carbine-studios

Latest

  • WildStar launches the Protogames Initiative

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.03.2015

    WildStar players have fought off the machinations of the Entity, the depravities of their enemy faction, and the vicious wildlife of Nexus. Yet they've never had to face the centerpiece of the newest patch, the Protostar Corporation. Admittedly, taking part in the all-new Protogames isn't quite the same as taking on an ancient evil, but the two new dungeons added with this patch are both meant to test player abilities, with a low-level run through Protogames Academy conveying gameplay concepts while the Ultimate Protogames provide an assortment of new challenges. Not that there aren't plenty of other things for players to experience as well. The patch also contains new housing options, allowing you to edit the terrain of your home, and the character chop shop to let you re-edit facial details and the like. Players can also take on a brand-new Shiphand mission or run the Veteran difficulties of existing Shiphand missions, earning valuable Renown to take to the new Renown vendor. There's plenty to be done with the latest patch, so get in there and enjoy the games.

  • WildStar outlines its plans for the future of PvP

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.31.2015

    Do you want to smash faces on Nexus? Do you not give the smallest toss about being able to unravel ancient mysteries so long as you can find the opposite faction and crack their collective skulls? Then good news, cupcake: WildStar still has PvP on its docket. A new post outlines the game's plans for PvP in 2015, starting with new daily and weekly PvP quests in the next major patch to the game. What else is coming in 2015? How about gear sets that can be purchased with gold, a removal of rating from higher-tier PvP sets, the end of season 1, and same-faction battlegrounds? Because those are all in the pipeline, along with bigger improvements for later in the year. If you just can't get enough of that factional warfare, check out the full post and get ready to carve up the other side. [Thanks to Cap for the tip!]

  • WildStar explores the design of Veteran Shiphand missions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2015

    Veteran Shiphand missions are coming to WildStar, and that's great, but their design also posed a lot of unique challenges to the design team. Those challenges are outlined in the game's most recent development diary, starting with a core set of assumptions that had to be true for these missions: They had to remain scalable, they had to still be soloable, and they had to offer appropriate rewards. This meant making challenging combat that could scale up or down for party sizes and didn't require tanks, healers, or pre-made groups. To settle nicely into the gap between other solo content and Veteran Adventures, the Shiphand missions reward Renown even for solo play, as well as various appropriate bells and whistles for higher medal performance. Renown vendors will soon sell variety of gear as well as social items to ensure that playing through feels rewarding. Veteran difficulty will also offer remixed elements of the missions to give players a taste of something novel even if they've been through the base mission before. If you've been looking for more scaling content in the game, this one's for you.

  • WildStar will reduce grind, focus on 'a multitude of playstyles' in 2015

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.15.2015

    Where does WildStar go from here? That's the question that director Mike Donatelli seeks to answer with his latest address to the community. Donatelli says this morning that while he's thankful for the praise the game received toward the end of 2014, there are several areas where the game needs to improve, and thus the team is working on making a better game experience for everyone moving forward. He lays out three chief foci for the team over the next year: listen to feedback to make the game more fun and "less grindy"; support "a multitude of playstyles," group sizes, and levels; and invest, expand, and improve the existing game. Donatelli targets for these plans the first half of 2015, which will contain better-tuned endgame reward systems to fight fatigue along with a wider breadth of content for solo and small-group players. Over the rest of the year, the team plans to introduce a new Contract system to support different playstyles, continue tuning the rewards, and greatly expand the game's customization options. It's a lot of changes, but the Carbine team seems dedicated to making them work.

  • The Nexus Telegraph: WildStar's past year and future

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.31.2014

    A year ago, I was excited for WildStar's future. Now I'm sitting here wondering how things went so very, very wrong. That's not true, though; I know exactly how things went wrong. I don't like thinking about it, but I do know. And so here I am, with a game I was hugely excited to play out and in the wild, and so much has gone wrong. It's easy to think that I've pretty much clocked out altogether. But that's also not true. I'll be the first to point out that I've said some decidedly unkind things about the state of the game and the choices that have been made thus far in terms of fixing them. The last column I wrote even posited that it might be too late for several of the changes being proposed to make any sort of impact when it comes to the game's image. This is why I really want the game to prove me wrong.

