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  • MMO Family: Yes, video games are good for you

    by 
    Karen Bryan
    Karen Bryan
    12.11.2013

    The good news continues to arrive for gamers. In the last MMO Family column, we looked at a decade-long British study that showed no connection between playing video games and mental health issues in children. And this week, the American Psychological Association published a report that goes even further, saying that playing video games has tangible benefits. Can video games really be good for you? Let's take a look in this week's MMO Family.

  • Ship-spinning perfected: Hands-on with World of Warplanes' launch

    by 
    Jef Reahard
    Jef Reahard
    12.11.2013

    On paper, World of Warplanes is a game I should love. I've been obsessed with World War II-era aviation since learning to walk, and Wargaming.net's free-to-play followup to World of Tanks oozes piston-powered familiarity like a radial engine oozes oil and sweet-smelling (per)fumes. Logging into a WoWP hangar is a nostalgic exercise in mid-20th century iconography, and for that reason alone it's hard to dislike it. I manage, though, because of the title's grindy progression and a design mandate that eschews traditional flight sim mechanics for arcade tropes aimed at gamers who wouldn't know an accelerated stall from a bathroom stall.

  • Free for All: Ten of my favorite in-game items

    by 
    Beau Hindman
    Beau Hindman
    12.04.2013

    I love things. Truly I do. Only specific things, though. Over the last year I have doubled my efforts to catalog most of the best things in my life, from pictures and artwork to writings and songs I have played on. It's a sort of meta-hobby. As part of the effort I want to organize many of my favorite MMO in-game items, simply because I have played MMOs for so long and they are such a part of my life. I have a lot of favorite items, but some tend to stick out in my memory like a favorite smell or place. After I finished an initial list of MMO items (it was well over 50 items in the beginning), I was surprised at how much variety there was in the items and in the games I listed. I think it reflects my character a lot, but also shows that I am a sentimental plod most of the time. I cut the list down to these 10, but I am sure I will wish to adjust the list again in the future. Feel free to add your own favorites in the comments section!

  • One Shots: Find the chicken

    by 
    Justin Olivetti
    Justin Olivetti
    12.01.2013

    Will there ever be a game as visually distinctive and memorable as Glitch? Considering that I'm still getting screenshots in from a game that was canned almost a year ago, I doubt it. Reader Phinneas gave me this maddening puzzle that has consumed my days as I pore over it looking for the chicken. Where? Where? Where could it be? Under that tentacle-plant-thing? Under the next? Lurking beyond the frame? Oh, what trickery is this? "This picture is of my favorites of the game's last few days," Phinneas said with an implied taunt in his voice. "I still hold out hope that it will be resurrected someday." As I continue to look for the chicken, you can move on to the rest of our week's submissions!

  • MMO Family: Study shows no link between video games and mental health issues in children

    by 
    Karen Bryan
    Karen Bryan
    11.27.2013

    We've long heard concerns that video games might be responsible for bringing about antisocial behavior and even violence. But there's some good news for gaming fans. Recently, researchers from the University of Glasgow released findings that video games had no effect on children's psychological development. The study included thousands of families over the past decade, tracking children's TV and video game playtime from nine months to seven years of age. Let's take a peek at some of the more notable results and what they mean for the young generation of gamers.

  • 7 things casual players need to know about Warlords of Draenor

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.15.2013

    The dust has finally settled from the BlizzCon newstravaganza, which means it's time for us more casual players to figure out just what's going on with World of Warcraft's upcoming expansion, Warlords of Draenor. Here's the basics: Where's the expansion set? Draenor, before it became Outland. Yep, we're heading back in time for this expansion. What's the new level cap? 100. But don't panic if you haven't even reached the Mists level cap yet, because Blizzard is going to boost one of your characters to level 90 so you can play in Draenor. What can I do in Draenor? In addition to the standard leveling, questing, dungeoning, and raiding, the expansion will have garrisons for you to build. Think of them as a seriously amped up version of the farms in Mists, letting build your own in-game city. What new classes or races are coming? None -- however, all of the current classes are getting new models. It may not sound like much, but it makes the original WoW races look brand new. When will I be able to play? We don't know yet. But as with most Blizzard games, we suspect it will be out "when it's ready." So that's what the next expansion has in store for us. But there are some upcoming gameplay changes that will definitely help low-level or more casual players find their footing and get through the game -- if that means you, read on for 7 things you'll want to know about the next expansion.

  • MMO Family: How to raise an astute gamer (even if you aren't one)

    by 
    Karen Bryan
    Karen Bryan
    11.13.2013

    As we trudge towards winter here in the States, the frigid temperatures make outside playtime a lot more difficult. And while we're hunkered down inside during those bitterly cold days, more and more kids choose to log in and do a little gaming to get through the winter doldrums. For many parents, though, negotiations with their children over video game time is about as pleasant as a snowball to the face. Many of us have come across parents who don't play video games at all and are struggling to make sense of the whole thing. What advice is crucial to the uninitiated parents of gaming children? How can they instill healthy gaming habits and get a handle on video gaming in general? Let's look at a few tips that might help in this week's MMO Family.

