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  • Interview: Sony's Scott Rohde on PlayStation Move

    by 
    Andrew Yoon
    Andrew Yoon
    03.11.2010

    Sony Worldwide Studios VP Scott Rohde had the onerous task of introducing the first PlayStation Move games at Sony's GDC press conference last night. We caught up with the executive after the show to talk about Sony's plans for exploiting motion control and ask if hardcore gamers should be concerned about the future of the PS3 games library. Our complete interview with Rohde follows: It's obviously going to take internal resources to develop games for PlayStation Move. How can you guarantee that this won't take away from the resources devoted to traditional hardcore games? Scott Rohde: The bottom line is, you know Worldwide Studios is a huge organization. I'm not sure exactly where it sits among other global publishers, but it's right up there. There's a lot of resources put into product development. I'm pretty proud of the roll that we've been on -- with Uncharted 2 kind of sweeping the awards recently. There's plenty of resources to go around. It's our heritage: we're never going to compromise our core; great exclusive games. This is a new initiative to us. Some teams are looking into how they might incorporate motion control into some existing plans; others are totally focused on making the best sequels to the games we all love. It's not something I'm worried about.

  • PlayStation Move: the everything you need to know post

    by 
    Kevin Kelly
    Kevin Kelly
    03.11.2010

    .nounderline a { text-decoration: none; } Good morning, dear reader! You've got a lot to catch up on: "PlayStation Move" is official name of motion controller We touched it: PlayStation Move from every angle Interview: Sony's Scott Rohde on PlayStation Move %Gallery-87963% That's it, you ask? Oh, no -- wait till you see what we've lined up for you after the break!

  • Want more on the PlayStation Move? Head over to Joystiq!

    by 
    Nilay Patel
    Nilay Patel
    03.11.2010

    Sony's calling the PlayStation Move the "next generation" of motion gaming and planning to market it as heavily as an entirely new console, so it's sort of a big deal -- and that means our main dudes at Joystiq are all over it. We've already covered the main details, but hit the links below if you're looking for some seriously deep dives. SOCOM 4 to support PlayStation Move EyePet to support PlayStation Move, hits North America holiday 2010 Move supported by 36 companies, 20 games this fiscal year The PlayStation Move games (we know of) Hands-on: SOCOM 4 (with PlayStation Move!) Hands-on: PlayStation Move's 'The Shoot' Hands-on: PlayStation Move's 'Move Party' Hands-on: PlayStation Move's Sports Champions We touched it: PlayStation Move from every angle 'Arc' lives on in PlayStation Move's logo

  • PlayStation Move first hands-on (update: video!)

    by 
    Paul Miller
    Paul Miller
    03.10.2010

    At last, we've felt Sony's long awaited motion controller, now at last officially known as "PlayStation Move," in our unworthy, sweaty hands. We have a bunch of videos on the way, but for now you can revel in our first close-ups of the controllers in the gallery below. Here are some of our initial thoughts: The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we're guessing that's due to Sony's continued love of rechargeable batteries. The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we're not sure yet about the subcontroller. We hate to say this about "pre-alpha" software, but we're feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor. The gladiator game is about as fun as it looks, we'll have video after the break momentarily. Unfortunately, while it's less of a defined experience than something like the sword game on Wii Sports Resort, you're still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn't possible with PlayStation Move, just that it's not this. The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There's an aspect of the controller that feels a little cheap, but at the same time we wouldn't call it fragile. As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It's hard to see this as the preferred hardcore setup, but we're told it's configurable, so we'll try and see what else is on offer. The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected "left handed," it was putting our sword arm forward instead of our shield. Right-handers didn't seem to have similar problems, and we're sure this will be ironed out in time, but it certainly shows that the controllers aren't magical in their space-detection prowess. As would be expected, you're supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there's a sweet spot that users will undoubtedly have to learn. Lag is less prominent on Socom 4, and we'd say we're pretty accurate with the controller already, though the framerate choppiness of this pre-alpha build obviously hampers that a bit. We did get a slight feel of being in "scene to scene" shootouts instead of a free-roaming FPS, perhaps a design choice to mitigate the limited camera movement offered by the controller, but we'll have to see more levels to know for sure. Update: We added in a longer video -- are you ready for three minutes of nonstop excitement? Update, final edition: We've got a new video with close-up walkthroughs of the controllers and some in-depth gameplay of Socom 4. %Gallery-87937%