  • WildStar eyes Chinese release

    by 
    Justin Olivetti
    Justin Olivetti
    12.18.2014

    WildStar may have a new audience for its sci-fi western ways, as 2P.com reports that the game will be headed to China somewhere between late 2015 and early 2016. The MMO will be operated by Giant Interactive, which also handles ZT Online. However, NCsoft and Carbine have yet to officially announce the partnership. A new market for WildStar may be just what the beleaguered title needs to shore up its financials. The Q3 2014 earnings report from NCsoft showed that the new MMO had dropped sales dramatically compared to the previous quarter. [Thanks to Mason for the tip!]

  • WildStar's next big update and holiday surprise

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.16.2014

    The first major WildStar update of 2015 is available on the test servers now. Yes, there's a little time before it actually goes live for everyone. Creative Director Chad Moore took the opportunity today to explain to the community everything contained within the new update, starting with the addition of two new dungeons (the Protostar Academy and the Ultimate Protogames), a new Shiphand mission, and the addition of veteran-level Shiphand missions that can still be cleared solo or in a group as you'd like. This update also includes new housing options, cosmetic options for characters (including the ability to edit your appearance post-character creation), and the addition of the new Glory currency for completing dungeons and raids, which can be exchanged for high-end equipment. Last but not least, it's the update that includes the long-discussed drop of the Datascape raid down to 20 players, making it less of a challenge to assemble a roster for this content. While it remains to be seen how well the update actually plays, it looks to be filled with a number of positive changes for the game. In other WildStar news today, the studio is running holiday promotion during December. "Carbine wanted to wish everyone a Happy Holiday and spread some cheer by giving out 12 Days of Boom Boxes," wrote Community Manager Tony Rey yesterday. "Everyone that has logged into WildStar during the month of December (12/1-12/15) will receive these sweet little bundles of potential."

  • WildStar begins testing Drop 4 and 20-player Datascape raid

    by 
    Justin Olivetti
    Justin Olivetti
    12.11.2014

    WildStar's upcoming Drop 4 is now on the public test realm, and despite Carbine's reluctance to post patch notes, the news on the street is that this content update will be a doozy. Among the changes and additions coming to next year's Drop 4 are new costumes for all of the races, more daily and weekly quests, an underground bunker housing option, the ability to see different armor models at character creation, a character customization vendor, loads of class changes, and a low-level shiphand mission called Fragment Zero. Datascape, the former 40-player raid that is now being retooled as a 20-player instance, is also on the test server for those with 19 good friends.

  • Carbine's Chad Moore on WildStar's fresh focus on lore

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.09.2014

    There's a big focus on WildStar's lore recently. Aside from the big lore drops, dubbed "Loremageddon" by Carbine Studios, the game's official site has begun releasing a series of short stories detailing important moments in the game's history, from the first space voyage of the Cassian people to dealing with the Genesis Prime now. That's a lot of storytelling, the sort that should be continuing on well into next year. We had a chance to sit down and ask a few questions of creative director Chad Moore regarding what we've seen thus far for the game and what the goals are with this renewed focus on the game's setting and story. If you'd like to know a little more about the setting and what players can expect from the ongoing history lesson, check out the interview just past the break. There's also a new story available today detailing the first contact between the Cassians and the Eldan.

  • WildStar releases Voyage of the Nomad, plans story rollout

    by 
    Bree Royce
    Bree Royce
    11.25.2014

    Carbine Studios has just announced new content for WildStar... well, for the WildStar website, anyway. Voyage of the Nomad, a short story that "recollects the tale of the Cassians' first steps into the vast world of deep-space exploration," will go live on the official site's story page today. And it won't be a lone entry. Carbine plans to publish 11 such tales starting today and running every other Tuesday until the plots are played out. "The stories will unfold chronologically, until they reach the events that players have already experienced in WildStar's main story," says the press release. Hey, at least the lore-fiends among the greater MMO playerbase will be happy!

