Xbox One

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  • Report: Xbox One will be region-locked

    by 
    Jessica Conditt
    Jessica Conditt
    05.26.2013

    The Xbox One will be region-locked, meaning all software must match the region of the console itself, Microsoft confirmed to Digital Trends. This means a US Xbox One won't be able to play games imported from Europe or Japan, for example. "Similar to the movie and music industry, games must meet country-specific regulatory guidelines before they are cleared for sale," a Microsoft spokesperson said. "We will continue to work with our partners to follow these guidelines with Xbox One." The Xbox 360 isn't completely region-locked – Microsoft currently allows studios to choose whether their games will work across regions. The PlayStation 3 is region-free, and all games except for Persona 4 Arena work on every console, regardless of spatial location. It's unclear if the PlayStation 4 will be similarly region-free.

  • The Weekly Roundup for 05.20.2013

    by 
    David Fishman
    David Fishman
    05.26.2013

    You might say the week is never really done in consumer technology news. Your workweek, however, hopefully draws to a close at some point. This is the Weekly Roundup on Engadget, a quick peek back at the top headlines for the past seven days -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

  • Microsoft files to claim Xboxone.com, .net from UK resident

    by 
    Jordan Mallory
    Jordan Mallory
    05.25.2013

    It's difficult to register a domain without it quickly becoming a matter of public record, which may be why Microsoft has waited until now to try and secure ownership of Xboxone.com and Xboxone.net, according to Fusible. The megalithic company has filed a dispute (case #1501205) with the National Arbitration Forum – the company that resolves reports of domain squatting and trademark infringement in URLs, in order to gain control of the two address that have, until now, been controlled by an unnamed resident of the United Kingdom. In order for Microsoft to win its dispute, it'll need to prove to the NAF that the domains are identical and/or confusingly similar to a trademark that Microsoft owns, that this random person in the UK has no rights to the Xbox One trademark and that the domains in question were registered in bad faith.

  • Microsoft wants to sell another 25 million Xbox 360 consoles

    by 
    Jordan Mallory
    Jordan Mallory
    05.25.2013

    Despite all this Xbox One whoopla going on, Microsoft hasn't forgotten about its other horse in this console dog and pony show. In fact, the company hopes to continue to move substantial numbers of the Xbox 360 over the next five years, according to senior vice president of Interactive Entertainment Yusuf Mehdi. "We believe over the next five years we can break a 100 million unit installed base," Medhi said during an interview with OXM. "That's something we're shooting for, it's not a financial plan as such, it's just rough numbers if you will. To sell another 25 million, half of those will probably come from replacements, but half will come from new buyers." "The way we'll break into those segments," he continued, "is by hitting new price points, getting new classes of entertainment to come with the Xbox, and breaking into new customer segments." We're not quite sure what a new class of entertainment for the Xbox might mean, or what customer segments remain untapped after such a long console cycle, but "new price points" sure does pique our interest.

  • Report: No fee to play used Xbox One games, Skype powers voice chat

    by 
    Danny Cowan
    Danny Cowan
    05.24.2013

    Citing "sources familiar with the system," Polygon reports that the Xbox One will not require a fee to play used games. Instead, the console will perform regular online checks to verify disc authenticity and ownership. Polygon's sources note that used game sales will continue, as Xbox One game ownership is determined by an on-disc encryption code. Once a game has been sold, traded, or otherwise activated by another console, access to the previous owner's installed content is revoked and transferred to its new owner. Microsoft's Major Nelson addressed recent speculation regarding the upcoming console's ability to play used games in a statement released earlier today. "Xbox One is designed to support the trade in and resale of games," Major Nelson said. "Reports about our policies for trade in and resale are inaccurate and incomplete. We will disclose more information in the near future." Polygon additionally reports that Xbox One voice chat and party chat will be powered by Skype, according to an unnamed Microsoft representative. Recent rumors suggest that Skype will also enable remote play sessions. "Skype technologies are used in Xbox One which improves voice quality during multiplayer game sessions," Microsoft's representative wrote in a statement to Polygon. "Skype can also be used to call any of your Skype contacts for voice or video chat exclusively or while playing a game. Additionally, we have improved the Kinect hardware, from microphone configuration to dedicated audio processing, which contributes to providing a high-quality voice experience whether you are chatting in a game or through Skype."