  • MMO Family: Good video games or bad mind games?

    by 
    Karen Bryan
    Karen Bryan
    10.30.2013

    The video game industry suffers from an uncomfortable balance. On one hand, it's a business, and the best way to make money is to keep players playing. On the other are the methods that go into getting people playing -- and paying. From the bottom-feeding tactics of Zynga's FarmVille to the more subtle methods we see in MMOs through cash shops and microtransactions, studios are employing a variety of mind games to nudge players to open their wallets. It's one thing to market to adults, who (in theory) are mature enough to make wise decisions on how much to spend on gaming. But kids are a growing percentage of the playerbase and might not be as savvy when it comes to smart spending. NPR took a look at the marketing side of gaming, in an article called How video games are getting inside your head -- and wallet. It raises some meaningful questions about video games and children, which we'll look at in this week's MMO Family.

  • EVE Evolved: Merging Valkyrie with EVE Online

    by 
    Brendan Drain
    Brendan Drain
    10.27.2013

    Ever since its release in 2003, EVE Online has been bombarded with requests for direct flight controls and dogfighter-style gameplay. Most ships in EVE are huge lumbering hulks compared to real-world aircraft, more akin to large sea-faring ships than nimble jetfighters. Even tiny agile Interceptors can't be controlled directly, instead having the player issue commands to fly in a particular direction or move toward or orbit an object. As a result, combat in EVE has become much more heavily about the strategy of directing fleets of dozens or hundreds of ships than any kind of piloting skill or twitch control. This year's EVE Fanfest gave players a glimpse into the world of immersive twitch combat with the announcement of a new dogfighting game set in the EVE Online universe. Originally starting out as an virtual reality experiment by a few developers in their spare time, EVE Valkyrie has now become a full game in its own right and an example of what's possible with the Oculus Rift virtual reality headset. It was always assumed that Valkyrie was an EVE game in name and theme only, but recently developers have revealed that they'd like it to tie into the actual EVE Online universe itself. In this week's EVE Evolved, I look at recently revealed information on EVE Valkyrie and speculate on how it could be integrated into the EVE universe.

  • Rise and Shiny: Heva Clonia Online

    by 
    Beau Hindman
    Beau Hindman
    10.27.2013

    Heva Clonia Online, by publisher OGplanet, is a cutesy, Anime-style MMORPG that offers tons of combat, a lot of quests (mostly from kill-X-rats territory), a bunch of other players to join up with for dungeon-running, a pet collection system that borders on Poke-something, and quite a few other activities. I've seen my share of games from Korea, China, and Japan and know that the details of each game are what set them apart from each other. The foreign games can seem the same, just as many Western titles can, so to know the difference, you simply have to play them. I gave my usual Rise and Shiny treatment to the game and enjoyed it over the last week, casually poking around town, jumping into dungeons, collecting monster DNA, and trying to understand some of the strange, mistranslated quest dialogue. As I finished up my time with the game (for now), I discovered that I had quite a bit of fun, but I also ran into many of the same problems that I have had with other titles from the same area.

  • Zynga co-founder Justin Waldron strikes out on his own again

    by 
    David Hinkle
    David Hinkle
    10.18.2013

    Zynga, formed in 2007, lost one of its eight co-founders today. In a post on Facebook, Justin Waldron says he'll once again pursue personal projects. "It's incredibly humbling to have worked with such a talented team. I am grateful to have had the chance to help build a company that touched so many people," Waldron writes. "Thank you to everyone who has been a part of it- both in the trenches and for playing the games." It's been a tumultuous few months for Zynga. The San Francisco-based mobile and casual games publisher closed several studios in June, then brought on former Microsoft executive Don Mattrick as new CEO. Mattrick's addition didn't quell the departures, as more executives left Zynga in July, followed by additional executive exits in August.

  • MMO Family: A cornucopia of kid-friendly Halloween events

    by 
    Karen Bryan
    Karen Bryan
    10.16.2013

    Part of the fun of MMOs is the chance to dress up our characters, so it's no surprise that the month of October is a big one for kid-friendly MMOs. There's a plethora of pumpkins, countless costumes, and copious amounts of creepy housing decor. And the vast tonnage of treats available makes those real-life treat bags look minuscule in comparison. In this week's MMO Family, we've got a roundup of several Halloween celebrations in kid-friendly games. And while most are about the "stuff," there are also several creative contests and events that are worth a look. Get your scare on below!

  • The Soapbox: Stop hurting the people who love you

    by 
    Mike Foster
    Mike Foster
    10.08.2013

    Over the last few years, we have been witness to dramatic shifts in the way the video game business does its...erm...business. Crowdfunding appeared out of nowhere and turned people like Chris Roberts into money tornadoes. Digital distribution created an environment in which anyone with an internet connection and a laptop can create and release a game. Here in the MMO niche, early access, paid betas, founders packages, and extended soft launches became the norm. My opinion on soft launching and paid betas has been well established on this site. I dislike the idea that players must jump in to aid a flailing development team while it buys time on a project the team clearly should have reigned in. I also hate the environment soft launching creates in which studios are not accountable for their mistakes; a game like Firefall can have its entire PvP system wiped while its developers say, "Oops, our bad, beta! But thanks for all the money." However, there is another enormous problem with the prevalence of the soft launch system. Namely, it kills fans.

