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  • DC Universe video touts world, combat physics

    by 
    Jef Reahard
    Jef Reahard
    12.07.2010

    The DC Universe hype machine is in full swing, what with this week's partial NDA drop and the steady stream of information flowing out of Sony Online Entertainment pertaining to the superhero title. To that end, game director Chris Cao narrates the latest DCUO video, which focuses on physics and physics-based combat. Note that when Cao says physics, he's talking more comic book and less Stephen Hawking, and the two-minute short does a good job of demonstrating the possibilities generated by what SOE is calling the MMO genre's first fully integrated physics system. Whether you're looking to encase your enemies in blocks of ice and toss them out of the fight, or use them as a frozen weapon to bludgeon any nearby baddies, it's all doable according the video. Check it out on the official DCUO Facebook page.

  • Massively takes on the heroes of DC Universe Online

    by 
    Larry Everett
    Larry Everett
    12.07.2010

    Holy non-disclosure agreement, Batman! Yes, Robin, you are right. We can now talk about DC Universe Online. Sony Online Entertainment, Warner Bros., and (of course) DC Comics have collaborated to make one of the first physics-based action MMORPGs. Now with the NDA lifted, we can finally give our impressions of this ground-breaking online game. A few of Massively's staff members have beta-tested DCUO for about a month now. We have been biting our tongues for just about as long as we could. We have seen the highs and lows of this game. Making an MMO with proven mechanics is hard enough, but when a developer delves into unexplored territory, there are always huge risks. As with any game in still in production, not everything will be perfect. I will keep this in mind as we step into this DC Universe. Prepare to be amazed by the exhilarating graphics, excited by the high-octane mechanics, confounded by surprising glitches, and flabbergasted by the astonishing voice work. Step past the cut for the whole story and the screenshots I took as I was playing through the first six levels of DC Universe Online! %Gallery-109487%

  • DC Universe Online director Chris Cao on the balance of power(s)

    by 
    JC Fletcher
    JC Fletcher
    11.12.2010

    As one of the few MMOs headed for consoles, DC Universe Online presents the challenge of satisfying both long-term PC MMO fans and lifelong console players experiencing the genre for the first time. Developer Sony Online Entertainment also has to feature the DC pantheon of heroes and villains, while simultaneously making room in the DC Universe for millions of new heroes and villains -- and it has to let people build their own unique mixture of powers without sacrificing game balance or allowing everyone to be Superman. Of course, judging from history (hello, True Fantasy Live Online) just releasing an MMO on consoles is enough of a challenge. SOE Creative Director Chris Cao told Joystiq that this was one of the major reasons for the recent delay of DCUO from this month into early 2011. "An MMO is already a complex thing to launch," he said, "let alone on two platforms, with two kinds of audiences, and so we've been running closed beta and internal beta for a long time, most of this year." As the team found more to work on through these betas, they asked for, and received, permission to delay the game.%Gallery-107095%

  • DC Universe devs talk trinity, changes to the game world

    by 
    Jef Reahard
    Jef Reahard
    11.08.2010

    Thirsting for more information on Sony Online Entertainment's DC Universe Online? Comic Book Resources has your long cool drink of water in the form of a lengthy studio visit recap. Last week, SOE invited a gaggle of game journalists to "DC University" for a tour of the game's development headquarters that included lectures from the likes of game director Chris Cao, creative director Jens Andersen, producer Wes Yanagi, and writer/resident DC legend Marv Wolfman. In between geekgasm-inducing peeks around the studio, the lucky invitees got some hands-on time with the upcoming title as well as the opportunity to ask the developers a few questions. When the discussion turned to combat, it became apparent that DCUO isn't going down the traditional MMO "holy trinity" path with its classes and builds. Cao states that while tank, healer, and DPS parties may be possible, they won't necessarily be the norm since "everybody's a damage dealer." Cao also talked about accessible and inaccessible portions of the game world and whether players would be able to unlock more locations as the title ages. "We've bottled the city, the idea is that somebody's going to have to unbottle it," he said, referring to the storyline angle in which Brainiac cuts off access to Metropolis' Daily Planet. While the devs were noncommittal in terms of specifics, Wes Yanagi commented that permanent changes to the world would likely occur via seasonal events and new players would be able to experience the pre-event world.

