60fps

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  • YouTube is upgrading to 60fps, adding a tip jar for donations and much more

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.26.2014

    YouTube is about to get a whole lot better, with a slew of new features freshly announced at this year's VidCon. Google's video wing will soon get support for clips running at 48-and-60 frames-per-second, which should be perfect for video game footage that you've captured an uploaded from your PlayStation 4 or Xbox One in addition to those 1080p60 game trailers that are quickly becoming the norm. You'll have to make sure 1080p resolution is selected to get the benefit of the higher frame-rate, naturally, and we've embedded a sample after the break. Customizable and, as the YouTube Creators blog post tells it, prettier-looking annotation cards as well as some new tools that your fans can use are en route, too. What are those? Well, viewers will soon be able to drop you a few bucks here and there so you don't have to rely on ad revenue alone.

  • Watch Dogs no longer listed as 1080p, 60fps on PS4

    by 
    Jessica Conditt
    Jessica Conditt
    05.12.2014

    Sony's Watch Dogs product page no longer lists 1080p or 60fps as part of the game's selling points. This weekend, the PlayStation site listed Watch Dogs for PS4 as follows: "Hack everything as you make your way through Chicago's underground as you experience Watch Dogs in a way that only PS4 can provide, at 60 Frames Per Second in 1080p." Now, the final prepositional phrase of that description is gone. There's no word on why the specs were extinguished, especially since the wider internet already caught wind of them. Maybe Sony's site was hacked by a savvy Chicagoan techno-wizard with a baseball cap and a smartphone. Maybe. Ubisoft hasn't provided any other targets for Watch Dogs' resolution and framerate on PS4 (or Xbox One). Watch Dogs is due out on May 27 for PC, Xbox One, PS4, Xbox 360 and PS3. [Image: Ubisoft]

  • Panasonic 65-inch Smart VIERA WT600 Ultra HD TV (eyes-on)

    by 
    Joe Pollicino
    Joe Pollicino
    10.02.2013

    Panasonic's 65-inch Smart VIERA WT600 UHD TV may have hit the market as a "me too" 4K TV, but it sure does look nice -- even when placed right next to some of the competition. Thanks to its embedded H.264 decoder, we saw it run 4K content straight off an SDXC card and streamed from the internet (after about 10-15 seconds of loading). Interestingly, while the TV supports the fresh and still-unfamiliar HDMI 2.0 spec, a good chunk our demo session was done over DisplayPort 1.2a to show the display's ability to pump out 60fps 4K content -- unlike existing competitors, which cap out at 30fps. Aside from faster frame rates, it was apparent in our viewing session that the out-of-box settings on a Sony XBR-65X900A ($5,499) had overly boosted reds, while both it and a Samsung F9000 ($5,000) dropped in for the demo showed pronounced haloing. Now we just want to see all of these TVs running 4K content fed from a player using HDMI 2.0 -- whenever that's fully standardized.

  • Panasonic leaks 65-inch 4K LCD, HDMI 2.0 prior to IFA announcement

    by 
    Richard Lawler
    Richard Lawler
    09.04.2013

    Panasonic is one of the few electronics companies that's not pushing a 4K TV right now, but that is apparently about to change. An AV Forums reader spotted a few webpages cached prior to the company's launch event that show off not only its upcoming 4K res WT600 television, but also details of the HDMI 2.0 spec. The current HDMI 1.4 connectors can only handle 4K content at 30fps, and the page mentions HDMI 2.0 will support at least 60fps, but any further capabilities are unknown. The Panasonic WT600 details shown include that it will support DisplayPort 1.2 as well as 4K specific features like a web browser, media player, rendering engine and THX certification. The only disappointing part, as the post points out, is that there's no sign yet of Panasonic's sweet 4K OLED prototype which combines both of this year's high-priced HDTV buzzwords in one lovely display. The HDMI licensing group has a press conference scheduled for IFA on Friday while Panasonic's is Wednesday, so it shouldn't be long before we hear more about both pieces of this puzzle, and how other manufacturers plan to react. Follow all of our IFA 2013 coverage by heading to our event hub!