  • MMO Family: Highlights from ROBLOX's Virtual BLOXcon

    by 
    Karen Bryan
    Karen Bryan
    10.02.2013

    MMO conventions are always a good opportunity for fans to meet each other and for developers to solicit input. ROBLOX held a series of BLOXcons over the summer in Chicago, London, and New York City, where thousands of fans were able to get together and celebrate the game. But of course, not everyone can make the trip to a convention, so the company decided to hold a virtual BLOXcon as well. The firm ran a five-hour livestream that included a state of the game speech, new feature announcements, Hall of Fame awards, and gameplay that showcased some of the best creations by ROBLOX fans. If you missed it, fear not, because this week's MMO Family has a rundown of all the highlights!

  • Research suggests MMOs may 'encourage pathological game use'

    by 
    Jef Reahard
    Jef Reahard
    09.23.2013

    Researchers at the University of Missouri have authored a study suggesting that MMORPGs are "the most addictive genre of video games." The study also indicates that unhealthy game play can manifest in both "very casual" and "hardcore" adult gamers, and it's usually fueled by desires for escapism, social interaction, and rewards. "We did not find a perfect relationship between total time spent playing games and addictive video game behaviors," said study co-author Christopher Engelhardt, a postdoctoral research fellow in the Department of Health Psychology in the MU School of Health Professions. "Additionally, other variables such as the proportion of free time spent playing video games seem to better predict game addiction above and beyond the total amount of time spent playing video games." The study says that MMORPGs pose a "triple threat" due to level advancement, team play, and enormous fantasy worlds that may "encourage pathological game use."

  • MMO Family: Are kid-friendly MMOs doomed to extinction?

    by 
    Karen Bryan
    Karen Bryan
    09.18.2013

    Recently, the family-friendly segment of the MMO industry suffered a bit of a blow with the news of Disney's decision to shut down Pirates of the Caribbean Online and Toontown. These were both titles that had been around for years, and both had loyal fanbases. Toontown in particular has been around for about a decade and won several awards through the years. So when the sunsettings were announced, it raised questions about whether kid-friendly games are as successful as publishers might have hoped. In fact, these aren't the only relatively well-known kids' titles to be shut down over the past year. And while it might be premature to signal the death knell for kid MMOs, it's a good time to do an assessment on what's working and what might be hampering success. In this week's MMO Family, it's time to do a little state of the (kid-friendly) industry.

  • MMO Family: First impressions of Dreamworks' School of Dragons

    by 
    Karen Bryan
    Karen Bryan
    09.04.2013

    Who knew that the rough, barren cliffs of Berk could be so popular? The animated film How to Train Your Dragon has blossomed into a hit TV show, two upcoming sequels, and even its very own MMO. The studio behind Jumpstart has teamed up with Dreamworks to create School of Dragons, a kid-friendly MMO that blends in viking adventure, lessons in science, and plenty of fire-breathing dragons. In this week's MMO Family, I donned my pointy viking helmet and heavy fur cloak to check things out. Read on for my first impressions of the game!

  • Rise and Shiny: UFO Online

    by 
    Beau Hindman
    Beau Hindman
    09.01.2013

    I really enjoyed taking a look at UFO Online a few years ago at E3, but the game has been stuck in what seems to be that standard gamigo tunnel of time, where games go to be semi-released. What do you get when you start playing? Well, if turn-based, squad-based combat is your idea of a good time (mixed with doses of factional control), then you will enjoy the game. Unfortunately it's still a bit rough around the edges and could really use a pass with the text and control brushes, but I'll cover that in a minute. First, let's talk about why folks enjoy squad-based gaming so much.

  • MMO Family: MMO trends from kid-friendly game conventions

    by 
    Karen Bryan
    Karen Bryan
    08.21.2013

    Summer is convention season, and adults weren't the only ones who got to celebrate their favorite games and talk to the developers who make them. Young fans of Free Realms and Clone Wars Adventures attended panels at SOE Live, while Roblox fans recently wrapped up the third leg of the BLOXcon tour, which was held in Chicago, London, and New York City. And Minecraft fans scooped up tickets to MineCon as soon as they were made available. Kid-gamers are a force to be reckoned with, and they can be just as passionate about their games as adults. What can we learn from them about trends in MMOs? Let's take a look in this week's MMO Family.

  • MMO Family: Free Realms and Clone Wars Adventures at SOE Live

    by 
    Karen Bryan
    Karen Bryan
    08.07.2013

    While we've heard lots of news this past weekend about SOE's lineup of titles for the adult audience, there's an ever growing presence of children at the convention thanks to the popularity of Free Realms and Clone Wars Adventures. They might not have as many years of experience gaming as the "grown-up" crowd, but they still had lots of questions and insight to share with the developers of both games. To meet that demand, there were two panels for SOE's kid-friendly MMOs; one focused on the art of the games, while the other talked about some of the ways that the team designs their games around a younger audience. And there was some exciting news about what's planned for the future as well. Read on for the highlights!