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  • This is what it's like to operate an arcade claw machine using just gestures (video)

    by 
    Richard Lai
    Richard Lai
    04.03.2014

    We knew gesture cameras will be making their way to computers and mobile devices this year, but seeing one on the classic claw crane was a pleasant surprise for us. This IDF tech demo was courtesy of a Guangzhou company called The Best Sync, and according to Intel VP Doug Fisher, it only took three days to develop this project using Intel's RealSense technology -- as represented here by the Creative Interactive Gesture Camera (co-developed by SoftKinetic). The gestures were simple: move your hand in one of the four directions to position the claw, and clench your fist to drop it on the dolls. The joystick replacement didn't make the game any easier, but it seemed like everyone still had fun with it. Well, at least this author did, as you can see in our video after the break.

  • PBS Game/Show asks 'Are Angry Fanboys Bad for Games?'

    by 
    S. Prell
    S. Prell
    02.16.2014

    PBS' Game/Show is back again, and this time we're going to sit and talk about our feelings, m'kay? Specifically, host Jamin Warren wonders if our feelings of anger and disapproval toward games we don't like are harming the industry. Warren points out how negative attitudes toward creators have propagated thanks to the internet, and cites the departure of several high-level industry personnel as evidence that something in our lines of communication is broken. We all get angry, frustrated or disappointed with our games every now and again, but are we expressing that properly? "We should support our favorite creators for how they create, not always for what they create," Warren argues in the video. "In film, you might be a fan of Kathryn Bigelow or Quentin Tarantino, but that doesn't mean that you expect them to make 10 sequels to Point Break or Pulp Fiction. ... It's important that we give game designers the exact same latitude." Check out the episode, consider the behavior being talked about, and tell us what you think in the comments. [Image: PBS]

  • Video messaging app Wordeo turns plain text into audiovisual poetry

    by 
    Sharif Sakr
    Sharif Sakr
    01.14.2014

    Six-second Vine clips are all well and good, but the best ones involve significant amounts of creative energy and pre-planning. A new video messaging app called Wordeo, on the other hand, tries to simplify things by asking you to write a text message first, and then automatically providing short snippets of moving images (gathered from Getty Image's huge media library) an an emotive background to each word you've written. As you'll see in our hands-on video after the break, the whole process can be completed in under a minute, depending on how much time you spend messing with the font, background music or -- more importantly -- inserting self-made, two-second video clips to better express a particular word or sentiment.

  • Creative launches a trio of audiophile-grade headphones for Europe

    by 
    Daniel Cooper
    Daniel Cooper
    09.03.2013

    We like strapping things to our heads that replace the bad sounds with good ones, so we're very excited about Creative's new headsets. The company is launching a pair of audiophile-quality cans, as well as one for the audiophile on a limited budget. First up, there's the Aurvana Platinum and Gold, which come with active noise cancellation, NFC and HD Voice. Then there's the ShareMe technology, which lets two users wirelessly listen to one audio source, which'd be ideal for watching a movie on a long train journey. The Platinum will retail for £250 and the Gold for £180, while the more modest Live! 2 -- which packs leatherette ear pads and 40mm Neodymium drivers -- will set you back £110, with all three launching in October.

  • Intel's 3D camera technology detects emotions and eyes, gives Kinect some competition

    by 
    Jon Fingas
    Jon Fingas
    08.26.2013

    We know that Intel sees 3D cameras as the future of computing, and the company's Anil Nanduri just provided a few hints of what that future may involve. He tells Network World that the depth-sensing technology can recognize emotions, such as happy smiles. It can also track your gaze; a camera can detect when readers are stumped by unfamiliar words in a book, for example. The technology's shape detection is accurate enough that it can even scan objects for 3D printing. We won't get a true sample of the technology's potential until Creative ships its Senz3D camera before the end of the current quarter. Nonetheless, it's already evident that Microsoft's next-generation Kinect for Windows will have some real competition on its hands.

  • Creative Labs rolls out Sound Blaster EVO gaming headsets with Axx processing

    by 
    Jon Fingas
    Jon Fingas
    06.12.2013

    Creative is no stranger to the gaming headset scene, but it operates in a very crowded field -- it needs more than just big earcups and a mic to stand out. The company's new Sound Blaster EVO line of Bluetooth headsets may do the trick. Both the EVO Zx (40mm drivers) and EVO ZxR (50mm drivers) have the same Sound Blaster Axx processing as the company's sound cards, which lets them clean up low-grade audio and fine-tune effects through desktop and mobile apps. They'll also pair quickly with NFC-based devices, and players can still switch to a headphone jack or USB port when only wired sound will do. Creative hasn't dished out US launch details, but it expects to ship the EVO Zx to the UK in July for £200 ($313), followed by the EVO ZxR in August for £250 ($392). Those willing to live Axx-free can also buy the EVO Wireless and EVO in July at respective prices of £150 ($235) and £100 ($157).