  • Next-gen Halo title announced for Xbox One: runs at 60 fps, available in 2014 (video)

    by 
    Joseph Volpe
    Joseph Volpe
    06.10.2013

    What could be better than a live action Halo TV-series? Why, a fully fledged next-generation sequel, of course. Microsoft has confirmed that a new Halo game is making its way to the Xbox One, calming the doubts of fans who were concerned that the franchise was shifting to less traditional platforms. According to a Microsoft rep, this next-gen Halo (actual name to be determined) will not only "take full advantage of the power and flexibility of Xbox One," but will also be buffered by MS' cloud computing and, in a first for the franchise, run at a "blistering" 60 fps. Look for it to launch sometime in 2014. Update: Ballmer and Co. just published the video online and we've slotted it in right after the break. Follow all of our E3 2013 coverage at our event hub.

  • Editorial: Despite shaky 48 fps Hobbit preview, high frame rates will take off

    by 
    Steve Dent
    Steve Dent
    05.28.2012

    Well actually, the Hobbit preview wasn't shaky, it was smooth -- maybe too smooth -- and that's the point. "It does take you a while to get used to," Peter Jackson has admitted, referring to the surprisingly fluid motion of his 48 fps movie footage. But is he right to think audiences will even give it a chance? The launch of high frame-rate (HFR) cinema is surrounded by publicity in the run-up to the Hobbit's debut on December 12th, but it equally has a lot going against it. For starters, the film's 48 fps preview wasn't exactly received warmly. On top of that, the video-style appearance of HFR has a long history of being disliked by movie-goers -- past attempts since the 1970s have all flamed out. 85 years after the first 24 fps movies, the same number of frames are still going stubbornly through the gate (digital or otherwise) each second, so that must be what "filmic" is, right? Or will we look back on 24fps as the bad old days? Read on to see if these new/old-fangled frame speeds might survive, and though a 48 fps Hobbit trailer isn't available, we've provided a couple of clips to help you judge what two-dimensional HFR looks like.

  • Carmack blows minds with id Software's Rage, running on iPhone at 60fps with 'megatextured' graphics (video)

    by 
    Sean Hollister
    Sean Hollister
    08.12.2010

    We're sorry, but the Palm Pixi's rendition of Need for Speed no longer impresses us -- we've just seen John Carmack show off Rage for iPhone. While of course it looks nothing like the PC graphical monstrosity that swept the E3 Games Critics Awards, it's safe to say the 60 frame-per-second tech demo at QuakeCon 2010 shoves the cell phone gaming envelope through a Juggernaut-class brick wall. Where Carmack originally called the iPhone "more powerful than a Nintendo DS and PSP combined," the id Software co-founder is now aiming squarely at the likes of PS2 and Xbox with iPhone 4 hardware. Not impressive enough? He says it still "runs great on an original 2G iPhone" as well. VG247, who liveblogged the event, reports the title will be available in the App Store later this year for a relatively inexpensive price, with a second game available in time for the PC game's 2011 launch. Sadly, there's as of yet no plans for Android owners to get the same megatexturing goodness. Don't miss the video after the break, because this screenshot doesn't do it justice. [Thanks to everyone who sent this in]

  • EVO 4G loses 30fps limit thanks to devoted community (video)

    by 
    Vlad Savov
    Vlad Savov
    06.23.2010

    Whatever the reason HTC instituted that 30fps cap on the EVO's graphical output, the issue has just been remedied by -- surprise, surprise -- coders over at xda-developers. We've come across video evidence of the EVO 4G rolling along at a swift 54fps average clip, and another motion picture reel shows the positive effect this has had on the touch-tracking of the handset. Check them both out after the break and hit the source to get educated on how to make this happen on your own EVO. You should be warned that there are still some issues to resolve before the whole thing's buttery smooth, but hey, it's still a lot better than waiting for HTC to do it. [Thanks to everyone who sent this in]

  • High-speed, medium-format DM40 DSLR puts Mamiya back in the money again

    by 
    Tim Stevens
    Tim Stevens
    03.08.2010

    The last time we heard from Mamiya it was doing something rather shocking: selling a camera for less than $10k! For a moment we were worried that this medium-format camera company with large-format MSRPs was letting the economy dictate its designs, but its latest entrant quashes those fears, priced at a solid $19,990 ($21,990 if you want the 80mm lens). It's the DM40, a 40 megapixel medium-format body that can manage 60fps frames per minute, making it the fastest in this class of sensor. As per usual for Mamiya it sports CompactFlash storage along with FireWire output for those doing it live from the studio. Bodies are shipping soon, so get ready to sign that mortgage over. Update: As many commenters pointed out, that's 60 frames per minute, not per second. Still the fastest, believe it or not.

