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  • Perfect Ten: Why we need more post-apocalyptic MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    11.21.2013

    With the recent re-release of the 1988 classic RPG Wasteland and the development progress of Wasteland 2, my mind's swimming in post-apocalyptic wonderment these days. Aside from those titles and the insanely popular Fallout series, post-apoc hasn't proven to be as popular a setting for games as it is in, say, film, TV, and novels. And when it comes to MMOs, the only major effort that's been made to produce a similar title has been limited to Fallen Earth (and in a lesser sense, Defiance and Xsyon). Now, I love me some Fallen Earth, especially as of late, but every time I log in it makes me think of just how rich and fertile this setting is for MMO studios. Considering just how rampant fantasy titles are, I feel strongly that devs need to be exploring outside this well-trod path to other genres, and the post-apocalypse is a perfect place to start. Here are my reasons that we need more post-apoc MMOs, and no, I'm not going to list "rampant prostitution and drug use" because that would also apply to a Los Angeles MMO.

  • Use your car as a bomb in APB: Reloaded

    by 
    Jef Reahard
    Jef Reahard
    11.19.2013

    APB: Reloaded's latest dev update is here. Items on the discussion agenda include two new specialist contacts featuring 20 levels of high-end player progression as well as vehicle updates. Said updates grant you the ability to specialize in combat, whether it be via the mobile radar tower ability that highlights nearby enemies or the remote detonator that "turns your beloved vehicle into a bomb on wheels." Read all about it at the official APB Reloaded dev blog.

  • Second Wind: Fallen Earth

    by 
    Shawn Schuster
    Shawn Schuster
    11.15.2013

    My favorite thing about the Second Wind column is the idea of coming back to a game you once loved and rediscovering what made you once love it. It could be a game that possibly burned you with a new update or left you heartbroken after a patch, but you just can't get that game out of your mind. For me, that game is Fallen Earth. It's not so much that the game burned me at any one particular time; it was a gradual decline in respect for the game after years of playing through horrible AI, broken pathing, and unfixed lag that made the game unplayable at times. The changeover to F2P didn't help anything, and when most of the core staff was eventually laid off, I lost interest. But what always kept me going was the overwhelming good points about the game. The setting is perfect for me, the faction wheel is (was) genius, and the sense of humor is unmatched. I played Fallen Earth relentlessly since beta because it scratched so many itches for me, but the problems soon became too much to overlook. But I just can't get her outta my mind.

  • APB Reloaded brings Fright Club and Certain Death to San Paro

    by 
    MJ Guthrie
    MJ Guthrie
    10.24.2013

    While almost every game has some kind of Halloween celebration this time of year, only APB: Reloaded has nabbed the talents of the Scottish metal band Certain Death to add to the ambiance of this holiday update. The band picked three songs to add to APB's soundtrack, which the guitarist Steedo said "would fit the game as well as the new Halloween update." The Halloween shenanigans include new in-game content and challenges including Fright Club, the temporary relocation of the popular Fight Club mode to an abandoned asylum filled with ghoulish gang members. Starting today, players can also get a new Punk pack, complete with devil or bat wings, witch and wizard hats, pumpkin and bat glow-in-the-dark weapon themes, and a scoped version of the new primary weapon, the STAC 10 (Somatic Tactical Assault Carbine). The holiday-themed festivities run until November 6th, 2013. [Source: GamersFirst press release]

  • APB Reloaded survives GTA V, engine upgrade coming

    by 
    Jef Reahard
    Jef Reahard
    10.17.2013

    Did Grand Theft Auto V and GTA Online impact APB Reloaded? Well, of course. Rockstar's juggernaut affected the entire industry via its total sales and its mind-boggling ascent to the top of the all-time 24-hour sales chart. And that's "all-time" as in the history of all entertainment. Ever. Anyway, APB Reloaded. There's a new blog post on the game's official site that addresses the GTA impact as well as the addition of community management veteran Diane "Tiggs" Migliaccio to the team. Reloaded's Bjorn Book-Larsson also mentions the firm's plans for an APB engine upgrade. The game currently uses Unreal 3, which is basically the same engine that powered the 2008 edition of Epic's Unreal Tournament 3. Book-Larsson says that a "massive engine upgrade" has been in the works since July 2013 that will ultimately move APB to the same version of the Unreal engine that powers Epic's Gears of Wars 3.