  • The Daily Roundup for 05.24.2013

    by 
    David Fishman
    David Fishman
    05.24.2013

    You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

  • Microsoft: Xbox One cloud processing can enhance lighting, physics

    by 
    Danny Cowan
    Danny Cowan
    05.24.2013

    Speaking with Redmond Game Studios and Platforms GM Matt Booty, Ars Technica reports that cloud computing will boost performance in games designed for Microsoft's Xbox One. While latency-sensitive actions will be handled by a user's Xbox One console, Microsoft claims its cloud architecture can pre-calculate elements like lighting and physics modeling, leading to increased in-game performance. This additional processing is made possible by the 300,000 servers that will power Xbox Live after the Xbox One's launch, up from the 15,000 servers currently supporting the service. Booty notes that "[for] every Xbox One available in your living room we'll have three of those devices in the cloud available." Xbox One games that support the feature will remain operational in the event of an Internet connection outage, though developers will need to address the possibility of reduced performance. "In the event of a drop out [...] the game is going to have to intelligently handle that," Booty tells Ars Technica.

  • This week on gdgt: Toshiba brings a Retina-class display to Windows

    by 
    gdgt
    gdgt
    05.24.2013

    Each week, our friends at gdgt go through the latest gadgets and score them to help you decide which ones to buy. Here are some of their latest picks -- along with a few you should probably avoid. Want more? Visit gdgt anytime to catch up on the latest, and subscribe to gdgt's newsletter to get a weekly roundup in your inbox.

  • Editor's Letter: One more Xbox

    by 
    Tim Stevens
    Tim Stevens
    05.24.2013

    In each issue of Distro, editor-in-chief Tim Stevens publishes a wrap-up of the week in news. Can you believe we've had the Xbox 360 since 2005? As a child of the two- or three-year console cycle, a system still going strong after eight seems inconceivable. Finally, it's being put out to pasture -- somewhat unceremoniously. The Xbox One is its successor and, with no backwards compatibility for disc-based or downloaded games, those looking to make the leap to the next generation in the fall will already want to start weaning themselves from Microsoft's current wunderconsole. It'll make it easier for both of you when it comes time to unplug it. And you probably will want to unplug it and make the upgrade, though to be fair there's plenty to be cynical about with the Xbox One. So, I'll get that out of the way first, starting with the name. Microsoft is trying to send the message that the new Xbox is the only device you'll need to control your living room. That may be, but One? HTC, of course, called its latest flagship the One, but that was a case of a company distancing itself from previous, complicated naming schemes and going with something simpler. Here, there have been only two previous generations of the Xbox. Calling the third one the "One" is simply confusing. Still, it beats "Xbox Foo," which is what Microsoft's initial press release mentioned. Someone, it seems, got the memo on the official name a little too late.

  • Rumor: Xbox One to feature Skype remote play

    by 
    David Hinkle
    David Hinkle
    05.24.2013

    Rumor has it that Microsoft's Xbox One console will feature remote play through Skype, allowing someone to remotely take over gameplay on the local console directly from a Skype call. Either player may break the remote play session at any time. Supposedly the feature is in testing phase right now, though Polygon's source notes that certain details are still up in the air – like how long that individual can remotely play or whether they need to own the same game or not. During the Xbox reveal event, Microsoft unveiled group Skype calls using the Xbox One's improved Kinect sensor.

  • Report: Publishers to receive cut of Xbox One pre-owned sales

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.24.2013

    The Xbox One will support the used games market, but how this will happen and who stands to benefit has been a topic of much discussion this week. As Microsoft continues to allow speculation to run rampant, MCV has gotten in touch with UK retail sources who explained a plausible scenario of how the system will work. A customer walks into a reseller with a previously purchased game disc. This can only be done at retailers that, according to MCV, have "agreed to Microsoft's [terms and conditions] and more importantly integrated Microsoft's cloud-based Azure pre-owned system into its own." The game disc, having been registered in the system, now wipes the license use from the previous owner's account so that the installed game on their Xbox One can no longer be accessed. Here's the delicate part: the publisher and Microsoft will now receive a cut from the sale. Previously, a company like GameStop pocketed 100 percent of the used game sale, now ConsoleDeals.co.uk is reporting it could be significantly less if Microsoft has oversight of the market. The pre-owned market would go on, but its glorious margins for retailers would be destroyed. Meanwhile, publishers would finally get what they've always dreamed of: a piece of that pie.

  • Xbox One official game box design unveiled

    by 
    Sinan Kubba
    Sinan Kubba
    05.24.2013

    Microsoft repre-soldier Major Nelson confirmed the box designs for Xbox One games by showing off how copies of the newly announced Forza Motorsport 5 will look. Much like how the Wii U went bold with blue, the Xbox One design is gallant in green. The Forza 5 design also reveals the logo of BBC motorcar show Top Gear. Forza 4 featured Top Gear content, and so will Forza 5, apparently. You can check out the full box art by speeding on past the break.