  • 60 FPS trailer for Gran Turismo PSP is sharp and smooth

    by 
    Griffin McElroy
    Griffin McElroy
    09.14.2009

    We've seen pieces of media for Polyphony Digital's impossibly good-looking racer Gran Turismo PSP -- though no videos have offered looks of the game running at 60 FPS. We're not sure why a video game would need sunblock that powerful, but we -- what's that? Oh. Frames per second. We see. Eurogamer's Digital Foundry has assembled a lengthy gameplay clip running at 60 frames per second -- though you may need to download a special version of the video from the site to truly see all those frames. The big brains over at DF also break down how the game's buttery-smoothness is scientifically possible, which more or less dismisses our "Elfin magic" theory out of hand. Click here to watch the video. %Gallery-71409%

  • How WipEout maintains 60fps and 1080p

    by 
    Andrew Yoon
    Andrew Yoon
    09.29.2008

    Maintaining 1080p and 60fps is no easy feat. In fact, many games in this generation can barely pump out 720p graphics, as seen by upscaling tricks used by titles like Haze, Halo 3 and Grand Theft Auto IV. However, WipEout HD is one of the few games that maintains 1080p at a silky smooth 60fps. How were they able to do that?Inside the Digital Foundry once again examined the pure pixel count of WipEout HD. What they found is interesting. The game does, for the most part, run in full 1080p. However, when the action becomes too intense, the game will downscale the resolution. It appears the PS3 figures out exactly what resolution the game needs to run at frame-by-frame to ensure the game's 60fps count is never broken. "Rather than introduce dropped frames, slow down or other unsavoury effects, the number of pixels being rendered drops and the PS3's horizontal hardware scaler is invoked to make up the difference. It's an intriguing solution that works with limited impact on the overall look of the game"It appears the lowest resolution WipEout can render in is 1280x1080, which is still a 50% increase over 720p. The end result is something gamers, regardless of their AV tech knowledge, can truly appreciate.[Thanks, kzin!]

  • WipEout HD: 8 tracks, 38 Trophies, 1080p, 60fps, 100% awesome

    by 
    Andrew Yoon
    Andrew Yoon
    09.12.2008

    You should know how excited we are for WipEout HD. The long-delayed futuristic racer is coming out in the next few weeks, and will come at a budget price sure to make us all rather pleased. Although its a budget downloadable title, it's production values speak otherwise. There's going to be a lot of content, as this intial release already features 8 tracks (6 from WipEout Pure, 2 from WipEout Pulse) -- and there are variations of the same track as well, with mirroring and Zone mode.Obviously, many people will be speaking about the game's incredible visuals: 1080p, 60fps -- almost unheard of in this generation of games. Yet, somehow the guys at Studio Liverpool have been able to pull it off while making the game look as good as it does.Yes, there are also Trophies in the game (including a Platinum Trophy, as mentioned earlier). There will be 38 Trophies in all, some which are ridiculously easy (such as simply taking a picture in Photo Mode). Obviously, there will be some eye-bleeding Trophies to be caught in harder, faster difficulties.For more on the game, check out Joystiq's latest hands-on preview. Gallery: WipeEout HD (09/12/08)

  • Casio's EX-F1 camera with 60fps burst and 1200fps video -- March 28th

    by 
    Thomas Ricker
    Thomas Ricker
    03.12.2008

    Oh great lorf of frames per second shooters. Casio's Exilim Pro EX-F1 just snagged a ship date. It'll cost you ¥130,000 (tax inclusive) when it hits on March 28th in Japan. Still, we expect many people will be swayed by this 6 megapixel novelty with the ability to burst at 60fps while shooting up to 1200fps video. Still no US or European release where it's expected to pop for $999 (pre tax), but it can't be long now. [Via I4U]

  • Video: Casio EX-F1 rapid fire shooter hands-on

    by 
    Thomas Ricker
    Thomas Ricker
    01.06.2008

    Ok, we'll cop-to. We've got a hankerin' for Casio's new EX-F1. The same unit we went hands-on with back in October is back only now in a production body rockin' that same 60fps frame rate. Hell, don't listen to us swoon though, check the video hands-on after the break and let Casio walk you through the details highlighted by a 15 shot burst (with flash!) blinding of a Casio colleague.

