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'Dead Cells' is coming to Android on June 3rd
Dead Cells at last has an Android release date.
Indie hit 'Dead Cells' is coming to mobile this summer
You'll soon get to hack and slash your way through the ever-changing castle of Dead Cells on mobile. Motion Twin's roguelike 'Metroidvania' hit is coming to iOS this summer and Android later. It arrived on consoles last August after a spell in early access on Steam.
Does the video game industry need E3?
E3 is not a place for us." Steve Filby handles marketing for Motion Twin, the studio behind Dead Cells, and he's been building and shipping games for the past six years. Dead Cells is one of the hottest independent titles around, following a wildly successful stint on Steam Early Access, where the studio sold more than 730,000 copies in just one year -- before the game was technically finished. It's a bright and sprawling roguelike reminiscent of Castlevania, and since officially launching in August, it's picked up a handful of accolades, including two nominations at the 2018 Game Awards. Dead Cells did all of this without exhibiting at the Electronic Entertainment Expo, or E3, the video game industry's most publicized trade show.
What we're playing: 'Dead Cells'
You know the drill: Last year's PC indie sleeper gets new life with a Switch release. Motion Twin's Dead Cells is one of these. It's been out for a year on Steam Early Access, but properly arrived last week on all platforms, including Nintendo's hybrid console. The game is a good fit for the system: It's a side-scrolling hack-and-slash rogue-lite with plenty of paths to explore over your many, many runs. It has simple yet delightfully vibrant visuals, and all the action is compact enough to track while playing the console on the go. In short, it's exactly the kind of title Nintendo needs on the Switch.
What we're playing: 'Wipeout', 'Dead Cells' and 'Danger Zone'
Welcome back to Gaming IRL, a monthly segment where several editors talk about what they've been playing in their downtime. This month, we've obsessed over roguelikes, remasters and resource gathering; we've sent adventurers into dungeons, only to see them go insane; and one of us searched for the Burnout mode they've pined for, only to realize that making a 13-year-old minigame feel relevant is easier said than done.