  • DC Universe reveals Tomorrow District, today

    by 
    Larry Everett
    Larry Everett
    11.04.2010

    If you are looking for the district that is the epitome of Metropolis, look no further than the Tomorrow District. This apex of technology guides all scientific advancements for the entirety DC Universe Online. Every gizmo you can imagine -- and not imagine -- is found here. Ever heard of a thermal-nuclear toothbrush? Yeah, neither have we, but the scientist in STAR Labs invented it. And STAR Labs is just one of the many gargantuan buildings your hero will find in this district of the future. If it's gameplay opportunities you seek, the Tomorrow District is is designed specifically for your high-level character. Even though Jenet Kylburn works for the good guys, sometimes she cannot maintain control of everything STAR Labs produces. As Game Director Chris Cao said in regard to the STAR Labs scientists, "Sometimes their optimism exceeds their wisdom," and they have to call on the heroes to come save the day. However, because of the heaping amount of new technology in the area, the Tomorrow District attracts its share of villains looking to get their grubby paws on these advanced inventions. After the break, Chris Cao provides a travelogue of the ups and downs of this exciting zone.

  • DC Universe directors talk ranged vs. melee combat

    by 
    Jef Reahard
    Jef Reahard
    11.04.2010

    Sony Online Entertainment is going absolutely video crazy with DC Universe Online. Not that we mind of course. The latest release is a new edition of Inside the Studio, hosted by game director Chris Cao and creative director Jens Andersen. The dynamic duo are here to answer your Facebook-submitted questions, and they touch on everything from maps and city exploration to the game's headline system and combat mechanics. Most of the time is devoted to combat, of course, as player skill and combat customization are clearly DCUO's talking points. The directors have some interesting things to say about ranged vs. melee combat, even going so far as to indicate that melee is the more important of the pair. "What we found that gave the most satisfying superhero experience is really a big brawler. But it's a brawler with ranged weapons," Cao says. If that makes you scratch your head like we scratched ours, keep watching, as it starts to make a bit more sense as the discussion continues.

  • DC Universe shows off iconic suits and James Marsters

    by 
    Jef Reahard
    Jef Reahard
    10.22.2010

    Riddle me this: what do an ex-Buffy villain, Wonder Woman, and Black Adam have in common? The answer is, not much, aside from the fact that they're all starring in a pair of new DC Universe Online promotional videos. Now, before any purists get up in arms, the ex-Buffy villain in question is James Marsters, better to known to some as the vampire Spike. While he won't be bringing his fangs and smashing British accent to Metropolis or Gotham City, he will be voicing the nefarious Lex Luthor, and SOE has released a two minute clip featuring gameplay footage and interviews with the actor. Wonder Woman and Black Adam take center stage in the second clip, which focuses on the iconic armor suits available to players in the game. Whether your DC legend is a hero or a villain, unlocking the power and prestige of one of these endgame suits looks to be one the game's progression goals according to the video narrated by game director Chris Cao.

  • NYCC 2010: DCUO's Q&A panel and fan event

    by 
    Ryan Greene
    Ryan Greene
    10.12.2010

    The gods of New York Comic Con smiled upon Detective Comics fans and MMO junkies alike this weekend, as DC Universe Online kicked butt and took questions at not one, but a senses-shattering two Q&A sessions on Saturday. Conventioneers enjoyed a glimpse into the character-creation process at the "Creating the Next Legend Panel," and then Sony Online Entertainment invited fans to a special Q&A event afterward. And I would not be exaggerating if I said the audience reaction was riotously positive. Executive Creative Director Jim Lee, Creative Director Chris Cao and Art Director Mark Anderson shared details and fielded dozens of questions about the DC-based MMO at both events. Discussion ranged from costume creation to endgame content to the game's recent delay to early 2011.

  • New DC Universe Online Inside the Studio video answers more questions

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.24.2010

    One of the things we love about DC Universe Online is the way Game Director Chris Cao and Creative Director Jens Andersen take time out of their undoubtedly busy schedules to answer questions that come in on the DC Universe Online Facebook page. The newest update to their Inside the Studio videos offers up another pile of questions asked by the community, with some amusing results. From starting areas (Metropolis for metahumans, Gotham for technophiles, China Town for magical-origin characters), to the availability of regular street clothes (short answer: yes), and even questions about anthropomorphic animal heads, Cao and Andersen cover some really interesting ground. Pop by the DC Universe Online Facebook page to check out the full video -- and be sure to leave your questions for the developers while you're there!

  • Chris Cao talks mentors and progression in DC Universe

    by 
    Jef Reahard
    Jef Reahard
    09.10.2010

    SOE's Chris Cao has checked in with Gamespot via a video interview that details several different aspects of the upcoming DC Universe Online superhero action MMORPG. Right off the bat, the goal is to immerse the players in the rich history of the license by choosing an established DC Comics superhero as a mentor during character creation. Meta-based heroes might follow Superman, for example, while tech-based players will initially look up to Bruce Wayne's caped crusader alter-ego. Cao also talks a bit about the game's progression. Every even level you'll advance your powers, first by choosing a base power like fire and then expanding on it as you level. Initially you'll be setting people on fire, then detonating anything that's on fire, followed by the ability to spread fire. "Every other level you'll get to choose more of those types of abilities," Cao says. Every odd level you'll choose skills, which are based on your weapon or your movement style. Skills basically give you combos, whereas powers give you the iconic, superhero-ish abilities you've come to expect in a comic-inspired game. Check out the video, and the extensive gameplay footage, after the cut.

