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  • Smedley announces SOE is no more, becomes Daybreak Game Company

    by 
    MJ Guthrie
    MJ Guthrie
    02.02.2015

    In a surprising move, CEO John Smedley just announced on Reddit that Sony Online Entertainment is leaving behind its Sony roots and becoming Daybreak Game Company after being acquired by the investment firm Columbus Nova. This change allows the company to publish online games on multiple gaming platforms, including the XBox. Smedley also assured players via Twitter that all of the games in the company's portfolio are staying and will continue to be a part of the new company. Here's the full announcement plastered on the official forums of each of the company's games: Dear Players, Partners and Friends, Today, we are pleased to announce that we have been acquired by Columbus Nova, an investment management firm well known for its success with its existing portfolio of technology, media and entertainment focused companies. This means that effective immediately SOE will operate as an independent game development studio where we will continue to focus on creating exceptional online games for players around the world, and now as a multi-platform gaming company. Yes, that means PlayStation and Xbox, mobile and more! As part of this transition, SOE will now become Daybreak Game Company. This name embodies who we are as an organization, and is a nod to the passion and dedication of our employees and players. It is also representative of our vision to approach each new day as an opportunity to move gaming forward. So what exactly does this mean for you? It will be business as usual and all SOE games will continue on their current path of development and operation. In fact, we expect to have even more resources available to us as a result of this acquisition. It also means new exciting developments for our existing IP and games as we can now fully embrace the multi-platform world we are living in. Our games and players are the heart and soul of our organization, and we are committed to maintaining our portfolio of online games and pushing the limits of where we can take online gaming together. Thank you for your continued support. See you in game! The Team at Daybreak

  • Neverwinter details the Oathbound Paladin

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2015

    Paladins are sort of a thing in any setting you claim to name. The very name conjures images of a fiercely devout warrior with heavy armor, heavy weaponry, and boundless dedication to a cause. Neverwinter's next class, the Oathbound Paladin, is certainly meant to play off of that image. It's a class that can specialize in tanking or healing based on the Paragon path it chooses, and it mechanically centers around helping allies without thought for itself. The central mechanic of the Oathbound Paladin is Divine Call, an ability that gathers energy passively and through certain Paladin actions. When used, it can taunt foes or offer big area healing. The more regular abilities for the class allow it to aura-buff the party, place damage shields on fellow party members, and absorb damage only to unleash it upon enemies shortly thereafter. Find out more about the class with the official preview.

  • EverQuest producer's letter looks to the year ahead

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.01.2015

    The luster on 2015 has come off at least a little bit by now, but that doesn't mean that it's too late for the EverQuest team to start looking to the year ahead, and it's going to be a big one for this classic MMO. The most recent producer's letter looks to the upcoming year, starting with Erollisi day to serve as a suspiciously similar substitute to Valentine's Day. You know how these things work. Moving along through the year, the development team is looking forward to celebrating the game's 16th anniversary, along with an improved looting system and a stream of steady updates to the game. There's a lot of life left in the original EQ, even with the next big installments of the series just around the corner. If you'd like to see what the next year will hold, read the full letter.

  • SWTOR dishes out punishment for a major exploit

    by 
    Larry Everett
    Larry Everett
    01.31.2015

    Last last week, BioWare community manager Eric Musco wrote a detailed post regarding a recent exploit that's plagued the PvE endgame for Star Wars: The Old Republic, explaining the planned punishments and the team's reasoning behind them. "We didn't take these actions lightly," Musco posts, "and reviewed every account to determine where we could be lenient. From our end, this was a no win situation. We feel responsible for allowing the exploit to occur and remain in the game for an unreasonable length of time, but we also cannot and will not condone cheating." Penalties applied to the affected accounts ranged from a warning and one day ban to even full and permanent suspensions. Musco finished up the post by encouraging players to continue to report potential exploits as soon as they are found.

