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  • PlayStation Move controller launching September 19 for $50

    by 
    Griffin McElroy
    Griffin McElroy
    06.15.2010

    The PlayStation Move controller was just dated and priced following an inspiring speech from pitchman Kevin Butler at Sony's E3 press conference. The peripheral will hit U.S. store shelves on September 19, and will cost $49.99. The "Navigation controller" (formerly titled Sub-Controller) will cost $30. The Move and PlayStation Eye will come with a copy of Sports Champions in a $99.99 bundle. Finally, a bundle coming with a PS3 Slim and the Move controller will hit store shelves on the same date for $399.99.

  • Time Crisis comes to PS3 with Move support

    by 
    David Hinkle
    David Hinkle
    06.15.2010

    During its E3 keynote, Sony revealed that a new Time Crisis is in the works for PS3. Aside from sporting plenty of dudes to shoot in the face, the game will also support Sony's new motion-enabled device, PlayStation Move. Sadly, that's literally all we got on the game. We'll update you as we learn more.

  • Sony PlayStation Move launch details get official: $99 for the bundle, hits North America September 17th

    by 
    Donald Melanson
    Donald Melanson
    06.15.2010

    Well, Sony didn't waste too much time in announcing the Move details you've been waiting for -- the complete PlayStation Move Sports Champions bundle with the PlayStation Eye, Move and the game will run $99.99, while the Move controller itself will set you back $49.99, and the optional navigation controller is $29.99. Anyone that doesn't already have a PS3 will also be able to pick up a new console bundle containing everything for $399.99. As for a release date, folks in Europe will be able to get their hands on the Move before anyone else on September 15th, but North American gamers won't have to wait too much longer to get theirs -- it'll be available over here on September 19th. Update: We've added the full press release after the break, which also includes details on the Move charging station and shooting attachment -- look for them to run $30 and $20, respectively. Update 2: PlayStation Move's official US release date is now September 17th, as of our full review.

  • Sony announces Move-enabled 'Sorcery'

    by 
    Griffin McElroy
    Griffin McElroy
    06.15.2010

    Players looking for a Harry Potter-esque game for PlayStation Move which isn't Harry Potter will be pleased to hear of The Workshop's latest game announced for the peripheral: Sorcery. Players will have access to a variety of magic spells (each of which change the color of the Move's spherical tip), which they use to fight through a world of violent goblins, fairies and other mythical creatures. Players choose their spells, then, using the Move, fling them at enemies. Players will also have access to environment-changing spells, such as one that mends broken objects.

  • Child of Eden coming to Kinect, Tetsuya Mizuguchi leading development

    by 
    Ben Gilbert
    Ben Gilbert
    06.14.2010

    Were you wondering what would make you purchase Microsoft's Kinect? Well, if Ubisoft's Your Shape wasn't enough, Tetsuya Mizuguchi revealed his next game live at today's Ubi presser: Child of Eden. From what we can see, it looks a lot like Rez, albeit with gesture-based controls and much prettier visuals. No release date was given, but we'll be sure to bug Ubisoft for more details as soon as we can. For now, we've got the official trailer embedded after the break. The trailer also indicates that Child of Eden is coming to PlayStation 3 (as a PlayStation Move game, we suspect). Update: According to Mizuguchi, it's still being decided whether or not Child of Eden will be a downloadable or retail title.

  • Sony announcing PS3 bundles with more storage, faster WiFi, and Move?

    by 
    Tim Stevens
    Tim Stevens
    06.14.2010

    We're just a day away from Sony's official press conference at this year's E3, and CVG has heard rumors from a supposedly reliable source that some refreshed PS3 bundles are on the docket for officialdom. Word is that the new PS3s will pack 802.11n WiFi (up from 802.11b/g currently) and will come in 250 and 500GB flavors. Both bundles are said to be coming with at least one Move controller included, a move (zing!) that Sony had already said it would make, but the word of faster WiFi flies in the face of last week's FCC filing for new bundles still offering only 802.11b/g. So, will a new 802.11n-equipped model become the standard edition, or does this "industry source" not have a clue? We'll find out tomorrow. Update: Looks as if Sony has updated Move's official online portal with a slew of working titles. Have a peek while we get ready for the full reveal at E3, won't you? Thanks, Tiaan!

