game-mechanics

Latest

  • The Repopulation drops its first patch for the new build

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.03.2015

    It's more possible to play The Repopulation now than it has ever been, and that means the design team is shaking up how it handles updates. Instead of the monthly recaps of the past, the team is putting forth notes for each individual patch, such as the first major one to hit the current testing build. It's focused on improving several areas of the game, starting with a polishing of textures and performance in Plymouth City and a few other smaller points. Several combat improvements have also been rolled out, although the next patch will hit most of the major combat issues players have brought up. Skill gain rates have also been adjusted, as have the Auction and Work Order systems in hopes of keeping the economy lively. If a few lingering issues had kept you from fully enjoying The Repopulation or you just want a picture of all the changes that have come down the pipe, check out the full walkthrough of the latest patch.

  • WildStar launches the Protogames Initiative

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.03.2015

    WildStar players have fought off the machinations of the Entity, the depravities of their enemy faction, and the vicious wildlife of Nexus. Yet they've never had to face the centerpiece of the newest patch, the Protostar Corporation. Admittedly, taking part in the all-new Protogames isn't quite the same as taking on an ancient evil, but the two new dungeons added with this patch are both meant to test player abilities, with a low-level run through Protogames Academy conveying gameplay concepts while the Ultimate Protogames provide an assortment of new challenges. Not that there aren't plenty of other things for players to experience as well. The patch also contains new housing options, allowing you to edit the terrain of your home, and the character chop shop to let you re-edit facial details and the like. Players can also take on a brand-new Shiphand mission or run the Veteran difficulties of existing Shiphand missions, earning valuable Renown to take to the new Renown vendor. There's plenty to be done with the latest patch, so get in there and enjoy the games.

  • Crowfall details starting, finishing, and resetting by Hunger

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2015

    The latest development blog from Crowfall establishes a problem. The nature of any sort of permanent game is to fall into stagnation. Eventually, the most powerful players control everything and there's no room for new people to come in. You want room for new people to come in. But you also want to have long-term effects to what takes place in the game rather than just resetting everything as the game approaches a static state. What's to be done? According to the aforementioned development blog, you reset... but by pieces. At the center of Crowfall's design lies a cycle of birth, corruption, and demise. Characters remain, but as they participate in individual campaigns of the game there's space for players to make a lasting impact on the game world. But the continual destruction of each campaign as certain players "win" ensures that there's always space for something new to happen, that no one ever becomes unassailable in every sense. Take a look at the full post for a clearer picture of how the game intends to keep players engaged by periodically wiping the board clear of pieces.

  • Neverwinter details the Oathbound Paladin

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.02.2015

    Paladins are sort of a thing in any setting you claim to name. The very name conjures images of a fiercely devout warrior with heavy armor, heavy weaponry, and boundless dedication to a cause. Neverwinter's next class, the Oathbound Paladin, is certainly meant to play off of that image. It's a class that can specialize in tanking or healing based on the Paragon path it chooses, and it mechanically centers around helping allies without thought for itself. The central mechanic of the Oathbound Paladin is Divine Call, an ability that gathers energy passively and through certain Paladin actions. When used, it can taunt foes or offer big area healing. The more regular abilities for the class allow it to aura-buff the party, place damage shields on fellow party members, and absorb damage only to unleash it upon enemies shortly thereafter. Find out more about the class with the official preview.

  • TUG's multiplayer has arrived

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.01.2015

    The team behind TUG is about to let you play in the sandbox with your friends. The most recent update on the game's Kickstarter page includes multiplayer support so that you can built shelters with all of your friends. Moreover, this update adds in non-blocky voxel support. You won't just build houses out of dirt blocks; you'll build smooth, sprawling mansions! Out of, um, dirt. That part needs a bit of an update. You can check out the video just past the break for a comprehensive look at all of the features being added with this next patch to the alpha client. There are also several bug fixes and usability improvements for the client, including tweaks to rid the game of issues with small rocks and seed growth and improvements to tool use factors. If you're an alpha tester, the game you're playing will be that much better after the patch.

  • Bungie aims to fix parts of Destiny's economy in House of Wolves

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.27.2015

    Bungie made some mistakes with the first bit of Destiny DLC. That's not editorializing; that's a takeaway from a post that designer Luke Smith made regarding mistakes that will not be repeated for the game's second bit of downloaded content, House of Wolves. Smith explains the shard economy essentially functioned as a barrier to prevent people from actually equipping their shiny new pieces of kit, thus invalidating and minimizing the effort put forth by players. Ultimately the goal is to make reaching level 32 with gear easier while giving players more incentive to keep tweaking their setup via new upgrades and better traits on items. Smith also states that the economy is not going to be adjusted this tier simply to ensure that the people who have already put this much work in will not find themselves invalidated again. It's a change to be made moving forward, one that will hopefully improve everyone's experience in the game once the second DLC update drops.

