Diplomacy

Latest

  • A person shakes hand with a robot at the booth of IBG Automation during the Hanover Fair ('Hannover Messe') on April 23, 2018 in Hanover, northern Germany. - The Hanover technology fair runs until April 28, 2018, with Mexico as partner country. (Photo by Tobias SCHWARZ / AFP)        (Photo credit should read TOBIAS SCHWARZ/AFP via Getty Images)

    Add 'Diplomacy' to the list of games AI can play as well as humans

    by 
    Andrew Tarantola
    Andrew Tarantola
    11.22.2022

    Meta AI researchers have developed a machine learning system that can outplay human opponents on the board game Diplomacy.

  • Cubans can finally buy American phones and PCs

    by 
    Jon Fingas
    Jon Fingas
    01.15.2015

    The White House promised warmer relations with Cuba that would provide easier access to US technology (among many other things), and it's delivering in spades. As of January 16th, American companies can legally sell consumer tech to everyday Cubans. That includes cellphones, PCs, TVs and anything else that will "enable the flow of information" for the public. It's not that generous of a gesture however, when you consider that the island's population can't usually afford these gadgets. The average Cuban earned just $20 per month in 2013. It'll expand the selection of items they can afford, however, and it'll boost sales to visitors (who'll also see fewer restrictions on US credit and debit cards).

  • Cuba's renewed US relations will bring internet upgrades

    by 
    Jon Fingas
    Jon Fingas
    12.17.2014

    It would be an understatement to call Cuba's existing telecoms modest -- roughly five percent of residents have internet access, and cellphone access is pricey at best. The US may just turn that situation around through its new deal with Cuba, though. As part of the warmer relations, American internet and phone carriers are allowed to set up shop in the Caribbean nation. Companies will also have permission to export devices and apps that help Cubans get in touch with the rest of the world.

  • Field Journal: Making peace with Vanguard

    by 
    Matthew Gollschewski
    Matthew Gollschewski
    01.30.2014

    Vanguard: Saga of Heroes is a weird game. It seems almost purposefully to have been designed to turn away players before they can get a chance to see any of the good in it. Although I've tried it before, I've only recently been able to find some of that good, much to my even more recent dismay. One of those good things I've found is the Diplomacy system. There's nothing revolutionary about it, but it is a solid and interesting minigame that stands apart from anything most MMOs offer. It's more than just a minigame, though; it's integrated with other systems to create a distinct and worthwhile approach to playing the game apart from adventuring. What makes a simple, card-based tug-of-war all that? I'll try to explain.

  • The Repopulation improves housing and inquiries in November

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.02.2013

    November is a time to go home, see your family, and quite possibly remember why it was you left home and avoid seeing your family for the rest of the year. The result is that it makes a lot of sense for The Repopulation to focus on things like hearth and home over the month of November. A status update for the last month has just come out, and it includes the usual array of incremental improvements along with some big new features. For example, the game has a new UI for placing structures within houses and nations, allowing objects to be rotated and scaled as the placer desires -- and there's the option to save the rotation and scale settings for easy cut-and-paste placement. A new calendar system was also introduced, and the inquiry system has been expanded to allow players a chance at tracing the source of an NPC's problems via the Diplomacy skill. Players looking forward to the sandbox title should take a look at the full rundown of November updates.

  • Vanguard producer's letter talks diplomacy, Pankor Zhi, and more

    by 
    Jef Reahard
    Jef Reahard
    03.29.2013

    SOE producer Harvey "Rahtiz" Burgess has penned a Vanguard update letter. In it, he says the dev team is still "cranking away" on both content updates and bug fixes despite the defection of a couple of team members to other projects. The most recent game update features new Diplomacy NPCs in the City of Brass, and Burgess also explains why the Pankor Zhi revamp is taking a bit longer than expected. You can read the full letter at SOE's Vanguard website.

