Cosmos

Latest

  • Nebula One turns servers into simple, private clouds with OpenStack (video)

    by 
    Jon Fingas
    Jon Fingas
    04.02.2013

    Trying to create a large-scale, private cloud array can be a headache, since it often involves bringing disparate networking, server and storage systems together in one not-so-happy union. Wouldn't it be nice to have a box that could do most of the hard work? Nebula thinks its newly launched Nebula One controller will do the trick. The rackmount device's Cosmos OS quickly turns ordinary servers from the likes of Dell or HP into a unified cloud computer that centers on the more universal OpenStack platform, and which can also talk to Amazon Web Services. IT admins have a single interface to oversee the whole lot while skipping any outside help, and can scale up to a hefty 1,600 processor cores, 9.4TB of memory and 2.3PB of storage. You'll have to ask Nebula directly about pricing, although we suspect it's counting on the classic battle between time and money to clinch a deal -- the weeks saved in setup and maintenance could represent the real discount.

  • Scientists create simulation of the universe, reenact 14 billion years in a few months (video)

    by 
    Alexis Santos
    Alexis Santos
    08.17.2012

    Are animations of Curiosity's Mars landing not enough to feed your space exploration appetite? Try this on for size: a group of scientists from the Harvard-Smithsonian Center for Astrophysics and the Heidelberg Institute for Theoretical Studies have generated what's billed as a full-fledged simulation of the universe. Arepo, the software behind the sim, took the observed afterglow of the big bang as its only input and sped things up by 14 billion years. The result was a model of the cosmos peppered with realistically depicted galaxies that look like our own and those around us. Previous programs created unseemly blobs of stars instead of the spiral galaxies that were hoped for because they divided space into cubes of fixed size and shape. Arepo's secret to producing accurate visualizations is its geometry; a grid that moves and flexes to mirror the motions of dark energy, dark matter, gasses and stars. Video playback of the celestial recreation clocks in at just over a minute, but it took Harvard's 1,024-core Odyssey super computer months to churn out. Next on the group's docket is tackling larger portions of the universe at a higher resolution. Head past the jump for the video and full press release, or hit the source links below for the nitty-gritty details in the team's trio of scholarly papers.

  • EVE Evolved: Themepark quests in EVE

    by 
    Brendan Drain
    Brendan Drain
    07.15.2012

    EVE Online has always had a reputation as a hardcore sandbox MMO, a game in which the players build the world as they see fit. While developers build the core gameplay systems, it's what players do with that gameplay that makes EVE special. It's the political hijinks of nullsec alliances, the massive heists, and the stories of people forging their own directions that drive people to play EVE. I've often said that EVE is less a game and more a story about what players do when left alone with each other. It's a story of conflict driven by simply having so many players in one universe with limited resources. Not everyone likes that sandbox angle or plays an MMO primarily for the social interaction; some like to be presented with a fully crafted story that they can play through or be a part of. Most themepark MMOs cater exclusively to this type of player, with stories told in quests that send him across the landscape. In the summer of 2005, EVE Online almost started to cater to that type of player with its COSMOS constellations, areas filled with once-only missions and valuable rare items. The constellations were later practically abandoned to work on other new features, but I think they should make a return -- they could revolutionise EVE Online for themepark fans. In this week's EVE Evolved, I look back at the ancient COSMOS constellations and consider how they could be brought back to breathe new life into every area of EVE.

  • Chicago's Adler Planetarium to start projecting 8K by 8K images from this July, put cinema screens to shame

    by 
    Vlad Savov
    Vlad Savov
    04.26.2011

    Okay, so it's not quite 8K video, we're not there yet, but the Adler Planetarium and its brand new Grainger Sky Theater are about to show us what 64 megapixel images look like on a big screen. Described as the "largest single seamless digital image in the world," the picture inside the planetarium will come from 20 projectors hooked up to 45 computers processing data, and should provide the most lucid and captivating view unto our universe that one can get without actually exiting the Earth's atmosphere. The new show kicks off on July 8th, having been put together with aid from NASA and IBM among others. Jump past the break for the full press release.

  • First Verizon Unleashed phone gets pictured, priced at Best Buy

    by 
    Brad Molen
    Brad Molen
    04.22.2011

    When a screenshot of Verizon's new 'Unleashed' pricing plan surfaced, we held our breath to see if this contract-free $50 unlimited talk and text plan was in fact too good to be true. As it turns out, more evidence has been unearthed that lends credence to the rumor. A tipster snapped the above photo of the LG Cosmos donning Unleashed attire at a local Best Buy, and went out of their way to note that the phone was priced at $39.99. We like what we're seeing here; for a full messaging phone without commitment, this is definitely an aggressive price. No additional pricing details were leaked, but we're sure savvy international texters will notice that the packaging specifically promises the option of unlimited messaging to Mexico and Canada. If the 'Unleashed' phones are already making their way into Best Buy, this could very well mean an impending launch is coming sooner than we expected. We'll continue keeping you up-to-date as we hear more. [Thanks, Anonymous]