  • The Daily Grind: What MMO would you recommend to others?

    by 
    Justin Olivetti
    Justin Olivetti
    10.06.2013

    Today is a good day to just sit in a big circle, crack open a can of Pringles, and share a few testimonies about MMOs we think others might enjoy. It's a day to champion your favorites, especially the underrated games that you think are being overlooked. I'll give a shout-out to a long-time favorite, Fallen Earth. Not only are there pitifully few post-apocalyptic MMOs on the market right now, but this title has unparalleled crafting, a really wicked sense of humor, a gigantic world to explore, and mutant hermit crabs that take up residence in old CRT monitors. I've just started playing this again and truly wish that more folks would give it a chance. So what say you? What MMO would you recommend to others? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Fallen Earth celebrates its 4th birthday

    by 
    Shawn Schuster
    Shawn Schuster
    09.22.2013

    Fallen Earth is turning four years old today, and you know what that means, right? No, it doesn't mean another CHOTA-in-a-cake gag; we're still cleaning the carpets from last time. But it does mean that we're here to show you what the game's been up to for the last year! While year three was bittersweet for the post-apocalyptic MMO with a move to free-to-play and a significant staff cut, year four was fairy uneventful. Whether this is a good or bad thing has yet to be seen, but the content keeps trickling in regardless. This year we saw an introduction to farming and the Dome arena, with game updates showing off new Deathtoll weapons, coresuit armor, and the Vandal vehicle. But what's in store for Fallen Earth's next year? Recent staff shuffling doesn't seem a concern for the game, according to a recent interview, and this month's birthday bash will introduce the AP augmented weapons, new cosmetic items, and more. Read on past the jump for a round-up of news and features from Fallen Earth's third year.

  • Massively Exclusive: Reloaded Games' CEO explains APB's layoffs

    by 
    Bree Royce
    Bree Royce
    09.17.2013

    Massively reported earlier today the unfortunate news of layoffs at Reloaded Games' APB: Reloaded. New producer Joseph "Linus" Willmon, whom you might remember as formerly having been on the Fallen Earth crew, explained to players that at least five APB staffers had been let go but that development would continue on as planned. That's hard news for any community to take, but apparently players have reason to be hopeful all the same. "It's a little more complicated than just layoffs," Bjorn Book-Larsson explained to me during a phone call this afternoon. Book-Larsson is the CEO of Reloaded, part of GamersFirst's assortment of MMO studios. He told me that the layoffs are part of a restructuring that's seen not just layoffs but the movement of developers between the APB and Fallen Earth teams, the latter of which has been given significant autonomy in terms of how it manages its resources.

  • APB: Reloaded loses more staff, teases upcoming threat changes

    by 
    Shawn Schuster
    Shawn Schuster
    09.17.2013

    As announced in the game's official forums last night, APB: Reloaded said goodbye to at least five members of the development team, including Jericho, Quinzel, Jotunblut, Revoemag, and Farfletched. This brings Joseph "Linus" Willmon up as the game's new producer. To help alleviate the impending concern from fans of the resurrected shooter MMO, Linus points out some new content coming down the pipe, including threat changes that will allow friends with varying threat levels to play together, and another hopeful cure to the lag and performance issues. Look for more information on the staff changes and upcoming content in an interview we have with GamersFirst this afternoon. [Thanks to everyone who tipped us on this!]

  • Fallen Earth shares State of the Game birthday blog

    by 
    MJ Guthrie
    MJ Guthrie
    09.05.2013

    While many are celebrating (or suffering) back-to-school this month, Fallen Earth is focusing its celebratory sights on a different event: its birthday! That's right -- this month the post-apocalyptic wasteland turns four years old. And as part of the festivities, AP Augmented weapons will be released, rifles are getting a power boost, and new player-requested clothing items are hitting the scene. Players can custom color a set of Phoenix Plate armor, grab a new duster with removable spiky shoulder pads, or wear a hoodie that would make Tiggs happy. All subscribers will get a revamped Lifenet suit for the anniversary. Also coming soon are more dyeable accessories and clothes (like boots, belts, and head wear), holiday garb, and a special something in honor of the Breaking Bad series.

