38 Studios

Latest

  • Kingdoms of Amalur: Reckoning preview: Reckon the combat is solid

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.20.2011

    It's hard not to be skeptical about Kingdoms of Amalur: Reckoning. An RPG, by known strategy developer Big Huge Games, that was rejiggered to fit into Curt Schilling's 38 Studios long-in-development MMO's universe after the developer's acquisition. In our March preview of the game at GDC we said that the developer "might just pull this off." Now, after playing Reckoning at Gamescom, I have to say that Big Huge Games could exceed expectations when the game launches February 7. During my demo with Reckoning I played as a mage and warrior, the two had distinct animations, but at their core were similar when it came to the rules of combat. Both characters I tried were level 20, so I was dropped right into a high-level character without much training. It wasn't really a problem as the combat system is quite intuitive. If you've played Batman: Arkham Asylum, Bayonetta or Fable, you'll easily pick up the fantastical warfare. %Gallery-129421%

  • Kingdoms of Amalur: Reckoning launching February 7, 2012

    by 
    Griffin McElroy
    Griffin McElroy
    08.16.2011

    38 Studios' Ken Rolston, who just shook the Earth during the Gamescom 2011 EA Keynote with bon mots like "enemy-pounding funfest," just revealed the official launch date for Kingdoms of Amalur: Reckoning. The promising action-RPG is due out in the States on February 7, 2012 and in Europe on February 10. We suppose we can wait that long, though we're not sure our hearts can take it if Rolston keeps dropping glowing descriptors like enemy-pounding funfest.

  • McFarlane reckons Kingdoms of Amalur: Reckoning will arrive in February

    by 
    Griffin McElroy
    Griffin McElroy
    07.22.2011

    Todd McFarlane is probably the busiest guy ever at San Diego Comic-Con 2011, but he found some time to stop by the Kingdoms of Amalur: Reckoning panel to drop some news bombs on us. When asked about the game's current release window, McFarlane told attendees, "It's scheduled for February, unless EA tells us otherwise." That's a bit of a bump from the game's initial launch window of Fall 2011 -- we're surprised that EA wouldn't want to make that announcement themselves. Perhaps McFarlane wasn't supposed to let the cat out of the bag; not that EA could do anything about it, since McFarlane is the President of Comic-Con.

  • 38 Studios opens Reckoning/Project Copernicus forums

    by 
    Jef Reahard
    Jef Reahard
    06.30.2011

    Forum lurkers rejoice! There's a brand-new board for you to haunt, and it's kinda sorta related to an upcoming fantasy MMORPG. Curt Schilling's 38 Studios has just published its community portal for Kingdoms of Amalur: Reckoning, and while the title isn't massively (or particularly multiplayer), it is affiliated with 38's secretive Copernicus MMO. When we say affiliated, we mean that the two titles share the same fictional world, so lore junkies will want to bookmark the new boards and set about discussing histories, race lore, and anything else pertaining to the realm of Amalur. There's also the requisite community chat section in case you feel like a bit of the ol' ultraviolence with your fellow Amalurian forumites, so head to the official Reckoning site and register right away!

  • The Guild Counsel: An interview with The Syndicate's Sean Stalzer on his new book

    by 
    Karen Bryan
    Karen Bryan
    06.16.2011

    As you pack your bags for that trip to the beach (or that annual fan gathering) and you toss in that bottle of sunblock (or aspirin), you might want to make some space in your bags for some summer reading as well. Fortunately, there is a growing number of titles, such as Adam Trzonkowski's Guild Leader's Companion, that examine the methods and lessons of running guilds and online communities. To that list we can add Sean "Dragons" Stalzer's sequel, The Syndicate: Beyond the Legend, which is now available at Lulu and soon to be sold at Amazon. In the book, guild leader Sean Stalzer picks up from where his first book left off and gives us even more insight into the MMO industry and his guild leadership philosophy. The book is divided into three parts. The first covers The Syndicate's recent history and continued relationship with several MMO studios as well its job writing guides for Prima Games. In the second part, Sean explains his time-tested philosophy for running a guild, dubbed S.U.C.C.E.S.S. And the last section of the book looks at where MMOs are headed and what's needed down the road. Sean took the time to talk to Massively about his new book, and there was so much to discuss that this interview is split into two parts. In this week's Guild Counsel, Sean talks about the lessons he's learned from his work with MMO studios. He looks back at how it's influenced his leadership approach, and he gives a glimpse of why he's excited about his current work with 38 Studios. Read on for the interview!

