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  • Global Chat: Can MMO stories rise above mediocrity?

    by 
    Justin Olivetti
    Justin Olivetti
    01.28.2015

    Players have long debated the importance, relevance, and quality of stories in MMOs. Some have called for an abolishment of dev-driven narrative entirely, some enjoy what's there, and some have pressed for better writing and storytelling techniques. This week we'll hear from one blogger who is struggling with "mediocre" stories in MMOs and what might be done with them. But wait, that's not all! We'll also hear from writers about MMO inventory systems, aging games, and how pretty much nobody in the world was shocked when Elder Scrolls Online ditched its sub.

  • Global Chat: Guild Wars 2's economy is broken

    by 
    Justin Olivetti
    Justin Olivetti
    01.20.2015

    Guild Wars 2's economy remains a hot-button issue even two-and-a-half years after its release. In this week's exploration of the blogosphere, one writer pulls out all the stops to let you know what's broken about this MMO's economy -- and how it can be fixed. In addition to this thoughtful read, Global Chat will hear some snark on silly hotbar icons, pontificate about poor MMO names, deliver The Repopulation first impressions, and invite you to participate in a grand MUD experiment. Let's get going!

  • Global Chat: The 2014 MMO blogosphere in review

    by 
    Justin Olivetti
    Justin Olivetti
    01.06.2015

    The end of the year is a traditional time of reflection, especially among writers and gamers who want to put a pretty bow on progress and journeys made before the next chapter is explored. So it is with bloggers, as practically everyone is using the last days of 2014 to look back at the year and its MMOs. So today we'll be going on a trip to see what the blogging community members thought of this year, what they did in it, and whether their January 2014 predictions came true. My summary of each article will be shorter than usual simply because there are so many of them!

  • Global Chat: Die, DPS meters, die!

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2014

    Hey you! Yes, you! Are you sick of damage meters ruining your life? Do you rebel against the virtual man by questioning such long-established gaming tropes as levels? Then have we got the column for you! In our last community blog round-up of the year, we've collected some fine pieces of discussion, debate, and introspection -- not to mention a first impression or two to tide you over until 2015. We've also got an essay about the joy of healing, what it's like to play an MMO as a bear, going back to the Isle of Refuge, and more!

  • Global Chat: Gamers Secret Santa

    by 
    Justin Olivetti
    Justin Olivetti
    11.25.2014

    One of the yearly traditions in the blogosphere that I always look forward to is Stargrace's Annual Gamers Secret Santa. Currently in its sixth year, Gamers Secret Santa accepts any and all who want to sign up to be a part of a gift exchange. You'll end up sending a gift ($20 maximum) to someone and will receive a gift from another person during the month of December. There's even a digital exchange for more remote locations. It's always a blast to see what gifts I end up getting (and they are always geeky), and I wanted to encourage others to be a part of this. You'll need to sign up by December 1st if you do, however! It's grown every year, but this year I'm giving a bit of Massively publicity, so let's see if we can make this the biggest year ever! Another blogger-driven Christmas initiative is Syl's Blogosphere Xmas Countdown, during which she's assigning various blogs a day to write about the theme of positive gaming and community. Keep an eye on MMO Gypsy to see this advent countdown progress!

  • Global Chat: Why we blog

    by 
    Justin Olivetti
    Justin Olivetti
    11.11.2014

    Why an MMO player decides that he or she needs to take up an additional hobby of writing about these games isn't much of a mystery. We may all blog about a huge variety of topics, but the impetus behind it tends to be very common: We have so many thoughts about and so much love for these games that we can't hold it in. To blog is to open up and share experiences, observations, and hopes. It's to connect with others and to perhaps give another layer of meaning to the time that we spend in-game. We don't blog because we have to; we blog because we simply could not not blog. So let's see a few examples of what MMO bloggers couldn't keep inside of them! From spooky stories to rapturous tales of exploration, it's a testament to the power of words and goofy rejoinders.