  • Universe expansion: dark energy's out, anti-gravity's in, matter and antimatter still can't get along

    by 
    Michael Gorman
    Michael Gorman
    04.21.2011

    Dark energy, we barely knew you, but before we ever found out if you were, in fact, the invisible hand pushing the cosmos apart, an Italian scientist ginned up a new theory that has anti-gravity doing the Yoko Ono to the universe's merry band of galaxies. Massimo Villata's theory assumes that both matter and antimatter have positive mass and energy density, which gets particles attracting particles and antiparticles attracting antiparticles through the force of gravity. To give dark matter the heave-ho from the galactic expansion equation, Villata supposes that the theory of general relativity applies in reverse to antimatter particles to create anti-gravity. And just as gravity pulls particles together, anti-gravity shoves them apart -- giving the universe its burgeoning waistline, no clown, king, or colonel required.

  • EVE Evolved: Losing yourself in EVE Online

    by 
    Brendan Drain
    Brendan Drain
    03.06.2011

    Of all the things EVE Online has to offer, exploration is perhaps its most attractive lure. With around 7500 solar systems to visit and seven years of history enshrined amongst them, EVE offers players a very real and tangible universe to explore. There's something inherently attractive about getting lost in the depths of space and being absorbed into the stories woven around those thousands of little points of light on the map. While the official storyline of most MMOs can be seen all across their respective worlds, the sandbox nature of EVE adds significant player-determined influences to the usual developer-created storyline. In the colossal sandbox of New Eden, key battles and events have drenched areas of the game in a player-made lore that's ripe for discovery. In the past, several players have capitalised on EVE's potential for exploration in order to craft for themselves a truly unique gameplay experience. In 2006, a new player by the name of Innominate Nightmare went on a roaming tour of EVE's lawless nullsec regions. In his travels, he talked with the locals and reported on daily events as they unfolded. The intrepid explorer soon discovered a New Eden fraught with war but at the same time bonded by it. Every space station and alliance-claimed system held stories of the blood spilled over its liberation, the good times pilots had together there, and the monumental efforts alliances had undertaken to carve a home for themselves out of the void. In this week's EVE Evolved, I immerse myself in some of EVE's most unique exploration experiences and look at how you can become lost in New Eden's awesome sights and stories.

  • Planck telescope maps the universe in search of primordial light

    by 
    Vlad Savov
    Vlad Savov
    07.06.2010

    Yep, that innocuous-looking picture above is the whole freaking universe, as perceived by the Planck telescope -- a long-wave light detector that's been catapulted into space to search for Big Bang clues. The European Space Agency is using it in order to get the most precise information to date on Cosmic Microwave Background radiation (apparent in the image as the magenta and yellow mush in the, ahem, background), which could in turn enlighten us on the conditions that gave rise to all of us omnivores prowling a gravity-assisted, ozone-protected, floating rock. The first mapping run took just over six months to complete, but the plan is to produce four such images using the Planck's super-cold (nearly at absolute zero) sensors before retiring the thing. Results are expected no sooner than 2013, so please do slide back from the edge of your seat.

  • EVE Evolved: A sneak peak at EVE Gate

    by 
    Brendan Drain
    Brendan Drain
    04.11.2010

    Some time ago, CCP announced their unusual plans to develop their own EVE Online social networking website. Their plan was to tie it into the game, giving players a site they could visit to stay in touch with their EVE contacts and corporation while not logged in. It was expected to be ready by Winter 2009 but never materialised when the Dominion expansion was released. Now named EVE Gate, the website has been rescheduled for the upcoming Tyrannis expansion on May 18th. Recently, CCP released an early alpha version of the EVE Gate website and have begun the slow process of adding features and working out bugs. Some of the features are not active and the site is not yet tied into the active EVE server. Nevertheless, the current alpha build shows what we can expect from the site when it launches. In this article, I give a run-down of what features we can expect from EVE Gate at launch and what we can expect from it in future iterations.