  • Activision's Kotick knows when to get on the boat

    by 
    Richard Mitchell
    Richard Mitchell
    06.14.2010

    Speaking to the Wall Street Journal, Activision CEO Bobby Kotick discussed the current state of the game industry and Activision's position within it. Regarding Microsoft's Kinect and Sony's Move motion controllers, Kotick believes they will "excite" consumers, though he doesn't expect them to "rush out and buy millions of Xboxes just for Natal." Still, the novelty of the hardware combined with the impending marketing barrage will "generate new excitement for a whole new set of video games" according to Kotick. Concerning other sectors of the industry, Kotick didn't seem afraid of social and mobile games eating into Activision's business. "I honestly don't think FarmVille or Tap Tap Revenge is having any impact on Guitar Hero," When confronted with the fact that Guitar Hero sales have seen a massive decline in the last year, however, Kotick admitted that Activision "misjudged opportunities" and noted that the company is "doing a better job now of accessing what's important to the audience in terms of features of the games, music and design of the instruments." Kotick also brushed off the possibility that gamers may start shying away from physical retail titles in favor of cheap (or free) downloadable games. "We could go either way on Call of Duty but we can't download guitars for Guitar Hero anytime soon," said Kotick, adding that he is "not worried in the near term" about cheap iPhone games competing with retail. The CEO isn't worried about Activision "missing the boat" on any impending downloadable transition. "In 20 years, we haven't missed the boat," said Kotick, "In fact what's made us so successful is that we know when to get on the boat." So take that, boats.

  • PlayStation Move demoed for 30 minutes, German-style

    by 
    Sean Hollister
    Sean Hollister
    06.13.2010

    German publication GamersGlobal may not be familiar to you, but we expect you'll recognize those shiny orbs -- somehow, the website managed to pry a pair of PlayStation Move motion controllers and software away from Sony long enough to shoot an extensive video demo. While we're admittedly jealous of our distant neighbors, we wholeheartedly recommend watching their 30 minute hands-on with Disc Golf, Archery and more -- we've had a turn or two in PlayStation Move's multicolored spotlight already, and we suppose it's time to pass on the torch. Video after the break.

  • Los Angeles residents: play with Move, get free Subway footlong

    by 
    Andrew Yoon
    Andrew Yoon
    06.12.2010

    In quite possibly one of the weirdest E3 promotions ever, Sony is teaming up with Subway to give free sandwiches to LA residents that try out the PlayStation Move. On Tuesday, June 15th, from 6-9PM, the first 125 people at each of three Best Buy locations will receive a $5 gift card, good for one $5 footlong. Check out the PlayStation.Blog for more info.

  • Nielsen: Majority of gamers in the dark on Natal, Move

    by 
    Richard Mitchell
    Richard Mitchell
    06.11.2010

    The Nielsen Company has released the results of a recent survey designed to gauge gamer awareness of Microsoft's Project Natal and Sony's PlayStation Move. Among the 2,400 gamers surveyed, 21 percent are currently aware of Natal, while 23 percent are aware of the Move. Things look a little better when restricting the results to those who actually own and play the 360 or PS3, with 39 percent of 360 gamers aware of Natal and 42 percent of PS3 gamers aware of the Move. Of the gamers aware of the Move and Natal, those who actually own the respective console show more intent to purchase. 42 percent of 360 owners plan to purchase Natal, compared to only 35 percent of total gamers aware of the device. PS3 owners show a nearly identical 41 percent with intent to purchase, compared to 28 percent of all those aware. Strangely, even though both Natal and Move have publicly known launch windows, a surprisingly high number of respondents -- nearly 40 percent -- don't know when the products will be available. Also noteworthy, respondents show a wide disparity as to what they believe the hardware prices will be. To the 6 percent who think Natal will be less than $25: you're going to be disappointed.

  • BioWare bosses see potential, challenges in Move and Natal

    by 
    Richard Mitchell
    Richard Mitchell
    06.07.2010

    Speaking to IndustryGamers, BioWare head honchos Greg Zeschuk and Ray Muzyka shared some thoughts on the current state of motion controls and the potential of Move and Project Natal. According to Zeschuk, BioWare has been looking for ways that the technologies could enhance a role-playing experience. He mentioned using motions to "enhance your feeling that you're actually acting in the game." For a game like Mass Effect, Zeschuk imagined the ability to affect a conversation with a gesture, saying "you could actually pull your finger and pretend you're shooting the guy for the renegade action." Zeschuk wants to see motion controls "evolve beyond the party game." He added that "it's going to be a challenge" for developers to move past the party game mentality. "You look at the Wii, and no one's ever gotten past that, that initial stage," said Zeschuk (someone send that man a copy of Shattered Memories). Thankfully, both Natal and Move are far too sophisticated for simple bowling games. Oh, wait. For Muzyka's part, he believes motion controllers can make games more accessible, allowing developers to connect on a deeper level with players. "The challenge is finding ways to remove those barriers that doesn't create new barriers like having your arms get tired from waving the controller around, things like that," said Muzyka, adding, "If you can do that, I think there's a real opportunity."