  • Exclusive Interview: DCUO's Game Director Chris Cao

    by 
    Larry Everett
    Larry Everett
    08.28.2010

    What gamer hasn't wanted to be a superhero at one time or another? Superheroes and comic books have been a part of gaming culture as long as computers. Of course, everyone has wanted to be Superman soaring through the skies of Metropolis, or Batman scaring the pants off the criminal underworld of Gotham City. Sony Online Entertainment has teamed up with Warner Bros. and DC Comics to bring this world -- nay, this universe -- to life. On November 2nd, DC Universe Online will blast its way to game store shelves everywhere. DCUO gives fans of comic books, action video games, and MMOs a reason to come together and celebrate this incredible amalgam of genres. Create your own superhero! Thrill to the art of Jim Lee! Soak up the voice-acting of Mark Hamill and Kevin Conroy! On top of that, if you preorder this deliciously intense action RPG, you will have exclusive rights to a token that will allow you to join a 2v2 PvP arena as the caped crusader himself, using his abilities, gadgets, and fighting style. Plus you'll get all the other preorder bonuses like confetti bombs and batarangs. Massively snagged an exclusive interview with DCUO Game Director Chris Cao about this groundbreaking game. Up, up, and away! (OK, that was cheesy. Just hit "read more" to read our lengthy interview after the break!)

  • Chris Cao claims DCUO will be the "ultimate superhero experience"

    by 
    Justin Olivetti
    Justin Olivetti
    08.17.2010

    The superhero MMO genre isn't as sparse as it used to be, but DCUO's Chris Cao isn't sweating the competition. In a recent interview with The MMO Gamer, DC Universe Online's creative director expresses supreme confidence that DCUO will be the one superhero title to rule them all. "It's just the ultimate superhero experience," he said. "You're not playing Batman this time. You are there with thousands of other players, working for and against him. That's never been done." DCUO's simultaneous rollout to both the PC and PS3 was a significant part of the interview. Cao admits that he was attracted to the project specifically because it was going to be released for the console market as well, something he feels is largely unexplored territory. Cao also discusses the relationship that his team built with DC proper during the game's development. Instead of being at odds with having thousands of player-run superheroes entering into the DC universe, DC worked hand-in-hand to both educate SOE's crew and help meld the comic book experience with the MMO. Cao shares one example of this: "In fact, just a couple weeks ago, Geoff Johns and I were talking, and we thought of a feature we wanted to put in, and he goes, 'No problem, we'll write it into the comic books. So now it's instant canon.' I don't think you can get much better than that." You can read the full interview over at The MMO Gamer.

  • DC Universe Online releases new video developer Q&A

    by 
    Rubi Bayer
    Rubi Bayer
    07.29.2010

    Episode 6 of DC Universe Online's video dev diary Inside the Studio has been released on Facebook, with Game Director Chris Cao and Creative Director Jens Andersen answering the latest round of fan questions. The questions, of course, were pulled from Facebook comments, and the 10-minute video covered quite a few subjects. The developers confirmed that you will have powers which allow you to shapeshift into various animals, taking on their powers. They gave more details on weapons, powers, and the combinations thereof, details about flight, story arcs, and much more. Check out the full video on Facebook for all the answers, and keep an eye out for Episode 7.

  • SDCC 2010: Up, up and away at the DCUO panel

    by 
    Justin Olivetti
    Justin Olivetti
    07.27.2010

    Are you pumped for DC Universe Online after watching the recent "Who Do You Trust?" trailer or our own interview with John Smedley? We can hardly blame you -- it's tough being a superhero waiting in the wings. While we count down the days until its November 2nd launch, there's a lot more DCUO goodness to be had. Massively was on hand at the DCUO panel at this year's San Diego Comic-Con, where Jens Andersen, Chris Cao, Marv Wolfman, Jim Lee and Mark Hamill (who is reprising his voice work as the Joker) were on hand to answer questions about DC's upcoming title. Hit the jump for the full skinny on time travel, heroes, villains and Bat-shark repellent.

