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  • GDC10: R.A. Salvatore talks Copernicus

    by 
    Jef Reahard
    Jef Reahard
    03.11.2010

    One of the great joys of game journalism is the opportunity to talk with a large cross-section of creative minds, all of whom share a passion for the art form. It's even more fun when you get to talk to something of a living legend, as Massively did today when we had the chance to interview multi-million selling author R.A. Salvatore at GDC 2010. For the three of you who've been living under a rock since the late 1980s, Salvatore is the creative force behind 22 New York Times bestsellers, including the The DemonWars Saga, Star Wars: The New Jedi Order - Vector Prime, and the Dark Elf series, whose protagonist Drizzt Do'Urden is one of the more celebrated fantasy characters in the genre's history. We sat down to talk with Salvatore about his role at 38 Studios, and how he's bringing his unique storytelling abilities to their top secret Copernicus project, an MMORPG sharing the same universe as the Project Mercury single-player RPG announced yesterday at the Game Developer's Conference. Hit the jump below for the full interview.

  • GDC10: Copernicus' Project Mercury being published by EA

    by 
    Justin Olivetti
    Justin Olivetti
    03.09.2010

    If you have been eagerly awaiting news on the top-secret Copernicus over at 38 Studios, you'll be pleased to hear that 38 Studios broke the silence today. "Project Mercury," a single-player title set in the Copernicus universe, will be coming to the PC, XBox 360 and PS3. 38 Studios signed a publishing deal with EA to bring the game to market. "Project Mercury" is described as "an epic single-player role-playing game," and is being developed by 38 Studios-owned Big Huge Games under the guiding hand of Ken Rolston (Morrowind and Oblivion). This will be the first Copernicus project launched by Curt Schilling's team after years of anticipation and heavy speculation. As NASA's Project Mercury set out to test the boundaries of space by putting a man into orbit, "Project Mercury" looks to be testing the waters of single-player RPGs before diving into the realm of MMOs, similar to the approach of fan-favorite Torchlight. Stay tuned to Massively, as we meet with Copernicus' R. A. Salvatore later this week at GDC to pick his brain.

  • EA to publish 38 Studios' first project, developed by Big Huge Games

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.09.2010

    Electronic Arts will publish 38 Studios' first game -- which will not be the studio's interminably tardy MMO Copernicus -- the company announced today. The game has been codenamed "Project Mercury" and is being developed by Big Huge Games, acquired by 38 last year. The mysterious, "epic single-player" RPG is under the stewardship of Ken Rolston, former lead of the last two Elder Scrolls titles. "Project Mercury" is set in the Copernicus universe, created by fantasy author R.A. Salvatore, with artistic direction by Spawn creator Todd McFarlane. Salvatore is expected to speak later this week at GDC. The game is scheduled for release on Xbox 360, PS3 and PC when it's done.

  • Pixar, Molyneux and Schafer also giving talks at GDC 2010

    by 
    Ben Gilbert
    Ben Gilbert
    02.02.2010

    Worried that you're only gonna get one legendary game developer speaking at this year's GDC? Well quit it, because it turns out that March's pontification festival will also feature the likes of Double Fine's Tim Schafer, Lionhead/MGS Europe head Peter Molyneux, Square Enix FFXIII director Motomu Toriyama, a couple of "Pixar notables," and fantasy wordsmith R.A. Salvatore. According to Gamasutra's announcement of the speakers, the gentlemen will join "almost 350 other lectures, keynotes, and panels" taking place at the early March event, giving speeches on everything from comedy in gaming (Schafer, of course) to intuitive game design (Molyneux), and even a sneak peek (the first, actually, if we're not mistaken) of 38 Studios' upcoming MMO (with R.A. Salvatore). For all you zipper and chain-clad folks, Toriyama's speech on creating "The Crystal Mythos" might be more up your alley. If none of that sounds exciting to you, then there's always the other 345 or so folks at the event or ... umm ... a bar down the street maybe? Listen, are you alright?

  • 38 Studios appoints MacLean as new CEO

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.24.2009

    38 Studios has put Jennifer MacLean at the head of the board table, announcing the departure of former CEO Brett Close. Despite the studio being founded and chaired by former Red Sox player Curt Schilling, Brett Close had been the business face of the company. 38 emphasized Close had resigned from the position and was not fired from the studio that, despite making some interesting moves like acquiring Big Huge Games, has yet to produce anything of substance -- although we are told that everyone at the studio is hard at work. MacLean previously worked at the company as senior vice president of business development. If MacLean lasts long enough to show us Copernicus and gets the studio producing product, that would be a start. We expect to see a little something of what MacLean -- and Close -- have been doing with the company sometime next year. Update: Added line that we expect to hear something next year.