  • SOE Live 2012: To City of Brass and beyond for Vanguard

    by 
    MJ Guthrie
    MJ Guthrie
    10.25.2012

    Though off the radar for a long while, at least where updates were involved, Vanguard has enjoyed a resurgence of late. Inspired by the recently rebuilt (and still growing) development team and increased support from Sony Online Entertainment, excitement has burgeoned for the rebirth of the five-year-old game. So while Vanguard may not have presented the as many panels or pulled in as many fans as the bigger titles at SOE Live, player and developer dedication and enthusiasm was abundant. Besides attending the "The Future of Vanguard!" panel, I sat down with Producer Harvey Burgess to get his thoughts on how the game has performed since the move to free-to-play and to learn both what's around the corner (City of Brass, finally!) and what's on the horizon for the fantasy MMO.

  • Fanmade mod combines Sins of a Solar Empire chocolate with Mass Effect peanut butter

    by 
    Mike Schramm
    Mike Schramm
    10.10.2012

    Sins of a Solar Empire is an award-winning RTS space battle game, and Mass Effect is an epic action RPG universe with enough lore to fill a library. What happens when you smash the two together in the particle accelerator chamber that is a fan-created mod? You get Mass Effect: Dawn of the Reapers, a full conversion for Sins that lets you command ships like the Normandy against various Mass Effect-inspired units, including those of the Geth, Volus, and Cerberus' ships as well.There's lots more planned for the mod, including even more races and ships designed straight from Bioware's epic series. Unfortunately, the mod itself isn't available to the public just yet, and the release of Mass Effect 3 pushed it back for some more lore and spec tweaks. Still, when it's available it will work with both Sins' Diplomacy expansion and the standalone Rebellion version as well.

  • Mainland China, Taiwan send first data over direct fiber optic link, take steps towards peace and harmony

    by 
    Jon Fingas
    Jon Fingas
    08.22.2012

    Relations between mainland China and Taiwan haven't always been what you'd call warm, even with many companies having a footprint in both regions. Consider the first bursts of network traffic from a newly active connection as olive branches: a pair of undersea fiber optic cables running between southern China's Xiamen and the Taiwan-claimed Kinmen island chain represent the first truly direct data link between the two sides. Built by China Mobile, China Telecom, China Unicom and Taiwan's Chunghwa Telecom, the link both has its share of diplomatic symbolism as well as the very practical advantage of a faster, more reliable route -- there's no globetrotting required to get data and voice to their destinations, and there's fewer chances of blackouts if a boat inadvertently slices a cable. We wouldn't go so far as to call it a Happily Ever After for either faction after decades of tension, but it does at least provide a greater semblance of normalcy to their communication. [Image credit: Aine Hickey, Wikitravel]

  • The Perfect Ten: Clever ideas

    by 
    Justin Olivetti
    Justin Olivetti
    02.23.2012

    I'm a sucker for a good, clever idea. You know the type: the ideas that make you slap yourself on the forehead and shout, "Why didn't I think of that first?" Or for the less humble of us out there, "Why, I did think of that first! But I got lost on the way to the patent office and I'm pretty sure that someone stole my dream journal to pilfer my genius notions!" While critics point their fingers at the MMO industry and proclaim it a barren wasteland of innovation, there are quite a few awesome -- if small -- ideas that bubble up in MMO and move the genre forward. Maybe they're teeny-tiny baby steps; maybe they're giant hopscotch leaps over the six-spot with the rock in the middle. But these ideas can and have had the power to change how these games are made and played. So this week I'm saluting 10 clever ideas, both large and diminutive, as a reward for a job well done!

  • Lichborne: Racial abilities for death knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.24.2011

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. With all the upheaval regarding death knight abilities and DPS happening right now, it's sometimes a good idea to go back to the basics and figure out some of the stuff that underlies a good, solid death knight. One of the most basic cornerstones of choosing a death knight is choosing your race. Since every single race can be a death knight, you have your pick, and since there's a race change service, you don't even have to stay the same race forever. Personally, I tend to say that you choose whatever race feels right for you -- but for those who want to pick a race (or change your current race) based on what racials are "best," this guide is for you.

