolling in as soon as its hallowed name came up. I couldn't help but think about all the things I miss about Karazhan. There was something magic about that place. I loved everything from the music to the tapestries to the well-developed NPCs that were lurking around every corner. It all combined to form one of the most engaging, interesting raid instances in the World of Warcraft. I look back at it with the same kind of fondness I usually reserve for music played at my prom or the soup eaten at my wedding. But to me, Karazhan was the best of times I've had in WoW. I readily admit the game has come a long way since the days of Kara, but I have to constantly question what it is about that place that promotes so much nostalgia.

  • Ready Check: AVR is dead -- what did we learn?

    by 
    Michael Gray
    Michael Gray
    05.28.2010

    Ready Check focuses on successful raiding for the serious raider. Hardcore or casual, Icecrown Citadel or Ulduar, everyone can get in on the action and down some bosses. Blizzard announced last week that the mod known as Augmented Virtual Reality will be broken and non-functional as of the release of patch 3.3.5. We'll get into some of the details here in a second or three, but this officially means that if you're using AVR to work on Icecrown Citadel, you're officially using a mod or method in a way that Blizzard does not intend. It doesn't mean you're exploiting or cheating, necessarily, but it does mean that you're not quite straight-shooting the encounters the way the game is meant to be played. Your mileage may vary on whether you care. If you're not familiar with AVR or AVR Encounters, it's probably fairly important for you to understand the mods for the context of this conversation. AVR, at its base, lets you draw stuff on the screen. These drawings will be seen by everyone else in the raid. Even more importantly, the combination of mods has the ability to draw stuff for you. If you're going to emanate a 10-yard circle of death around you in the next seven seconds, AVR will draw a 10-yard circle around you that everyone can see. Plenty of warning, ample visibility. Why does it matter?

  • Ready Check: Zen and the art of precognition

    by 
    Dominic Hobbs
    Dominic Hobbs
    05.21.2010

    Ready Check focuses on successful raiding for the serious raider. Hardcore or casual, Icecrown Citadel or Ulduar, everyone can get in on the action and down some bosses. Your regular host, Mr. Michael Gray, is still trying to fight his way out of Tyler's fever dreams, so Ready Check this week has fallen to me. I had to check in the blackened heart and the mage-hate on the way in, so if you want that stuff, you'll have to read Blood Pact. I toyed with the idea of doing some hardcore theorycrafting post or the like, but instead I want to talk about one of the raiding "soft skills." Hamlet said, "What a piece of work is a man! How noble in reason! how infinite in faculty! in form, in moving, how express and admirable! in action how like an angel! in apprehension how like a god!" Today, we look at angelic actions through godlike apprehension.

  • Ready Check: You're fired, redux

    by 
    Tyler Caraway
    Tyler Caraway
    05.14.2010

    Unfortunately, regular Ready Check author Michael Gray is a bit preoccupied this week. I've been told it has something to do with exploring lost pastafarian ruins that may lead to new information regarding raptor Jesus, but that may have just been a bad dream that I had. In the meantime, I am here to save you from all of your raiding woes. There's no case too big, no case too small -- when you need help, just give me a call! Using my patent pending way-back machine, I want us all to travel back in time to November 2009 when Michael released this article dealing with how to terminate a raid member from your team. All of the information and advice in that column are still very relevant to this day; however, there is a small issue that Mr. Gray did not address at that time. I am, of course, talking about what to do when you have a raid member you wish to terminate, but feel that your guild is currently not capable of handling the loss. It's the end of an expansion once again, and the same problems that plagued guilds during the months before The Burning Crusade and Wrath of the Lich King are hitting us all now. Raiding guilds by the dozen are finding their member rosters slowly trickling away. As Cataclysm draws ever nearer, many players are losing their interest in the raiding scene – at least temporarily. Recruitment is down across the board, and even some of the high-end guilds are having difficulties finding replacement raiders this late in the game. In such a system as this, it is very easy for any raiding guild to dissolve into anarchy. There isn't going to be another raiding tier released, there won't be another year's worth of content to explore and players are just generally losing interest in raiding.

