60fps

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  • Devindra Hardawar / Engadget

    Hulu adds 60fps support for select live TV channels

    by 
    Rob LeFebvre
    Rob LeFebvre
    02.08.2018

    Just a few days after Hulu added a new way for sports fans to customize their Olympic coverage, the company is back with another bit of news for sports fans. Subscribers to Hulu's live TV service will be able to watch their favorite games at 60 frames per second (fps) on select channels. The higher frame rate, common on video game platforms, will help you follow the quick action in broadcasts like March Madness and the Winter Olympics. "This was one of the most-requested features by our viewers," the company wrote in a Reddit announcement.

  • Panasonic

    Panasonic's photo-centric Lumix G9 borrows from the GH5

    by 
    Steve Dent
    Steve Dent
    11.08.2017

    The 10-bit, 4K GH5 video powerhouse is Panasonic's most famous camera, and now it's trying to bring that mojo to its new photography flagship. The Lumix G9 uses the GH5's 20.3-megapixel sensor without a low-pass filter, and has a restyled, slimmed-down, dust-proof and splash-proof magnesium alloy body better suited to still than video photography. While it also does 4K at 60fps like GH5, its signature feature is an 80-megapixel photo mode, created by taking up to eight separate images.

  • Panasonic's GH5 arrives in mid-2017 with 60fps 4K video

    by 
    Steve Dent
    Steve Dent
    09.19.2016

    As expected, Panasonic has unveiled its much-anticipated successor to the Lumix GH4, the GH5, and the focus is once again on video. The flagship model, set to arrive in mid-2017, ups the video capture capability to 10-bit, 60fps shooting at 4K. The camera also includes a short, 6K burst mode at 30fps, giving action photographers a wide choice of 18-megapixel stills to pic from.

  • Coatsink

    PlayStation platformer 'Shu' has Vita-exclusive goodies

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    09.16.2016

    Sony isn't showing the PS Vita handheld any love, but indie developers sure are. The latest example is the 2.5D platformer Shu. "Shu feels right at home on the handheld and is a great experience, especially since it's running at 60 FPS," a post by developer Coatsink on the European PlayStation Blog reads. More than that, the Vita version will have some exclusive bits and bobs when the game comes out sometime later this year. Coatsink says that supporting the handheld is something that the team feels "very strongly about" and it's been hard at work ensuring that the portable version isn't a lazy port.

  • Stream PS Vue's cord-cutting service from your Android device

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.30.2016

    Sony's attempt at killing your pay-tv subscription is available on Android now -- just like the company promised. What's more, PlayStation Vue also has a few new features on the PlayStation 3 and PlayStation 4. On the former, the channel guide has a video window in the upper right now, so you can keep an eye on what you were watching as you scroll through other viewing options. It's essentially what cable and satellite guides have offered for years. If you're using your PS3 as a media machine, the addition of a quick navigation overlay, which offers a "last channel" option among other tweaks, should be welcome; it's also available on PS4.

  • I played through 'Halo 5: Guardians' solo and hated it

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    10.29.2015

    This article contains spoilers. Proceed at your own risk. Halo 5: Guardians is not the Halo you remember. It's a different kind of game altogether, something that more closely resembles a modern first-person shooter that focuses on multiplayer rather than a strong solo experience. This isn't the first time that's happened, but it is the first time in 11 years that a new Halo campaign feels like a massive step backward compared to its predecessor. Microsoft-owned studio 343 Industries is capable of better than this and proved as much with its killer freshman effort, Halo 4. But instead of addressing what it got wrong with that installment (e.g., an unexplained main villain) and doubling down on what it did right (e.g., an emotional storyline and constantly varying gameplay), the team fundamentally altered how a Halo campaign works to horrendous results.

  • How 'Halo 5: Guardians' hits 60 fps and stays there

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    09.15.2015

    The developers at 343 Industries won't sacrifice Halo 5's aim for a buttery smooth 60 frames per second by adding local co-op (for now), and it turns out that the team isn't married to 1080p resolution if it means a lower frame rate, either. The game's creative lead Josh Holmes writes on Xbox Wire that maintaining that benchmark is the result of tech that allows the game to adjust the resolution on the fly. "This enables us to deploy resources where they have the most impact across a diverse series of experiences throughout the game while delivering the most visually stunning Halo game ever," he says. From the sounds of it, that means when there's less stuff onscreen it'll be in higher detail.