  • Slumming in DCUO is part of the adventure

    by 
    Justin Olivetti
    Justin Olivetti
    06.10.2010

    Metropolis, one of the key cities in DC Universe Online, has a reputation for being the shiny, bright antithesis of Gotham City's dark and dungy environment. However, don't let preconceptions fool you -- Metropolis has its seedier side, especially with the cheerfully-named "Suicide Slums." In a video posted over at Shacknews, DCUO Game Director Chris Cao takes us on a brief tour through the Suicide Slums, pointing out how this isn't a place you'd want to casually visit. It's an "iffy-dodgy place" according to Cao, home to both criminal and superhero elements that revel in urban decay. Think downtown Detroit on a good day, perhaps, or the industrial quarters of SimCity. The slums are also home to the Steelworks, where John Henry Irons, aka Steel (famously played by Shaq in the motion picture), wages a daily battle to clean up the neighborhood. Travelers to Suicide Slums can check out another Metropolis landmark, the famous Ace-O-Clubs bar run by Bibbo Bibbowski. For the full travelogue, head over to Shacknews and get a gritty eyeful.

  • New DC Universe Online video offers up more answers

    by 
    Krystalle Voecks
    Krystalle Voecks
    05.28.2010

    If you're one of the myriad who have been asking for more information on how DC Universe Online is going to work -- and you haven't been paying attention to their page on the book of face or the main site -- then you're in for a treat. Chris Cao and Jens Andersen have taken some of the questions that curious players have posted on the DC Universe Online group and gathered them together into an excellent new Inside the Studio video Q&A. This time, they answer questions as diverse as if guilds will be in the game [yes], whether or not players will be able to create Teen Titan-esque versions of characters [another resounding yes], the "inspired by" feature at character generation [so cool], PvP and PvE server sets, and more. So if you're hungry for more information on just how things in DCUO will play out, check out the video we've embedded for you behind the break, then pop over to their Facebook video page and leave your questions. Perhaps we'll see them answered in the next video chat.

  • DCUO travelogue: New Bohemia

    by 
    Jef Reahard
    Jef Reahard
    04.01.2010

    Sony Online Entertainment has released a new teaser video for their upcoming superhero MMORPG known as DC Universe Online. The game offers players a chance to experience the world made famous in DC Comics, as well as fight with and against the hundreds of iconic superheroes that have made the license famous since the early twentieth century. The two minute video, sighted yesterday on the game's Facebook page, takes the form of a travelogue and offers the viewer a glimpse into the New Bohemia locale. Chris Cao, DCUO Game Director, walks us through a quick tour of this Metropolis borough, one of several that makes up the city proper and represents a small part of a playfield that spans 1000 square blocks of concrete jungle. Little Bohemia, centered around the University of Metropolis, is rife with villains ranging from the nefarious H.I.V.E to the forces of LexCorp, both glimpsed in the video and both allies of players who choose a villainous path.

  • DCUO releases second Q&A video

    by 
    Rubi Bayer
    Rubi Bayer
    02.25.2010

    This week, DC Universe Online introduces new cast member...no, wait. It's not another one of those, this is a second round of answers to fan questions via a new Facebook video. Game Director Chris Cao and Creative Director Jens Andersen answered lots of questions from people named Matt, and while the specifics covered a lot of ground, the general theme stayed in the general subject of battle. (No you can not punch a tidal wave, yes you can wield something besides your fists.) The last video Q&A session came around this time in January, so hopefully we'll see more in March. The guys reminded fans again to keep the questions coming as it has the added benefit of guiding the development team in learning what players are hoping to get from DCUO. Take a look at the video here, and we'll watch for a third video Q&A in the future!

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	Lamborghini Phones</p>

    Nightwing leaps into DC Universe Online

    by 
    Kyle Horner
    Kyle Horner
    11.24.2009

    Sony Online Entertainment's newest character reveal for DC Universe Online happens to be the ex-boy wonder himself, Nightwing. No longer the young man fighting at the dark knight's side, Dick Grayson is capable of some incredible feats of athleticism, some even more impressive than Batman's repertoire. He's also known to fight alongside the Teen Titans, and it's nice to see them standing with him in these new screens. All-in-all there are nine screens for you to check out. There's a long list of heroes and villains from the DC universe to reveal, giving us cause to question whether we'll ever see an end to these announcements. It's not that we're uninterested in seeing the in-game counterparts of these classic characters -- we're simply ready to see more of the actual game itself. Chris Cao did recently answer some fan questions, which was a great start. Here's hoping 2010 plays host to all sorts of awesome DC Universe Online information.%Gallery-50201%

  • DC Universe Online creative director answers questions from the fans

    by 
    James Egan
    James Egan
    10.27.2009

    One of the upcoming SOE titles we're hoping to hear more about is DC Universe Online -- the superhero MMO that will build on the DC Comics legacy. DC Universe Online's Creative Director Chris Cao recently did a video interview with DCUO Source that explains how the devs have approached the game's design. Cao fielded a number of questions posed to him by the fansite's readers -- How will player feedback impact the game's development? Will there be voicework in DCUO from the actors who've voiced characters in the various DC animated series and video games (specifically, Kevin Conroy)? How will DCUO handle secret identities? All good questions. For the answers, check out the video interview with Chris Cao at DCUO Source.[Via MMORPG.com]