  • EA expects to publish for current systems through 2017

    by 
    Mike Schramm
    Mike Schramm
    05.23.2013

    Speaking at the Stifel 2013 Technology Conference in New York this week, EA CFO Blake Jorgensen said that EA plans to publish games on the current generation of consoles through 2017 at least. According to Gamespot's report, Jorgenson also discussed EA's exclusive Star Wars deal and specifically referenced fan favorite Star Wars: Battlefront. "The opportunity to do a new Battlefront, for example," Jorgensen said, "is very exciting." He added that none of EA's planned Star Wars games are film adaptations "per se," though their releases may coincide with upcoming movies.

  • Turtle Beach crafting accessories for Xbox One

    by 
    Jordan Mallory
    Jordan Mallory
    05.23.2013

    We haven't even seen what the Xbox One's first-party headset looks like yet, but Turtle Beach is already hoping folks will opt for its premium alternatives. The headset manufacturer announced today that it will be "among the first to market with Microsoft-licensed gaming headsets for the Xbox One." Further details with regards to specific models, price points or expected release windows were not given, though we can assume from Turtle Beach's current Xbox 360 lineup that the SKUs will be plentiful and the price disparities vast. In related news, we're still disappointed that "Turtle Beach" isn't the name of a company that makes tiny folding chairs and miniature parasols for reptile terrariums.

  • Gamestop: 'Xbox has said that they do support' used games market

    by 
    Jessica Conditt
    Jessica Conditt
    05.23.2013

    Gamestop's approach to the Xbox One's nebulous pre-owned game policies – which may include charging players a fee for booting up a used game – involves emphasis on digital adaptation, and letting Microsoft do the talking. "I figured that question would come up," Gamestop President Tony Bartel said during a financial call's Q&A segment. "Definitely Xbox has said that they do support the trade-in/resale games at retail and that they want to handle communication from this point forward on that. I think what is important to note is that all three of the consoles that have launched have now come back and they say, 'I realize the value of the buy-sell-trade model,' and they have built that into their new consoles moving forward. We anticipate that we are going to be able to leverage that, like we leverage it on the consoles today." Microsoft has yet to clear up its used-game policy with the Xbox One, including whether it will charge a fee for pre-owned playtime. Gamestop generates the majority of its profit from used game and hardware sales, and following Microsoft's Xbox One event, Gamestop's stock fell five percent. Responding to another Xbox One question, Gamestop executives noted that its stores have systems for selling digital content, and they've sold digital products in the past. "Digital content can be easily discovered," Bartel said. "We will actually work with Microsoft and we will work with Sony as they come out with – I guess what you would call 'non-gaming entertainment properties.' We'll be selling those in our store." Customers will be able to pay for this content with trade-in currency, other executives said. In the previous generation transition, Gamestop saw people trade in all of their old games and systems to start fresh, and said it expected customers to do the same this time around. In the first 48 hours after the Xbox One's reveal, 250,000 people signed up for Gamestop's first-to-know list. "There's lots of rumors out there," Bartel said. He later continued, "I, for one, am very interested in what they're going to say at E3." Aren't we all?

  • Next-gen Kinect for Windows gesticulating in 2014

    by 
    David Hinkle
    David Hinkle
    05.23.2013

    Microsoft has announced Kinect for Windows will receive the updated Kinect sensor shown at the Xbox reveal event for the Xbox One. The rub: it won't arrive until some time in 2014. We already knew Kinect for Windows would be updated with the new sensor and a new software development kit (SDK). The improved Kinect sports a 1080p RGB camera, capable of 30 FPS in full color, and can even see in the dark through infrared. The new Kinect also has a greater field of depth which Microsoft promises will cut down on the required distance from the device. It can also read your heartbeat but we try not to think about that too much because it's scary.