  • Kingdoms of Amalur: Reckoning trailer is our fantasy RPG fantasy

    by 
    Mike Schramm
    Mike Schramm
    06.06.2011

    We're not sure exactly what you might want from a fantasy RPG/action game, but darned if this trailer for Kingdoms of Amalur: Reckoning doesn't appear to have it all. A gorgeous fantasy world with ancient ruins and lush magical towns? Check. Freaky-looking monsters roaring with fervent anger? Check again. And over-the-top flashy spells and sorcery-augmented melee moves? That's a third check right there. Sure, we still haven't actually laid hands on this one, and we won't get to play it until we see it on the E3 show floor later on this week. But if nothing else, that's a quality good old-fashioned fantasy game trailer after the break there.

  • Kingdoms of Amalur: Reckoning walkthrough gets combative

    by 
    Griffin McElroy
    Griffin McElroy
    05.12.2011

    We painted a picture with our words of the PAX East demo for Kingdoms of Amalur: Reckoning, but we understand that some people prefer pictures painted with pictures. Check out a some developer highlights from the demo -- including a thorough look at the game's chaotic combat -- after the break.

  • Kingdoms of Amalur: Reckoning looks to back up big names with bright trailer

    by 
    Richard Mitchell
    Richard Mitchell
    04.13.2011

    Never mind the dream team behind Kingdoms of Amalur: Reckoning. Forget the Elder Scrolls designer, the bestselling author, and the, uh, Spawn creator. All you need to know about are the lush environments and the profuse amount of magical stabbing. Like, there's a lot of it.

  • PAX East 2011: The future of MMOs from the mouths of the developers

    by 
    Larry Everett
    Larry Everett
    03.17.2011

    The PAX East panel that almost made me late for the Star Wars: The Old Republic Meet 'n' Greet was a panel hosted by MMORPG.com and featuring some of the heavy hitters in MMO development for this year. I am certainly glad I did not skip this one. This was the chance for the fans to hear what the future of MMOs will bring from the people who are making them. Let me give you a rundown of the panel members -- and tell me you don't just stand in awe of these guys: (from left to right) Curt Schilling, the founder of 38 Studios; Craig Alexander, the VP of Product Development for Turbine; Jeremy Gaffney, Executive Producer at Carbine Studios; Scott Hartsman, Executive Producer for Trion Worlds; Brian Knox, Senior Producer for En Masse Entertainment; James Ohlen, Creative Director for BioWare; and Colin Johanson, Lead Content Designer for ArenaNet. The opening question really set the stage for the panel. It let us know where the minds of these producers and executives are. The question was simple: Where do you see online games going in the next 10 years? Follow after the cut to find out their thought provoking answers.

  • Kingdoms of Amalur: Reckoning preview: The path of promises

    by 
    Mike Schramm
    Mike Schramm
    03.07.2011

    Curt Schilling and company made a lot of promises last year about Kingdoms of Amalur: Reckoning, the first title from 38 Studios' long-awaited IP. He said that we'd see "combat that keeps you doing combat" along with a "deep quest narrative" and old-school RPG tropes brought around to match up with action gamer tendencies. "I don't know a way to tell you," Schilling said at the time, that "'Hey, we're taking God of War and marrying it with Oblivion.'" That's a tall order, made even taller by 38 Studios' origins -- while there are a lot of veterans working on this game, this is the first time they've all worked together, and certainly there's enough pressure and hype on the project that it seems like it could very well fall apart in disasterous fashion. And then we saw the game running in full motion for the first time this week here at GDC 2011. Sure, it's only an hour of directed gameplay, and sure, there's lots of work yet to do on the title. But there's this: All of Schilling's promises were up there on the screen, and it seems more likely than ever that 38 Studios might just pull this off. %Gallery-118445%

  • GDC 2011: Curt Schilling talks about free-to-play, or not

    by 
    Jef Reahard
    Jef Reahard
    03.03.2011

    Things are pretty quiet on the 38 Studios front. That's rarely stopped Curt Schilling from talking in the past, though, and he recently sat down with the lads at Joystiq during this year's GDC to give everyone an update on the big Rhode Island move. "The team is incredibly excited. It's our building! We have all six floors -- it's our studio and we're alone. It's our space," Schilling enthused. Joystiq also queried the former World Series MVP about whether or not 38 Studios' Copernicus MMO project might opt for a free-to-play business model in order to compete in what has become an extremely crowded game market. "We have an open mind about everything, except the game," Schilling said. "We look at what we're creating and we say, 'What is the best possible guest experience we can create with this product?' And that'll answer your business model questions and your goals and objectives for the game." Sooo, is that a yes-we're-considering-free-to-play or a not-in-a-million-years? It's anyone's guess at this point, but one thing's for sure: With Schilling at the controls, the trip is bound to be eventful (and full of juicy quotes).