  • Hands-on: PlayStation Move's Sports Champions

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.10.2010

    Click for the gallery of Champions You might think it derisive to call Sports Champions (working title) the Wii Sports of PlayStation Move, but it's really intended as a compliment. Although the collection of sports-themed games are relatively simple, they adequately highlight the Move's motion-sensing capabilities and, most importantly, how they're distinguished from those offered by the Wii (something that another Move game, The Shoot, did not do). Like Wii Sports, Sports Champions seems good at selling you on the hardware's abilities -- and what they might mean in more elaborate games. The Gladiator Duel sub-game is a simple affair of blocking and attacking (your character moves towards the opponent automatically), but the Move will take into account the height of your swings and the positioning of your shield (generated by a second Move controller). It'll also sense distance -- if you don't hold your weapon arm back, it'll swing into your own shield to deleterious effect. Aside from swinging and blocking, you can also move both arms upwards to activate a jumping attack, or shuffle the controllers to the side in order to roll out of the way from an incoming strike. Basic stuff, but natural enough to not come across as a tacked-on gesture. Table Tennis was more promising, and easily bested the Wii's equivalent. Your paddle's angle and area of exposure is almost instantly determined by how you're holding the controller. The Move's weight, coupled with the game's quick response and predictable physics, made every swing feel ... just right. It'll be a shame if a table tennis game turns out to be one of the best launch games for Move, but at least it'll stand out as one of the best of its ilk. That's a win, right? %Gallery-87945%

  • Hands-on: PlayStation Move's 'The Shoot'

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.10.2010

    "The Shoot" is a pretty fun title. The on-rails shooter propels you through a series of cheesy movie sets, populated by cardboard cut-out civilians, antiquated B-movie aliens and hulking robots. And then you shoot them ... on the shoot. See? What's more fun than a title with a double meaning? Although the title is a riot, my time with the game left me feeling disappointed and annoyed. Lightgun shooters have a comfy home on Wii, and the point-and-shoot mechanics of games like House of the Dead: Overkill are a natural fit for the controller. The PlayStation Move is similarly well-suited, both in terms of aiming ability and comfortable weighting. But "The Shoot" felt like a second-rate shooting range, marked by a slow pace and obvious simplicity. Those can't be trotted out as negatives for every gamer, but if you're a Joystiq reader, there's something you have to know: In order to activate a useful slow-motion effect in "The Shoot," you have to -- I'm not kidding -- spin around on the spot like a ballerina with an ice-cream cone in her hand. I imagine Sony would like to separate its motion controller from the Wii's stigma of vapid, gestural-overload games, so pulling an early-days Wii stunt like that makes for a bad impression.%Gallery-87944%

  • Hands-on: SOCOM 4 (with PlayStation Move!)

    by 
    Andrew Yoon
    Andrew Yoon
    03.10.2010

    There are two questions I'll try to answer with this quick hands-on preview. Firstly, is SOCOM 4 the true sequel to the SOCOM franchise we've been waiting for? Secondly, does the PlayStation Move controller work as intended? It's hard to answer the first question, especially within the constraints of a ten-minute demo. What I can say is that even in this early state, SOCOM 4 looks very good, sporting incredibly detailed environments. While the early code has a noticeably choppy framerate, there was already a large number of objects in the environment. Whether it's a car, a trash can, a thrown-out mattress, there are tons of objects to take cover behind in the world. Controlling your squad should be familiar to anyone that's played a recent SOCOM game. Holding L1 on the Move allows you to slightly slow down time and direct your team to move to position and await orders. You can even call in an airstrike by holding down the Move button and holding Down on a target. After sneaking down an alley, we were able to catch a large squad of soldiers lounging in an open field. They had no idea what hit them as the bombs dropped. %Gallery-87398%

  • Joystiq live at Sony's GDC 2010 press conference

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.10.2010

    It's an awfully nice gesture of Sony to invite us to its GDC 2010 press conference -- and it's one where we expect to see some equally nice gestures. That's a Motion Controller joke, folks. Check back by 4:00PM PST (7PM EST) to catch our full and irritatingly detailed liveblog!