  • Guild Wars 2 is replacing its trait unlock system

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.27.2015

    Do you like the current unlocking system for traits in Guild Wars 2? If you don't, you're in good company; very few people actually like it. The good news, at least, is that it doesn't appear that it's going to be a problem in the near future. Game director Colin Johanson spoke out recently on the game's forums stating that the pending release of Heart of Thorns gave the team more freedom for discussing future plans and core gameplay changes. With the inclusions of specializations and account-wide masteries, the existing trait system is going to be replaced by a simpler system to ensure that progress and advancement is where the development team wants it for all Guild Wars 2 characters. More updates on how the system will work are promised as the release draws closer, but if you don't like the existing system, you can at least take heart that it's going to be gone before too much longer.

  • World of Warcraft unleashes its full patch 6.1 patch notes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.26.2015

    The first major patch for World of Warcraft's latest expansion is here! If by "here" you mean "on the test realm," anyhow. So not here at all. The opposite of here; still preparing to be here. One might even go so far as to say it's there. But the full (preliminary) patch notes for the test realm are available right now for those who'd like to see what's around the corner aside from brand-new Blood Elf models. Garrison fans will have plenty of things to enjoy, with new visitors offering quests, new follower missions, and a new music box available. Players can also make use of a new Twitter integration feature and the new heirloom collection tab. Several classes are also seeing talent and balance adjustments, including across-the-board buffs to healer damage output for adventuring in the world. No word yet on when the patch will drop, but you can see what it contains from the patch notes.

  • Defiance developers answer a dozen player questions

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.26.2015

    Good news, Defiance fans: Your questions have been answered. Assuming that your questions were closely tied to the 12 questions answered here, of course. Otherwise your questions remain unanswered. But if you want to know more about expeditions or the upcoming Alcatraz hub, the answers have you covered. Whether or not you'll like the answers is another story entirely; expeditions are very much about straightforward shooting engagements with a full group using a drop-in-drop-out approach to forming a party. At this point there's no exact ETA for when the Alcatraz update will be available on the game's test server, although the developers are hopeful for "soon." The answers also discuss some long-standing issues and a few bugs as well as take on the issue of character customization, which isn't going to be expanded any time soon. Even if your question isn't among the ones answered, it still would behoove Defiance players to take a peek at what's in store for the game.

  • PAX South 2015: Slaying giants in Motiga's Gigantic

    by 
    Mike Foster
    Mike Foster
    01.25.2015

    Motiga's Gigantic is one part Team Fortress, one part Dota, and one part Monster Hunter. The basic match structure will sound familiar to MOBA lovers -- two teams of five slug it out for superiority by controlling resources, leveling up, and killing one another -- but the skill-based mechanics, multiple maps, and shifting strategy priorities make the game more than a three-lane farm fest. Gigantic isn't about last-hitting or memorizing meta. Instead, it's about slaying giants and aiming true. I hopped in on a quick Gigantic match with some other press folks this afternoon at PAX South 2015, and in the midst of delivering an absolute drubbing to the scrubs (kidding!) on the other side of the table, I was able to get a feel for the game's combat system, characters, and the way its massive guardians change the way battles play out.

  • Skyforge unveils the Gunner

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2015

    The Beatles once opined that happiness is a warm gun. Skyforge's Gunner class has a warm gun that also transforms into different modes and allows the class to call down orbital strikes, so one can only conclude that it is a very happy class indeed. Its opponents are somewhat less so. You can see the class in action in the video just past the break, or you can read through the reveal page to get a better idea of how this multi-mode class will play. The cannon has three main modes as well as a variety of sub-firing options, allowing gunners to mow down targets at long range with missile barrages or take out hardened targets with bursts of plasma. Since it's meant to stay at range, the class also sports a variety of defensive tricks like teleporting back and forth. It's exactly the sort of class for you if you like having a big gun, even more so if you want that big gun to shoot all sorts of different stuff.

  • ArcheAge patches in Divine Gifts and land expansion certs today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.22.2015

    Following today's ArcheAge patch you'll want to keep a close eye on the bottom left of the game's UI. You'll see a little icon light up to indicate that you have a new gift awaiting you, and then... you get free stuff. That's it. That's all you have to do. The newest patch will offer these Divine Gifts to players regularly, allowing you to open as many as 10 in a given day for rewards like Lunarites, bonus food, and Hereafter Stones. Players will also be able to craft land expansion certificates (which will also be available from the Marketplace in a future update) and larger storage chests. That's in addition to new rewards for maxing skill trees and new portals leading directly to Serpentis and the Sea of Drowned Love. Whatever your focus is in ArcheAge, you'll have plenty of opportunity to take part in it when today's patch goes live.

  • Final Fantasy XIV patch 2.5 is live

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.20.2015

    The day that Final Fantasy XIV players have waited for is finally here. Patch 2.5 has gone live, and it brings with it a host of improvements and additions to the game. The full patch notes also contain no shortage of items that had previously been held back from the preliminary notes, including new crafting recipes, new vendor wares, and new items available for quick exploration ventures. While this is only the first part of the game's 2.5 patch series, it includes three new dungeons, the new World of Darkness raid, three new trials, and the first half of the pre-Heavensward story conclusion. The servers are up and running, so if you have the day off or just don't have to go to work yet, you can get a jump on all of the new endgame content and start working your way through everything that's been added. Otherwise you can console yourself with the patch notes.