  • Ready Check: Trading up from 10 to 25

    by 
    Michael Gray
    Michael Gray
    05.07.2010

    With all of the officially announced changes to emblems and raid sizes, it seems like the day of 25-man dominance is nearly over. Sure, from what we know, 25-man raids will continue to provide the best path to getting fully geared the most quickly. However, you will no longer be forced to raid 25-man to get your various best-in-slot gear. I've always been a bit agnostic when it comes to raid size. I tend to do both versions, because I want to put out the best performance possible for my raid and friends. In the current game, the best performances comes from 25-man gear. Even if you have the one or two best-in-slot pieces in 10-man fights, I don't think anyone can realistically claim 10-man gear is as effective as 25-man kits. Sure, I'm open to the argument that 25-man raids are more difficult to organize, but I'm not exactly sure when "dealing with a pain in the butt" became a virtue in something that's supposed to be fun. Even more, it's not like every single person in that 25-man raid is dealing with the the same organizational pain. That's the job of the raid leaders. With those factors being acknowledged, I've always preferred to rock out with a handful of friends and truly have a good time. I still do 25-man raids for the gear and prestige, but it is kind of a bummer to be forced into the larger raids. So, at the end of the day, I'm fairly pleased that 10-man and 25-man raiders are going to be treated with a level of equality. But it does mean that now's a great time to upgrade your raid to a 25-man group if you're going to do so. By the time Cataclysm hits, I don't suspect many raiders will be yearning to start a new large-scale raid. It's more likely that 25-man raids will break down to 10-man raids than vice versa. If you don't get your 25-man raid started now, you might miss your chance. So, let's talk about how to upgrade your raid from 10 to 25.

  • Ready Check: Dealing with disruptive raid members

    by 
    Michael Gray
    Michael Gray
    04.23.2010

    My primary guild has always traditionally worked with raiding alliances -- that is, two or more guilds who agree to raid together. It tends to go pretty well for us, since we happen to be a large group of relatively highly skilled players. What's more, we're packing all the healers, tanks and key buffs required to make a raid get up and go. We usually top the theoretical DPS for our progression levels and really just need to make enough friends to keep our raids full. It's a pretty good position to be in, if you're going to be setting up a raiding alliance. But, it doesn't always go so smoothly. Don't get me wrong. If you take the time to talk to applicants, make sure they know the rules of the group and have a general idea of how to do their dance steps, then things usually go smoothly. And since the dozen or so of the core group are doing most of the heavy lifting, there's not a whole lot that can go wrong. But sometimes, just sometimes, you get that one dude who's just completely off the rails. They can be a perfectly awesome player. Skilled, geared and knowledgeable. But they just won't shut up. You can beg, cry, bargain, plead, demand, threaten and cajole for them to tone their behavior down. But everything they say is offensive, and they like to say a whole lot of it. So how do you deal with this? Dealing with an obnoxious raid member is a little different than dealing with an obnoxious guild member, because there's an entire additional issue of immediacy. You have to handle this guy now, on the raid, before it progresses into something that disrupts your ability to kill bosses.

  • Ready Check: Cataclysm class changes and their effects on raiding, Part 2

    by 
    Michael Gray
    Michael Gray
    04.16.2010

    The hot news for last couple of weeks has been all of the April previews for Cataclysm class changes. I do want to take a moment before we dive into more analysis to caveat that these are previews. They're not full and complete changes as much as a sneak peak into the brains of the developers. They're saying things like "intent" and "vision" and "what we have planned." The code's not all written, and it's not all been through beta testing. Heck, any of it could change between now and tomorrow, let alone between now and the time Cataclysm hits the shelves. So the important part is: don't panic. That being said, these previews do give us a handful of insights into some new raid dynamics. I talked about new abilities like Leap of Faith and Vengeance in last week's Ready Check, but now that we have all of the previews out and published, there's even more to talk about. Let's start with that time-honored tank healers, the holy paladin.

  • Ready Check: Cataclysm Class Changes and their effects on raiding

    by 
    Michael Gray
    Michael Gray
    04.09.2010

    Your intrepid WoW.com staff has obviously been glued to the official forums just like everyone else, as we anxiously watch for each new bit of the Cataclysm class changes to be announced. Since the class changes apply to both PvE and PvP, it can be hard to get a good picture of how these announcements will affect the raiding game in Cataclysm. Heck, we don't even know what the raiding environment is going to be entirely like in the new expansion, so it's hard to get a handle on what anything really means. That being said, however, some of the old standbys of raiding are going to obviously be pretty mixed up. The warrior Sunder change is probably one of the biggest deals. As Matthew Rossi pointed out in his analysis, Sunder Armor and Devastate have been so iconic to the warrior class that this debuff has been a staple of raiding since vanilla. It's so thoroughly pervasive that there are entire guilds named after the ability, like Wait for Sunders. Although warriors aren't by necessity the main tank any longer, most physical heavy raids will at least wait until a full stack of sunders are applied to the boss before keying Heroism or Bloodlust. The decreased effect of sunder will mean that this key ability isn't such an obvious timer any longer. We'll get by, and we don't know how much the debuff will matter to our overall input, but raids will definitely feel different.