  • 38 Studios plays CEO hot potato

    by 
    Kyle Horner
    Kyle Horner
    08.21.2009

    Brett Close has left the building, folks. The former 38 Studios CEO has recently resigned, being replaced by Jennifer MacLean, who until now had been senior vice president of business development. "I've had the privilege of building 38 Studios to become an established force of IP creation and entertainment," said Mr. Close, "I leave with confidence in the future success of the company and have no doubt its products will excite gamers worldwide." Of course, he's talking about Copernicus, which we're still in the dark on since the developer hasn't been keen to reveal it to the public.Most noted for its founder and former MLB right-handed pitcher Curt Schilling, 38 Studios has been somewhat quiet for a while now. We're hopeful that their upcoming title encounters smooth sailing, but this industry certainly has its ways of tossing out a typhoon or two. If you're looking for some official word on the matter, then look no further,

  • Update: 38 Studios sets facts straight on Copernicus

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.29.2009

    In a follow-up to our story posted yesterday, 38 Studios has contacted us with a response on the issue of the game's cost to be between 50 million and 100 million and their "tenative release date" as reported by the Boston Globe.According to 38 Studios, the 50 to 100 million figure came from the Boston Globe and not 38 Studios, as finances were never disclosed to the newspaper. Production costs were never mentioned as well during the interview. What was noted in the interview was that MMOs can be quite expensive to build, sometimes costing tens of millions of dollars to put together. As said to us by the company, "38 Studios is a private company and does not, and has never, disclosed financials."Furthermore, the company wishes to stress that the supposed "December 2010" release date is not a date they wish to acknowledge. The company will release the game codenamed Copernicus when it is ready, currently wishing to not set any dates for their upcoming game.Follow after the break for the full release from 38 Studios regarding the release date of Copernicus.

  • 38 Studios estimates it will take 50 to 100 million to finish Copernicus, Schilling looking for investors

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.28.2009

    Curt Schilling is out on the field again -- the investing field, that is. The former baseball star turned game developer is looking for more investors to back 38 Studios and their first game, the title codenamed Copernicus. The company's estimates for their game requires 50 to 100 million more in funding for the staff, all with their tentative December 2010 launch in mind.Keep in mind, of course, that 38 Studios has acquired Maryland developer Big Huge Games, the company known for Rise of Nations, Rise of Legends, and Xbox Arcade's version of Catan. That acquisition doubled the company's headcount and has possibly driven operating costs into the 15 to 20 million a year range, according to the Boston Globe.So far Schilling hasn't had any luck with potential investors. However, as he said to the Boston Globe, "I'm not going to complain about the economy. It's like pitching on a rainy day. The other guy has to pitch in it, too."[Via Cuppycake]

  • 38 Studios denies Dec. 2010 release for Copernicus, plans to detail project next year

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.28.2009

    A representative for 38 Studios informs Joystiq that, despite some reports to the contrary, Copernicus does not currently have a release date. The clarification was made following The Boston Globe's report that the green monster studio Curt Schilling built is "targeting" a release of December 2010 for its MMO.In a statement to Joystiq, the company revealed it has reached several significant milestones, but that the rumored release date goes back to when the development house first formed. 38 Studios plans to release Copernicus "when the project is complete to [its] standards and satisfaction." We've been told to expect the company to finally begin discussing details about the project next year.[Via Big Download]

  • Big Huge Games boss Brian Reynolds leaves, joins Zynga East

    by 
    Christopher Grant
    Christopher Grant
    06.30.2009

    When 38 Studios CEO Brett Close told Joystiq that his company's acquisition of Big Huge Games from THQ was due in no small part to the "incredible veteran talent" at the developer – even singling out Oblivion and Morrowind designer Ken Rolston – we had assumed that he was also referring to the studio's CEO and Creative Director, Brian Reynolds. Yeah, you see where we're going with this ...Social gaming developer Zynga (think: Mafia Wars) announced today that it has hired Reynolds to fill the newly created position of "chief designer" (a reaction to social gaming competitor Playdom's appointment of legendary game designer Steve Meretzky to the position of VP of game design last year?). Reynolds will "head up operations at Zynga East" in Baltimore, and "production efforts will be focused on creating new social network games ... with a strategic emphasis."When asked for comment on Reynolds' departure, Close told Joystiq, "38 Studios highly values the vision and contributions of BHG founder Brian Reynolds to the portfolio of BHG products and the video game industry in general. We wish him great success in his new endeavor." But with Reynolds out, who's left to run things at BHG (they've still got titles in development after all)? Close said, "With regards to his position at BHG/38S, we are still evaluating roles and responsibilities between the two studios; the other founders and top talent at BHG are stepping up in the meantime."Chief amongst those "stepping up" would be co-founder Tim Train, President and Chief Operations Officer of Big Huge Games, as well as the studio's General Manager. Train told us, "Having worked with Brian for seventeen years, I'm very excited to see what fresh ideas he'll bring to the social gaming space. I'm also happy to have a new studio in the Baltimore area that can attract new talent and investment to the region. We wish Zynga East the best!"So: is Maryland joining Massachusetts as a mecca for East Coast game development? With just 12 to 15 employees at Zynga East, we're not quite ready to say that, but consider our curiosity officially piqued.