  • Intel announces Creative Senz3D Peripheral Camera at Computex 2013

    by 
    Myriam Joire
    Myriam Joire
    06.04.2013

    Intel's just announced the Creative Senz3D Peripheral Camera at the company's Computex keynote in Taipei. The camera lets users manipulate objects on the screen using gestures and is able to completely eliminate the background. It appears to be an evolution of the Creative Interactive Gesture Camera we recently played with at IDF in Beijing. This new 3D depth camera is expected to become available next quarter and Intel plans to incorporate the technology into devices during the second half of 2014. "It's like adding two eyes to my system," said Tom Kilroy, VP of marketing. The company's been talking about "perceptual computing" for some time and this certainly brings the idea one step closer to fruition.

  • Creative launches NFC wireless speakers, colorful Hitz headsets

    by 
    Melissa Grey
    Melissa Grey
    05.14.2013

    Creative may hope to rival Jawbone's Jambox with its new colorfully geometric Bluetooth speakers, the Airwave and Airwave HD. NFC-enabled Bluetooth speakers aren't exactly news, so Creative is playing catch-up with its NFC-capable Airwave series. Users can pair NFC-equipped devices to the Airwave by simply tapping the phone against the speaker, while an integrated microphone allows for use as a speakerphone -- devices not packing NFC can connect via Bluetooth manually. The Airwave HD can support two NFC-connected devices but it sacrifices about five hours of playback compared to the less powerful Airwave, which can go 12 hours between charges. Creative is taking a fresh approach with its styling by offering the Airwave line in a variety of colors including pink, blue, green, and red. This new design theme is echoed in Creative's Hitz headsets, which will feature an in-line microphone housing playback and volume controls. Though there's no word yet on a stateside release, the Airwave and Airwave HD will be available in Singapore in June for SG$129 (US$103) and SG$199 (US$160) respectively and the Hitz line will launch in July, with prices ranging from SG$49 (US$39) to SG$89 (US$72). For more information, see the full press release after the break.

  • Creative T3150 delivers stealthy, 2.1-channel Bluetooth audio on the cheap

    by 
    Jon Fingas
    Jon Fingas
    04.11.2013

    Bluetooth speakers still tend to revolve around portable designs, but there's been a gradual shift toward traditional-looking speakers that just happen to have short-range wireless as an option. Creative's T3150 is proof positive: while it's an entry-level, 2.1-channel PC speaker on the outside, it stuffs in stereo Bluetooth audio to handle mobile devices in a pinch. Mind you, that's not the only thing Creative is stealthy about. Although the company is willing to say that the T3150 has an Image Focusing Plate to widen the listening sweet spot, there's no mention of the power output; we've reached out for more detail. At prices of £60 and €70 (around $100) for the planned May launch, though, we'd expect a modest amount of wireless audio power.

  • Hands-on redux: Creative's Interactive Gesture Camera at IDF 2013 Beijing (video)

    by 
    Richard Lai
    Richard Lai
    04.11.2013

    At IDF 2013 in Beijing, Intel is again making a big push for perceptual computing by way of voice recognition, gesture control, face recognition and more, and to complement its free SDK for these functions, Intel's been offering developers a Creative Interactive Gesture Camera for $149 on its website since November. For those who missed it last time, this time-of-flight depth camera is very much just a smaller cousin of Microsoft's Kinect sensor, but with the main difference being this one is designed for a closer proximity and can therefore also pick up the movement of each finger. We had a go on Creative's camera with some fun demos -- including a quick level of gesture-based Portal 2 made with Intel's SDK -- and found it to be surprisingly sensitive, but we have a feeling that it would've been more fun if the camera was paired up with a larger display. Intel said Creative will be commercially launching this kit at some point in the second half of this year, and eventually the same technology may even be embedded in monitors or laptops (remember Toshiba's laptops with Cell-based gesture control?). Until then, you can entertain yourselves with our new hands-on video after the break. %Gallery-185293%

  • Star Wars: The Old Republic shows off how to make Makeb [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.08.2013