  • Curt Schilling on 38 Studios' MMO and the move to Rhode Island

    by 
    Ben Gilbert
    Ben Gilbert
    03.02.2011

    It's been nearly half a year since the deal was signed, but 38 Studios head Curt Schilling tells us that his company's "150 - 160" employees are already in the process of moving to Rhode Island. That includes full relocation for everyone involved (read: selling that dream Boston house for a cottage in Quahog), though the company's own website still reflects 38's original address. Surprisingly, he says morale hasn't been affected negatively. "The team is incredibly excited. It's our building! We have all six floors -- it's our studio and we're alone. It's our space," Schilling explained to us this afternoon at a San Francisco club-turned-EA event. "Gavin -- the studio GM -- and I, we really took a Disney approach," he said. "There's no detail too small for us in the new studio to make it a place where people walk in and say, 'I wanna work there.'" At the time, he wouldn't say much about what exactly the happy folks inside his company's new digs are making.

  • 38 Studios is looking for a few good men -- and women, too, of course!

    by 
    Larry Everett
    Larry Everett
    02.15.2011

    38 Studios has kept its Project Copernicus MMO under tight security for a while now; however, we do know that the studio has some big names in its pocket. Comic book giant Todd McFarlane, award-winning author R.A. Salvatore, and baseball great Curt Schilling have already added their talents to the roster. Even the government of the state of Rhode Island is excited about what this team is doing, given the guaranteed loans 38 Studios was offered if it moved to the state. Today, Lead Community Manager Charles Dane tweeted that the team is LFM. He posted, "38 Studios is looking for top tier talent. This is a great opportunity to join an awesome team!" A buzz over to the jobs page for the studio shows that it is looking for an abundance of people. QA, engineering, art, and even finance are on the list of departments needing minions. Who knows? Maybe you are the top-tier talent the studio is looking for.

  • 38 Studios Rhode Island deal still up in the air

    by 
    Jef Reahard
    Jef Reahard
    11.02.2010

    Just when we thought 38 Studios' epic quest to move its guild headquarters to Rhode Island was nearing its conclusion, a posting on the blog of a local television news outlet casts a bit of doubt on the successful outcome of the proceedings. Reporter Ted Nesi writes that the state's Economic Development Commission is itching to close the $75 million loan it's taken out for 38 Studios. However, if Lincoln Chafee wins the governorship in today's election, it could trigger a showdown, given the candidate's outspoken criticism of the deal. The other leading candidate, Frank Caprio, has said that if elected, he will "march down to EDC headquarters on Wednesday to do something unspecified about 38 Studios." In other 38 Studios news, Amazon has recently published the official box art of Kingdoms of Amalur: Reckoning, the first official game to come out of Curt Schilling's company (currently slated for a September 2011 release). Check out the details, as well as a new screenshot, at 38gamers.

  • Copernicus' Curt Schilling talks business models and target audiences

    by 
    Jef Reahard
    Jef Reahard
    10.22.2010

    Curt Schilling, former World Series MVP and one of baseball's noted clutch performers, is now firing fastballs at the MMO industry. In addition to forming 38 Studios and spearheading work on the company's cryptic Copernicus MMORPG, Schilling clearly loves games. He also loves to talk about them (and occasionally talk smack) as a new interview at Ugo illustrates. "We're not making a game for everybody either because when you make a game for everybody, you end up making it for no one. I know what we love, I know what we want, and the game that I'm playing is growing into being what we set out to make," Schilling enthuses. When he says "we," he's talking about the all-star roster assembled at 38 studios, including everyone from R.A. Salvatore, to Todd McFarlane, to veteran developers that "have been on every major MMO from Ultima Online." All this talent doesn't come cheaply of course, but Schilling is adamant about making a traditional (albeit well-polished) MMORPG despite the current free-to-play craze sweeping the industry. "We won't launch free-to-play. That makes no sense. [...] Given the feedback that we've gotten and in a lot of focus testing that we've done, people will pay a subscription if they believe that they're getting their money's worth," he says, while also noting that the Copernicus budget is somewhere in the neighborhood of $100 million.