  • Trove adds pirates and promotes pets

    by 
    Justin Olivetti
    Justin Olivetti
    01.29.2015

    Yesterday was a fairly important update for the blocky world of Trove, as the new patch introduced genuine, bonafide pirates to the game. Players can now hunt down pirate ships to plunder them for goods while looking forward to future sea-themed updates. Also notable in the patch is that player pets have been promoted to allies. It's not just a name change, either; allies have "extra special powers" that can be used to help players in their journeys. Check out the patch notes for the full details.

  • Otherland plans a second closed beta test for February

    by 
    Justin Olivetti
    Justin Olivetti
    01.29.2015

    After hints and rumors, the Otherland dev team is finally prepared to confirm that a second closed beta test is indeed on the way -- and it will be happening next month. "Otherland is starting into the second CBT in February. We don't have an exact date yet and it can be delayed, but we don't want to tease you anymore. We polished a lot of stuff and put a lot of effort in it to provide you with more content, more quests and new features," the team said on the forums. The next closed beta test will include crafting, the auction house, storage, and vendors. Those who didn't get in the first time around can take heart in knowing the team will be handing out more beta keys than the last round.

  • Marvel Heroes plans for a more awesome team-up system

    by 
    Justin Olivetti
    Justin Olivetti
    01.29.2015

    While it's all groovy to have a sidekick to run around with your superhero in Marvel Heroes, apparently the team and the community felt as though the team-up system needed more work. That's why Gazillion has a major revamp of team-ups planned for Q1 2015. According to a new dev diary on the subject, the revamp will cover a range of improvements to the system. Team-up characters will see more customization, expanded power trees, a level cap of 60, increased survivability, synergy bonuses, and new powers on top of improvements to old powers. Players will also gain more control over what their team-up companions do on the battlefield. In addition to the developer diary, there's also a forum FAQ to deliver even more information on the planned revamp.

  • Sail to Tyrant's Throne with RIFT 3.1

    by 
    Justin Olivetti
    Justin Olivetti
    01.29.2015

    RIFT's Patch 3.1: Storm at Sea came out yesterday, building upon the water-based madness that came with last fall's Nightmare Tide expansion. The biggest addition to the Plane of Water is the Tyrant's Throne zone (which is so very fun to say six times fast), which includes five new story quests that cover the tale of Crucia's horrible experiments. The patch also adds three zone events, more planar attunement levels, a new nightmare rift type, a new chronicle, and improvements to the minion, dimension, and crafting UI systems.

  • Skycastles coming to TERA on February 24

    by 
    Jef Reahard
    Jef Reahard
    01.29.2015

    Have you recently come home to TERA? OK, maybe you never left. Either way, En Masse is betting you'll get excited about the Skycastle guild housing system that's heading your way on February 24th. The castles float above major cities and are available "to the top-ranking guilds on each server via two new ongoing four-week guild competitions that track guild points earned from dungeons, battlegrounds, and guild-vs.-guild battles," according to an En Masse press blurb. The patch will also include a new dungeon set aboard the Sky Cruiser Endeavor as well as a hard-mode version of Bathysmal Rise. [Source: En Masse press release]

  • Get your free League of Legends soundtrack now

    by 
    Justin Olivetti
    Justin Olivetti
    01.28.2015

    You know what's awesome? Free stuff. Free stuff is awesome. And League of Legends is notable for giving away free goodies over the years, so we're not surprised to see that Riot's put the game's brand-new soundtrack album up on the site as a free download -- before it's going to be sold elsewhere. So if you want to get 15 generally excellent tracks (we know; we've listened to it), then head on over and snag it now!