  • PlayStation Move two-fer: Sony tells devs to avoid bad Wii clones, ad points to July release

    by 
    Donald Melanson
    Donald Melanson
    05.24.2010

    There's no question that PlayStation Move news is only going to get more frenzied in advance of E3, and it looks like things are already starting kick up a notch, with two stories recently surfacing that could shed a bit more light on what's in store for Sony's new motion controller. The first of those comes directly from Sony's Rob Dyer, who told Gamasutra that the company has been "spending a lot of our time" going back to game developers and telling them what works and what doesn't, and offering other helpful advice like "it didn't work on the Wii for a reason" -- the general idea there being that Sony doesn't want Move developers simply churning out clones of bad Wii games. The second bit of news comes courtesy of New Zealand South African game retailer BT Games, which recently put out a flyer containing the notice above that suggests the Move could be coming as soon as this July. Of course, that conflicts with some earlier listings that pointed towards a September release (and Sony's own word that it's coming "this fall"), but this particular retailer does apparently have a bit of a history with leaks, having correctly confirmed the existence of the 250GB Xbox 360 Elite a few months before its release.

  • Capcom president on E3 2010, new motion controllers

    by 
    Richard Mitchell
    Richard Mitchell
    05.17.2010

    Speaking to the Financial Times (registration required) Capcom president Haruhiro Tsujimoto declared that the success of Microsoft and Sony's upcoming Natal and Move motion controllers depends on sound planning. "If there isn't a strong business model message from the platform holders about how they will develop [motion controllers] with users," said Tsujimoto, "then I don't think it will go well." In other words, Tsujimoto places the onus of success on the manufacturers of the motion controllers, and not necessarily on the games that will be created for them. Tsujimoto also took time to reiterate Capcom's stance on overseas game developers, noting that the company will use them for sequels to established products. Regarding E3, Tsujimoto discussed a shift in the gaming industry toward downloadable titles, devices like the iPad and social networks. He added that Capcom will be heavily pursuing downloadable titles, the iPad and Facebook. As for the likely star of Nintendo's E3 showings, the 3DS, Tsujimoto said he is "interested" to see what the device does "apart from 3D."

  • Bungie hiring 'Personal Assistant/Gopher' to help with office relocation

    by 
    Griffin McElroy
    Griffin McElroy
    05.14.2010

    Are you always a Johnny (or Julie)-on-the-Spot when one of your friends asks for help with a big cross-town move? You may be able to exercise those skills in a more profitable manner by applying for a position which just came open at Bungie: A "Personal Assistant/Gopher" who will tag along with the Studio Head, and "assist in the coordination of a major office relocation/move." Which office is moving, and where are they moving to, you might be wondering? That's a great question -- one that's not answered by the fairly discrete hiring notice. We certainly hope Bungie hasn't decided to move in with Activision, however. We're sure they've got room for them, but ... well, it's far too early in the relationship to put that kind of pressure on either party. Not to mention the fact that they'd be living in sin.

  • Divnich makes E3 predictions, expo to be 'inflection point' for game industry

    by 
    Richard Mitchell
    Richard Mitchell
    05.13.2010

    In his latest Divnich Debrief column at IndustryGamers, EEDAR analyst Jesse Divnich has made some predictions for E3 2010. Divnich sees this year's expo as a pivotal one for the industry, noting that new technologies like PlayStation Move, Project Natal and the 3DS must make a big splash. Otherwise, says Divnich, we may see industry funding driven toward sectors like MMOs and social gaming. Divnich sees the expo as an "inflection point" in gaming history, saying, "Either E3 2010 acts as a positive catalyst and boosts industry confidence, or it reinforces the negative notions about the long-term viability of traditional gaming." Divnich makes a few predictions about the show, notably that Rockstar may reveal Grand Theft Auto 5, though it won't announce any hard street date if it does. Divnich believes, however, that you can expect a new teaser for Agent. Nintendo, meanwhile, will announce the official name of the 3DS and announce plans to launch the device in "at least two regions" this November. He also expects the unit will sell 5 million units by March 2011. Furthermore, Nintendo may finally show off its Vitality Sensor in more detail. Beyond that, the show will likely revolve around Move, Project Natal and the 3DS. "Whatever the outcome or your own personal opinion, one thing is for certain," says Divnich, "E3 2010 is a must attend event for anyone with any vested interest in the video game space."

  • PlayStation Move controller priced at $60 in Canada

    by 
    Nilay Patel
    Nilay Patel
    05.11.2010

    Sony's been pretty fuzzy on pricing for the PlayStation Move -- we've only really heard "under $100" for the full package with controller and camera -- but it looks like the numbers are starting to solidify, as Gamestop Canada has the controller itself now listed for $59.99. How that number will translate into a US price is obviously up in the air, but Sony's MSRPs tend to be the same or similar across the US and Canada, so we'd say we've at least got a reasonable estimate of how much this thing is going to cost. We'd also guess that this points to a full package price of $99, but we'll see -- Sony's got months before the Move's planned holiday launch to tweak all these numbers. [Thanks, Matthew]