  • Global Chat: Wrongs and rights

    by 
    Justin Olivetti
    Justin Olivetti
    10.29.2014

    So often, bloggers are struggling to succinctly answer the same question in a variety of formats: What is right with this game and what is wrong with it? It gets complicated fast when biases, comparisons, and general drama enters into it, although I wouldn't have it any other way. MMOs should be filtered through our various viewpoints to gain broader understanding and (hopefully) provide better feedback. This week in our journey around the blogosphere, we'll take a second look at Trove, see where ArcheAge messed up, and attempt to understand why PvP sandboxes will wither and die if they're not welcoming to carebears. What's wrong? What's right? That's up to them -- and you -- to decide!

  • Global Chat: Going negative

    by 
    Justin Olivetti
    Justin Olivetti
    10.14.2014

    It's hard to be positive as a blogger, I'd say. It's not only really easy to get whipped up into a writing lather when you're upset about something, but negativity sells as well, at least in the short-term. People love a good rant, especially when it mirrors their line of thinking and doesn't bash a game they like. Even I, though I try to stay positive as a rule, have fallen into such patterns. This week in Global Chat, we're going to see more negativity than normal -- or perhaps, more critical analysis with vivid metaphors. That doesn't mean it's all downers nor mindless emotional wordsplosions. But I thought it was fascinating how these stories caught my eye over the past couple of weeks of MMO blog reading.

  • Global Chat: Through a monitor, darkly

    by 
    Justin Olivetti
    Justin Olivetti
    09.30.2014

    No matter who you are, and even if you are independently rich and can game all day, it's impossible to get around to playing all of the MMOs out there -- even all of the major ones. This is why I love MMO blogs, since they allow me to vicariously visit many of the games that I lack time to play. Even if they're silly observations or dutiful reporting on last night's activities, these posts are my window into a universe of virtual worlds. In today's edition of Global Chat, we'll hear from a gamer visiting an older MMO for the first time, a rant about Guild Wars 2's new player experience, a tribute to the late Rusty Hearts, and why "entitlement" is overused as an attack in our community.

  • Global Chat: Blaugust triumphant

    by 
    Justin Olivetti
    Justin Olivetti
    09.16.2014

    Last month, Tales of the Aggronaut issued a community-wide challenge for MMO bloggers to commit to posting (at least) once a day for all 31 days. This challenge was called Blaugust, and it caused a tidal wave of additional posts, top 10 lists, and random cat pictures as writers struggled to keep up with the rate of output. While not everyone who signed up succeeded in sticking out the entire month, it certainly injected some life into summer doldrums and got people talking. The 2014 Blaugust Wrap-up does a great job giving an overview of the challenge and a list of all of the blogs involved. If you're looking for outspoken opinions put forth at a prodigious rate, I'd suggest checking these out. Speaking of outspoken opinions, we've also got plenty of them in the form of the most interesting posts from the past two weeks! Global Chat... away!

  • Global Chat: Let it go

    by 
    Justin Olivetti
    Justin Olivetti
    09.02.2014

    Now that I've cursed your day by triggering that earworm song from Frozen, you're probably going to be in a grumpy mood. Don't fret; snow empowerment isn't the only way to set you free. Sometimes it's the well-penned prose of MMO bloggers who put to the page what only previously existed in your thoughts. On today's edition of Global Chat, one blogger and developer has a gaming heresy to share, another has a few harsh words to say about crowdfunding, and a third thinks that the future of the genre is all in getting smaller, not bigger. Check out these great posts from the past couple of weeks!

  • Global Chat: A dozen MMO podcasts you should check out

    by 
    Justin Olivetti
    Justin Olivetti
    08.19.2014

    Quite a few MMO bloggers that I know wear more than one hat. Some are book reviewers, some do livestreams, some have regular YouTube shows, one deluded guy has a Pinterest board, and several host podcasts. In fact, I've seen several bloggers develop friendships by deciding to do a show together. In this week's edition of Global Chat, I thought we'd take a break from sharing interesting MMO blog posts to pointing you toward a dozen excellent MMO podcasts that I heartily endorse. Most of them fall in the category of "general MMO" discussion, although a few hew to a specific title. It's often a hoot when you get two or more opinionated and informative podcasters together, so if you're looking to fill up your MP3 player (in addition to the Pulitzer Prize-nominated Massively Speaking show, of course), I've got just the 12 things for you!

