Over the past few years, Engadget has put more of an emphasis on longform stories. From weekly features on lab-grown meat, dystopian surveillance and world-champion speedrunners, to our multi-part series on the Cyborg Olympics. Some have come from our reporters, others from talented freelance writers, but all have matched our mission to explore technology and its relationship with science, entertainment and culture.
Engadget is not alone in its desire to tell these stories. The world is full of great publications, writers and artists. Silica Magazine is one such publication; an independent periodical that quickly made a name for itself with its mixture of superb storytelling, reporting, art and design. I've personally been a fan for some time, and I'm happy to announce that we're teaming up with Silica for the launch of its third instalment, "The Critter Issue."
From May 21st to May 25th, Engadget will run five stories produced by Silica. Through the week-long takeover, we invite you to explore the questions: How is life defined in a world dominated by human technology? How are we changing it? How is it changing us? And what is happening to life on this planet in all of its natural, artificial and liminal states?
Editor-in-chief, Silica Magazine
Silica, define 'Silica Mag':
Silica Mag is an online periodical investigating the interplay between the geographic, ecological, and technological phenomena of the modern world. We are a small group that brings together journalists, artists, and academics to produce investigative long-form journalism, substantive digital artwork and pioneering commentary once a year to help drive the discussion around Earth's environment.
We refer to ourselves as "a travel guide to the environmental apocalypse." Our stories seek to take readers on a journey –– physically, digitally and intellectually –– and redefine what it means to bear witness to the destruction of our planet's landscapes.
Our past issues, the Lake Issue and the Homeland Issue, respectively investigated freshwater bodies and uncertain concepts of the new American frontier. This time around we set out to ask: What is wildlife when the world is no longer wild?
Computer, define 'Critter':
A creature, beast or animate entity existing within a society or ecosystem. A zoological agent of change, an unwanted or unnoticed animal, an invading interloper in the age of the Anthropocene.
Silica, define 'The Critter Issue':
Five features: Inside the animal internet, Wonders of Wildlife, Ghost media, Talk to me and 'Til death do us part each ponder what it means to co-exist on this planet with other species -- from peering into the future of animal translation technology, to investigating how digital surveillance is transforming our relationship to the animal kingdom. On-the-ground reports pick apart our complex relationship with the life, death and conservation of wildlife, while a new media artist showcase ponders the reanimation of Earth's extinct species through digital archiving.
In tandem with our launch on Engadget, Silica will be also be publishing a menagerie of commentary, gallery and interactive pieces on silicamag.com. We encourage you to get lost in the wild, wild world of The Critter Issue.
Engadget x Silica credits
- Features editor: Aaron Souppouris
- Developers: Collin Wu, Stefan Rimola
- Copy editors: Megan Giller, Sheila Dougherty
- Editor-in-chief: Casey Halter
- Creative director: Evander Batson
- Editors: Shannon Lee, Josh Segal
- Contributors: Dylan Kerr, Jakob Kudsk Steensen, Steph Yin
- Artists: Bryan Ma, Everest Pipkin, Loren Schmidt, Tea Stražičić