    Here's how it goes in Star Wars: The Old Republic. There's a war taking place, which is more or less a constant event in the franchise. After several years of the Republic falling back and regrouping, it's finally pushing ahead. Unfortunately for both the Empire and the Republic, fighting a war for that long means using up a lot of resources... resources that can be found on the neutral planet of Makeb. The neutral planet that the Hutt Cartel has just invaded in a bid to become a galactic superpower. The latest video from the SWTOR development team shares more story setup and design previews from the planet Makeb, centerpiece of the upcoming expansion Rise of the Hutt Cartel. If you're looking forward to cascading waterfalls or orbital elevators, you'll want to take a look at the full video just past the break, but if you're just in it for the story, there are a few more tantalizing glimpses in there as well. [Update: BioWare has also just released a dev blog with some gorgeous concept art for the planet.]

  • IntuiLab shows a tool to build Leap Motion apps, no coding chops required (video)

    by 
    Jon Fingas
    Jon Fingas
    03.08.2013

    It's entirely possible to build motion aware apps if you've got the know-how to wield a tool like the Kinect SDK. But what about the rest of us? IntuiLab may have the solution through an upcoming version of IntuiFace Presentation. The Windows software will let would-be developers create gesture-driven apps for the rapidly approaching Leap Motion controller using a simple trigger system. The results are self-evident in the video after the break: a basic app can react to finger pointing and swipes with comparatively little effort. While we're not expecting any music games or other truly sophisticated releases, the updated IntuiFace could give us at least one avenue for our creativity when it launches in sync with the controller itself.

  • Wacom teases upcoming HD mobile tablet for 'creative uses'

    by 
    Steve Dent
    Steve Dent
    03.01.2013

    Wacom's dipped its electronic quill in a lot of stylus-enabled tablets, but hasn't yet done what many of its creative pro users would like: build one of its own. It looks like that's about to change as the Bamboo maker has posted a teaser on Facebook saying it'll bring a mobile tablet "this summer" with a pressure-sensitive professional pen, multi-touch capability and an HD display. There are no other details like what OS such a device may boast, but if it offers its own functionality as well -- say, Cintiq-style input on a desktop machine -- then Wacom could be onto a winner. [Thanks, Mark]

  • Intel acquires ZiiLabs from Creative Technology for $50 million

    by 
    Nicole Lee
    Nicole Lee
    11.20.2012

    Intel has signed a $50 million deal with Creative Technology to acquire ZiiLabs, a UK-based subsidiary responsible for Android-optimized chip designs like the ZMS-40 and the ZMS-20. Of that $50 million, $30m will be for asset sales and engineering resources while the remainder will be for patent licensing in regards to ZiiLabs GPU technology, which might indicate a move away from PowerVR. We're not sure if this means Creative will soldier on with OEM-focused devices like the HanZPad, but at least now it'll have more money in the bank to explore alternative endeavors.

  • Infinity Ward animator talks first-person flourishes

    by 
    Mike Schramm
    Mike Schramm
    11.08.2012

    Chance Glasgo, a first-person animator at Infinity Ward, did a Reddit Ask Me Anything thread last weekend, taking on questions about the complicated weapon animations seen in games like Call of Duty and Battlefield. You should read through the whole thread if you're interested, but PC Gamer has kindly grabbed some of the most fascinating insights.Glasgo says that "most serial numbers on guns in CoD have significance" of some kind, whether it's just a reference to his workout gym of choice, or a hint to something in the game's larger mythology.He also explains that while gun aficionados will often tell him he's made some sort of technical mistake in rendering realistic weapons, the choice to do things differently is simply creative. For example, you're never supposed to point a real gun anywhere but forward even while reloading it, but following that rule would make some of these just so ... boring.

  • Minecraft for Xbox 360 getting Creative Mode, more in next update

    by 
    Mike Schramm
    Mike Schramm
    10.03.2012

    The Xbox 360 version of Minecraft has another big update coming and PlayXBLA has run through all of the new features. First and foremost, the Creative mode is going to be included in the game, which allows players to fly, destroy a large number of blocks at a time, and build with as many blocks of each type as they want. It turns the game into a real sandbox creation engine, leaving the player free from worrying about finding diamonds or getting blown up by a Creeper.There are also plenty of new mobs, new biomes and landscape features, and new crafting items and recipes, and a whole host of bug fixes and stability additions. Unfortunately, if you want to know when the update is going live, you'll just have to wait. Even after digging down deep, all we came up with for a release date was "soon." That's not exactly emerald ore, unfortunately.