  • APB Reloaded offers more gun-borne pathogens to players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.21.2013

    A week ago, APB Reloaded introduced a new gun that had a unique trick to it: You could only get the gun if someone killed you with it. The Colby .45 AP was a hit, and killing several players offered a special title, so the team decided to go to the next level with new guns that travel like diseases. Players who rack up kills with the limited-time Colby .45 AP can unlock two new weapons based on the Argotech Close Engagement System (ACES) platform. The ACES SMG boasts a permanent modification that increases its rate of fire while degrading accuracy, making it ideal for taking down opponents in close quarters. The ACES rifle, on the other had, has an extra-long barrel for increased accuracy and damage, turning the same core weapon into a long-range killer. If you've already got the Colby, start racking up kills to unlock the SMG and then the rifle; if you don't, the handgun can be purchased from Armas or Joker Distribution. Start infecting people with bullets!

  • The Perfect Ten: Literal kill 10 rats quests

    by 
    Justin Olivetti
    Justin Olivetti
    08.15.2013

    Webster's Dictionary describes "kill 10 rats" as "something nerds do, now shut up and read a few intelligent words." I think the editors are getting a little lazy there at Webster's, but that's nothing compared to the OED crowd that routinely slips in paragraphs of cut-and-pasted Hunger Games fan fiction just to pad the volumes. Anyway, we all know that "kill 10 rats" is a derogatory term for those quests that make you slaughter a certain number of things to make life happier for the quest giver. Why that quest giver has a very specific number in mind has always fascinated me, but never mind. It stems from a long-standing RPG tradition by which lowbie characters typically start their career by doing a little rodent culling in the basement of a tavern. That's how all great people got their start, Abraham Lincoln included. With "kill 10 rats" already being a trope, developers have this habit of trying to be coy and meta by actually putting quests in their MMOs where you, yup, kill 10 rats. I get the feeling that they think they're doing something clever and cheeky, even though practically all of their competitors have done the same. So here we go: ten literal "kill 10 rats" quests that you can find in your games today.

  • Fallen Earth focuses on augmented weapons

    by 
    Justin Olivetti
    Justin Olivetti
    08.14.2013

    Do you have a pool of unused, long-suffering AP sitting around on your Fallen Earth character? GamersFirst has plans for something to put those points to good use: the upcoming AP augmented weapon system. These augmented weapons are high-end devices that can be tweaked by using players' AP to increase stats and skills. A tricked-out augmented weapon is an awesome thing, as it'll add powerful buffs to players when used. The team said that it'll also be doing a weapons pass with many of the game's deadly instruments to make sure that the damage is balanced and consistent throughout. There were also hints regarding a "rather ambitious plan" coming in the near future: "After looking at the player response to features such as citadel and farms, we want to focus more on the players impact on the world and let everyone drive the action more."

  • Jukebox Heroes: Fallen Earth's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    07.30.2013

    How would you score the apocalypse? What would the end of the world sound like if you put it to music? Perhaps it would be wrapped in a Western twang with notes of regret, longing, uncertainty, and struggle playing throughout. Whatever the end result, it wouldn't be your typical sword-and-sorcery anthem. This was the task given to the Fallen Earth team of Lead Composer Enrique Varela and Audio Director Michael Franke: to put the apocalypse to music. In addition to faction themes, the team wanted to create music to compliment the emotions that players would most likely experience while traveling the wasteland. "My intentions were to have a range of moods, playing with dichotomies," Varela said. "You have negative or dark moods such as fear, sadness, suspense, danger, and then you have positive or light moods like triumph, tranquility, security." Franke put it best, not just for Fallen Earth but for all MMO music, when he said, "I really wanted the audio to melt into the game's setting, and become another believable part of the world. For me, the highest compliment is when a player can leave that little check-box for sound alone." It's a Western apocalypse, and it's all ours to listen to in this week's Jukebox Heroes!