  • Media Molecule co-founder talks LBP2 changes, Move support

    by 
    Griffin McElroy
    Griffin McElroy
    05.10.2010

    In a recent interview with VG247, Media Molecule co-founder Mark Healy talked about some of the big changes coming to LittleBigPlanet 2 -- not all of them were revealed in this morning's action-packed, Passion Pit-infused trailer. According to Healy, improving the "Play, Create, Share" pillars of the first game was a focus for the sequel. The first two will be bolstered by new creation tools like the Direct Control Seat and character AI, which allow you to modify the genre of your homespun creations. The Share pillar will see the implementation of the web functionality teased last year, suited to creating personalized websites for each of your in-game creations and making them easier to share with other players. Media Molecule will also streamline the stage-finding process with Level Links -- badges you can embed within your levels, which players can use to hop directly into another of your creations, or the next sequential level in your fully-formed game. Finally, on the subject of Sony's motion controller, Healy said the potential to play the game using only the Move and Sub Controller "seems like a bit of a no-brainer." However, he added, "we're totally going to go to town on supporting that, but I don't think we will have the full functionality at launch." After watching this tech demo, we're not sure we can wait for the Move's near-limitless capacity for Sackboy-griefing.

  • THQ CEO: Move & Natal games shouldn't be ports

    by 
    JC Fletcher
    JC Fletcher
    05.05.2010

    During an earnings conference call today, THQ CEO Brian Farrell told investors and press not to expect the publisher to release ports of its existing games for Project Natal or PlayStation Move. "What you will not see is porting of games to Natal, or I don't think you should see that," he said. "I think they should be specific, standalone game experiences that exploit that very new and significant technology. And the Move is the same way: You've got to do something unique and not just an add-on with respect to that platform." Later in the call, however, Farrell did not entirely rule out ports of Wii games for PlayStation Move. When asked about the possibility of "Moving" games like De Blob (future iterations of which have been confirmed as multiplatform), Farrell said that THQ would "take advantage where we can in terms of development environments [and] take advantage of technology we already have," though he noted that because of the HD capabilities of the Xbox 360 and PS3, "just porting over those assets doesn't work." We'll see what THQ is developing with the new technologies next month, as Farrell said, "you'll like what we show at E3." Even without porting, Farrell said that development costs for Natal and Move games were lower than on traditional games, "because, again, it's not about the technology, but it's about the gameplay." The big draw for Natal titles, he said, is the "interaction with digital objects." Farrell even alluded to passing the savings on to the consumer, rather than defaulting to a $60 retail price for future HD motion games published by THQ. He said that the company is "still deliberating internally on that" and "may not even announce those launch prices until much closer to the launch" of the games.

  • Toy Story 3 on PS3 features Move support, exclusive character

    by 
    Andrew Yoon
    Andrew Yoon
    04.30.2010

    As with most major children's films, Toy Story 3 will have a licensed video game counterpart, releasing on nearly every platform imaginable -- including platforms from the future. Disney Interactive Studios has confirmed PlayStation Move motion controller support for Toy Story 3. Like Resident Evil 5: Gold Edition, the game won't offer motion controller support out of the box. The reason? Toy Story 3's release date -- June 15 -- is months before the Move controller is even available. A press release clarifies that "players will be able to download mini-games that will be playable with the PlayStation Move when the new motion controller is available." Excellent, motion controller mini-games! We can't wait! Until then, PS3 owners will be able to enjoy additional content exclusive to the platform. As with Batman: Arkham Asylum, Sony has secured exclusive rights to yet another playable villain. The slightly less disturbed Emperor Zurg will be playable in the game's "Toy Box" mode, a sandbox mode that allows players to create and play free-form challenges.%Gallery-92107%

  • Interview: SOCOM 4's Travis Steiner

    by 
    Andrew Yoon
    Andrew Yoon
    04.23.2010

    SOCOM fans are by far some of the most vocal and opinionated people in gaming today. Having endured the rocky launch of SOCOM Confrontation, the revelation that SOCOM 4 would include support for the PlayStation Move motion controller was met with a large amount of skepticism. We spoke with Zipper Interactive about their plans to address fan concerns, and the challenges of balancing a game with two very different control inputs. Some fans didn't take well to the announcement that SOCOM 4 would use the Move controller. How do you address concerns that motion controls will "ruin" the experience? First and foremost, SOCOM 4 was designed with the DualShock in mind. When we started this game over three years ago, Move didn't even exist yet. I cannot emphasize this point enough: the game supports both controllers. And again, we designed SOCOM 4 with the DualShock in mind. What ended up happening is that when we found out about the Move, we decided to try it out and see if it fits with the SOCOM experience very well. And so far, the reaction of the people that have tried it is that it's actually integrated quite well. The key there is that it's an optional control mechanic, and in no way is any other part of the SOCOM game being hindered or negatively affected by Move's integration.