  • Global Chat: A blast from the past

    by 
    Justin Olivetti
    Justin Olivetti
    08.05.2014

    As many of you know, Massively doesn't really believe in reviews of MMOs, as they are ever-changing and shifting targets. Instead, we've provided impressions and continuing coverage of these games during their lifespans (and even after), which is something that many bloggers also favor. In this edition of Global Chat, we have several hands-on impressions of MMOs both new and old from the blogosphere. What is it like to head back to Asheron's Call after a long time away? Is Guild Wars 2's and Lord of the Rings Online's new content hitting the mark? And what will we miss most of all now that Vanguard has departed? It's all there and more, right after the break!

  • Global Chat: Doom and WAAAGH!

    by 
    Justin Olivetti
    Justin Olivetti
    07.22.2014

    It's time for our second edition of Global Chat, the column that scours the blogosphere (or blogorama if you prefer) for engaging insights, intelligent essays, and whoopie cushion goofiness. We had a good response to our first column, so I'm glad you all want to hear more about what bloggers are saying regarding MMOs! In this week's edition, we'll look at Warhammer Online's fatal flaw, adventure through Neverwinter's foundry missions, and speculate on the status of a certain Norrathian sandpark. Remember that it's not all doom and WAAAGH! in this community; it's excitement and cherished outings as well!

  • Global Chat: Being the bad guy

    by 
    Justin Olivetti
    Justin Olivetti
    07.08.2014

    As an MMO enthusiast blog, Massively has always had a special appreciation of the dedicated (and unpaid!) writing that gamers put out on their own blogs every day. Every week there are dozens if not hundreds of terrific posts on MMOs out there, and since I'm the resident loon here who reads pretty much all of them, I decided to start up a biweekly column to point you in the direction of some of the best discussions going on in the blogosphere. We'll see posts on specific games and general topics, geeky gushings and zany rantings. For our inagural edition of Global Chat (yes, I'm recycling the name from a long-dormant feature on this site), we'll take a look at how outfits tie into identity, surviving MMOs as a chicken, a requiem for a gold farmer, and so much more!

  • The Game Archaeologist: Reactions to a free Vanguard

    by 
    Justin Olivetti
    Justin Olivetti
    08.21.2012

    Vanguard's just had its biggest month since its troubled release in 2007, I wager. Its turn to free-to-play makes it the second-to-last SOE title to make the jump, and it's getting a "do-over" of sorts. Personally, I'm glad to see it happen. Without going into depth on Vanguard's past problems, I'll say that this was a highly hyped game that fell about as hard as any MMO could without being outright canceled. For years, it has been subsiding on a meager population and extremely rare updates (I recall a tiny bug update for Vanguard being laughably big news last summer). Now? Now it's received a new lease on life and attention from players and the media. If you've been following the news, you'll know that Vanguard soft launched a week early, talked with Massively about the conversion, officially launched thereafter, and is now part of the PSS.1 deal. But the most important word is that of the player on the street, the ground-pounders in Telon who are checking out F2P (and perhaps the game) for the first time. I've gathered several of these perspectives together for your amusement and edification.

  • The Soapbox: On MMO negativity

    by 
    Jef Reahard
    Jef Reahard
    01.17.2012

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Last week I was given a link to an op-ed piece at Thade's place, and in lieu of posting a comment there, I figured I'd do it on the Soapbox and hopefully generate some discussion (and traffic) for all concerned. In a nutshell, Thade questions whether MMO pundits actually like MMOs, and he comments on a perceived rise in negativity amongst what are assumed to be fans of the genre. I don't know if the blogosphere has taken a turn toward the negative, but if so, there's a pretty simple explanation for it. The games have changed, and the old guard who grew up with MMOs (and are willing/able to devote time to blogging about them) have to try a little bit harder to enjoy themselves as each new title gets further and further from what they like. That's OK, though, and it's also OK -- and even essential -- for the disaffected to speak up.