  • The Daily Grind: Does Vanguard's diplomacy system deserve another shot?

    by 
    Justin Olivetti
    Justin Olivetti
    05.12.2011

    While I've never played Vanguard, I'll admit that I've always been fascinated by the game's diplomacy system. It was rather ambitious at the time it was first announced, as the devs boasted about how they were creating a whole new "sphere" of play by turning dialogues between you and NPCs into a deep, involved minigame. Some people loved it -- and still do -- while others ignored it entirely. In any case, Vanguard's well-known struggles to stay afloat have kept the larger MMO community from experiencing the diplomacy system, which I feel is a shame. I've always hoped that other MMO devs would take this idea and run with it, creating a "next generation" version that would work well in contemporary games, sort of how Warhammer Online's public questing was picked up and revised for games that would follow (just as WAR picked it up from Ultima Online). So my question to you today is, does Vanguard's diplomacy system deserve another shot? Should MMO devs take a closer look at the typically skimpy interactions between characters and NPCs to see if they can be improved? Or should this system best be left alone? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Jagex preparing to conquer the world with 8Realms

    by 
    Justin Olivetti
    Justin Olivetti
    05.08.2011

    "What's next?" is the question on everyone's lips when it comes to successful MMO studio Jagex. The RuneScape developer has many projects in the works, including Stellar Dawn and Transformers Online. However, the company is hoping that you'll also take notice of 8Realms, its social empire builder that lets you cultivate a civilization from scratch and conquer the world with your cunning. As 8Realms entered closed beta this past week, Lead Developer Claire Blackshaw spoke with CVG about the game's focus. "Our approach is always a strategy first and social second," she said. "Though I do think the most appealing aspect of games such as Diplomacy is the social element." She thinks that the game can challenge genre favorite titles like Civilization and Total War while remaining accessible to the lunch break strategist: "8Realms can fit into your day, firing it up at lunch to launch a few attacks or make sure your research is going as planned. Also because of the social element you have wars break out which get you very worked up." The team is also proud of how far it has advanced the capability of browser-based games alone. "We made current browser tech jump through hoops, and using our own server-side technology pushed what's possible in terms of scaling," Blackshaw said.

  • WikiLeaks: Chinese Politburo responsible for Google hacking

    by 
    Vlad Savov
    Vlad Savov
    11.29.2010

    You had to know something interesting would come out of the quarter million diplomatic cables that WikiLeaks just, well, leaked late on Sunday, and the New York Times has picked out a doozie for us. As it turns out, that big brouhaha in China surrounding the hacking of Gmail accounts was actually a state-authorized attack. Such was the report from a Chinese informant working for the US embassy, and the disclosure goes on to say that it was part of a "coordinated campaign of computer sabotage," reaching a wide net of targets, including American government machines, American private businesses, and... the Dalai Lama. Hey, China's hardly the first country to ever engage in state-sponsored cyber espionage (ahem, Stuxnet), but we can't say we're not disappointed. Let's keep it classy from here on out, alright guys?

  • Storyboard: To flow like water

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.05.2010

    After having heard about a small explosion of RP drama earlier this week (not within my immediate sphere, but relayed to me anyway), I was initially going to make this week's post all about that most hated of all interactions. Then I found myself thinking about it a bit more, and I realized that really, most RP drama has an easily identifiable source that's easy to change if you actually want the change. And the solution is so simple it's almost insulting. Be flexible. Seriously, it's that simple. It's so fundamental that I put it into the very first column I wrote for this franchise, which should tell you something. But even though -- or maybe because -- it's so obvious, it's also stunningly easy to overlook our own inflexibilities. It's one of those things that we all know on a conscious level and ignore in practice, and if that's not rant-worthy, boy, I don't know what is.