  • Verizon's HTC Incredible coming April 25? (update: 29th in Best Buys?)

    by 
    Chris Ziegler
    Chris Ziegler
    04.07.2010

    digg_url = 'http://digg.com/tech_news/Verizon_s_HTC_Incredible_coming_April_25'; So there's a rather interesting thread going down over in Phandroid's forums that suggests we'll finally see a launch of the hotly-anticipated HTC Incredible for Verizon later this month -- the 25th, to be exact. That makes sense and we can totally believe it -- particularly considering that it's a Sunday, Verizon's traditional launch day -- and it's further corroborated by a corporate email sent around to Verizon employees today implying that "new devices [are] launching really soon." There's a lot of interpretation you could do here; we don't know what "Code Name: 6" on the rocket-propelled cardboard box means, for example, but it's pretty safe to argue that the Incredible will factor prominently into this campaign. About time, right? [Thanks to everyone who sent this in] Update: There's a new slide from Best Buy Mobile up on Android and Me alleging a 29th release date for the Incredible, so we can imagine two scenarios here: either it's coming the 29th everywhere, or Verizon will have it on the 25th and Best Buy on the 29th. We're also seeing a 25th date for the LG Cosmos (and the 5600PP, whatever the heck that is) and a 22nd date for the Samsung Reality -- both presumably Best Buy Mobile dates, not Verizon direct. Exciting times, indeed! Thanks, Drew!

  • LG Cosmos hands-on

    by 
    Sean Cooper
    Sean Cooper
    03.24.2010

    While LG didn't storm to this year's CTIA with a hero device like some of the competition, they did arrive with something: the LG Cosmos. The Cosmos is a very simple sliding QWERTY messaging device built for the lower end market and lands at Verizon for $29.99 after rebates. The keyboard, arguably the most important feature here is really nice; tactile feedback when pounding out your missives is comfortable, key spacing is pretty much right on, and the balance with it open is also quite good. Sure, the display -- a 2-inch 320 x 240 -- is small, but still clear, and useful enough. Handset build quality is also pretty good and the slider feels solid. Takeaway here is if you're looking for an inexpensive messaging set on Verizon, the Cosmos might be worth taking a peek at. Follow on for a gallery and a quick video tour. %Gallery-88955%

  • LG launches Cosmos and eco-friendly Remarq

    by 
    Sean Cooper
    Sean Cooper
    03.24.2010

    LG saw fit to launch a device for each of its CDMA friends: Sprint's Remarq (pictured left) and Verizon's Cosmos. Both of these sets are fairly low-end, but that won't stop them from likely garnering some support in the messaging segment. The LG Remarq -- which we detailed here -- is a small square QWERTY set with an eco-friendly bent, featuring an eco calculator app -- to keep track of how many trees you're saving -- a 1.3 megapixel camera, and access to webmail. The Remarq should ship May 9th for $free on a two-year plan after $19.99 instant and $50 mail-in rebates. The LG Cosmos which is headed for Verizon, also packs a 1.3 megapixel camera, a large slide out QWERTY keyboard, Bluetooth 2.1, and GPS support thrown in for good measure. The Cosmos hits stores tomorrow for $29.99 after rebate, new plan, and general goodwill from Verizon. We'll be grabbing a hands-on with LG's Martin Valdez just as soon as we possibly can.

  • EVE Online's next expansion revealed: Explore planets in Tyrannis

    by 
    Brendan Drain
    Brendan Drain
    02.19.2010

    It's been known since the last EVE Online Fanfest that the next expansion would be based around planetary interaction, but details on exactly what that interaction would constitute have been thin on the ground. In a bumper devblog today, EVE's Senior Producer Torfi Frans Olafsson gave a first glimpse of what we can expect this summer. Following the graphical overhaul planets received in the Dominion expansion, the next expansion is set to place them in a functional role. The expansion, aptly named "Tyrannis" after the Latin for "Tyrants," will put the fates of New Eden's populated planets in the hands of pod-pilots. Players will be able to survey planets and build planet-bound industrial infrastructures to tap into previously unobtainable resources such as minerals. Planets with harsh environments such as gas giants and plasma planets will be harder to manage infrastructure on but the rewards could be well worth the effort.

  • General Mobile's Touch Stone: how can something so wrong be so right?

    by 
    Chris Ziegler
    Chris Ziegler
    02.17.2010

    General Mobile -- maker of the DSTL1 dual-SIM Android phone -- has always walked a fine line between KIRF and originality with its phones, and its latest batch is no different. Normally it's easy to resist a device widely regarded as a knockoff (for most of us, anyhow), but in the case of the newest model here, General Mobile's actually managed to answer a question HTC's failed to so far: where the hell is the HD2 with Android? The so-called "Touch Stone" (deep breaths, Palm) rings true to many of the actual HD2's specs, from the 5 megapixel camera to the 4.3-inch capacitive WVGA display, but this sucker adds an "optional" analog TV tuner (which won't do countries with digital transitions any good) and Android 2.0 atop an ARM9-based PXA935 core. Sadly, this phone doesn't quite exist yet -- we were shown a dummy model today with the promise of retail toward the end of the year, at which point HTC and others will undoubtedly have phones like the Supersonic on the shelf. If you'll excuse us, we need a cold shower, but you'll find more shots of the Touch Stone along with the Cosmos (launching soon) and Cosmos 2 dummy (launching... well, eventually) in the gallery. %Gallery-85846%