  • Hands-on with Casio's 60fps digital camera

    by 
    Joshua Topolsky
    Joshua Topolsky
    08.31.2007

    You asked for it, you got it. Some sweet, sweet pics of the wild new 6 megapixel Casio prototype. You know the one -- 60fps bursting at full resolution or 300fps VGA video? Believe it or not, the camera is surprisingly light, will use SDHC storage (which won't last long at these resolutions), and is expected to ship sometime in 2008. Hey, that's what they told us. Peep the gallery for all the hotness.%Gallery-6640%

  • Casio brings world's fastest 60fps, 6 megapixel camera/camcorder to IFA

    by 
    Thomas Ricker
    Thomas Ricker
    08.31.2007

    Ok, here we go. Casio has a world's first prototype shooter at IFA sporting what must be Sony's 60fps 1/1.8-inch CMOS sensor. Right, bursting sixty 6 megapixel frames per second for what should be a resolution in the ballpark of 2921 x 2184. It'll even go 300fps if you want to scale things back to VGA video. The prototype features a 12x optical zoom and 2.8-inch LCD in a beefy piece of kit measuring in at 127.5 x 79.5 x 130.0-mm / 650-grams. What's also notable is what's missing from the specs: the storage utilized by this cam. A pretty serious omission when you think about the transfer speeds required to move (and store) that much data.%Gallery-6634%[Via Impress]

  • 2K proclaims: our sports games will run in 60fps

    by 
    Andrew Yoon
    Andrew Yoon
    08.24.2007

    Who knew 30 puny frames per second would spur such a huge outcry from gamers? 2K Games isn't taking any chances, and promises that their upcoming sports games, such as the NBA 2K series, will run at 60fps on both PS3 and Xbox 360. "Our [PS3 version] does run at 60fps," said 2K Sports PR Manager Anthony Chau to CVG.Admittedly, developers have had less time with the PS3 than with the Xbox 360. "It's pretty tough on PS3 but I think it's because most developers have had the Xbox 360 longer in terms of development than the PS3." However, if Sony and 2K Sports can develop games at 60fps, there's no reason why other sports games should be limited on the hardware. Thankfully, EA has already learned from their mistakes.

  • EA finally makes sports game that (shock!) runs at 60fps on PS3

    by 
    Andrew Yoon
    Andrew Yoon
    08.22.2007

    Maybe EA has finally learned the importance of the PS3 community. Maybe they finally tackled the challenges of developing for Sony's next-gen hardware. Or maybe EA wanted gamers to just shut up about the 60 fps debacle caused by Madden 2008. Whatever the reason, EA representatives were keen to make note that the upcoming FIFA 08 was, in fact, running at 60 fps on both the Xbox 360 and PS3. At Leipzig, the development team showed the game off on PS3, highlighting that the game wasn't sloppily ported for our platform. Rather, it was developed from the ground-up for both platforms. That's the way it always should've been, EA.

  • Call of Duty 4 on the PS3 runs at 60FPS with full AA

    by 
    Colin Torretta
    Colin Torretta
    08.14.2007

    On the official Call of Duty 4 message boards, one of the developers behind the sexy looking FPS has recently shot-down the rumor that COD4 on the PS3 would run at a sad Madden-like 30FPS with little to no anti-aliasing, versus the 360 version which has already been confirmed to run at 60FPS with AA.According to the dev, "Same level of AA between 360/PS3, both @ 60fps. Hate on the PS3 all you want guys, but we've done did it up right for the Sony lovers. Nothing has been 360 footage yet touted as PS3, you crack-heads! I'm not sure whats up with what you guys might have seen at E3, but we do have AA on the PS3."It's awesome to see Infinity Ward pulling out all the stops and not picking the lazy way out like EA did with their sports games. Plus, they mention that the PS3 will be getting some special COD4 flavored love and that we'll hear about it soon. Hopefully it's something more than lame Sixaxis support, but at this point PS3 fans would be happy just to get a freaking demo or something ...[Via N4G]

  • MotorStorm 720p, 30fps (not True HD)

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.10.2007

    The 'True HD' concept is certainly off to a rocky start on Sony's console that could. Despite confirmation from SCEA senior VP of marketing Peter Dille that MotorStorm would rocket to the US at 60fps in glorious 1080p, Sony today rescinded that remark. MotorStorm, alas, will be presented in lowly 720p, chugging along at 30fps.Seriously though, those numbers will keep MotorStorm competitive -- and in HD. We just couldn't miss out on an opportunity to muffle the True HD buzz.[Thanks, Jonah]