  • GamersFirst adds Nixon masks, holiday event to APB

    by 
    Jef Reahard
    Jef Reahard
    07.02.2013

    If you're going to be in San Paro for July 4th, be on the lookout for Richard Nixon. Or at least, players wearing those goofy Point Break-style bank robbery masks that GamersFirst has added to its APB Reloaded cash shop. The firm is also putting on a holiday event of sorts, if your idea of a holiday event is literally killing everything that moves. G1 has locked up the game's Asylum action district until players meet or exceed 13,839,289 total kills for the week, after which point it will be re-opened for two weeks. The firm has even added some stretch goals, including an Asylum-themed weapon skin for taking part.

  • Choose My Adventure: Firefalling

    by 
    Mike Foster
    Mike Foster
    06.12.2013

    Well folks, it was an epic battle. The communities of Firefall and Fallen Earth rolled out in force to support their favorite game in last week's Choose My Adventure poll, and the contest came right down to the wire with thousands of votes pouring in from both sides. Most impressively, despite the efforts of a few bad-apple commenters and forum trolls, it was a war fought with courtesy and genuine respect for the passions of the competing community. Well done. It's true that only one game can win a slot in Choose My Adventure, and this time around Firefall topped the charts. But let's take a moment to recognize the awesome turnout from both groups of fans. Your communities called you to action, and you responded with dedication and enthusiasm. Frankly, that's the type of stuff we love to see.

  • Fallen Earth is opening up in June

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.11.2013

    While the pace of its updates is a little slower than it used to be, Fallen Earth is still the same basic game -- a post-apocalyptic wasteland with plenty of ways for players to kill or maim one another in a harsh landscape. And the June State of the Game address takes a moment to mention that, reminding players that traveling through PvP areas is supposed to be a dangerous venture. The developers are also adding in The Dome and another open PvP area in the near future, so there will be new places for players to experience that danger. Not interested? That's all right because there are also plans to add a new area to the game's PvE side, which will offer players a chance to explore some of the game's biggest lore mysteries. Ever wondered if anything else is intact outside of the Grand Canyon area? That's something for players to look forward to in the future, and the developers are promising it'll allow you to explore the wasteland in a new fashion. So that's something to look forward to.

  • Choose My Adventure: Put me in, coach

    by 
    Mike Foster
    Mike Foster
    06.05.2013

    Every games writer must wonder, at some point in his career, whether he is in fact horrible at video games. Be the game Dota 2, EVE Online, or any of the other titles that make up my weekly play schedule, I worry I'm much better at having a good time than I am at actually manipulating game mechanics and making them perform the way I would want. But it doesn't have to be that way. Yes, dear friends -- I can change. I just can't do it alone. I need your help to become the most powerful, handsome, talented, handsome, elite-geared, handsome video gamester in all the world. It's up to you to Choose My Adventure and in doing so to decide which title offers me the best chance of becoming a golden gaming god and offers you the best chance to be my tough-but-fair coach who is totally a lovable teddy bear underneath all the swearing and yelling.

  • Anarchy in the APB

    by 
    Shawn Schuster
    Shawn Schuster
    05.30.2013

    If you think drive-by shootings, exploding vehicles, and an epidemic of robbery and murder on the streets of San Paro wasn't enough anarchy for you, GamersFirst has just introduced Chaos Mode to its crime MMO APB: Reloaded. Joining a Chaos district will put you into a survival mode that allows you to gain points by killing as many players of the opposite faction as possible. All of the district's contacts are gone, replaced by vendors. So there's no other mission but to kill, and kill quickly. A leaderboard tracks the best of the best and several new titles and a new role have been added. You can check out an early prototype of Chaos Mode in the game between now and June 6. [Thanks to Derek for the tip!]

  • Fallen Earth recruiting for high-level arena testing

    by 
    Shawn Schuster
    Shawn Schuster
    05.08.2013

    Calling all high-level Fallen Earth players! GamersFirst is looking for some level 55 wastelanders to help alpha-test the new Dome arena. The Dome is a PvE challenge that was previewed in the March State of the Game, and it's now ready for the next step of development with your help. If you're interested, send your forum name, typical hours of play, build, and PvE vs. PvP ratio to DeconLead@gamersfirst.com for review. Take note that involvement in this test doesn't mean you're in the elite Decon testing team, as this is more of a one-off event. Check out the Fallen Earth May State of the Game for more details.