  • Firefall video previews Amazon Warzone

    by 
    Justin Olivetti
    Justin Olivetti
    01.27.2015

    Listen up grunts, did you honestly think you'd live forever? Well, you won't. No sir, you're going to head back to the front lines of Firefall with its upcoming patch and probably die. Then we're going to drag your corpse back to the base, jolt it with enough juice to make you glow in the dark, and send your reanimated wimpering frame into even more harm. But that's the fun, eh? Firefall's posted a new video that highlights the big upcoming patch. Features incoming include the Amazon Warzone, the big game hunt, the reputation system, and improvements to loot and ranged weapon modules.

  • Jukebox Heroes: The quieter side of LotRO's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    01.27.2015

    Yes, I'm kind of nuts about the Lord of the Rings Online soundtrack. It could be because I've played this MMO more than most any other at this point, but I like to think that it's also due to a really well-done score that does more for world-building than most soundtracks. Even though I've talked about the soundtrack as a whole, interviewed Composer Chance Thomas, discussed my favorite housing themes, and reviewed both the Riders of Rohan and Helm's Deep scores, there's still more that I wanted to cover. Today, I want to share with you exactly why I love this soundtrack: for the quiet moments. There are a select few tracks that are nearly ambient but are also perfectly immersive. I can't help but get kicked in the feels every time one of these comes on, and I know that for years to come I'll have fond memories of LotRO whenever I play them. Let's get a little mellow and hear the whispers of Middle-earth today.

  • PAX South 2015: Pox Nora is the coolest online card game you've never heard of

    by 
    Mike Foster
    Mike Foster
    01.26.2015

    Pox Nora is a game that's hard to categorize. It's like Hearthstone, you see, because it's an online card game. But it's also like Civilization because it uses turn-based combat on a variety of maps with terrain that affects the battle. And maybe it's like Minecraft as well because it was built by a tiny team and developed incrementally through the feedback of a passionate fan base. Pox Nora was free-to-play before free-to-play was a thing. It's gone from tiny little indie to SOE-backed product and back again. And through its eight years, it's managed to fly quietly under the radar while its developers continually churn out content, implement community ideas, and expand its possibilities. At PAX South over the weekend, I sat down with Arthur Griffith, CEO of Desert Owl Games and co-creator of Pox Nora, to learn more about the game and its latest content additions.

  • Star Trek Online starts its fifth anniversary celebration

    by 
    Justin Olivetti
    Justin Olivetti
    01.26.2015

    It was five years ago February 2nd that Star Trek Online came mewing into the MMO world, bringing with it final frontiers, infinite diversity, and canon-approved lockboxes. Cryptic's so excited to share this milestone that it's starting the celebrations a little early with a daily giveaway from today through Thursday, beginning with a free research and development pack. The real special treat is more than just casual freebies, however. The team's introducing a brand-new featured episode, Dust to Dust, starring Garrett Wang as Harry Kim. Q is also returning with his annual events, although this time around he's adding an Omega Particle minigame to the mix. Completing both the featured episode and Q events will earn tokens to spend on various rewards (including a Kobali Samsar Cruiser) and fragments that can be assembled for an Omega upgrade kits.

  • PAX South 2015: Moonrise and State of Decay shine at the Undead Labs booth

    by 
    Mike Foster
    Mike Foster
    01.26.2015

    Most media appointments at an event like PAX South 2015 work like this: You meet the person you're supposed to meet, that person shows you the game her studio is working on, and then you rush off to the next booth on your list while cursing yourself for not scheduling time for a snack. Undead Labs handled my PAX appointment a bit differently, sitting me down for back-to-back play sessions with brand-new tablet game Moonrise and a remastered version of State of Decay, the zombie survival game that put the studio on the map. It was a little jarring to go from adorable pet battles to being torn in half by a zombie, but the two-for-one session provided a nice glimpse of where Undead Labs has been and where it intends to go.

