Open-world games aren't going away anytime soon, but more often than not when we play them we're being led around by a breadcrumb trail instead of actually exploring. Sometimes even quite literally. The reasoning for that is because it's much easier for game developers to stick a mini-map or quest directions in the heads up display than it is to integrate means of navigation into the game world itself. It's a topic YouTuber Mark Brown knows well and he's taking it for a spin in developer Bethesda Softworks' sprawling Fallout 4. In his latest entry into his Game Maker's Toolkit series he explains why he's turning off the quest markers in Fallout's irradiated Boston and trying to let his nose lead the way, so to speak.