On PC, Dota 2 and League of Legends have a long established reign over the MOBA domain. But rather than immediately establish Vainglory as a direct competitor, Super Evil Megacorp chose to release the title in the less-crowded mobile space -- an ostensibly safer option, which also let them take advantage of Apple's A8 chip and the inherent mobility of touch screen devices. Of course, it was only a matter of time before rival games like mobile-only Arena of Valor -- which boasts a 200 million strong player base in China -- wanted to expand their audiences in the US.
Although Super Evil Megacorp always wanted Vainglory to deliver "a full, uncompromising MOBA experience to the touch-screen generation", the developer says its custom game engine -- the result of over 10 years of blood, sweat and tears -- is helping with the cross-platform transition.
Anyone that's keen on diving into Vainglory can test the Windows or Mac version right now. Super Evil Megacorp says it hasn't sacrificed Vainglory's tactical depth, strategy or graphical fidelity, but expect the usual lot of alpha build imperfections -- bugs, potential UI issues and key binding weirdness.