  • Destiny live-action trailer explores the law of the land

    by 
    Xav de Matos
    Xav de Matos
    05.23.2013

    A new trailer for Destiny brings Bungie's new world into the live-action realm – with plenty of CG and story time with Breaking Bad's infamous villain. In the video, we learn about the law of the land in the upcoming, online-focused shooter, thanks to a passage from Rudyard Kipling's The Second Jungle Book. Earlier this morning, Bungie sent Joystiq a copy of the classic story, featuring a highlighted passage detailing "The Law of the Jungle" and a note promising to see us at E3 2013. The video promises a "worldwide gameplay reveal" during Sony's E3 2013 press conference on June 10, 2013. The passage from the book – as spoken in the trailer – reads: "Now this is the law of the jungle, as old and as true as the sky, And the wolf that shall keep it may prosper, but the wolf that shall break it must die. As the creeper that girdles the tree trunk, the law runneth forward and back; For the strength of the pack is the wolf, and the strength of the wolf is the pack." A fitting passage, considering Destiny's focus as an "always-on, persistent world adventure." According to Variety, the ad – starring Giancarlo Esposito – was directed by Jon Favreau and produced by the ad shop 72 and Sunny, with visual effects from Digital Domain. Esposito and Favreau had previously worked together on the pilot of NBC's Revolution, which stars the standout boss figure from Breaking Bad. The ad will also be broadcast during Game 3 of the NBA Western Conference Finals on May 25. Destiny is launching on the Xbox One, PlayStation 4, Xbox 360 and PlayStation 3 in 2014.

  • Need for Speed Rivals floors it to Xbox One, PS4 'later this year', PC and current-gen consoles Nov. 19

    by 
    Xav de Matos
    Xav de Matos
    05.23.2013

    Recently renamed developer Ghost Games and the fellow racing fanatics at Criterion Games have banded together for Need for Speed Rivals: a new game that represents the franchise's first drift into the next-gen console world (which is not to be confused with the 2005 handheld spinoff). Powered by Frostbite 3, Rivals aims to utilize the power of the Xbox One and PlayStation 4 to give players "the freedom to seamlessly go from single player to co-op to multiplayer" when it releases "later this year." [Update: This story has been updated for accuracy, removing mention of a release window for the next-gen versions from an outdated release draft.] Need for Speed Rivals transports players to the fictitious Redview County, an open-world environment where players can take on the role as either street racer or police officer. Like Most Wanted before it, racers aim to become the most infamous person behind the wheel, while cops attempt to work together to drive the area's high-risk inhabitants off the road. Players can personalize the experience with custom license plates, paint, liveries decals and rims, and performance upgrades. Current-generation consoles will also join the rivalry – powered by its own version of Frostbite 3 – on November 19. A PC version is also in the works.%Gallery-189208%

  • Dying Light adds a dash of Parkour to Techland's zombie tour

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.23.2013

    Techland is keeping its zombie vendetta going in Dying Light, a new first-person action game coming to Xbox One, PlayStation 4, PC, PlayStation 3 and Xbox 360 in 2014, care of Warner Bros. Interactive Entertainment. The ruined-world game hinges on a realistic day/night cycle, as well as the agility and Parkour skills of the protagonist turned traceur. Day is pitched as a preparation phase, in which you scavenge a warmly lit urban wasteland for supplies and craft weapons to fend off undead walkers. The night requires a stealthier approach, if not a swift homeward retreat from deadlier monsters. Combat in Dying Light appears to be largely based on upgradeable melee weaponry (eg. an electrified machete), with bone-breaking blows triggering an x-ray visual effect. Zombies can also be pushed into spiked walls with a jump-kick to the chest. The frequency of fighting drops once night arrives and faster, more powerful creatures emerge. These can be detected via an on-screen pulse – one of the abilities you have by virtue of being an infected human yourself. When the monsters of the night do give chase, the camera can quickly flip 180 degrees to show their proximity, even while you dash and vault in the opposite direction. Movement certainly appears to be more fluid than in Techland's Dead Island, with which Dying Light shares a theme of smashing zombies in the tropical sun. The openness of the environment, overall game structure and the true nature of nightfall, the publisher says, are details left for another day.%Gallery-188905%

  • Report: Microsoft's NFL deal valued at $400 million over five years

    by 
    David Hinkle
    David Hinkle
    05.22.2013

    The NFL will receive $400 million from Microsoft over the next five years, according to an Associated Press source. The partnership was announced during Microsoft's Xbox One unveiling yesterday and will see NFL content coming to Microsoft's next-generation console. As for the NFL side, fans will see Microsoft branding on-field during live games starting this upcoming season. Coaches and other team officials will be provided Microsoft Surface tablets, with the possibility of further technological innovations coming from Microsoft throughout the longevity of the deal. The Xbox One will have interactive features integrated during broadcasts, including SmartGlass, group Skype calling and fantasy stats available during live NFL games. Recently, Amazon announced a limited edition version of Madden NFL 25 bundled with a free DirecTV NFL Sunday Ticket subscription.