  • 'PlayStation Move' is official name of motion controller

    by 
    Griffin McElroy
    Griffin McElroy
    03.10.2010

    digg_url = 'http://digg.com/playstation/PlayStation_Move_is_official_name_of_motion_controller'; Though you guys had some bold, provocative ideas for what the heretofore unnamed "PlayStation Motion Controller" should be called, Sony has just squelched your creativity during its GDC event by giving the peripheral its official name: The PlayStation Move. We know, we know -- we were also really hoping for "The Seybold," too. So, now that we can stop posting conjecture about what the device is going to be called, what other reason will we have to write about it? Sony hopes to provide that information later in the event, when it reveals a few of the killer apps that will accompany the peripheral's release. Stay tuned! Update: Follow along. %Gallery-87946%

  • PlayStation Move motion controller launched at GDC, starter kit to be under $100 with game

    by 
    Nilay Patel
    Nilay Patel
    03.10.2010

    No surprise here: Sony just officially announced the PlayStation Move motion controller at GDC 2010, calling it the "next generation of motion gaming" because it's so precise -- latency is about the same as the DualShock 3. As expected, it uses the PlayStation Eye camera to track the controller, and Sony says it becomes an "extension of your body." The plan is not only to engage casual gamers, but to use the precision of the controller to create "new experiences for core gamers" -- many of the demo videos we saw involved using a controller video in each hand, and there were quote a few demos of action / RPG games. We also saw a demo of Move Party, which uses the camera to do augmented reality gaming and video chat. The demos are pretty impressive -- Sony's not kidding when it says the Move is incredibly precise. There's also going to be a secondary "subcontroller" with an analog stick for shooters -- you can play all the way through SOCOM4 with just the Move and the sub-controller. (Yes, it's just like the Wii Nunchuk, only wireless.) You'll be able to get Move in three ways: in a bundle with a PS3, standalone, and in a starter kit targeted at "under $100" with the PS Eye, a controller, and a game. That's all the pricing info we have right now, but it certainly sounds aggressive -- Sony says they're treating this like a major console launch, so expect to see this everywhere when it launches around the holidays. Video after the break. Update: The European PlayStation Blog says some games will come bundled with Move as well. Check out our hands-on right here! %Gallery-87941%%Gallery-87956%

  • Live from Sony's 'PlayStation Move' motion controller event

    by 
    Paul Miller
    Paul Miller
    03.10.2010

    We just got underway at Sony's PlayStation Move motion controller event. Sure, they haven't called it "Move," just yet, but we just saw the "Move" moniker on a demo screen at the side of the stage, so we're feeling pretty confident at this point.

  • 'PlayStation Move' trademarked by Sony in Europe, reeks of motion controller involvement

    by 
    Darren Murph
    Darren Murph
    03.10.2010

    We're exceptionally likely to find out the official name of Sony's PlayStation motion controller in just a few hours during the company's GDC press event, but till then, we've got one more late-breaking morsel to chew on: Move. According to trademark divers across the web, Sony has filed a European trademark for "PlayStation Move," which certainly sounds like a plausible title for some sort of motion-sensing apparatus. To date, we've also heard "Arc" thrown around (which we tend to prefer, if we're being candid), and the logo shown here -- which is said to belong to a separate trademark application -- definitely looks more like an "A" than an "M." Keep it locked right here for more as we get it.

  • Video: Sony's PS3 motion controller in action

    by 
    Thomas Ricker
    Thomas Ricker
    06.03.2009

    In case you missed it yesterday, video of Sony's PS3 motion controller prototype has made its way to YouTube. It's not an ordinary Wiimote, it's not as mind blowing as Microsoft's Natal, it's, well... it's something in between. And it's not available until 2010 so this is as close as you'll get for awhile.

  • Move Networks snaps up "virtual set top box" IPTV provider

    by 
    Richard Lawler
    Richard Lawler
    04.22.2009

    Just in case someone wants their own IPTV streaming entry, Move Networks has apparently moved beyond mere browser plugins, after powering the video for ABC, Fox ESPN and others, it is acquiring Inuk Networks, most notably the developer of an IPTV platform built to deliver a "TV experience" to PCs and anything else connected to the Internet. The idea is to give viewers all the features -- DVR, VOD, EPG & more -- that they expect on TV, on a PC or Mac. Of course, cable operators already seem to be building their own similar solutions, but we don't doubt we'll be seeing someone busting out this platform sooner rather than later.