  • The Mog Log: A primer for Final Fantasy XIV patch 2.5

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.19.2015

    Ladies, gentlemen, and those who fall into neither category: The end approaches swiftly. Final Fantasy XIV's last pre-expansion patch is about to drop, and just like the bass, it won't be the same afterward. Tomorrow you've got a whole lot of new content to play through, enough to probably keep you well occupied for the next three months. The fact that the second portion of the patch will be dropping in about a month just makes it all the more occupying. As we've done many times before, today's column is meant chiefly to take apart the patch elements we know of and get you up to speed so you can start playing without any issues once you can log in again. So let's start in on the first part of Before the Fall, complete with its new mystery trial and the promise of many revelations. Even if the big fireworks are coming in March.

  • Borderlands Online unloads hard details before testing begins

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.19.2015

    If you desperately want to play Borderlands Online but have no access to the upcoming China-only title, maybe the hard details on the game's systems will make you feel better. Or maybe they'll make you want to play it more; hard to say. The game will feature four classes: Soldier, which can summon a mobile turret; Hunter, which marks and weakens the target with a drone; Siren, which uses a little bird made out of fire to burn things; and Berserker, which can, well, go berserk. Five categories of weapon will be available, with four of the categories locked to classes (Sniper Rifles for Hunters, for example) and Pistols being available for everyone. The game's first test, running from the 23rd to the 27th, will feature three towns with six instanced areas each for gameplay. Take a gander at the full details and some early press screenshots if you just can't find out enough about this new installment of the franchise.

  • Star Wars: The Old Republic will address balance and ranked PvP for update 3.1

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.16.2015

    Star Wars: The Old Republic is launching update 3.1 in about a month, and the developers are using this patch to address some standing issues. The patch also kicks off the game's fourth ranked play season, which is scheduled to last about three months. This season will be used as the basis for some new ranked play adjustments, such as implementing a "floor" rating for picking up the lowest-tier season rewards in Season 5. The season's titles will also be class-specific based on forum feedback. Designers are also looking into balancing classes, starting with the Darkness Assassin and the Kinetic Combat Shadow, addressing issues with survivability and damage in the class. If you've been feeling squishier or less resilient or noticed oddities with abilities, you can take part in the thread yourself. Early versions of these changes have already been rolled out to the test servers for the coming update. [Thanks to Mikey Moo for the tip!]

  • Final Fantasy XI drops a new patch for the new year

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.15.2015

    Another year has come to Final Fantasy XI, and it brings with it a new year's version update with a host of new improvements. From a system standpoint, players can now equip two linkshells at the same time, complete with two separate chat modes. The game will also allow players to send tells and invite other players by clicking their names in the log window rather than relying purely upon text commands. In terms of content, new quests have been added to Adoulin regions, several Records of Eminence objectives have either been added or had their requirements lowered, and new Wanted objectives have been implemented. Puppetmaster players can also benefit from improved spell lists for their automaton and a new set of automaton improvements. Take a gander at the full list of changes, all of which should make the game less punishing and more engaging for veteran players.

  • New Crowfall illustration hints at 'core game system'

    by 
    Jef Reahard
    Jef Reahard
    01.15.2015

    Creative director J. Todd Coleman has posted a new update on the Crowfall boards that takes a look at the journey from concept art to game asset. There's also an "illustration that provides clues for both a core game system and one of our key narrative threads," he writes. Crowfall is a new virtual world currently in development at Artcraft, a new studio comprised of MMO industry veterans operating under the mantra of "real skill, real risk, and real consequences."

  • WildStar will reduce grind, focus on 'a multitude of playstyles' in 2015

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.15.2015

    Where does WildStar go from here? That's the question that director Mike Donatelli seeks to answer with his latest address to the community. Donatelli says this morning that while he's thankful for the praise the game received toward the end of 2014, there are several areas where the game needs to improve, and thus the team is working on making a better game experience for everyone moving forward. He lays out three chief foci for the team over the next year: listen to feedback to make the game more fun and "less grindy"; support "a multitude of playstyles," group sizes, and levels; and invest, expand, and improve the existing game. Donatelli targets for these plans the first half of 2015, which will contain better-tuned endgame reward systems to fight fatigue along with a wider breadth of content for solo and small-group players. Over the rest of the year, the team plans to introduce a new Contract system to support different playstyles, continue tuning the rewards, and greatly expand the game's customization options. It's a lot of changes, but the Carbine team seems dedicated to making them work.

  • Black Desert readies sieges for January 17th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.14.2015

    Ready to lay siege to your enemies and take control of whatever strikes your fancy (as long as it's a castle) in Black Desert? The developers are getting ready to let players do just that. Sieges will be enabled on a single server on January 17th for a live test, and as long as nothing breaks horrendously, all servers will have the mechanics enabled on January 24th. Each guild will be able to build two towers and one command center as part of the lead-in to the warfare; the last guild standing after a siege will take control of the castle and be the defenders during the next assault. Still no word has been offered on an exact date for a North American release, for those of you watching this with hungry eyes. You'll have to find out how the siege tests go from the sidelines.