  • The Soapbox: Six reasons MMOs should abandon raiding, part 2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.25.2014

    In yesterday's Soapbox, I had some things to say about why it's time to dump raiding. I'm writing this before I've seen the comment responses, but I'm willing to bet that a fair amount of angry shouting was involved in the comments because that's what I usually expect. But I wasn't done, as suggested by the whole "part 1" thing in the title header. For those don't feel like reading the whole thing, the short version is that raiding is too expensive to develop for too small a portion of the players. This is a solid argument, but it's standard: You hear it every time this debate comes up. In some ways, it's the foundation of the argument against raiding beyond the reality that most people say they just don't like raiding. There's more to be said, though, and there are more serious issues up for discussion. Raiding isn't just expensive in terms of development. It's expensive in lots of ways.

  • The Soapbox: Six reasons MMOs should abandon raiding, part 1

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.24.2014

    Raiding is no longer doing MMOs any favors. I've compared raiding to open PvP in the past, and the comparison still holds up. It's something that a lot of games developed in response to a specific genre-defining game have featured. But it's not doing those games any favors, and it might be time to take a hard look at this gameplay element that games survive in spite of rather than because of. If we learn nothing else from WildStar's issues when it launched into what should have been an ideal environment, it's that raiding certainly isn't driving players into a game's waiting arms. But I don't want to just say that and let it roll around on the floor. Let's actually break the argument down across a couple of articles this week. Why does raiding need to shuffle off of the main stage, definitely as the default endgame model, perhaps altogether? I can give you six good reasons.

  • The Daily Grind: Are you still playing WildStar?

    by 
    Justin Olivetti
    Justin Olivetti
    11.19.2014

    My name is Justin, and I have a confession: I still play WildStar. I even... like it. I know! Stop spitting on me already! It seems as though 2014 is the year of new games getting tarred and feathered (usually justly) after their much-anticipated releases, and WildStar is no different. I won't deny that the studio has a lot of work to be done on the game, but my feelings for the game haven't changed. I still really dig this weird sci-fi romp, and I'm not ashamed to admit it. Maybe it's the housing system (the best I've seen, period), the memorable world, the quirky humor, or the variety of activities, but I haven't grown bored of it yet. Are you still playing WildStar? Have you been hesitant to say so after reading so much negativity around the internet? Speak up and let me know that I'm not alone! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Nexus Telegraph: Is WildStar's raid size change too late?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.17.2014

    Very few people are going to contest that scaling WildStar's biggest raid down to 20 people is a good move. Some will, yes, but when 400 players are working on content five months after release, that's a good sign that it's not doing the most basic job of getting people to play it. Bringing Datascape's size down is an indisputable good thing. The question, of course, isn't about that. It's about whether it's too small a change too late in the game. Make no mistake, this is a change that is significant enough to merit an announcement, but it's one that just missed the big patch we finally received not too long ago. (My initial reaction to that is middling, for the record, neither bad nor really a break from form or something that justifies its long delay.) I would be surprised if we see this change actually live in the game before next year. And it's a change of more conceptual significance than anything else because unless someone very quietly managed to clear Datascape without telling anyone, the end of that raid has gone unseen.

  • WildStar is scaling Datascape down to 20 players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.14.2014

    WildStar brought 40-player raids back to the forefront. The game is now pushing said raid size back away from the forefront, as the game's 40-person raid pinnacle is getting scaled down to 20 players. The official post on the subject notes that the number of people entering was far too low and the attrition rate far too high, so the raid is being rebalanced (but not nerfed) to account for having only half of its originally designed population inside. Several reasons are cited for the changed, such as the game's combat working best with a smaller number of people, the lowered demands on computers, and a consistent raid size for future raid content which will hopefully make guild management easier. While the topic stops shy of saying that the 40-player versions are never coming back, that is certainly the implication. So it'll at least be marginally easier to form a group for Datascape soon if you're able to get through the first raid successfully.