  • YouTube now supports 60 fps live streaming

    by 
    Andrew Tarantola
    Andrew Tarantola
    05.21.2015

    YouTube blew more than a few minds last October when it rolled out 60 frame-per-second video playback on the site. Gamers especially flocked to the frame rate as it allowed for jutter-free playback of fast-paced titles like Call of Duty or Titanfall. Today, YouTube announced a new feature that is sure to make gamers even happier: 60 fps live streaming which will allow people to broadcast their online exploits in real-time. The new frame rate is still an early preview, mind you, and will only be available on HTML5-compatible browsers. However, YouTube will encode these streams in both 720p60 and 1080p60 formats as well as automatically knock it down to 30FPS for devices that can't handle full speed.

  • Google's making high-res video on Chrome suck less

    by 
    Steve Dent
    Steve Dent
    05.13.2015

    Trying to make YouTube's new super-high-res 4K 60fps video work? Good luck with that! Not only does such video require very fast internet, but also a super-charged computer. Google's new VP9 video codec helps with the connection speed part, but to make 4K60p, regular 4K or 1080p60 videos play with fewer hiccups, it's built a new video rendering algorithm for Chrome. To try it out, you'll need to set a flag in the latest experimental Chromium build, as detailed in Googler Francois Beaufort's post. That said, an Intel Celeron-equipped PC from 2007 probably still won't cut it. To put your own machine to the test, try the UltraHD 60fps video below and let us know how that goes. Update: Doh! While the video we originally embedded was recorded at 4K and 60fps, Youtube wouldn't actually play it that way. Check out this playlist (now embedded after the break) for a few videos that will punish your rig with high resolution and high frame rate.

  • YouTube starts testing silky smooth, ultra HD video quality

    by 
    Mariella Moon
    Mariella Moon
    03.27.2015

    YouTube introduced videos that play at 60 frames per second last year and ones viewable in 4K resolution in February. Now, the website is starting to experiment with videos that are both silky smooth and ultra high-def. TechCrunch has spotted a low-key, semi-secret playlist comprised of only six videos that you can choose to play at 60 fps in 4K resolution -- just toggle the settings switch to see the option. You'll have to load YouTube on Chrome to see the 2160p60 4K setting under Quality. Plus, you'll need a device capable of displaying ultra HD (3840 × 2160 resolution) to enjoy the feature's benefits. Trust us when we say it's not worth the buffering time if your computer or TV isn't designed to handle 4K: the videos will look worse. We've embedded all six files below the fold, but feel free to visit the playlist itself to watch them all continuously.

  • James Cameron's 'Avatar' sequels will stick to 48 frames per second

    by 
    Jon Fingas
    Jon Fingas
    11.27.2014

    There was talk for a while that James Cameron would shoot the Avatar sequels at a brisk 60 frames per second, which is no mean feat when people aren't yet sure about 48FPS movies. However, it now looks like the famed director is scaling back those ambitions. He tells Empire that he was considering 60FPS to accommodate home viewers (since it's better-suited to TVs), but that he's ultimately sticking with 'just' 48FPS; he's plugging into a "more mature" system where the slower speed makes sense. The sci-fi sagas won't push the boundaries of moviemaking technology quite as far as you might have expected, then, but the chances are that they'll still be visual extravaganzas.