  • Creative's D5XM self-calibrating modular wireless speaker gets previewed at IFA (video)

    by 
    Brian Heater
    Brian Heater
    08.31.2012

    If you've been following our IFA coverage this morning (and shame on you if you haven't), the Creative D5XM's name ought to ring a bell or two. After all, it wasn't so long ago that we were telling you all about the Creative D5 Air. The D5XM, however, while similar in name, is a decidedly more serious deal than the AirPlay speaker bar. Creative is hyping the product as "the world's first self-calibrating modular wireless speaker" -- it's a mouthful, but its certainly a cool prospect. The rectangular speaker can be used alone or as part of a larger speaker system, communicating with other D5XM devices and the DSXM -- coincidentally, "the subwoofer for the world's first self-calibrating modular wireless speaker." What are the odds? You can string up to three D5XMs together and two of the subwoofers, if you're really, really into low-end. No word on pricing for these guys yet, but we imagine that such a set up would get fairly costly, fairly fast. Creative's referring to the three-at-a-time deal as "party mode," in which all three devices are playing the same thing simultaneously -- you can also split them up into discrete channels, using a mobile device (iOS or Android). That communication (which occurs via Bluetooth) happens thanks to the chip in the speaker -- the same as the one we saw on the Sound BlasterAxx. Click on through for more info and a video.%Gallery-163972%

  • Sega Alliance launched, will provide marketing and production support for indies

    by 
    Mike Schramm
    Mike Schramm
    08.16.2012

    Sega has announced a mobile initiative that it's calling the Sega Alliance, which seems like a publishing division of Sega Mobile. Sega says the Alliance will "provide participating developers with comprehensive marketing and production support as well as creative consultation." In other words, this is Sega's version of Chillingo, where the company will find indie developers doing good work and back them up with production and creative support, as well as partnering in the revenues when the apps are released. For a lot of indie devs looking for a spotlight, this is probably good news. As open as the App Store is, it can be hard to get seen by users and the press, and teaming with Sega is a good way to do so. Jack Lumber is a new $.99 game on the App Store, and it's the first release through Sega Alliance. The game was created by Owlchemy Labsthe folks behind Snuggle Truck, and it's a game along the lines of Fruit Ninja, where you have to draw lines across your iPad or iPhone to cut wood instead of fruit. The game looks interesting, and we'll have to see how this Sega partnership helps its chances.

  • Creative reveals Sound Blaster ZxR, Zx, and Z PCI-Express sound cards, pumps up the volume

    by 
    James Trew
    James Trew
    08.16.2012

    Along with your first day at school, and (for the boys at least) growing your first peach fuzz mustache, many of you might also never forget your first Sound Blaster soundcard. In the present day (unless you're blessed with youth) only the Sound Blaster can be enjoyed again, and today Creative introduces its new Z-series. The latest PCI-Express cards use the firm's Core3D quad-core sound and voice processor and come in three variants: the Sound Blaster ZxR, the Zx and the Z. As you might have guessed, the more letters, the higher up the food chain it is. The flagship ZxR ($249.99) boasts a 127dB SNR, sockets for swappable Op-Amps, 80mW into 600 ohm headphone pre-amp, plus RCA / optical connectivity (via additional daughter board) and an external "ACM" control module for less fiddling around the back of your machine. You can save yourself $100 with the Zx model, if you don't want the ZxR's "DBpro" daughter board, and the Z edition saves a further $50 at the expense of the external controller. Want to dive into the full specifications? Plug in to the PR after the break.

  • Creative HanZpad hurdles FCC, will deliver ICS and quad-core goodness to China

    by 
    Steve Dent
    Steve Dent
    06.01.2012

    Creative Labs might want to get some white gloves, because we recognized its fingerprints on the HanZPad, a Chinese tablet platform which just landed at the FCC. Using its own ZiiLABS division's ZMS-40 ICS optimized SoC (system on chip), the thinnish 7.95mm tab looks to have meaty specs with a quad-core ARM 1.5GHz processor, 1280 x 800 10-inch IPS display, 1GB RAM and microSD slot allowing up to 64GB of external storage. On top of Android 4.0 support, Creative will be developing its own OS for the device, which will be distributed through OEMs and its own channels. While currently tapped for the Chinese market, Creative's weighty US presence may suggest it'll eventually reach across the Pacific -- if it does, let's just hope it leaves the smudges behind.