  • 38 Studios set to expand the world of Amalur into merchandising and a newsletter

    by 
    Rubi Bayer
    Rubi Bayer
    09.28.2010

    Kingdoms of Amalur is a familiar name to gamers who are looking forward to Project Copernicus, the mysteriously code-named MMO under development by 38 Studios. If you're finding it hard to wait for more news on this project, 38 Studios has just the thing to distract you. The world of Amalur, created by R.A. Salvatore and Todd McFarlane, is going to begin showing up in the real world soon in the form of comics, toys, novels, and even a few more games. Not a surprise there, amirite? Speaking of other games set in Amalur, you'll see more from Reckoning soon. The single-player game is set to launch fall of 2011, and the game's online newsletter will launch in October. Will all of this activity surrounding Amalur include new information on Copernicus? It seems likely and it's fun to speculate, so here's hoping! [Thanks to everyone who sent this in!]

  • 38 Studios announces official Rhode Island relocation

    by 
    Jef Reahard
    Jef Reahard
    09.23.2010

    The lengthy saga of 38 Studios' relocation looks to be drawing to an end, as the fledgling game company has published a press release touting the impending lease of an office building in downtown Providence, Rhode Island. Originally headquartered in Massachusetts, the developers behind the eternally cryptic MMORPG code-named Copernicus were offered a loot bag full of $75 million in loan guarantees by the Rhode Island Economic Development Corporation. The relocation will generate 450 high-paying tech jobs, and state governor Donald Carcieri lauds it as a move that will "provide job opportunities for our college graduates in a fast growing industry, and will attract other interactive and entertainment companies to Rhode Island."

  • 38 Studios' move to Providence, RI is official

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.23.2010

    38 Studios, with millions of dollars coming its way from the state of Rhode Island, officially announced its move to Providence today. The untested developer will be headquartered in the state capital at One Empire Plaza, not far from Rhode Island School of Design and Brown University. 38 Studios was launched by former Red Sox player Curt Schilling in 2006. "38 Studios presents Rhode Island with a tremendous economic development opportunity," said Governor Donald Carcieri. "This investment creates 450 high-paying jobs, provides job opportunities for our college graduates in a fast growing industry, and will attract other interactive and entertainment companies to Rhode Island." However, WPRI notes that 38 Studios can actually get $64 million (of a total $75M) from the state through only employing 250 by December 2011. Several Rhode Island gubernatorial candidates have expressed concern over the agreement with the studio, but it appears the deal is done now. %Gallery-98022%

  • 38 Studios' loan from Rhode Island detailed in new report

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.09.2010

    Thanks to documentation from the Rhode Island Economic Development Corporation, we now have a better idea of the terms involved in 38 Studios' controversial move from Massachusetts to R.I. Obtained by WPRI, the report kinda explains what's going on: 38 Studios will receive $51 million from the state; $13 million as soon as Curt Shilling's studio signs the contract to move and another $38 million as the company achieves milestones over the next 15 months. The remaining $20 million is held in some reserve to assure three years of debt payment, which is tied to other caveats. 38 Studios also has a strict job creation schedule over the next three years. The developer must have 125 full-time jobs within a year of signing for the loan, another 175 the following year and 150 more the year after. That may just be numbers to many of you out there, but industry human resource representatives and studio directors just spit coffee all over their monitors. The studio will be penalized $7,500 per year for each of the 450 jobs it doesn't create. Obviously, if you do the math, it's cheaper not to hire for the full-time job and take the penalty. 38 Studios must also announce the location of its new studio operations and corporate headquarters by November 30, 2010 -- note: the company just has to say where it's going, not actually get there. Also, the closing of the loan requires a "signed, enforceable" 10-year lease for 38 to stay in Rhode Island. Looks like R.I. wants to make sure that it's not paying to raise a studio -- which, to date, hasn't released a single project -- and watch it leave for California or Canada after it gets all that cash.

  • 38 Studios relocation loan in jeopardy

    by 
    Jef Reahard
    Jef Reahard
    09.03.2010

    Democratic Rhode Island gubernatorial candidate Frank Caprio has flip-flopped in his stance towards a $75 million loan from the state's Economic Development Corporation to fledgling game maker 38 Studios. The development house, founded in 2006 by former Major League Baseball pitcher Curt Schilling, is hard at work on the top-secret Copernicus MMORPG and was offered the lucrative deal in exchange for moving the company's headquarters from Massachusetts to Rhode Island (and bringing a proposed 450 high-paying jobs to the state's economy). Caprio, who currently serves as Rhode Island's general treasurer, is one of several political candidates condemning the deal, a marked change from his views in past weeks, notes the Boston Globe. "I am not going to stand by and watch us gamble taxpayer dollars on a bad deal when there are thousands of small businesses in need of more access to capital," Caprio said in a press release dated August 31st.