  • PAX South 2015: Slaying giants in Motiga's Gigantic

    by 
    Mike Foster
    Mike Foster
    01.25.2015

    Motiga's Gigantic is one part Team Fortress, one part Dota, and one part Monster Hunter. The basic match structure will sound familiar to MOBA lovers -- two teams of five slug it out for superiority by controlling resources, leveling up, and killing one another -- but the skill-based mechanics, multiple maps, and shifting strategy priorities make the game more than a three-lane farm fest. Gigantic isn't about last-hitting or memorizing meta. Instead, it's about slaying giants and aiming true. I hopped in on a quick Gigantic match with some other press folks this afternoon at PAX South 2015, and in the midst of delivering an absolute drubbing to the scrubs (kidding!) on the other side of the table, I was able to get a feel for the game's combat system, characters, and the way its massive guardians change the way battles play out.

  • Norrathian Notebook: Five reasons to support EQ Next and Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    01.24.2015

    I like Landmark and am looking forward to EverQuest Next. There, I said it. It should be no surprise. And as such, I certainly have a vested interest in how these games fare throughout their development and launch. I want to see them succeed. But the thing is, so should you -- whether or not you actually want to play them. Unfortunately, it seems all too fashionable lately for folks to tear something down instead of build it up. So often when I'm following the discussions about EQ Next and Landmark, I hear plenty of reasons why folks don't like the games, and the reasons frequently have nothing to do with the games themselves. Detractors are going on about longstanding gripes and grudges instead of judging the games on their own merits (a practice that the whole world could certainly do without). Amid all the scathing comments I've heard directed at SOE for slights real and imagined, one recently gave me pause and made me reflect on the reasons that supporting these two MMO endeavors is worthwhile.

  • PAX South 2015: SWTOR reveals its plans for this year

    by 
    Larry Everett
    Larry Everett
    01.24.2015

    When Eric Musco, the Star Wars: The Old Republic community manager, took the stage at the Community cantina last night at PAX South, he revealed that in 2015 the team wants to do something a bit different with this and future cantina crawl events. In the past, it has been policy not to reveal anything at the cantinas; they were intended to be social events where players could get some face-time with the developers of the game that they both enjoyed. However, going forward, the community and development teams have decided that each cantina will reveal that had not been mentioned before. The reveal at this weekend's cantina came in the form of the yet-to-be-published producer's letter by Bruce Maclean. The completely made-up story is that it was stolen from his computer while he wasn't looking and printed out to share with us at the cantina. After the break, you'll find a copy of that letter as it was dictated to cantina goers. The caveat, of course, is that this is not the final version of the letter that will appear on the official site in two weeks, so everything is subject to change.

  • Marvel Heroes hands out free cows and plans team-up revamp

    by 
    Justin Olivetti
    Justin Olivetti
    01.23.2015

    The Cow King is on the move in Marvel Heroes, and a call is going out for all supers to join the most ridiculous battle in the universe. During the weekend Cowtastrophe event, players will get an 40% XP bonus and a portal to the game's bovine levels, where they can slaughter beef for better loot. Marvel Heroes is even giving out a free mini-cow pet for any players who log in on Saturday. In other Marvel Heroes news, one of the next big projects for Gazillion is a revamp of the team-up system. While all of the details of this revamp are not clear as of yet, we do know that the revamp will allow players to customize team-up's power pools much like main characters.

  • RuneScape's sub fee hike goes into effect March 1st

    by 
    Bree Royce
    Bree Royce
    01.23.2015

    Jagex announced a sub rate hike for long-running sandbox RuneScape back in November, and this week, the studio has declared that the new fees will go into effect beginning March 1st. While the game is still free-to-play, the optional sub will increase from $8 US to $9.49 US; the official site includes a conversion chart for the international community and multi-month subbers. For existing Premier Club customers, Jagex posted a reminder about grandfathering in the old rates as long as the sub is maintained: Don't forget - as long as you're a member and don't lapse out for more than 14 days, you're eligible to keep your current rate of membership. Subscribe now to secure access to all of RuneScape's members' content at current prices. The studio is also talking up its inbound ports expansion; there's a fresh trailer on the mechanic after the cut.