  • Advanced Warfare console comparison drops a few frames on PS4

    by 
    Mike Suszek
    Mike Suszek
    11.04.2014

    Sledgehammer Games recently confirmed that the Xbox One version of Call of Duty: Advanced Warfare automatically scales its resolution up to 1080p on a frame-by-frame basis. By comparison, the PS4 version consistently maintains a high resolution, but performance analysis tests from Digital Foundry show that it comes at a price. In a video (seen after the break) of Advanced Warfare version 1.04 running on both systems, the testers found that the Xbox One version held up at a mostly steady 60fps. As for the PS4 version, it had more frequent dips in frame rate, dropping as low as the mid-40s during some scenes. The tests were primarily focused on the game's campaign; initial looks at Advanced Warfare's multiplayer performance bore similar results, though the Xbox One version did not scale up from its 1360x1080 resolution during multiplayer sessions. [Image: Activision]

  • Call of Duty: Advanced Warfare scales up to 1080p on Xbox One

    by 
    Mike Suszek
    Mike Suszek
    11.03.2014

    Call of Duty: Advanced Warfare runs at 60 frames per second on both Xbox One and PlayStation 4, Sledgehammer Games confirmed. The first-person shooter is also locked in at 1080p on PS4, though it "runs at 1080 scalable," according to the developer's co-founder, Michael Condrey. The resolution of the Xbox One version of the game will change "on a frame by frame basis" in real-time, according to the developer. Condrey told Metro that the game "will scale from 1360 all the way up to true 1080," shifting from resolutions of "1360×1080 up to 1920×1080" on the Microsoft console. It's an improvement on the series' efforts last year on the console, as Call of Duty: Ghosts trotted out an upscaled 720p version on Xbox One. Call of Duty: Advanced Warfare is out now and received positive marks in our review. [Image: Activision]

  • YouTube's silky smooth 60FPS video is now ready for viewing

    by 
    Jon Fingas
    Jon Fingas
    10.29.2014

    YouTube promised that you'd see many videos playing at a brisk 60 frames per second this year, and it looks like the streaming site has made good on its word. While there were a few 60FPS test clips in the spring, you can now see regular uploads with silky smooth motion. There are some fairly strict conditions you'll need to meet before you see these high-quality videos, mind you. You'll have to watch in Chrome at HD resolution, and the content providers naturally have to upload 60FPS content in the first place. Provided all the stars align, though, you're in for a good time -- it's not often that you can watch video game replays at the same quality that you'd get from a console in your living room. [Image credit: MK8 Records, YouTube]

  • Dragon Age: Inquisition 1080p on PS4, 900p on Xbox One

    by 
    Jessica Conditt
    Jessica Conditt
    10.10.2014

    Dragon Age: Inquisition will run at 1080p on PS4 and 900p on Xbox One, BioWare announced in a tweet. The disparity between platforms wasn't a concerted design choice, the message said. "We maximized the current potential of each platform," the tweet said. The capabilities of the PS4 and Xbox One have been under extra scrutiny this week, following comments from Assassin's Creed: Unity developers that "you don't gain much" from maxed-out framerate and resolution. Assassin's Creed: Unity is locked at 900p and 30fps on Xbox One and PS4. Historically, the PS4 has proven to be more consistent than the Xbox One in running games at 1080p and 60fps. PC requirements for Dragon Age: Inquisition are also out today, with a minimum of 4GB RAM and a recommended 8GB RAM, minimum DirectX 10 and recommended DirectX 11, and a necessary 26GB hard drive space. See the full specs below. Dragon Age: Inquisition launches on November 18.

  • Assassin's Creed devs weigh in on the demands of 60fps

    by 
    Jessica Conditt
    Jessica Conditt
    10.09.2014

    Assassin's Creed: Unity will run at 30fps on PS4 and Xbox One, and Ubisoft isn't interested in pushing that number higher because action-adventure games feel better below 60fps, Creative Director Alex Amancio told Techradar. Amancio said it's the same case with resolution (Unity runs at 900p). "If the game looks gorgeous, who cares about the number?" he asked. Level Design Director Nicolas Guérin shared the sentiment, saying that Ubisoft for a long time wanted to hit 60fps in its games, but "you don't gain that much" from it.