  • GameX 2009: Mobile EVE Online app, codenamed NeoCom, and IM program in development

    by 
    Seraphina Brennan
    Seraphina Brennan
    10.27.2009

    During their presentation at GameX 2009 on agile game development, Nathan Richardsson and Adalsteinn "Alli" Óttarsson revealed the slide above, showing EVE Online's many facets and how they all tie into one another. But what's this down in the corner? A mobile application and a instant messaging client? While information was scarce, we were able to confirm that CCP is certainly interested in the mobile market, especially with EVE. Neocom is planned to be a multi-mobile platform project, going beyond the iPhone to add "interaction with EVE Online in a meaningful way." The plan seems to be to extend EVE across multiple locations to give players the ability to access all sorts of information from places outside of the game. It was mentioned that Neocom could do things like use corporation chat, check and change trades, and introduce other methods of two way interaction. Later in the day, we'll be putting up our video interview with Alli Óttarsson and Nathan Richardsson on a variety of topics, Neocom included. Check back for more exclusive coverage of GameX 2009!

  • EVE social network COSMOS roadmap revealed, some features delayed

    by 
    James Egan
    James Egan
    09.28.2009

    COSMOS is the social network for EVE Online slated to arrive with this winter's Dominion expansion, which CCP Games describes as "EVE away from EVE". Ultimately, it's a way to extend the game experience into new platforms such as web and mobile, along with voice integration -- but this is the long-term plan. In the short term, they've announced a delay with rolling out some of the previously mentioned features when Dominion launches. The initial release will focus on the new in-game mail system being tied into COSMOS and laying the groundwork for other features to come in early 2010. EVE Online developer CCP Caedmon explained the reasons behind this delay: "We think that this delay for the web application is the right move because we have always had our sights set on the long game for COSMOS. The first release, while crammed with good stuff, was always intended to lay the basis for the ground-breaking innovations to come. Rushing COSMOS out with less polish didn't make sense in this context, we want to impress from day one."

  • AGDC09: EVE's Nathan Richardsson on the Dominion expansion and beyond

    by 
    James Egan
    James Egan
    09.19.2009

    Massively was on the ground at the Game Developers Conference 2009 in Austin this week, and had a chance to sit down with Nathan "Oveur" Richardsson, Executive Producer of EVE Online. We discussed EVE's winter expansion, Dominion, and the new dimensions to the sci-fi MMO's setting that CCP Games hopes to introduce. We also learned a bit more about the company's plans to expand EVE into other platforms, namely through the COSMOS social network which will tie in with the game from Dominion onward.

  • EVE Online announces Dominion expansion, 'Walking in Stations' renamed Incarna

    by 
    James Egan
    James Egan
    08.31.2009

    CCP Games has announced their 11th free expansion for EVE Online, called "Dominion." As the name suggests, the winter expansion focuses on territories and player control over them. We're told that the Dominion expansion focuses on conquering and holding space, and will feature a reworking of the sovereignty system of territorial control for player alliances. We don't have any further details on the sovereignty revamp yet, but according to CCP the changes have been made with subscriber feedback in mind, particularly through the player-elected Council of Stellar Management. Given that CCP Games is tying more of EVE Online's gameplay into the planets of the New Eden galaxy, the next step they're taking with the Trinity graphics engine is to add more detail to these planets (and presumably moons).

  • Phat Loot Phriday: Cosmos

    by 
    Mike Schramm
    Mike Schramm
    08.14.2009

    I don't remember doing an off-hand for a while, and this is pretty much the offhand to have. Who wouldn't want to carry the universe around in the palm of your hand?Name: Cosmos (Wowhead, Thottbot, WoWDB)Type: Epic Off-handDamage/Speed: N/AAbilities: +52 Stamina, +55 Intellect. Which points at Warlocks (they tend to value Stamina, as they can convert HP to mana), but really any caster who uses offhands would love this one. Because it improves hit rating by 51 (!), crit strike rating by 41, and spell power by 84. %Gallery-33600%

  • Can it be? New in game web browser arriving for EVE Online

    by 
    James Egan
    James Egan
    08.14.2009

    The developers at CCP Games just dropped some good news about the new in-game web browser (IGB) for EVE Online they've been working on, codenamed "Moondoggie", one that will deliver a "tenfold performance boost" over what exists today. We've checked CNN and BBC, and even Fox News, but hell is not freezing over... pigs are not in flight. The long-awaited new browser is on the way. EVE Online players have been screaming about wanting a revamped in-game browser since well before Massively was even born, particularly as so many useful third-party sites function as in-game utilities for players to use without the need to alt-tab out. Of course, despite the frustrations players have felt with the IGB, delivering a better one is no simple matter. CCP Games has periodically stated that it's something they're looking into or working on, but today's dev blog written by CCP Pleognost, "The Second Coming of Moondoggie", confirms the details of the project. And that it's close to being ready.