For many gaming platforms, the litmus test these days is whether or not they get official support in Unity's game engine -- land that and many developers (and by extension, gamers) are likely to give them a closer look. Valve just got a big credibility boost, then, as Unity is introducing native SteamVR support. If a virtual reality game runs on Unity's seemingly ubiquitous code, it's that much more likely to work with the HTC Vive and other SteamVR-friendly headsets. And much like the Unreal Engine, teams can edit in VR if they want to know what a scene will look like for players.
Valve's not the only one giving Unity the thumbs-up, either. Unity is also adding support for Google Cardboard support, letting devs make VR experiences that won't cost you or them a lot of money. Both Google and Valve are a bit late to the party -- Oculus Rift support has been there for a while. Nonetheless, this is heartening news if you were concerned that game studios wouldn't show SteamVR enough affection.
Footage of editing in VR. @unity3d #VisionSummit2016 #vr #virtualreality #womeninvr pic.twitter.com/sfEHVzkMD5
— Jenn Duong (@jenndefer) February 10, 2016