  • Assassin's Creed: Unity at 900p, 30fps on Xbox One, PS4

    by 
    Jessica Conditt
    Jessica Conditt
    10.06.2014

    Assassin's Creed: Unity will be locked at 900p and 30fps on both Xbox One and PS4 when it launches in November, Senior Producer Vincent Pontbriand tells VideoGamer. "We decided to lock them at the same specs to avoid all the debates and stuff," Pontbriand says. Most games in the new console generation hit 1080p, though the PS4 has more consistently supported higher resolutions and frame rates than the Xbox One, and that has been a point of contention for some players. Others see the entire debate as "a PR differentiation." Pontbriand says that the limiting factor on new consoles is the available CPU and AI computation, not graphics processing. "It's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel," he says. "We were quickly bottlenecked by that and it was a bit frustrating because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realized it was going to be pretty hard. It's not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30fps." Ubisoft is beefing up Assassin's Creed: Unity in other ways – the dev team rewrote "6 million lines of code" for the new game, Creative Director Alex Amancio told Joystiq. For historical context, Assassin's Creed 4: Black Flag received a post-launch patch on PS4 that bumped the game's resolution from 900p to 1080p. Assassin's Creed: Unity launches on November 11 for PS4, Xbox One and PC. [Image: Ubisoft]

  • Project Cars targets 1080p on Xbox One, PS4

    by 
    Mike Suszek
    Mike Suszek
    09.29.2014

    Visual fidelity has always been important to players, especially when the resolution between two versions of a game doesn't match. A class-action lawsuit was even filed over a multiplayer game that failed to live up to its promised resolution. With that in mind, racing fans will be happy to know that Project Cars is aiming for 1080p and 60 frames per second on PS4 and Xbox One. Slightly Mad Studios' Andy Tudor told Eurogamer that while recent Xbox One demos of the racer were "not quite 1080p at the moment," the developer is "still aiming to get there." "Towards the end of the game you're always optimizing, and during development it's a rollercoaster. Sometimes you look at the game and think oh god, that's not working, that's not working. But other days you hit 60 fps, and it's awesome," Tudor said. He explained that the "physics underneath runs at 600 times a second," and that the developer calculates "the input you're doing on the controller 250 times per second." The racing sim will launch on the next-gen systems as well as PC on November 18, arriving in 2015 on SteamOS and Wii U. [Image: Bandai Namco]

  • The Last of Us: Remastered includes optional 30fps lockdown [update]

    by 
    Sinan Kubba
    Sinan Kubba
    07.16.2014

    Update: Asked on Twitter if the 30 frames per second (fps) lock indicated any fluctuations from the regular 60fps, Naughty Dog Co-President Evan Wells said, "Not at all. We included it at the request of the purists who wanted the experience as close to the original (PS3) as possible." Original story: Reports this morning confirm new details for PS4 revamp The Last of Us: Remastered, including an option to lock framerate at 30 frames per second. As the PlayStation Blog notes, the polished-up PS4 version of Naughty Dog's 2013 game runs regularly at 60fps and 1080p resolution. Sony's Sid Shuman said he suspects choosing between framerates will "boil down to personal preference," while Eurogamer speculates the option may indicate there's some judder at regular settings. A Game Informer hands-on preview doesn't note whether there are any significant drops. The Game Informer preview provides several other new details. For one, saves won't carry over from the PS3 game to the remastered PS4 version. Similarly, the trophy set is entirely separate, even though the trophies themselves are identical to the original ones on PS3. DLC, however, does carry over to the new version. As revealed previously, the three major released DLC packs - that's Abandoned Territories, Reclaimed Territories and Left Behind - all come as standard with the $50 PS4 game. But Game Informer notes you'll also be able to grab other DLC that you purchased on PS3 and use it in the new PS4 version too.

  • YouTube to introduce support for 60 frames per second

    by 
    Sinan Kubba
    Sinan Kubba
    06.27.2014

    YouTube videos rendered in 48 and 60 frames per second are to finally become a reality in the coming months. Following a year in which 1080p and 60fps have become increasingly familiar bedfellows for the video game industry, YouTube promoted its higher framerates with new videos of Battlefield: Hardline and Titanfall. Among other features coming to the video site including fan-submitted translations and tagged shout-outs to collaborators, the one to keep an eye on is Fan Funding. Essentially an online tip jar, this allows viewers to donate to content creators direct through YouTube. For now, only "a handful of creators" are testing the feature out. Head below the break for the Battlefield: Hardline and Titanfall vids in full 60fps glory.