  • 38 Studios CEO Brett Close on the Big Huge Games acquisition and the Copernicus IP

    by 
    James Egan
    James Egan
    06.28.2009

    Joystiq's fearless leader Chris Grant recently caught up with 38 Studios CEO Brett Close to discuss their recent acquisition of Big Huge Games, and what this might mean for the "Copernicus" MMO. Massively has mentioned Copernicus at a few points in the past, but unfortunately in terms more vague than we'd like. We know it's a fantasy MMO project that draws upon notables like R.A. Salvatore and Todd McFarlane, but Joystiq turned up some more info about Copernicus. Close stresses that Copernicus is an IP that will exist in several channels; there will be books, graphic novels, and of course an MMO that draws upon these elements. "Rather than drilling into details about why this is going to give people something they have never experienced before... what I will tell you is that it's simply based on that talent [R.A. Salvatore and Todd McFarlane] and based on our approach and our experience in building these products. There's nothing like it out there right now. And I don't believe there's anybody working on anything like this right now."

  • Interview: 38 Studios CEO on Big Huge Games acquisition

    by 
    Christopher Grant
    Christopher Grant
    06.26.2009

    Is something in the air? While this week saw ZeniMax's acquisition of industry legend id Software, last month saw newcomer 38 Studios' acquisition of Big Huge Games, THQ's troubled developer that, like id, has rockstar status of its own. We had a chance to talk with 38 Studios' CEO Brett Close shortly after the announcement last month. On the plate: What will Big Huge be working on now? What's happening to the two titles BHG was working on for THQ? And when could we see something Copernicus-themed from Big Huge Games?Joystiq: Why Big Huge games? And were you looking or considering any other developers to bring into the 38 Studios family?Brett Close: Well, we've got 36 studios to go, of course.

  • Curt Schilling's 38 Studios acquires THQ's Big Huge Games

    by 
    Christopher Grant
    Christopher Grant
    05.27.2009

    Looks like THQ's short-lived ownership of Rise of Nations-developer Big Huge Games has finally come to a close, with upstart MMO dev 38 Studios announcing an acquisition today. According to this here press release, the "acquisition is a critical step in 38 Studios' strategy to deliver a broad range of entertainment products centered on its original fantasy IP, codenamed Copernicus."So, Copernicus-themed projects only from here on out? 38 Studios' CEO and President, Brett Close, says, "The acquisition enables us to develop and deliver top-quality games in multiple genres that are based in a shared world, ultimately maximizing the value of our Copernicus MMOG and the intellectual property as a whole." However, the presser also mentions that BHG is actively developing an unnamed RPG for 360, PS3, and PC (ostensibly the rumored Ascendant), but makes no mention of God: The Game, in development for Wii. Will Ascendant be relocated into the world of Copernicus? We have no idea, but we do know that while BHG will be integrated into [Massachusetts-based] 38 Studios," the Maryland-based developer will stay put.More as we learn it.

  • 38 Studios LFM, PST!

    by 
    Krystalle Voecks
    Krystalle Voecks
    05.03.2009

    Have artistic talent? Code talent? More properly, do you have that, some industry experience, and the desire to build an awesome MMO? If you can answer yes to those questions and the idea of working with people like Curt Schilling, R.A. Salvatore, Todd McFarlane and other really cool people like Ryan Shwayder from Nerfbat makes you happy, then you'll want to check out the job postings over on the 38 Studios site. It appears they're looking for some more people to join them on their MMO dream team! Currently, the spots open are: Graphics Engineer Senior Character Artist Technical Director Senior Environment Artist Hopefully once all the positions are filled up we'll start hearing more about 38's upcoming super-secret MMO project, codenamed 'Copernicus.' Good luck to anyone who applies, and if you get hired, be sure to tell them to keep us in mind for that eventual Copernicus alpha test. We'd appreciate it!

  • Ken Levine keynoting first MIT 'Business in Gaming' conference

    by 
    Ben Gilbert
    Ben Gilbert
    04.13.2009

    Focusing on riveting hot-button issues like "digital distribution, marketing, and in-game advertising," the MIT Sloan School of Management is kicking off its first ever "Business in Gaming " Conference (BiG) with BioShock magnate Ken Levine as inaugural keynote speaker. We'll be there, Big Daddy statues and permanent markers in tow, and when we're not ogling KennyL we'll likely check out the panel featuring ex-Boston Red Soxer Curt Schilling of 38 Studios speaking about MMO business models. Hey, maybe he'll talk about that game his company's been making for three years! Code-named Copernicus? No? You don't remember that one? Yeah, neither do we.