  • WildStar gold exploiters may get lifetime bans

    by 
    Jef Reahard
    Jef Reahard
    11.13.2014

    Carbine is working on a hotfix for a WildStar gold exploit that many players have mentioned via social media and the game's forums. Community manager Tony Rey says a rollback isn't necessary because "the current scope of abuse is not outside of our ability to manually correct where necessary." Rey goes on to mention the possibility of lifetime bans, though he does note that players who have used the exploit have until tomorrow to contact customer support for a reduced punishment to include the removal of ill-gotten gains.

  • WildStar slashes box prices by 33%

    by 
    Justin Olivetti
    Justin Olivetti
    11.12.2014

    In a day after releasing its third major update to the game, WildStar has gone on sale by reducing the cost of both editions by 33% if purchased through the official website. This brings the standard edition down to $40 and the digital deluxe edition to $55. Both editions come with a month of game time included. Earlier today we reported on an interview in which the studio said that its publisher was standing behind the game and that it had strong though unspecific box sales. Yesterday, WildStar released Drop 3, Mystery of Genesis Prime, a content patch with over a hundred pages of bug fixes.

  • NCsoft 'sees a future' for WildStar

    by 
    Bree Royce
    Bree Royce
    11.12.2014

    Eurogamer recently spoke to WildStar Creative Director Chad Moore and Product Director Mike Donatelli to counter concerns that WildStar is a "sinking ship." Fortunately for players, NCsoft, which controls Carbine, apparently doesn't think so. "They specialise in MMOs, that's what they do. And they see a future for WildStar," Donatelli explained. "And as far as NCsoft is concerned, they're going to support us, and I take them at their word for that when they've made a commitment to us for the future, so I feel very comfortable making that statement." Moore noted that Carbine still has "hundreds" of employees in spite of recent layoffs, and while he wouldn't outright condemn negative Glassdoor reviews, he did recommend they be taken "with a grain of salt." Regarding sales, Donatelli told Eurogamer the game sold "many, many, many times" the hoped-for 250,000 boxes, but he doesn't mention current subs. Back in October, he told Massively that the game had "hundreds of thousands of active players." NCsoft declined to clarify that ambiguous phrasing when asked. WildStar's Mystery of the Genesis Prime patch launched yesterday.

  • WildStar's Mystery of the Genesis Prime is live today [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.11.2014

    It's been a long road getting from there to here, but players who have been waiting patiently for the next WildStar patch can stop waiting. Mystery of the Genesis Prime adds two major new pieces of content: the Defile, a new zone extending off of Blighthaven; and Journey to Omnicore-1, a new solo instance that allows players to explore more of the story behind Nexus. The Defile includes the Black Focus (which we toured), the Siege of the Lightspire, and a variety of solo quest chains. Journey to Omnicore-1 kicks off the game's ongoing story, exploring more of the details behind what took place on Nexus and how the events on the planet could have long-lasting consequences for everyone on the planet and off. The patch also increases loot rewards from enemies fought in groups, adds rental mount vendors for low-level players, and increases money rewards from quests and junk items. You can take the patch for a drive today; it took a while to land, but there's a lot of new stuff therein. [Source: Carbine Studios press release] [Update: Carbine has posted a list of known patch issues on the official site; they include currency display issues, non-functioning gardens, and borky public events.]

  • WildStar Loremaggedon illuminates the Mordesh, Draken

    by 
    Jef Reahard
    Jef Reahard
    11.10.2014

    WildStar's Loremaggedon is down to its final two races. This week's installment features the Mordesh and the Draken, and it's required reading if you're curious about how the former lived "before they because quasi-undead space zombies." Carbine's Chad Moore says that Loremaggedon isn't quite finished, either, even though it's now covered all of WildStar's races.