  • This ain't like dusting crops, boy: The Old Republic expounds on crafting and PvP

    by 
    Justin Olivetti
    Justin Olivetti
    11.05.2010

    Earlier this week, BioWare promised a couple of Star Wars: The Old Republic "juicy reveals" at this year's Winter Showcase in London, and it looks as though it might have delivered. The studio went into detail about two key systems in the game: crafting and PvP Warzones. Darth Hater reports that Warzones will be just one of the types of PvP arenas in the TOR. Warzones feature set teams with specific objectives. In the case of Alderaan's Warzone, it involves taking over turrets and blasting the enemy's drop ship to pieces -- once this happens, the match is over and tokens and XP is awarded. This Warzone was shown to be 8v8, although BioWare did not mention if the Warzones scaled in group size. BioWare also hinted about another Warzone that takes place on a derelict spaceship. Turning to crafting, BioWare is implementing something called the Crew Skill system. Players will send their crew on assignments to accomplish various objectives, including gathering (Bio Analysis, Slicing), crafting (Artifice, Biochem) and missions (Diplomacy, Treasure Hunter). Companions are typically suited to do one of these tasks better than the others. These tasks can be queued up in advance, and will have different benefits -- for example, Diplomacy can spread a player's influence and impact morality points, while Treasure Hunting will turn up treasures (and, presumably, junk) based on a random number generator.

  • Choose My Adventure: The isle of noob

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.22.2010

    This week found me diving into the Isle of Dawn to check out the newer starting area in Vanguard. What I found there wasn't entirely surprising, since I had heard about the learning curve in the game, but it still managed to throw me enough curve balls to keep me on my toes. Between trying my hand at crafting, dabbling in diplomacy, and attempting to switch my brain from my normal stabby-rogue-self to playing a melee healbot for more than just myself, there was a lot to get my head around in Vanguard. Curious as to how this first week of Choose My Adventure played out? Wondering what kinds of things I experienced during my travels? Well, join me behind the break as I take a look at my first steps in Telon!

  • Captain's Log: Impressions of diplomacy in Star Trek Online

    by 
    Ryan Greene
    Ryan Greene
    08.12.2010

    Peace be with you, readers. Today, we convene once again for a new edition of Captain's Log, in which we discuss, with mutual respect for all opinions, Star Trek Online. Begging your pardon if you disagree, but I thought it appropriate that we explore one of the game's brand-new features: diplomacy. With the advent of Season 2: Ancient Enemies, Treksters and STO fans the world over may breathe a sigh of relief. Cryptic Studios finally introduced a dedicated system for being all peaceable and stuff, like on the teevee. So how does this diplomacy business work, and is it any good? Read on to find out.

  • Dan Stahl highlights more of Star Trek Online's future direction

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.04.2010

    Star Trek Online's Dan Stahl has been fairly vocal since he took the executive producer post at the beginning of last month. We had our own chance to speak with him recently, where he discussed everything from the then-upcoming Season 2 content to the rumors about the game adopting a free-to-play model. His most recent interview at ZAM covers several of the same pieces of territory, but as one would expect with the time elapsed and the release of Season 2, there are several new pieces of information within. The weekly episodes are one of the major points of discussion, with the first one premiering in late August. Stahl discusses the episodes focusing around the Deferi, a race with ties to both the Federation and the Klingons, but not explicitly allied with either. He also discusses plans for an overhaul to exploration, likening the current system to "a small box where you fly around and go through random doors," something that the team is planning on changing for Season 3. The full interview is well worth a read for what it contains -- nothing earth-shattering, but more signs that Star Trek Online's direction is getting progressively stronger.

  • More details on weekly episodes in Star Trek Online's Season 2

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.14.2010

    If you're playing Star Trek Online, odds are good that you've come by your affection for the game via a prior love of the series. While we haven't had a new show on television in several years, almost every fan has fond memories of sitting down each week for the latest installments of the story. According to a new 10-question interview with Daniel Stahl, that's exactly what the team hopes to replicate (pun intended) with the weekly episodes that are coming along with Season 2. Each one is meant to give players something new to look forward to on a weekly basis, ranging from first contact with an alien race to placing your ship in perilous situations. Speaking of first contact, there's more information on diplomatic missions, which seem as if they'll not simply be standalone ventures but also components of existing content. (The once-dreaded planetary aid missions, for example, fall under their aegis.) One of the rewards for progressing through the diplomatic ranks is the chance to make first contact and define the first impression the Federation makes -- something that any fan of the series will tell you is an important event. Star Trek Online players eager for more information on Season 2 can read the full list of questions, which include a preliminary target of the last week in July.