  • In limbo: Big Huge Games ... games

    by 
    David Hinkle
    David Hinkle
    04.09.2009

    Big Huge Games could be saved from the swinging axe, according to a report from Kotaku, which also details two games the company was in the middle of developing: God: The Game and Ascendant. God: The Game was planned for Wii, with obvious inspiration from games such as Animal Crossing and The Legend of Zelda, and seems to have been early in development based on the game art available.The other title, Ascendant, was destined for Xbox 360, PS3, and PC, and is (was?) an action RPG set in a fantasy world. A brief trailer for the game confirms that Ken Rolston, lead designer for Oblivion, was involved. Based on that trailer and some in-game shots, we'd say Big Huge Games was on the verge of living up to its name.There could still be hope for these games, though. Unnamed sources claim that several buyers are checking out the developer, including Curt Schilling's 38 Studios. Hopefully, Big Huge Games can be big huge saved.

  • Overheard@GDC09: Curt Schilling half-jokingly wishes he'd made a simpler game

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.24.2009

    Curt Schilling may not have revealed any new information about Copernicus -- really, nothing new there -- but he's had reservations about choosing the MMO genre for the premiere title of his 38 Studios. Speaking with Adam Sessler on stage during the inaugural GamesBeat conference, he admitted, "There have been times in the past 24 months where I've thought to myself 'What the hell was I thinking?!' I should have made a first-person shooter."

  • The Daily Grind: Star-studded studios

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.14.2009

    Maybe it's just us, but it seems more and more that it's cool for Hollywood, sports, and music stars to openly admit their love of gaming. 10 years ago? Not too many people talking about it. Now? It's everywhere. To add to this, we now have gaming companies started by the rich and famous. There's 38 Studios, owned by Curt Schilling, who has gathered Todd McFarlane and R. A. Salvatore and a hugely talented team to help build Copernicus, the code-name for their very-under-wraps MMO. Added to that, we have the news yesterday that Vin Diesel's company, Tigon Studios is saying that their previously-claimed RTS will actually be an MMO entry. (Or perhaps a true MMORTS as those are fairly rare.) It's definitely interesting to see.This morning we thought we'd ask you a fairly simple question about these two - will their star status, or star lineup, make you more interested in trying their respective games out when they hit the shelves? Does star status matter to you at all? Does it make you less interested in trying them out? Or do you just not care one way or the other about who makes a game, and will only really bother trying it if people you trust say it's fun/it has a free trial/etc?

  • NYCC 09: 38 Studios panel

    by 
    Majed Athab
    Majed Athab
    02.08.2009

    Despite officially labeling Saturday's discussion with the subtitle "How I Learned to Talk on Panels Without Saying Anything," 38 Studios actually ended up sharing a little bit about their MMO project Copernicus. Thom Ang, director of art, said to expect the final look of Copernicus' world to adhere closely to the previously shown concept artwork. He said that, unlike typical production structures, concept artists at 38 Studios are doing all the artwork – from initial sketches to modeling the environments. This ensures the artistic vision is maintained throughout.Other than that, there's no news on Copernicus to speak of. The panelists mostly talked about the studio itself. So for those who are interested, 38 spoke about how they've grown to become a 60+ member team, and that they're surviving the tundra of Maynard, MA on a diet of gamer cakes and pastries. Hopefully the next time 38 holds a session, we'll finally get some deets on this uber-mysterious MMO.

  • Three things official/unofficial forums can and can't do

    by 
    Brooke Pilley
    Brooke Pilley
    02.07.2009

    Ryan Shwayder, a game designer for 38 Studios, recently put in his two cents on the official vs. unofficial forums argument. He originally called official forums a necessary evil but when prompted by Warhammer Alliance forum administrator, Garthilk, to name three things official forums could do that unofficial forums couldn't, he changed his tune a bit. In a response post, Blackguard (aka Ryan Shwayder), commented that both forum-types were necessary and neither actually evil. He then listed off three things official forums could do that unofficial forums couldn't. To bring some balance, he also listed three pros of unofficial forums. Ryan believes official forums have a leg up on developer-to-player communication, ownership (the forums won't close if admins lose interest), and integration with official web tools and in-game features. Alternatively, unofficial forums have a leg up with less restrictive codes of conduct, a stronger focus on micro-communities, and feature innovation through creativity. Some of the commenters on his post shared a sentiment that they would like to see official forums focus more on developer-to-player communication and technical support, while the unofficial forums focus more on class forums and creative discussion. What are your thoughts?We recently had a chance to interview both WHA and IGN regarding Mythic's official forum announcement and we will share that with you early next week.