  • NeuLion iPTV HD Box streams Internet videos to the TV

    by 
    Richard Lawler
    Richard Lawler
    01.10.2009

    NeuLion, the people behind the NFL's GamePass HD and Game Rewind online streaming video services, is launching a standalone IPTV receiver capable of decoding 720p or 1080i video. The iPTV HD TV Box not intended to be sold directly to consumers, but their partners may offer it so viewers can take their Silverlight, Flash or Move Networks encoded streams to the HDTV. No word whether any tuners are included but it can access a 7-day channel guide, output Dolby Digital 5.1 audio and serve as a DVR. A bit simpler than an HTPC and probably cheaper than a whole new HDTV, keep an eye out for the first boxes shipping in March.

  • NFL Game Rewind tested: All HD, all the games, no commercials

    by 
    Richard Lawler
    Richard Lawler
    12.11.2008

    The NFL's online on-demand service, Game Rewind, is live and promising every game in high definition with no commercial interruption. Football fans are expected to kick in either $4.99 for a week pass or $19.99 for a full season of access, just enough that they may want to check out Streaming Media's impressions of the service before dropping any cash. Overall results seem impressive, with PQ on the actual service far surpassing the demo available on NFL.com, with only momentary buffering and no stuttering reported using Move Networks' streaming technology that's previously powered the NFL's GamePass HD for international viewers and others like ABC.com, AT&T and the Metropolitan Opera. Future potential could take this kind of service beyond the browser window (see Netflix Instant Watch) but for now we think this would only appeal to the most hardcore football fans (or, we can't bear to watch Lions game again, it's hard to tell at this point) and as the preview points out it would be a lot more attractive in a free / ad-supported package.

  • Metropolitan Opera online high definition player previewed ahead of October 22 launch

    by 
    Richard Lawler
    Richard Lawler
    10.17.2008

    The New York Times got an early peek at the Metropolitan Opera's new HD video on-demand streaming website, set to launch October 22, and came away with a few complaints. While the sound was described as clear and rich, accompanying sharp video, browser glitches and the need to download an add-on for the Move Networks based player made for a clumsy experience. If a $15 subscription month long subscription is too much, individual operas are available for $3.99 to $4.99 with 13 high definition performances available initially. Being this close to the launch makes us think back 125 years ago when you had to actually go to the Met to see an Opera or the old days of 2007, when you had to put on pants and leave the house to get a high definition show. The future, is now.

  • Shut-ins rejoice, Metropolitan Opera delivers over the internet

    by 
    Steven Kim
    Steven Kim
    09.28.2008

    Let's say you're interested in checking out a HD performance of the Metropolitan Opera, but the idea of getting your entertainment on someone else's schedule doesn't agree with your PVR-placeshifted-virtual community sensibilities. No problem -- beginning on October 22, the Met is bringing 170 performances -- 120 audio-only, 50 with video -- including recent HD simulcast shows (promised to be in web-quality HD) to your browser. This will be a subscription service, to the tune of $15 per month, or $150 for the whole year. Having to install a dedicated Move Networks player to keep everything on the up-and-up is a niggle, but if there aren't participating theaters or PBS affiliates in your area, it's worth checking out. [Via press]

  • AT&T signs on to distribute Move-enabled video content

    by 
    Darren Murph
    Darren Murph
    09.25.2008

    It's still a touch unclear to us exactly what this means for end-users, but AT&T has just inked a deal with Move Networks that will enable it to "deliver Move-enabled video content to companies and their users." The release states that Move Networks technology allows "media and entertainment companies to deliver live and on-demand high-definition programming to computers over the internet in a true television-like experience," so we're wondering if AT&T won't start offering some type of HD content via the web. Then again, this whole agreement may be focused on the business sector, so we lowly consumers may never be able to take advantage. Guess we'll see in time, huh?[Thanks, Anthony]

  • ABC.com streaming player adds new features

    by 
    Richard Lawler
    Richard Lawler
    06.05.2008

    ABC.com was a leader out of the gate with its online HD player, and this fall it's adding new features to become more appealing in a suddenly crowded environment. "True full screen viewing", closed captioning, better navigation and search tools, plus the ability to easily send, share and embed video clips are all on the way to give things a more Web 2.0 feel. Of course, we wouldn't mind a higher bitrate but that doesn't seem to be in the works just yet. ABC.com says it has the leading online player over other networks like NBC, Fox and CBS with over 300 million episodes served - we guess someone's been using it to keep up with old Lost episodes.[Via Reuters]