  • RIFT world event fizzles, Trion reevaluates approach [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    04.16.2011

    What could have gone out with a bang turned out to be a mild whimper. RIFT's first world event, River of Souls, moved into its final phases today but experienced several difficulties. Players in both Europe and North America reported lengthy queue times to access the game. These queues were possibly exacerbated by the additional trial players joining for the weekend, although Trion Worlds claimed that subscribers had priority access. On top of that, some servers saw the second and third phases pass by so quickly that many players simply were not there to see it, while other servers experienced unexpected intermittent outages. As you may expect, player discussion about RIFT's world event has heated up in the forums, blogosphere (NSFW), and elsewhere. In the middle of the event rollout, Scott Hartsman wrote a forum post in which he addressed some of these issues. Hartsman promises that those who missed out on the final portion of the event would be compensated: "Since we are very likely to end up in a situation where we have people queued who could not participate, and people who could not make the finale at all, we're already making sure we have a way to reward people appropriately after the fact." Trion assured players that it is using the lessons from this world event to shape upcoming ones. "We're already taking what we've learned over the last week and today into account as we work on the next set of world events, and will be designing them such that full-server-population flashmobs aren't quite as likely to occur -- both for fun factor and performance," Hartsman said. "Equally importantly for the future, we'll be ensuring there are more phases that each last longer, and a more clear progression, to maximize everyone's chance of participating." Let us know your own experience with this event in the comments below! [Update: Scott Hartsman posted a follow-up to the event as well as a list of compensation rewards for those unable to participate.]

  • The Daily Grind: What MMO would you like to see covered more?

    by 
    Justin Olivetti
    Justin Olivetti
    02.27.2011

    Let's face it: Life isn't fair, and as a result, every MMO in existence doesn't get the same amount of coverage by the press, blogosphere, and fans. Some MMOs are just more popular; some have much better PR reps; and some are simply newer than the rest. Although we at Massively do try to make the rounds to cover as many MMOs as possible, there are always a few titles that seem to get noticed less than others. It's not uncommon for us to hear from fans of a niche title, "Why haven't you talked about GAME X for two years?" It's also not uncommon for many MMOs to simply be so quiet as to negate any news at all. So if wishes granted more coverage -- not just by us, but by everyone -- what MMOs would you love to see get the spotlight more often? Perhaps it's an older title that's limping along with a skeleton dev team or a game that's a little more unconventional than the rest. Sound off: Be the voice that stands up for these MMOs! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Road to Mordor: Near-Death Adventures (NDA) lifted!

    by 
    Justin Olivetti
    Justin Olivetti
    08.06.2010

    var digg_url = 'http://digg.com/pc_games/Lord_of_the_Rings_Online_F2P_player_beta_impressions'; In case you were wondering, I'm part of the crowd that doesn't really believe in non-disclosure agreements (NDAs). Oh, if I agree to one I'll stick to it and keep my word, don't get me wrong. What I mean is that I don't believe in the usefulness of NDAs, particularly in a day and age when all the information is available anyway -- this is, after all, the omniscient internet. Not to mention that by trying to keep a lid on testers and prevent them from sharing their experiences, companies tend to suppress the positive accolades (those are the people who want to keep playing, after all) while letting the badmouthers escape to tell their tale (they don't care if they break the NDA, because they're not going to play anyway). But my personal feelings aside, the brief NDA lockdown on the upcoming LotRO F2P edition (hey Turbine, can we get a name for this yet? LotRO Unlimited? Free-Range LotRO?) has lifted and testers have swarmed out from under its veil to share their stories and thoughts. I'd be remiss if we didn't spend some time this week looking at what people have to say about all of the changes, additions and updates to the game -- not to mention the looming specter of the LotRO store. Let us see what is to be seen as we scout the forums and blogosphere: LotRO exposed, uncovered, dissected and digested for the good of all. I've pulled salient quotes to help give you an idea how the beta is progressing thus far -- and remember, it is still in beta. Everything here is quite subject to change by the time LotRO II: Hobbit Boogaloo launches.